I've gone fifteen years on this website without absorbing any information about homestuck and I'm not about to start now
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he wasn't even looking at me and he found me
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@faikoellipses
I've gone fifteen years on this website without absorbing any information about homestuck and I'm not about to start now
Made another Fabula Ultima Character, this time a Floralist/Darkblade. This s Dorin, the Black Rose Knight.
Anyway on the topic of video game agency there's also the Bethesda Special: You can, at any moment, choose to go on a killing spree against the civilian NPCs and only a few plot-critical ones are unkillable.
You won't gain much from it, but you sure can do it! It won't get in the way of the plot though. The jarl of Snowreach or Mayor of Radville isn't going to hold depopulating the area against you once you've completed your prison sentence, they won't even acknowledge that you Did That.
It sure is an option you have. They don't do anything with it, but in the spirit of Giving You Agency they sure let you do it, in a weird, weightless and jarring way. Your character, canonically, is someone with little enough restraint that the impulsive choice to just do that is perpetually an option.
It's an option that holds a special position of being enabled compared to many other heinous acts a big, powerful warrior could feasibly do in a situation like this, too! Skyrim does not, out of the box, give you the option to take all your clothes off in the town square and do the helicopter, even if your character presumably has the anatomy to do it.
You're never presented with the dialogue option "[Attempt to lick their face]", despite this being something a person in real life can always do in a conversation if they have a tongue, far more easily than murder. It'll have consequences, because it's not an okay thing to do without consent, but it's possible!
The game is constraining your behavior in all the ways it doesn't provide options, but it finds the option of "murderous rampage for no reason" to be a legitimate one.
That says something about the cultural context it's created in.
#many of their games will forgive you for mass murder more quickly then they will for dating multiple people at the same time and its weird
No but like this is especially important like
How many romanceable video game NPCs condemn if you, after getting together with them, fuck someone else... more harshly than if you'd murdered that same person for absolutely no reason?
Not a Bethesda game but in Fable you got more Evil Guy points for divorcing your wife than you did for murdering her and I feel like that's related.
Legitimately can't imagine how anyone could ever find real-time with pause preferable to turn-based combat in isometric CRPGs. Completely alien mindset to me.
Even in games where it's not frustrating to play I'm still constantly thinking "this would probably be better if it was turn-based"
Once again to paraphrase the smartest girl on this website, they call it turn-based combat because you put it in a game and the game turns based
basement trio my beloveds
The problem with the Xiggy/Dem comic is that it unlocked the part of my brain that's now whispering 'Mansex' and 'Orgy XIII' back to me
The Demyx Time Era...
dwarf fortress fucks so hard. my current fort has an occasional patron who is an 86 year old owl lady named 'the frozen one' who spent the first couple of years just perching in trees and watching my dwarves. a two headed fire breathing ettin came to lay siege to the place before I had a proper military established, and while I was freaking out trying to lock doors she just. floated down and tore him in half. when I checked her inventory, all she had was a plain brown dress, socks, shoes, and a pair of gloves. she just ripped him down the middle like a phonebook with her bare talons.
later while checking out other visitors I discovered that almost every bard in the fortress had been her apprentice at some point. eventually she came inside to check out the taverns, and now she just sits around watching performances and getting into arguments about them, feeling nothing. I love her so much.
Tumblr pillow fight
Reblog to hit the person you reblogged this from with a pillow
You once said you mostly like playing Dwarf Fortress in adventure mode nowadays, right? Any adventure mode tips you can give for a total noob?
Okay I'm not any kind of expert by any means, but...
For combat, there are weapon skills (e.g. Crossbowman, Swordsman, Hammerman, Bowman) which determine how good you are at using a specific weapon, but there are also two I like to call "parent skills": Fighter, which determines how good you are at using melee weapons in general, and Archer, which determines how good you are at using ranged weapons in general (as well as attacking with thrown objects). Attacking with a sword uses (and trains) both your Fighter and Swordsman skills. For character creation I think it's better to put points into Fighter and/or Archer, and train in the use of specific weapons during play. That way, if you ever need to switch to a different weapon from the specific one you're trained in you'll still be able to use it competently.
Always put one point into the Reader skill, otherwise your character will be illiterate. Since the only way to train skills in game is by using them, there is no in-game way to ever learn to read if you start with an illiterate character.
There is currently no implemented in-game way to fulfill the needs to be with family, be with friends, or make romance in adventure mode, so you should avoid creating a character with a personality and set of values that gives them these needs, otherwise they will inevitably become distracted from being unable to fulfill them. Also, the need to eat a good meal is technically possible but extremely hard to fulfill (since it requires either eating an extremely valuable meal, or a meal made with one of your character's randomly selected preferred ingredients) so you should probably avoid it too.
For purposes of trading, carrying small high-value items such as gems or high-quality crafts is a lot more useful than carrying coins around, since coins don't have any monetary value outside of the civilization that minted them, so you can only use certain coins for trade in certain sites.
However, with a high Thrower (or Archer) skill, coins make for a surprisingly decent and easily replenishable thrown weapon.
In certain climates, the water in your waterskin may freeze at night, or even stay frozen all the time. This took me a while to figure out back in the day, but: If you need to drink but your water is frozen, you'll need to interact with an adjacent empty space to make a campfire there, and then interact with the campfire and select the ice to heat it (or, in pre-steam versions, press g and then choose the option to make a campfire, and then while standing next to it press I to open advanced interactions with your inventory and then select the ice and choose the option to heat it)
If you find it annoying to constantly have to find food and water, play as a goblin, since goblins don't need to eat or drink.
I haven't tested if it works the same way in the post-steam versions, but in iirc performing anything at a tavern and then talking to the tavern keeper about your performance would get them to give you a discount on your room and drinks, regardless of the actual quality of the performance. I don't think this has been changed, but still.
Offloading a site by moving in travel mode will instantly heal you of all temporary damage, such as wounds, broken bones, bleeding, etc. If you're bleeding out during combat you can avoid dying by running away from your enemies until you're far away enough to initiate travel mode and then moving in any direction.
The only way to heal permanent damage such as lost body parts or severed nerves is to become a werebeast, since your body will be completely restored every time you transform. You can become a werebeast by getting bitten by one and surviving (the bite has to tear at least one tissue layer or it won't pass on the curse), or by getting cursed either by toppling a statue at a temple dedicated to a deity you worship, or by rolling one of the divination dice found at shrines three times (although when you get cursed it's randomized if you become either a vampire or a werebeast). However, being a werebeast will make you vulnerable against a random metal, and transforming will unequip and drop all your worn items (including backpacks and pouches) unless the size of your werebeast form is relatively similar to your normal size (plus destroy all non-leather clothing you're wearing regardless of size change)
If you don't start with a high Armor User skill, wearing a full set of armor can actually be more harm than good, since a low Armor User skill makes you more susceptible to the armor's encumbrance penalty, and makes you tire more easily while wearing armor, making it harder to dodge attacks and get attacks in.
However, any leather clothing counts as armor for the purposes of training, and doesn't have encumbrance penalties. So if you don't have a high armor user skill you should equip yourself with maybe a metal helmet, gauntlets, and or/boots, and then put on as much leather clothing as you can, so you can avoid the penalties while you train the skill to the point that you can wear a full set of metal armor.
I can't believe I forgot such an important one:
The keep in towns and the mead hall in hamlets and villages (the big named building that is separate from the rest of the houses, usually towards the edge of the hamlet) will usually have bags and chests full of equipment you can take for free.
Also apparently the recent adventure mode updates added another way to remove permanent damage like severed nerves and lost limbs: the procedurally named healing substance found in pots and jugs and carried by the dungeon guardian in mysterious lairs, mysterious dungeons, and mysterious palaces.
Another important one I can't believe I forgot:
When fighting any kind of enemy that uses weapons to fight, first focus on aiming your attacks at their arms (or equivalent body part) whenever the combat window says you have a good chance at hitting them. Taking away their ability to hold a weapon is an easy way to make any enemy less dangerous.
Same with legs and their ability to stand.
Also this is not so much a tip as it is a cool thing you can do: You can name your weapon (or any piece of your equipment, or any non-consumable item you're carrying really), which will make the game treat it as an artifact and start keeping track of it throughout world history. If it's a world you plan to play in for a long time it's extremely cool to be able to use Legends mode to check out what happened to your adventurer's legendary weapon or shield or whatever in the years or even decades after they died. It's just one of those extremely cool ways you can leave your little personal mark in the world's lore.
Fixated on the thought that since Sora's Halloween Town outfit mirrors his KH1 outfit, so would Riku's if he had one
NOИТИ ЮAROLINA
masks and helmets that hides someone's face in such a way that they become the face themselves my beloved
these are all creatures to me
Angel of War, angular and strange, gleaming silver and gold, Angel of Wonder, pure and one-eyed, looking to stars new and old, Angel of Harvest, simple and hidden, bring nature's sweetness to all, Angel of Health, mysterious and fine, beacon when life starts to fall, Angel of the Deep, crooked and cage-like, guide us across the sea, Angel of Solace, protect us from evil, lead us to where we are free.
Was inspired by the previous post a while back, and had been working on this on and off for a long while.
You can see the full-resolution versions on My Patreon.
I love all of these. The angel of the the deep's wings are canvas, held up by an anchor. The angel of war's wings are blades, and its shield is a coffin. The angel of solace is a mutant, its arms deforming into wings. Geiger counter in hand, it guides us through the danger only it knows. Was this angel once a man? Corrupted now beyond hope, he can at least save others from the same fate.
this shit is so incredibly cool that i cannot and refuse to attempt to properly articulate it
If there was a team-up crossover between classic horror monsters like Dracula and the Wolfman, who’s the Nick Fury who shows up to tell Dracula he’s not the only monster out there?
Universal was going to try this with the Dark Universe which they canned after the Mummy film starring Tom Cruise tanked. Their answer to that question was Dr. Jekyll/Mr. Hyde. (And they also played their hand way too early, apparently one reason why that Mummy movie sucked is that it's so clearly trying to set up a shared universe.)
See that's where they screwed up, everyone knows the correct answer is Abbott and Costello
thinking about dnd npc designs here's a random enemy guy
Messaging people for the first time is so hard. What am I supposed to say? Like, "You seem really odd and your blog intrigues me. Do you want to have philosophical conversations or perhaps talk about fictional characters?" What! Whatever. I will just follow you back and stare at your blog with my big beautiful brown eyes.
Reblog if you're okay with people coming into your DMs with the "you seem really odd and your blog intrigues me, do you want to have philosophical conversations or perhaps talk about fictional characters"
Art done by Shiro Amano for what seems to have been a limited time event of the Kingdom Hearts manga being on the SE manga app. I couldn’t really find much info on this
Why did the AI decide to make Dr bbno$?