COSMIC TRIP - BUILD 45
https://gfycat.com/EagerGrouchyIcterinewarbler
♪ THE LABS ARE RUNNING OVERTIME ♪
We're reworking a lot of larger strategy-mode stuff in this patch. There's a bunch of new content, a few placeholder contents, and general balance changes to fill out strategy mode.
The strategy AI got a general rewrite to handle economy better - now it will correctly mine crystals and use them to create units. If you control the crystals, you control the enemy. Don't let it expand to take over too many crystal areas, it will overwhelm you. Turtling inside your base will likely not go well for you!
Base building now requires a Cosmic Plug building. This will mean expanding to take a new crystal area, or control somewhere defensively, is a significant investment. Make sure you pick the right place and keep your base expansions safe.
https://gfycat.com/GenerousKnobbyIndochinesetiger
There are some work in progress buildings - the hypno tower, the turret, and the enemy heart. These will get graphical upgrades soon, but they need some testing in strategy context. Hypno tower will fill your vision with cosmic madness. Turrets will simply shoot you.
The enemy heart building is the new win condition - push the enemy back and destroy it to finish the round. We'll be making it more challenging in upcoming patches.
There's a huge amount of balance, timing and pricing tweaks to list one-by-one. We're doing playtests daily and changing things wildly as we go. Stay tuned and any balance/testing feedback is super useful right now; the 1.0 patch is really soon so only a few more cycles of balance tweaking to go.
PS: leaderboards will be wiped soon!
Changelist:
update unity to 5.5.2p4
reworked waterfall scene spawn area
reworked enemy AI strategy / economy
added new building cosmic plug building
added new enemy slippy boy
added placeholder enemy heart structure
added placeholder enemy hypno structure
added placeholder enemy turret structure
added health bars to enemy buildings
added resource patches to minimap
added spawn areas with starting base
added fabricator multi-disk insert
changed to allow many workers to kill enemy structure
changed many balance / economy settings
changed to allow tool usage while map open
fixed building hologram placement
fixed compressor battery ejecting bug
fixed crash bug (unity bug)
fixed crash when roller enemy target dies
fixed crystal occupation handling for worker drones
fixed enemies getting stuck half-dead
fixed enemies pathfinding through player bases
fixed enemies spawning at 0,0,0
fixed enemy building rune pull range too high
fixed friend bot not enabled, oops
fixed macaroon shooting dead objects
fixed many cave collider issues
fixed many general movement issues
fixed many pathfinding issues
fixed map buttons colliding when closed
fixed map various issues
fixed orb enemy collision issues
fixed physics drag on items in water
fixed score uploading when lose round
fixed skybox in post-death sequence
fixed various enemy builder bugs
improve building placement to show invalid location
improved builder enemy general movement between bases
improved haptics on death sequence
improved map icons sizes
improved minimap performance when lots of enemies
improved money UI positioning
improved workers handling full compressor
reduced HUD enemy notification range
reduced drone enemy scan range
removed teleporter rune locks
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!










