Fallout + Sonic the Hedgehog = Fallout New Mobius. It's like peanut butter and chocolate, barring that you're not allergic to either of those. This is the blog that talks about concepts, ideas, fanart, or just shares cool fallout related things like music. For the comic, click [here]! My Patreon is [here], please consider supporting me!
So I probably owe people an explanation before it goes on even further, it's rude otherwise.
It isn't that I haven't been working on it in one way or the other, as I have with the 3D modeling. The problem is, and the problem has always been- I get big, grand ideas. "This will make life easier, this will work better".
And I think the models would, if only because of how much I currently hate doing backgrounds manually. But I can't remember the last time I actually finished a big project. My life is littered with big ideas that have gone nowhere. It's something I'd like to change, but it's something that I also acknowledge as my own, biggest failing. I can count multiple times when I decided to try and do something grand only to just not have the stamina or straight out ability to pull it all together.
It doesn't help that for awhile now my interest has been waning with Sonic. Kind of since Sonic Boom, to be honest. I acted pretty dumb when it came out because I was upset over really, really dumb things, and I think that sort of gave me a reality check moment of "why I even care about this". That, followed with something in regard to Archie Sonic, sort of made me lose ... something. My investment, I guess?
It's not that I don't still care about this project, that I don't still have stories I really want to tell people (so many stories, so many characters I want to introduce), but it's hard to devote time and attention to it when other things are plucking away. Sometimes I wonder about bringing back the 'ask' format, but it doesn't feel like that's the best way to tell things, is it? And even if I did bring back that format, would that make it easier for me to invest time? I don't know.
The hardest part about all of this is knowing that there are people who enjoy this and want to see more of it. I want to give you more, I want to show you those stories, but again; "I can count multiple times when I decided to try and do something grand only to just not have the stamina or straight out ability to pull it all together."
I'm sorry. I'm not sure when the next update will be.
I kind of feel half and half on "Go do your own things and let this die as another failure to add to the mountain", and half "Keep doing this, even if it feels futile. People like it and it's interesting".
Sorry if this sounds glum, or somehow melodramatic. I just feel like it's best to be honest with people, especially about your own abilities and limitations.
My friend @sciver has been helping me tweak my linework settings in Blender.
This isn’t ‘perfect’ yet but it’s really getting me psyched about all the possibilities. I am absolutely loving how I can change line thickness and colour by distance, because that’s exactly what I do when I hand-draw FNM’s linework. Another step of my usual work flow done automagically. Nice. Nice nice nice.
Now I just need to apply my brush texture to the line strokes, but I haven’t found a tutorial that covers that in a way that ‘clicks’ with me yet.
"I’ve spent this month learning 3D. This will actually directly benefit F:NM because there is a technique I’ve been learning that I think I can implement into my comic making progress, and would lead to better, more consistent backgrounds and props. But it requires I -make- those backgrounds and props first.”
I’m still working on it, but here’s what’s going on. I’m making a 3D map of Rald, the current location in the comics. I’ll be then able to convert this model directly into a linework image, which I can then port into the comics and shade like any other linework I would make.
The benefits of this are pretty big in my eyes. Backgrounds have always been my weakness. Using this, my backgrounds will be consistent and I will be able to stage my comic panels and pages in much more interesting ways because I will not be limiting myself with “but can I DRAW the background at that angle?”.
I’ll also be able to tweak the linework quality of the renders to resemble the linework I make by hand, and I can tweak things further by drawing over the renders for special touches (like weathering, etc).
I won’t feel guilty about using this method because I’ll have made the resources for it myself as well, since otherwise I’d feel like I was ‘cheating’.
And then here’s the two biggest benefits of all- any part of any model can be chopped up and reused in other background settings, meaning in the future this will be faster.
AND because I don’t need to hand draw backgrounds anymore, I’ll be able to process pages faster too.
Okay, this months’ F:NM is going to be late for a couple reasons-
I forgot February is a short month. Whoops.
I’ve spent this month learning 3D. This will actually directly benefit F:NM because there is a technique I’ve been learning that I think I can implement into my comic making progress, and would lead to better, more consistent backgrounds and props. But it requires I -make- those backgrounds and props first.
(Have you heard of a massive Fallout New Vegas mod being developed called Fallout The Frontier? It's supposed to be as big as the capitol wasteland. I.E. Fallout 3!)
Right, so I took too long to get that wrapped up and put up. Sorry about that.
Wanted to make a note about that last panel. In the original Fallout games (1 and 2) real world photographs were used during the intros. Using real world photos would look pretty weird here, but I still wanted to do something like that, so I went directly off this image. And because drawing real life people is kind of weird in a Sonic/Fallout crossover, I switched out the people who were actually in the photo, because involving real people in something like this just strikes me as weird.
I used a much smaller, blurrier photo to work off of, so a lot of details were lost. I didn’t want to exactly copy it anyway, though.
Right now it’s a rough schedule of ‘sometime once a month’, so the deadline on the next page is coming up. It should be done before October ends, I’ve just been distracted.
It’s going to be a rough schedule for at least for the next two months after this one as well, because I work retail and the Christmas season is beginning, meaning that I’ll be at work or otherwise busy. However, once January hits, things -should- smooth out immensely and I’ll be able to focus more on artwork and a more persistent, robust schedule.
Wallpart is a phishing scam. They want artists to send a DMCA because if they do, they can get your information for their own use or to sell to other companies.
All the company does is that when you search for something on their website, it does a google image search and pulls stuff up. They don’t actually have the image and there is no actual store front. There’s no possible way to buy anything on that website.
Besides, unless you uploaded a print quality image to the internet, any image printed with this image would just be a gross, pixely mess.
Although today is @fini-mun‘s actual birthday, we celebrated it yesterday while everyone was off work. These are some pictures of the festivities! For more information on what things are and how they were made, take a look at this post.
Happy birthday Fini-mun, my best friend in the world and fellow wandering vault dweller! I’m so glad I could give you such a special day! <3 <3 <3
Strange, I don’t see much of this on my Dashboard. In case you missed it, yes, Patreon has been hacked, and unfortunately it’s looking like they pretty much scored everything that was stored in their databases and it has all been posted online. You can read about it here, but here’s the gist of it:
Passwords (encrypted, but there some buzz going around that they might be decrypted with the source code)
Private messages
Email addresses (hence if you use the same password for several accounts, they will know which email address to try it on)
Who you’ve backed
Shipping addresses
Tax Forms (Also supposedly encrypted, but…)
DMCA Takedowns (for creators that have had them filed against them)
You may want to take some steps to mitigate the damage, but really for the time being that includes changing your password ASAP, and doing so if you use the same one at different locations. And if you’ve been anonymously backing any creators, prepare to have that data publicly available. And supposedly, Patreon does not store complete credit card numbers.
That said, if anyone is still supporting me after this breach, thanks! For the time being, my Patreon page will remain open, but we’ll see what the future holds.
“We do not store full credit card numbers on our servers and no credit card numbers were compromised. Although accessed, all passwords, social security numbers and tax form information remain safely encrypted. No specific action is required of you, but as a precaution we recommend that all users update their passwords on Patreon. “
If you support my patreon, support other patreons, or run a patreon, please change your password info as soon as possible.