Doodles
art blog(derogatory)

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blake kathryn
Sade Olutola
let's talk about Bridgerton tea, my ask is open
we're not kids anymore.

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Doodles
high functioning depression is so unserious because i constantly feel like choking myself to death with my own hands but. i got laundry to do
Maybe i will buy paralives as a birthday treat for myself
literally what is up with this
starting a collection
deep
How it feels to post about your ocs even though only 2 people care about them
fucked that you can’t fix other people especially when you really care about them. Oh so im just supposed to be there for you while you suffer. like a useless cunt gargoyle
your humorous post has delighted me. i will now absorb it into my dark crystal
your mom jokes don't work when you know someone too well. I would never be in bed with such a wicked woman. That's not even what I had your mom saying last night. I wouldn't speak to her.
Instead of going to work tomorrow why don’t we all just dig a really deep hole
Got chained to the mast and flogged again #classicblunder
The US carpet-bombed vast civilian areas, killing thousands of people. It was almost certainly a war crime.
And there is another misconception, one that Americans might not want to hear but that is important for understanding the hermit kingdom: Yes, much of its anti-Americanism is cynically manufactured as a propaganda tool, and yes, it is often based on lies. But no, it is not all lies. The US did in fact do something terrible, even evil to North Korea, and while that act does not explain, much less forgive, North Korea’s many abuses since, it is not totally irrelevant either.
That act was this: In the early 1950s, during the Korean War, the US dropped more bombs on North Korea than it had dropped in the entire Pacific theater during World War II. This carpet bombing, which included 32,000 tons of napalm, often deliberately targeted civilian as well as military targets, devastating the country far beyond what was necessary to fight the war. Whole cities were destroyed, with many thousands of innocent civilians killed and many more left homeless and hungry.
For Americans, the journalist Blaine Harden has written, this bombing was “perhaps the most forgotten part of a forgotten war,” even though it was almost certainly “a major war crime.” Yet it shows that North Korea’s hatred of America “is not all manufactured,” he wrote. “It is rooted in a fact-based narrative, one that North Korea obsessively remembers and the United States blithely forgets.”
To begin, America forced a government with Rhee Syngman in charge to rule even though there was a People’s Republic of Korea that was willing to work with North as a unified effort to govern Korea together, despite Soviet-American division. Soviet Union supported the people’s committee that would be the Northern representative of People’s Republic of Korea, but America flatly rejected this and violently repressed the People’s Republic. America manufactured the Korean War and then bombed Koreans for fighting a war that another country manufactured on their soil.
I've had a couple of people ask for a digestible version of the whole "the real problem with Dungeons & Dragons is false advertising, not anything that's present in its text" thing I keep alluding to, so here's the bullet point version of that argument:
Dungeons & Dragons is owned by Hasbro. Yes, the same Hasbro that owns Monopoly and My Little Pony.
Hasbro wants D&D to be the only tabletop RPG that anyone plays.
In order to accomplish this, Hasbro needs D&D to be a universal entry-level game.
D&D is not a universal entry-level game.
All game rules are opinionated about how the game ought to be played, and as tabletop RPGs go, D&D's rules are more opinionated than most. This is not a flaw, but it's not what Hasbro needs.
D&D is also on the high end of complexity as far as tabletop RPGs go, and it's complex in a way that strongly rewards system mastery, so it's pretty far from "entry level".
Hasbro could produce a version of D&D that's at the very least less opinionated and more entry-level than it presently is, but they don't want to, because they've determined that certain rules features which run counter to both of those goals are critical to D&D's brand identity.
They also don't want to produce multiple versions of D&D tailored for different audiences, because they want every single D&D group to be a potential purchaser of every single D&D product; they'd be effectively competing with themselves for their own customer base if the published game was actually modular in any meaningful way.
So how does Hasbro square that circle?
Simple: they lie. They insist that D&D is in fact a universal entry-level game in spite of all evidence to the contrary, and back their advertising up with sponsored thinkpieces and podcasts and such to "prove" it.
Further, they've spent decades fostering a culture of play which conceals the gap between the game they're advertising and the game they're selling by ascribing any appearance that D&D isn't a universal entry-level game to the incompetence or malice of individual GMs.
The game the rules want to produce disagrees with the game the group wants to play? Nonsense – even the rankest beginner should be able to produce any experience of play using any set of rules, and if your GM can't, they're a Bad GM.
The game is hard to learn? No, it isn't – your GM is merely gatekeeping you. This wouldn't be a problem with a Good GM.
The upshot is that the published rules are more or less irrelevant with respect to achieving the desired experience of play, because they're operating within a culture of play which dumps 100% of the work of making that desired experience of play happen on the GM.
Indeed, much of what modern D&D presents as GMing best practices are really methods of working around the fact that the rules you're using disagree with you about what kind of game you're playing.
(It's not a coincidence that D&D's entrenched culture of play also insists that it's normal for GMs to be miserably overworked and treats GM burnout as a big funny joke, then turns around and loudly wonders why there's a constant GM shortage.)
The trick is, because you're still at least notionally using the rules of D&D, the fruits of all that GM labour are perceived as the product of "playing D&D", not of the GM's hard work.
In essence, Hasbro's business model for Dungeons & Dragons is selling you your own GM's labour with a D&D sticker on it.
It's a very neat trick, if you can pull it off.
Now, at this point some readers may be asking: well, sure, but not all GMs are doormats. What about "killer" GMs who do gatekeep and railroad their players and otherwise act like complete tyrants? I hear horror stories about them all the time.
That's the second trick: these are not opposites. The GM as human Xbox and the GM as tyrant of the table both represent the GM doing all the actual work of making the game happen. The latter isn't the outcome that Hasbro wants, but it's a logical conclusion of the position the want the GM to be in.
Yuck
i think i'd be checking my phone in the cuck chair to be honest