There's this category of TTRPG where the seemingly only selling point besides maybe artwork is giving players permission to jerk off to their own moral purity as manifest from buying the TTRPG.
Candela Obscura is the strawman put forward in this post, but it’s a game that actually exists:
[This was partially written by @ashweather, another member of the A.N.I.M. team.]
Let me preface this by saying that I don’t think that the makers of Candela Obscura are morally evil, or that I think less of your moral worth if you’ve played or enjoyed this game. It’s just that, at best, the game has a really obnoxious and cowardly tone and at worst has a lot of shit in it that looks really bad if you think about it for more than 5 seconds.
If you think that tabletop RPGS are art (and we do), then they can be analyzed like art. They can have unfortunate implications or reflect unexamined reactionary politics. This post is going to be taking screenshots from both the quick start guide and the full rulebook to make this point - while the text between the two is broadly similar, the quickstart guide is more overtly finger-wagging and hostile, saying the quiet part out loud.
The thing about Candela Obscura is that it takes place in a fantasy 19th-century England/USA, but it really wants to pretend that it doesn’t. It wants the aesthetics of this setting and almost every trope that comes baked into it, but also wants to act like it’s above all that. It wants to have its cake and denounce it too. It’s so pants-shittingly terrified that it or the players might say or do something “problematic” that it loops back around to being incredibly offensive.
To take just a few examples, the text is absolutely riddled with this kind of sentiment:
(What the fuck do they think an “explorer” is? Also, I think I have some bad news about 19th century doctors.)
Okay. Look. A lot of this is gesturing at principles that are unobjectionable or even useful to keep in mind when writing a setting like this. Yes, it’s ideal to have a non-Eurocentric historical understanding of technology and culture. Yes, refugees are human beings with their own valuable skills and perspectives. Yes, if you uncritically write an expy of Victorian England or late 19th-century New England, you’re gonna end up with a bunch of insane stereotypes (especially Orientalist ones) that you probably shouldn’t just blithely put to the page without thinking about them. And yes, bigotry is a bad thing, obviously.
The problem is twofold: The first is that Candela Obscura feels the need to take a patronizing tone towards its own readers, as though they were incapable of engaging critically with the setting or subject matter on their own terms. The second is that despite all of this finger-wagging, Candela Obscura absolutely does not present a setting with any critical thinking put into its basic construction. (We checked, by the way. None of what we are about to present is supposed to be in-universe propaganda. If it is intended to be, this is not made clear at all in the text itself.)
The game takes place primarily in the city of Newfaire and its surrounding environs - the Fairelands. The Fairelands are prosperous and idyllic, and all but outright stated to be “the good guys.” All of the “problematic” aspects of the societies the game is emulating are either scrubbed without thinking about the implications of scrubbing them..
(Don’t worry guys there’s no colonialism here, this version of fantastical New York was settled on a Terra Nullius where nobody lived, right over the ruins of an ancient society with a mix of Egyptian and Mesoamerican coding who practiced strange and corruptive magicks. Remember, reader, this game wants you to go out of your way to avoid reproducing any harmful stereotypes from the era.)
..or are present without any historical or structural reasons for them to be present:
(Don’t worry guys, sex work is lawful, profitable, safe, and socially acceptable! Oh yeah all the sex work happens in shady, spooky-looking crime districts that cops monitor, filled with drug-filled dens of illegal vice, though. By the way, there is no brothel listed in this district’s points of interests, or any further discussion of what sex work in Newfaire is actually like.)
There are so many examples of this that we could spill a novel’s worth of digital ink talking about it. (We just don’t have time to get into, for instance, their adventure inspired by the “radium girls” where the primary victim of the dangerous substance in question is a customer who is already dead when the adventure starts and not the workers who make the products.) Honestly though, this paragraph says more than we could in a hundred pages:
Here we find out that we are reading a TTRPG setting that has the same understanding of bigotry as the movie Crash. No institutionalized bigotry, just “bad actors who hold terrible beliefs.” Just bad apples, with no personal history or cultural roots to their ideas, who presumably sprung out of the ground one day declaring themselves Republicans. Not only do these bad actors come from nowhere, they don’t go anywhere either. They don’t belong to any social movements, they don’t get organized, they don’t push for regressive political changes, and if they ever do, they certainly never succeed at those goals.
You see, despite these bad apples, the soil they grew from is pure. And you know something else about the idyllic, almost utopian Fairelands? They’re under assault.
That’s right! Hale (which the Fairelands is a part of) is under assault from the dastardly, corruptive forces of… uh, “Otherwhere.” (Yeah, do they all have hooked noses and recessed chins too?) That’s where all of the dirty foreigners invaders come from, who want to take away the prosperity of the Fairelands!
Oh, or maybe their whole culture were all coerced into doing it by an evil rock or something, which is definitely less xenophobic. But whatever, who cares what the reasons were. The Fairelands are under attack, and as the dominant power in the world, they need to defend themselves. Against the “colonists.” With nukes chain lightning.
(That last sentence continues on “tens of thousands..” You get the picture.) So, whew, glad that’s over! Otherwhere is still really dangerous, though. They might even be developing weapons of mass destruction of their own:
You know, if Candela Obscura were a person, I have a feeling I wouldn’t want to hear its thoughts on Israel.
You might be asking, where do the PCs fit in this? Well. The PCs are members of the in-universe organization Candela Obscura. They are an enormously powerful and widespread secret society of sometimes-cops sometimes-vigilantes who fight against the corruptive forces of magick to keep humanity safe. They keep dark secrets, “perform questionable acts in the name of the common good,” and operate entirely without oversight or responsibilities to anyone other than this organization. We are assured that this organization has the best interests of the regions they operate in and of all humanity in mind.
It’s actually fine - cool, even! - that PCs are secret police/CIA agents who engage in morally dubious acts for the purported common good. Newfaire’s society being deeply flawed is fine! The Fairelands as a political entity furthering an explicit narrative of being persecuted is fine! The problem is not that any of these elements exist, the problem is that Candela Obscura is utterly allergic to examining them. The text seemingly does not understand the setting it has presented at all.
The game wants to be anti-conservative, but the only kind of story it can produce is one of heroes who are ultimately aligned with the dominant power of the world, preserving the good and righteous status quo by fighting against corruptive, foreign, magical forces. “Gay transgender women of all races can be holy knights secret police fighting to protect the good kingdom democracy from the endless hordes of the evil dark race that has threatened its borders for a thousand in recent years!”
On a first read a while back, I said Candela Obscura’s gameplay mechanics make it sound like a game more meant to create “actual-play” shows than to be actually played. On examining the text more closely, that’s more true than I even realized at the time. The reason the game has all these bits about how not to be problematic - all of these instructions for avoiding engaging with the more controversial aspects of the setting - is because it’s not really intended as a game to be played in a private environment. It’s intended as brand guidelines for putting on an actual play show. If you google Candela Obscura, the IMBD page for the actual play series appears before the store page for the rulebook.
It seems like the game really doesn’t want you to play a character outside of your own culture. And sure, as stated earlier, it is a good idea not to have a mysticized idea of other cultures, or represent them in a callous way. For a private game played at home, though, this is not really something you need to dedicate pages accounting for. Nobody outside the table has to hear a poorly-done accent or contend with a less-than-perfectly researched religious portrayal - and if there is a pervasive issue with someone being bigoted or leaning on stereotypes at the table, frankly, that is a problem that is outside the scope of a TTRPG to address.
However, if you are an actor on a show, portraying people from different cultures comes with a whole different set of (much more justified) baggage. Candela Obscura’s approach to player attitudes on the setting makes so much more sense as brand guidelines than it does as a codification of how to play a game. "Don’t have actors appear in insensitive costumes on camera." "Don’t have actors say foreign words they don’t know how to pronounce on camera." "Remember not to have your white actor do a Romani 'fortune-telling' scene on camera." "Don’t show anything that could negatively affect the perception of the brand."
We’d like to end this by contrasting this attitude with Coyote & Crow, a game made by indigenous Americans, and one that is also actually meant to be played. Coyote & Crow invites all players to (respectfully, in good faith) create characters from indigenous cultures. The creators have challenged those who avoid their game on the basis that “they don’t want to be disrespectful by playing it” because that would involve portraying a Native character - in the end, who is that helping? That attitude results in potential players who remain just as ignorant of Native American cultures and - more importantly - don’t buy or support their game!
I have encountered this firsthand. I'm a massive history nerd, especially about pirates (among other things, but pirates are relevant to the story). I was hanging out in a system agnostic TTRPG server and Pirate Borg was mentioned so I talked about my idea for a historical fantasy campaign set around historical pirates and the Nassau Pirate's Republic. Started explaining some basic ideas, how it's basically about trying to keep this rogue nation together amid external hostility from England, France, and Spain and internal strife caused by a lack of trust and Edward Teach's descent into madness. Naturally this brings up Blackbeard and his crew, which contained several escaped slaves, and that the Queen Anne's revenge was a former slave ship. I immediately get the *several people are typing...* and am welcomed with several messages that Pirate Borg takes place in an alternate history where slavery never happened. I end up trying to have to defend myself, explaining the *true facts* that most pirates were escaped slaves, both native and black, and that a lot of pirate ships were captured slave ships because they had thicker hulls and could take more punishment in a fight. They were like "But you can have diverse crews and sturdy ships without bringing slavery into it." My response was "you *could*, but then you lose valuable historical context and systemic evils to fight against, I like running stories about making the world a better place." Some people understood that, but many of them *literally* shot back "But thinking about slavery makes me uncomfortable, so maybe just write it out of the setting?" That's when I shut up but I was just screaming in my head "YES, THE POINT IS IT SHOULD MAKE YOU FEEL UNCOMFORTABLE AND WANT TO CORRECT IT"
Context for anyone who is wondering: Lamine Yamal's parents won an UNICEF raffle for a charity photoshoot in which Barça players posed with kids, and 5 month old Lamine happened to get 20yo Messi. Which is like. Literally insane
It was a huge milestone of scientific and technological advancement. (Plus, at the time, politically significant). Humanity went to space! We set foot on a celestial body that was not earth for the first time in human history! That’s a big deal! I’ve never thought about it before but now that I have, it’s ridiculous to me that that’s not part of our everyday lives and the public consciousness anymore. Why don’t we have a public holiday and a family barbecue about it. Why have I never seen the original broadcast of the moon landing? It should be all over the news every year!
It’s July 20th. That’s the day of the moon landing. Next year is going to be the 54th anniversary. I’m ordering astronaut shaped cookie cutters on Etsy and I’m going to have a goddamn potluck. You’re all invited.
PITCH: We call it Moon Day, and then every 7 years when it falls on a Monday, that's an even BIGGER deal and we call that Moon Day Monday and go absolutely apeshit about it (the next Moon Day Monday is in 2026 so we have a couple trial runs first)
Sometimes, in their obsession with monsters, humans end up finding other humans. In 2019, Cachét developed a crush on Salad Fingers, the main character in a British cult web cartoon. She drew porn of Salad Fingers and sent it to David Firth, the show’s creator. Firth loved it and followed her back. “He thought I was a guy because no girl would draw porn of Salad Fingers,” Cachét says.
They started messaging. Cachét complimented his drawing of a human-bug threesome and asked for a print. Three years later, Cachét and David got married. The human-bug threesome drawing hangs on the wall of their home.
I was looking up drawing references for Locked Tomb characters, and I stumbled upon these HARD AS FUCK old photographs of women fencers. I get it now Tamsyn. There’s just something so
Daddy Long-Legs: unlike spiders, these arachnids can eat solid food, and they have an omnivorous diet that includes mushrooms, berries, and seeds, along with invertebrate prey
Harvestmen, otherwise known as daddy long-legs (not to be confused with the cellar spiders of family Pholcidae, which are also described as daddy long-legs) bear a striking resemblance to spiders, but they actually belong to a separate order of arachnids known as Opiliones. These strange-looking creatures have eight legs, but only two eyes, and their body segments are largely fused together, giving the body a noticeably rounded, pill-like appearance.
Above: Metagryne bicolumnata, commonly known as the bunny harvestman
There are roughly 6,700 known species of harvestman, but researchers estimate that a total of more than 10,000 species may currently exist. Their physical features vary greatly from one species to the next; some harvestmen have crab-like claws, spikes, thorny legs, elongated bodies, colorful features, or cryptic markings. Most of them are equipped with long, spindly legs, but there are some that have shorter, stockier limbs instead.
Above: Megabunus diadema and two unidentified species from family Sclerosomatidae
Unlike spiders, harvestmen have an omnivorous diet that includes fungi, fruit pulp, seeds, pollen, lichen, algae, and invertebrate prey, and they are capable of consuming solid food, whereas spiders are typically carnivorous and feed only on fluids.
Above: a harvestman from genus Chasenella munching on a mushroom-cap
As this article explains:
Harvestmen consume mushrooms, fruit pulp, seeds, and seed appendages more frequently than spiders probably because they are “solid food feeders," which means they can ingest solid tissues by biting off small pieces. In turn, spiders are “fluid feeders” and feed on vegetable matter most frequently in the form of fluids (e.g. nectar, stigmatic exudate, plant sap, and honey dew) rather than fungal or plant tissues.
Above: genus Marthana
When given a choice between fresh fruit or invertebrate prey, some harvestmen actually prefer the fruit:
Schaus et al. carried out a feeding trial in which the Neotropical harvestman Erginulus clavotibialis was given a choice between fresh pineapple and live invertebrate prey. This harvestman demonstrated a distinct preference for fruit over the invertebrate prey.
Above: Dentobunus quadridentatus
Harvestmen are also much more social than spiders, and the males of some species have been known to engage in paternal care, which is a trait that rarely occurs among arthropods:
Single fatherhood is the rarest form of parental care in nature. Still, males are often the sole caretakers of progeny among a number of species of daddy long-legs, also known as harvestmen. In these species, fathers are exclusively responsible for guarding eggs that females lay on the undersides of leaves; the males remain on the eggs nearly constantly for months.
Above: several harvestman eggs and a young hatchling
When threatened, harvestmen often bob up and down erratically in an effort to confuse their attackers. They also have several other defense mechanisms, including pungent, foul-tasting secretions, the ability to "play dead," and autotomy, which is the ability to discard one or more of their own limbs in order to escape from predators.
Above: the photo at the top shows an unidentified harvestman from family Cosmetidae, while the photo on the bottom shows a species from genus Gnomulus
Harvestmen are completely harmless to humans. Their mouthparts are far too small to penetrate human skin, and contrary to popular belief, they do not have the "world's deadliest venom" -- in fact, they don't produce any venom at all.
Above: genus Obidosus
Sources & More Info:
BioOne: Fungus and Fruit Consumption by Harvestmen and Spiders: the Vegetarian Side of Two Predominantly Predaceous Arachnid Groups
Laboratory of Arthropod Behavior and Evolution: Harvestmen
Argo Biology: Citizen Science Reveals How Devoted Harvestman Dads Evolved Again and Again
NBC: Daddy Long-Legs Paternal Care Pays off in Longer Life, More Sex
PLOS One: Paternal Care Decreases Foraging Activity, but Does Not Impose Survival Costs to Caring Males in a Neotropical Arachnid
I'll throw in the wonderful Eizin Suzuki into this ring too, a man whose work just breathes light without actually using dynamic lighting in the usual way. It's no surprise both Nagai and Suzuki are both considered prolific in art pertaining to the city pop genre because they're able to paint these kinds of scenes with a delicate touch.
This feels like I could trip on that radio and fall right into that water, feeling the crystal waves as I drop in.
And this, a nice stroll down a resort strip, where my sunscreened skin could literally feel cooked if I leaned too close to the tiling.
And then a nice stretch of summer street, wherein you could see your face in the flushed red of that car provided it didn't blind you from its sunny reflections.
I don't think I even need to say anything more, Suzuki's a massive influence in how he even places colours so warmly in such unorthodox manner. It's a naturally sunkissed talent~ 🌊