they're executing the count from sesame street for violating the masquerade
I'd rather be in outer space đ¸
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we're not kids anymore.

#extradirty

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oozey mess
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@frosidon
they're executing the count from sesame street for violating the masquerade
GAME CHANGER 8.05 â âCount the Riceâ
In terms of establishing the fundamental aesthetic of the 1990s strand of cinematic cyberpunk, the 1993 Super Mario Bros. adaptation is probably up there with Johnny Mnemonic and Lawnmower Man influence-wise, as much as we all hate to admit it.
What the fuck
Welcome to the "learned from this post that the first major live-action feature film adaptation of a pre-existing video game franchise was a dystopian cyberpunk AU of Super Mario Bros. for some inexplicable reason" club.
Having been Very Online in the mid 1990s is rough because half of your formative influences are like "yeah, this Flash video engages in pop culture deconstruction that's strikingly topical even thirty years later and did things to my vocabulary that persist to this day, and I can literally never recommend it to anyone because its core premise is a level of homophobic ordinarily observed only under laboratory conditions".
Them: Hey, you were around for the first wave of real webcomics. Which one was your favourite?
Me:
#thank god homestar runner aged well (via @shibascarf)
Homestar Runner is the way that it is in large part because it's a response to the 90s edgelord bullshit I'm talking about; while the characters had earlier appeared in print, the Flash animated version that everybody remembers didn't debut until January of 2000. If it's aged well, that isn't an accident â it's a product of its authors looking at the state of 1990s Internet culture and making a conscious decision to be Not That.
kung pow penis was invented by a particular blogger to annoy a particular reactionary chud, neither of whom are on the site anymore. and yet the tool, once so singular in its application, remains to serve future generations.
could you elaborate on the point from your recent post about wandering monsters not working well in WotC D&D?
WotC editions of D&D have much more granular and precise combat than TSR editions. While wandering monsters do not necessarily result in combat, especially in newer editions this is more likely than not, because combat is generally more rewarding. Anyway, the added granularity and more precise resolution of combat means that throwaway random encounters simply for the sake of taxing character resources are less rewarding from both a player and GM point of view.
Another factor is that the added precision and granularity of the rules means that these games benefit from a more deliberate, "set piece" style encounter design.
Running 4e this was always the case, gearing everyone up to fight 2d4 goblins seemed like way too much work.
I've recently started reading books about Cain.𼸠I really like the dynamic between him and Jurgen
help Iâm having ideas beyond my available free time
help I'm having ideas beyond my available energy levels
Watching a friend play some Warhammer game, asking "is anyone in warhammer happy?" and then receiving a 40+ min explanation was the highlight of my day
I was like "damn, not even the emperor?" to which they replied, dead serious "especially not the emperor"
This guy is actually probably the happiest dude in all of 40k
Ha I wonder how many strokes the most complex Chinese character has like maybe eightee-
Has a Chinese son, names him bèng-då, and he hates me
My beloved son ä¨ťéž just trying to write his name in kindergarten
World Heritage Post
Being sensitive to changes in barometric pressure is crazy what do you mean my problem is that the wind changed direction. What do you mean it's the fuckin clouds
oh yeah so ive been kinda busy the last few days and forgot to post about the latest shit ive been up to on here
More than 200 of the world's elites registered for a retreat whose agenda runs from panels on cult-building and sex to prepping for World Wa
bypass paywall
A data leak has exposed private data on billionaire Peter Thielâs âDialog,â an invitation-only network of high-profile figures.
bwah :3
SCOOP: So remember Dialog, Peter Thiel's private society that doesn't have a public website and no public list of members? I (along with a
Ranks of his group, Dialog, appear to include several prominent figures in media and entertainment who're put in the same room as C-suite ex
OceanGate, the deep-sea exploration company that created the Titan submersible, has removed its Facebook, Instagram, Twitter, and LinkedIn a
poor things, well we should definitely make this easier on them by never repeatedly mentioning their name and deeds on the "reblog things forever" website
yea that'd be a shame
by the way, just so everyone knows what not to do, shift+r reblogs a post instantly
just make sure you don't reblog anything about oceangate because that would completely undermine their entire plan đđđ
You also shouldn't queue a post, that would make people keep remembering this post for a longer time, which is the opposite of forgetting
June 18, 2023 never forgor
literally nothing and i genuinely mean absolutely nothing in this world quite encompasses corporate detachment from the consumer quite like peggle_2_ode_to_joy.gif
upon its release to the xbox live arcade in 2009, peggle was THE top selling game for two solid weeks. within a month, more than 100,000 players were on the leaderboards. before it got to live arcade, it had been downloaded 50 million times.
and when it released for ios? holy fuck were they DROWNING in money. when they took a weekend to put the game on sale for a dollar, down from five, a couple months after release, they made as much in that one weekend as they did since its release. it was among the top paid apps for weeks.
with critics, peggle was among some of the top downloadable, mobile, and general best games of all time at the time of its release in 2007 and onwards, and it only shot up in popularity as they made it more accessible to more people. and this was in a time before candy crush.
the thing about simple addictive puzzle games is that they make you feel competent, confident, smart, and cool for being good at them. not everybody can learn how to aim in a shooter or the best strategy in an rpg. but anybodys grandmother or baby brother can play a simple puzzle game, and the nature of these games and the way they make you feel only makes you want to play more and more.
however very very fucking few people who play simple puzzle games that you can master on the toilet would be going to E3 in the early 2010s. remember in 2012 when every ~hardcore gamer~ would screech about âfake gamersâ who only play candy crush? thats what peggle was. it was THE crack mobile game from the pre-candycrush era.
no one who was excited about peggle was going to E3. the hundreds of thousands of people who played peggle were not the type of people who would consider going to (or even giving a shit about) E3.
but it sold like hot cakes, and candy crush was churning out content like a madman, and EA owned popcap now, so because the game sold amazingly, and because they wanted to keep cashing in on it, and because corporate drones who controlled the scripts didnt comprehend that their consumerbase isnt one homogeneous mass, they decided to announce peggle 2 at E3 2013.
but not just âoh by the way peggle 2â, no. peggle sold like skyrim, it sold like black ops, clearly they should be saving the best for last, they should announce it like it was the craziest most incredible announcement of the night!
thus:
but in all honesty it doesnt quite have the same impact without hearing ode to joy overtop of the deafening silence of the crowd. so heres a link too. timeless.
huge fan of the depth of a good purple but another area that draws me is definitely around aquamarine/turquoise/seafoam. you can not go wrong once the green starts getting just a tinge more blue. a gal could certainly do worse than to pull over there and stay a while
something earth shattering going on here
this is why one of my favorite all-time paintings is Ship in Stormy Seas by Ivan Aivazovsky... he was really onto something there
a close up to just... light shining through those waves, makes me feel faint with exhilaration every time
THERE IS A BOAT BY IVAN AIVAZOVSKY!!
Ivan Aivazovsky could paint glowing water. One of the GOATs for sure.