I love Dishonored, but I always hated the chaos system.Â
You have a game that promotes freedom and all kinds of playstyles and yet they slapped on a morality system that basically forces you to play it one way if you want to get the good ending.
Whats worse is the game gives you a bunch of cool shit to use to kill and cause chaos, but barely gives you any tools for nonlethal takedowns. Its like the game wants you to go nuts and kill, but also doesnât.Â
As far as I remember, having a lack of non-lethal options was supposed to represent the players conscious choice to remain âgoodâ. Corvo (the player) could very easily take all the power they are bestowed and use it to fuel their hatred towards the corrupt, killing indiscriminately. Non-lethal being harder to achieve is symbolic, because Corvo is fighting against his anger to prove that he is better than those who killed to get to the top. (As I said this is as far as I remember the Devs saying)
Itâs supposed to echo Daud, who was given the exact same level of power as Corvo, and who used it to gain revenge through the murder of an empress. Corvo saw the devastation caused after Jessamineâs death, an empire being led to ruin by greedy power hungry men. And in the non-lethal path, he decides to gain revenge in a different way.
And it is worth mentioning that the ânon-lethalâ options as you say are not good endings for any of the characters. They all pay for their crimes with their lives, but that decision is made by the universe and not by the players hand directly. But again, to gain these endings, it comes down to the players choice. The game is significantly easier if you play in high chaos because all you need to do is stab, shoot, or grenade your way to the main target, there is really no need for stealth. Where as with low chaos, often you need to plan your journey through the levels, and really get to know the terrain, listening for clues while spying on the people who still inhabit the city.
Being âgoodâ and holding fast to non-lethal âmoralsâ is something you have to keep choosing. It gives the game weight, and a sense of reality to it.
Now neither ending, technically, has any merit over the other, it all comes down to personal taste. And your dislike of low-chaos is perfectly valid. But Low-Chaos being harder to achieve or play does have reasoning behind it, and is not just âslapped onâ. And rarely does killing lead to good things irl, so an immersive sim playing by rules of morality makes a lot of sense. :D





















