Scott pilgrim takes off inhabits the same artistic space as the matrix 4, or even the final fantasy 7 remake. I mean this as a good thing. It has the distinct touch of an artist that made something that defined a generation revisiting the art that outgrew them a thousandfold with more maturity and different interests.
These interests usually skew meta, they're about what drives someone to revisit something made by a past version of oneself, about the experience of suddenly gaining more influence than anyone could reconcile, where criticisms of your work (which you also, no doubt, have many) become synonymous with criticisms of your culture. If you've been here a while, you probably know (and are tired of) what I'm talking about, manic pixie dream girls and aloof average male protagonists, toxic nostalgia, pick your theme and it's a video essay title.
Imagine having every read of your 2004 funny video game-coded coming of age comic reverberate infinitely toward every direction, people saying your main character taught a whole generation of men to be self-absorbed while the exact opposite type of people rant about how your secondary lead "ruined a whole generation of women" because of hair-dye or whatever. Imagine Edgar Wright makes a movie adaptation of your cute little comic that somehow launches the careers of half of the current celebrity pantheon simultaneously. How would that change you?
Well, for one, it makes you less relatable. The truth of an aloof nerdy guy dating in his early 20s is a lot more universal than the truth of an artist in his 40s forever defined by the event horizon of a thing he wrote half his life ago. The matrix 4 couldn't stop talking about how it feels to have created the matrix. The final fantasy 7 remake can't help but to constantly examine what it means to remake final fantasy 7. It's easy to see why someone would hate that indulgent meta trend, I'll probably never write a generation-defining story, why would I care about the first world problems of someone who did? It can feel distant, and at its worst it can feel insulting. Like it's pointing the finger at the fans, whispering 'you did this to me'. I get that.
I get that, but I love it.
It's the fundamental difference between wanting something that is like something you liked, and wanting someone that is from the same creator of something you liked. The difference between feeding the mona lisa into an AI and finding a new authentic da Vinci. You can't make something entirely new if you religiously stick to using the parts of something that's already there. The human behind the work will always have influences you didn't realize, thought patterns and aesthetic preferences that weren't entirely clear in their previous work, no matter how much you deconstruct it. More importantly, the human will also change, and this organic self-continuity will reflect on the art. I don't want the creator of something to hold their own creation with the same zeal as its fans, because someone who did that simply wouldn't have been capable of creating the original piece in the first place.
I don't want a product, I want art.
Scott pilgrim, the original, indulges the most earnest impulse we have-- that of self-mythologizing, of creating a narrative off of our own lives. To depict the mundane as fantastic, interpersonal relationships as adventures. It resonated with so many people because it was earnest, and it was also picked apart to hell and back because it was earnest. Its flaws were on display, and not just the ones it intended to show. But in my opinion, the opposite impulse, that of washing off everything that could be criticized and presenting the cleanest possible image of yourself through your art, is just... bad. it makes for bad art, or it just freezes you. The very first hurdle of creating anything is getting over that, then maybe the spotlight will fall on you. If it does, you'll get everything you ever wanted, but everyone gets to see through you.
So, how do you revisit something like that? You have two options. Either you take all the pieces and try to reassemble them exactly how everyone remembers it, signing your name as a formality, looking at a mirror in which you no longer see yourself, or you talk to it. You dialogue with your own work, with who you used to be. You travel in time and talk to yourself. You question them, acknowledge them but also teach them a thing or two. You don't respect the product, you respect the feeling. You find the same earnestness that made you put pen to paper for the first time, and you point it towards your new loves and fears. Maybe you make it less about the main guy, take the chance to develop your secondary characters, maybe you give the girl more agency. Maybe you summon the future and refuse its answers. Maybe you fight yourself.
That's the harder choice. It submits your new self to the scrutinizing eyes of a whole new generation, it risks alienating the people who identified with your previous piece. It's riskier, probably less profitable, and by any pragmatic lens probably a bad idea. But it's the only way you can make art. It's truth, the truth that got you there in the first place.
It's how you get it together.













