Site Development Notes 10-7/10-8
So yesterday I did what I meant to mention I’d be doing and finished the Species page. I think you’re gonna like the diversity and flavor they impose on the game.
Today I am updating that darned old Attributes page with the following:
Ki Available will be replaced with Speed. In battle, your ki available will start at 100%. It’s unnecessary that it be a specific value. Speed will decide who goes first in a battle, and milestones of Speed scores as well as discrepancies between players will lend extra actions (I.e., if you are 2x as fast as your opponent, you’ll get an extra move in your battle posts).
Strength will decide physical damage. Dexterity will decide physical dodge. Endurance will decide physical guard. Intelligence determines the critical success of utility moves. Awareness stops the effects of utility moves. Wisdom stops the critical success of utility moves. (we’ll get more into utility moves in the chapter on techniques, which isn’t finishd yet. Power Ups, Tricks, and moves yielding advantage all generally fall under this category).
Spirit will decide ki damage. Wit determines ki avoidance. WIllpower determines ki guard.
More details will be found in Chapter 2: Attributes. Expect that to be finalized before this evening.
I’m thinking that once I finish the Attributes page I can make a viable character Application. If it goes up before Monday feel free to use it. I’m hoping I can create a form for you to use rather than making you type it all up yourself in the forum.
Another side note, I’ve made a few “Surveys” in the general discussion. Anyone who registers and replies with helpful critique and commentary will get +5 all Attributes per replied thread in the form. What exactly constitutes a helpful post can be found here.












