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Graeme Shimmin's logline formula
If you've ever thought (typed) "I suck at summaries," consider this formula based on the loglines used in the golden age of the Hollywood film industry to sell scripts.
The basic question words in English are who, what, when, where, why, and how.
Who = protagonist, antagonist
What = issue
When, Where = setting
How = conflict
Why = goal
Before you can write this style of summary, you need to have those ideas clear in your mind. Let's dig into them a bit more.
Setting - when and where does your story take place? Is it in a location within canon? Is it an alternate universe? Is it a specific time period? Think about the facets of the time and the location that are important to the story or that a reader needs to know before jumping into the story.
Protagonist - who is/are the main character(s) at the centre of your story? If it's an ensemble story, you can talk about the whole group using whatever "team" name works for your fandom. For example, "the Avengers" or "the boys" etc. Otherwise, just name them.
Issue - what is the event or situation that makes your protagonist(s) react? What starts things happening in your story? This is sometimes called the inciting incident.
Antagonist - who or what is trying to stop your characters in their efforts? Is it another character? A force of nature? Magic?
Conflict - how is the main character prevented from reaching their goal? What is the obstacle in the way of them getting what they want?
Goal - why is your main character going through all of this? What are they trying to achieve?
Once you have the answers to those questions clear in your mind, you'll be able to take those answers and plug them into the formula.
In a (SETTING) a (PROTAGONIST) has an (ISSUE) caused by (an ANTAGONIST) and (faces CONFLICT) as they try to (achieve a GOAL).
This kind of summary removes nuance and only communicates the central core of the story. This is the trailer instead of the movie. Don't feel like you need to get all of the details in the summary, because that's what reading the story is for.
This can also be edited down further - for example, if your story takes place in canon then the setting isn't necessary since your readers will assume that until you tell them otherwise. There might or might not be an antagonist - or the antagonist could be the main character's own obliviousness.
There are many ways to write a summary. This one just crossed my path today and I thought I'd share.
Tips for Writing a Difficult Scene
Every writer inevitably gets to that scene that just doesnât want to work. It doesnât flow, no matter how hard you try. Well, here are some things to try to get out of that rut:
1. Change the weather
I know this doesnât sound like itâll make much of a difference, but trust me when I say it does.
Every single time Iâve tried this, it worked and the scene flowed magically.
2. Change the POV
If your book has multiple POV characters, it might be a good idea to switch the scene to another characterâs perspective.
9/10 times, this will make the scene flow better.
3. Start the scene earlier/later
Oftentimes, a scene just doesnât work because youâre not starting in the right place.
Perhaps youâre starting too late and giving too little context. Perhaps some description or character introspection is needed before you dive in.
Alternatively, you may be taking too long to get to the actual point of the scene. Would it help to dive straight into the action without much ado?
4. Write only the dialogue
If your scene involves dialogue, it can help immensely to write only the spoken words the first time round.
Itâs even better if you highlight different charactersâ speech in different colors.
Then, later on, you can go back and fill in the dialogue tags, description etc.
5. Fuck it and use a placeholder
If nothing works, itâs time to move on.
Rather than perpetually getting stuck on that one scene, use a placeholder. Something like: [they escape somehow] or [big emotional talk].
And then continue with the draft.
Thisâll help you keep momentum and, maybe, make the scene easier to write later on once you have a better grasp on the plot and characters.
Trust me, I do this all the time.
It can take some practice to get past your Type A brain screaming at you, but itâs worth it.
So, those are some things to try when a scene is being difficult. I hope that these tips help :)
Reblog if you found this post useful. Comment with your own tips. Follow me for similar content.
Writing With Caution
 Writers have lots of tricks that we use to facilitate the writing process, but thereâs the risk of limiting ourselves to these tricks and to being afraid of deviating from them.
1) Editing Programs
Some editing programs are great. They can highlight hard-to-read sentences, give us a vocabulary score, highlight all of our glue/filler/extra words that donât really need to be there, find misspelled words and homonyms, find cliche phrases, and do a lot more.
However, you shouldnât completely trust these programs. They are largely technical and cannot evaluate things like emotion, pacing, tension, and other factors that only humans can spot. If you get a bad grade by using one of these programs, donât take it as the worst thing in the world.
If you do want to check out editing programs, here are some good ones:
StyleWriter 4 - This is an add-on for Microsoft Word. You have to pay for it, but there is a 2-week trial period that is free. I highly recommend checking it out for editing a major project. It works best for final edits and it can really help you clean up bulky writing.
Editminion - This website can check words for Latin or Germanic roots, can check for homonyms to make sure you used the right word, can look for cliches, can check dialogue for open quotations, gives you a list of how many times you used a word, and a lot more.
Hemingwayapp - This is for clear, concise writing. It also gives you a âgrade levelâ of your writing and highlights hard-to-read sentences.
Writerâs Diet - The Writerâs Diet is a very quick editing tool that will look at up to 1000 words. It highlights nouns, adverbs, prepositions, and more.
Paper Rater - This is more of an academic program. You can set your grade level for a better assessment and you can check for plagiarism.
2) Choosing Traits Before Writing
Creating a character profile is extremely popular among writers and they can be quite helpful for remembering details about characters, but they have a major weakness.
Listing out traits doesnât tell the whole story about characters and when writers pick certain traits they want their characters to have, they tend to limit those characters to those traits and they have trouble combining them.
My advice is to jump into writing without knowing much about your characterâs individual traits. They will come in the writing. List them out later. This allows you more freedom.
3) Strict Outlines
Outlining can be incredibly helpful for a lot of writers, but it can also be a boundary. Do not be afraid to deviate from your outline. If something isnât working, take it out. Rewrite the outline. Add stuff. Change stuff.
This is where âkill your darlingsâ comes in. You might love a scene or a subplot, but if theyâre not working out for the story, take them out. Itâll be painful at first, but once you get more workable ideas youâll feel a lot better.
Words to describe facial expressions
Absent: preoccupiedÂ
Agonized:Â as if in pain or tormented
Alluring: attractive, in the sense of arousing desire
Appealing: attractive, in the sense of encouraging goodwill and/or interest
Beatific: blissful
Black: angry or sad, or hostile
Bleak: hopeless
Blinking: surprise, or lack of concern
Blithe: carefree, lighthearted, or heedlessly indifferent
Brooding: anxious and gloomy
Bug eyed: frightened or surprised
Chagrined: humiliated or disappointed
Cheeky: cocky, insolent
Cheerless: sad
Choleric: hot-tempered, irate
Darkly: with depressed or malevolent feelings
Deadpan: expressionless, to conceal emotion or heighten humor
Despondent: depressed or discouraged
Doleful: sad or afflicted
Dour: stern or obstinate
Dreamy: distracted by daydreaming or fantasizing
Ecstatic: delighted or entranced
Faint: cowardly, weak, or barely perceptible
Fixed: concentrated or immobile
Gazing: staring intently
Glancing: staring briefly as if curious but evasive
Glazed: expressionless due to fatigue or confusion
Grim: fatalistic or pessimistic
Grave: serious, expressing emotion due to loss or sadness
Haunted: frightened, worried, or guilty
Hopeless: depressed by a lack of encouragement or optimism
Hostile: aggressively angry, intimidating, or resistant
Hunted: tense as if worried about pursuit
Jeering: insulting or mocking
Languid: lazy or weak
Leering: sexually suggestive
Mild: easygoing
Mischievous: annoyingly or maliciously playful
Pained: affected with discomfort or pain
Peering: with curiosity or suspicion
Peeved: annoyed
Pleading:Â seeking apology or assistance
Quizzical: questioning or confused
Radiant: bright, happy
Sanguine: bloodthirsty, confident
Sardonic: mocking
Sour: unpleasant
Sullen: resentful
Vacant: blank or stupid looking
Wan: pale, sickly
Wary: cautious or cunning
Wide eyed: frightened or surprised
Withering: devastating
Wrathful: indignant or vengeful
Wry: twisted or crooked to express cleverness or a dark or ironic feeling
Basic principles of cloth texture from observation.
Typed up my notes in case they might prove useful to someone
If you found this useful please consider supporting me on Ko-Fi!!
Fantasy Guide to Ships, Boats and Nautical Lingo
Of all the ways to travel in fantasy and historical novels, there are two favoured ones: horses and ships. But I covered the horses already so here we have some ship terminology and kinds of ships.
Common Boat Terms
Aft/Stern - The back of a ship.
Bow - The bow is the front part of the ship, the pointy part or the place where Kate Winslet stood on in Titanic.
Port - The left side of the ship
Starboard - The right side of the ship
Windward - The wind the direction is blowing.
Hull- outside of the ship
Leeward - Or sometimes called the lee. This is the opposite direction of the wind is blowing
Boom - A horizontal pole extending from the base of the main mast. It adjusted toward the wind direction in order to harness the wind for the sails.
Rudder - The rudder is a flat piece of wood below the ship, used to steer the ship. It is connected to the wheel of the ship.
Tacking - A common sailing maneuver that involves turning the bow through the wind, to change the wind direction from one side of the ship to the other, making the boom move.
Underway- This is when the ship is moving
Astern- The ship is moving backwards
Amidships- Middle of the boat
Topside- when you move from the lower decks to the upper deck
Compartments of the ship
Most ships would have compartments inside the hull and underneath the deck.
Cabins- most war ships and merchant ships would only have one or two main cabin occupied by the captain and higher crew.
Galley- The kitchen on board the ship. The galley would be fitted with tables and cabinets. Galleys were built in such a way that they were more resistant to the heaving of the ship. Most galleys were built with special stoves to stop people from colliding with them and things from spilling out of pots and pans.
Wardroom- some ships are built with a common room for the crew. The wardroom acted as a common room as well as a dining room. It would usually be conjoined with the galley.
Sick Bay- is the compartment of the ship that is given over to the injured and sick. The sick bay would hold the medicines and medical devices and would often be under lock and key.
Hold- This will be the largest compartment in the ship were the cargo or the ship's weapons.
Crew and Positions aboard the Ship
Captain
When we think of captains we imagine them as blackhearted slave drivers (something akin to managers in the customer service industry) but on further research you will find that is not true. There are two kinds of Captains you find in history. Pirate captains and Legitimate Captains. Pirate captains were elected by their merit in battle and dedication to the crew. They were considered equal to the crew, only taking full charge during raids and battles. In the Navy or any legal-bound ship, captains were selected by rank and wealth. There was no equality between captain and crew as in pirate ships. Legal ships were Capitalists and the Pirates were Democratic.
First Mate
First Mate is the captain's deputy. They act as captain when the captain cannot. This was mainly seen in Navies and merchant ships as Pirates usually placed their quartermaster as their deputies.
Quartermaster
The Quartermaster was in charge of ensuring that the ship ran smoothly, rather like the ship's HR manager. The Quartermaster was in charge of supplies and had certain powers such as being able to punish the crew for minor infractions.
Sailing Master
These were officers in charge of piloting the ship. They would have to be educated enough to read a map and was a much desired position because it was a fair paying job. Pirates usually kidnapped sailing masters from ships they attacked to use aboard their own ships.
Gunner
Gunners were the overseers of any many qualified to load and fire guns. They were in charge of aiming cannons and making sure the crew were safely using guns. Most the guns were loaded by young boys called powder monkeys.
Boatswain
Boatswains or junior officers would act as supervisors, watching over the crew as they did their duties. If things were not going well they reported to the captain or quartermaster to punish the crew.
Surgeons
Surgeons handled any diseases and wounds. Since being at sea limited the amount of medicine available. Most ship's surgeons were forced to cut off limbs to avoid infection pike gangrene. Surgeons may not always be found on ships. Cooks or carpenters were often pressed to do amputations: meat was meat and cutting was cutting.
Cooks
All ships needed somebody to cook. Navies and merchant ships would often have trained cooks while on pirate ships it was just a crewmember who was handy in the kitchen.
Kinds of Ship
(Not a complete list, may post more later.)
Brig- A brig is the ship that one most thinks of when you think of a ship. The brig is a large vessel, set with a pair of square-rigged masts. Brigs were fast ships and highly maneuverable. They were used as merchant ships and warships.
Galley- The galley is propelled via oars. The hull is long and slender and most of them featured larger sails. Galleys often were rowed by slaves and used in war.
Galleon- Galleons were large ships, built with multiple decks, carrying three or more masts with square raised stern. The Galleon was usually rigged with square sails on the fore-mast and main-masts.
Caravel- The caravel was a small ship with triangular sails, famed for its manoeuvrability and speed.
Longship- The longships were the ships of the Vikings. They were slender ships, narrow. They were able to keep afloat in shallow waters as well as the deep sea. Longships were able to reverse quickly, a very important skill. The longship was a warship, a raider's ship propelled by oars.
Carrack- the carrack was a large ship, often built with mass cargo holds making the most popular ship to go on long voyages on. The carrack had three or four masts.
Cog- This ship was a large vessel, the hull wide and large. The ship is propelled by a great single sail flown from a tall mast.
Junk- The junk or Chinese junk was a kind of coastal or river ship used as merchant ships, pleasure ships and sometimes houseboats. They are small ships and made with battened sails rather resembling wings.
Trireme- the trireme was a slender ship set with three banks of oars pulled by one man each. The trireme had a concave hull and usually had an underwater ram at the prow of the ship.
For @viola-cola
Hot take: Actual literary analysis requires at least as much skill as writing itself, with less obvious measures of whether or not youâre shit at it, and nobody is allowed to do any more god damn litcrit until they learn what the terms âshow, donât tellâ and âpacingâ mean.
Pacing
The âpacingâ of a piece of media comes down to one thing, and one thing only, and it has nothing to do with your personal level of interest. It comes down to this question alone: Is the piece of media making effective use of the time it has?
Thatâs it.
So, for example, things which are NOT a example of bad pacing include a piece of media that is:
A slow burn
Episodic
Fast-paced
Prioritizing character interaction over intricate plot
Opening in medias res without immediate context
Incorporating a large number of subplots
Incorporating very few subplots
Bad pacing IS when a piece of media has
âWastedâ time, ie, screentime or page space dedicated to plotlines or characters that are ultimately irrelevant to the plot or thematic resolution at the cost of properly developing that resolution. Pour one out for the SW:TCW fans.
The presence of a sidestory or giving secondary characters a separate resolution of their personal arc is not âbad writing,â and only becomes a pacing issue if it falls into one of the other two categories.
Not enough time, ie, a story attempts to involve more plotlines than it has time or space to give satisfying resolutions to, resulting in all of them being ârushedâ even though the writer(s) made scrupulous use of every second of page/screentime and made sure every single section advanced those storylines.
Padding for time, ie, Open-World Game Syndrome. Essentially, you have ten hours of genuinely satisfying storyâŚ.but âshort games donât sell,â so you insert vast swathes of empty landscape to traverse, a bunch of nonsense fetch quests to complete, or take one really satisfying questline and repeat it ten times with different names/macguffins, to create 40 hours of âgameplayâ that have stopped being fun because the same thing happens over and over. If you think this doesnât happen in novels, you have never read Oliver Twist.
Another note on pacing: There are, except arguably in standalone movies, at least two levels of pacing going on at any given time. Thereâs the pacing within the installment, and the pacing within the series. Generally, thereâs three levels of pacingâwithin the installment (a chapter, an episode, a level), within the volume (a season, a novel, a game), and within the series as a whole. Sometimes, in fact FREQUENTLY, a piece of media will work on one of these levels but not on all of them. (Usually the ideal is that it works on all three, but thatâs not always important! Not every individual chapter of a novel needs to be actively relevant to the entire overarching series.)
Honestly, the best possible masterclass in how to recognize good, bad, and âthey tried their best but needed more spaceâ pacing? If you want to learn this skill, and get better at recognizing it?
Doctor Who.
ESPECIALLY Classic Who, which has clearly-delineated âserialsâ within their seasons. You can pretty much pick any serial at random, and once youâve seen a few of them, you get a REALLY good feel for things like, for exampleâŚ
Wow, that serial did not need to be twelve episodes long; they got captured and escaped at least three different times and made like four different plans that they ended up not being able to execute, and maybe once or twice they would have ramped up the tension, but it really didnât contribute anythingâthis could have been a normal four-episode serial and been much stronger.
Holy shit there were WAY too many balls being juggled in this, this would have been better with the concepts split into two separate serials, as it stands they only had four episodes and they just couldnât develop anything fully
Oh my god that was AMAZING I want to watch it again and take notes on how they divided up the individual episodes and what plot beats they chose to break on each week
Eh, structurally that was good, but even as a 90-minute special that nuwho episode feels like it would have worked a lot better as a Classic serial with a little more room to breathe.
How in the actual name of god did they stretch like twenty minutes of actual story into a four-episode serial (derogatory)
How in the actual name of god did they stretch like twenty minutes of actual story into a four-episode serial (awestruck)
If youâre not actively trying to learn pacing, either for literary analysis or your own writingâŚhonestly? Just learn to differentiate between whether the pacing is bad or if it just doesnât appeal to you. Thereâs a WORLD of difference between âThe pacing is too slowâ and âthe pacing is too slow for me.âÂ
âI really prefer a slower build into a universe; the fact that it opens in medias res and you piece together where you are and how the magic system works over the next several chapters from context is way too fast-paced for me and makes me feel lost, so I bounced off itâ is, usually, a much more constructive commentary than âthe pacing is badâ.Â
And when the pacing really is bad, youâll be doing everyone a favor by being able to actually articulate why.
Show, Donât Tell
This is a very specific rule that has been taken dramatically out of context and is almost always used incorrectly.
âShow, donât tellâ applies to character traits and worldbuilding, not information in the plot.
It may be easier to âgetâ this rule if you forget the specific phrasing for a minute. This is a mnemonic device to avoid Informed Attributes, nothing more and nothing less.Â
Character traits like a character being funny, smart, kind, annoying, badass, etc, should be established by their behavior in-universe and the reactions of others to themâif you just SAY theyâre X thing but never show it, then youâre just telling the audience these things. Similarly you canât just tell the audience that a setting has brutal winters and expect to be believed, when the clothing, architecture, preparations, etc shown as common in that setting do not match those that brutal winters would necessitate.Â
To recap:
Violations of Show Donât Tell:
A viewpoint character describing themselves as having a trait (being a loner, easily distractable, clumsy, etc) but not actually shown to possess it (lacking friends, getting distracted from anything important, or dropping/tripping over things at inopportune moments.)
The narration declaring an emotional state (âCharacter A was furiousâ) rather than demonstrating the emotion through dialogue or depicting it onscreen.
A fourth-wall-breaking narrator; ie, Kuzco in The Emperorâs New Groove directly addressing the audience to explain that heâs a llama and also the protagonist, is NOT the same! This actually serves as a flawless example of showing rather than tellingâwe are SHOWN that Kuzco is immature and egotistical, even though thatâs not what heâs saying.
A fictional society or setting being declared by the narrative to be free of a negative traitâbigotry, for exampleâbut that negative trait being clearly present, where this discrepancy is not narratively engaged with.Â
(For example: There is officially no sexism in Thedas and yet female characters are subject to gendered slurs and expectations; the world of Honor Harrington is supposedly societally opposed to eugenics, yet âcuresâ for disability and constant mentions of a nebulous genetic âadvantageâ from certain charactersâ ancestry are regular plot points that are viewed positively by the characters and are not narratively questioned.)
A character declaring that their society has no bigotry, when that character is clearly wrong, is not the same thing.
The narrative voice declaring objective correctness; everyone who agrees with the protagonist is portrayed as correct and anyone who questions them is portrayed as evil, or else there is no questioning whatsoever. For example: in Star Trek: Enterprise, Jonathan Archer tortures an unarmed prisoner. What follows is a multi-episode arc in which every person he respects along with Starfleet Command goes out of their way to dismiss the idea that he should bear any guilt, or that his actions were anything but completely necessary and objectively morally correct. No narrative space is allowed for disagreement, or for the audience to come to its own conclusion.
NOT Violations of Show Donât Tell:
A character explaining a concept to another character who would logically, within that universe/situation, be the recipient of such an explanation.
An in-universe explanation BECOMES a SdT violation if the explanation fails to play out in reality, such as a spaceship being described as slow or flawed in some way but never actually having those weaknesses. Imagine if the Millennium Falcon was constantly described as a broken-down piece of junkâŚand never had any mechanical failures, AND Han and Chewie werenât constantly shown repairing it!
Information being revealed through dialogue, period. Having your hacker in a heist movie describe the enemy security system isnât âtellingâ and thus bad writing. Having information revealed organically through dialogue is what âshowâ means.
The âas you knowâ trope is technically a Show Donât Tell violation, despite being dialogue, because itâs unnatural within the universe and serves solely to let the writer deliver information directly, ie, telling.
Characters discussing their own actions and expressing their motivations and/or decision-making process at the time.
The existence of an omnipotent narrator, or the narration itself confirming something. Narration saying âthere was no way anyone could make it in timeâ is delivering contextual information, not breaking Show Donât Tell.Â
Keep in mind that âShow, donât tellâ is meant to be advice for beginning authors. Because âtellingâ is easier and requires less skill than âshowing,â inexperienced authors need to focus on getting as much âshowâ in as possible.Â
However, âtellingâ is also extremely important. Sometimes, especially in written formats, the most appropriate way to deliver information to the audience is to just say it and move on.
Keep in mind that a viewpoint character in anything butâŚa portal fantasy, essentiallyâŚis going to be familiar with the world theyâre in. Not every protagonist needs to be a raw newcomer with zero knowledge of their new world! In most cases, a viewpoint character is going to know things that the audience doesnât. Generally, the ONLY natural way to introduce worldbuilding in this situation is to just have the narration point them out. (It makes sense for Obi-Wan to have to explain the Force; it would make no sense for Han to explain the concept of space travel to Luke, who grew up in this universe and knows what the hell a starship is. So, if youâre writing the novelization of A New Hope, you need to just say âand so they jumped into hyperspace, the strange blue-white plane that allowed faster-than-light travelâ and move the hell on.)
For that matter, in some media (ie, childrenâs cartoons) where teaching a moral lesson is the clear intent, a certain level of âtellingâ is not only appropriate but necessary!
The actual goal of âshowingâ and âtellingâ is to maintain a balance, and make sure everything feels natural. Show things that need to be shown, andâŚdonât waste everyoneâs time showing things that would feel much more natural if they were just told.
But thatâs not nearly as pithy a slogan.
(Reblog this version yâall I fixed some really serious typos)
Resources For Describing Characters
Physical Appearance
Arms
Athletic Build
Back
Butts
Cheeks
Chest
Chins
Curvy Build
Ears
Eyebrows
Eyes
Faces
Facial Hair
Feet
Fingernails
Fingers
Hair
Hands
Head
Hips
Jaws
Knees
Legs
Lips
Muscular Build
Neck
Noses
Shoulders
Slender Build
Sickly Build
Skin
Stocky Build
Stomach
Teeth
Toenails
Toes
Underweight Build
Character Traits
Affectionate
Ambitious
Bossy
Brave
Calm
Cautious
Charismatic
Clever
Conceited
Courageous
Creative
Critical
Curious
Determined
Diplomatic
Dishonest
Disorganized
Eccentric
Excitable
Friendly
Funny
Generous
Glamorous
Guarded
Honest
Impulsive
Independent
Intelligent
Just
Kind
Loyal
Manipulative
Mature
Modest
Mysterious
NaĂŻve
Optimistic
Prejudiced
Persistent
Proper
Responsible
Sensitive
Sentimental
Serious
Shy
Reckless
Stingy
Stubborn
Talented
Thoughtful
Thrifty
Visionary
Wise
Witty
Worry Wart
Wounded
Talents & Skills
A Knack for Languages
A Knack for Making Money
A Way with Animals
Archery
Astral Projection
Astrological Divination
Baking
Basic First Aid
Blending In
Carpentry
Charm
ESP (Clairvoyance)
Empathy
Enhanced Hearing
Enhanced Sense of Smell
Enhanced Taste Buds
Farming
Fishing
Foraging
Gaining the Trust of Others
Gaming
Gardening
Good Listening Skills
Haggling
Herbalism
Hospitality
Hot-Wiring a Car
High Pain Tolerance
Knife Throwing
Knowledge of Explosives
Lip-Reading
Lying
Making People Laugh
Mechanically Inclined
Mentalism
Mimicking
Multitasking
Musicality
Organization
Parkour
Photographic Memory
Predicting the Weather
Promotion
Psychokinesis
Reading People
Regeneration
Repurposing
Sculpting
Self-Defense
Sewing
Sharpshooting
Sleight-of-Hand
Strategic Thinking
Strong Breath Control
Super Strength
Survival Skills
Swift-footedness
Talking With The Dead
Throwing Oneâs Voice
Whittling
Wilderness Navigation
Wrestling
Elemental Abilities
Miscellaneous
Voices
Voice Types
Speech Patterns
Speech Impediment
List of Character Flaws
List of Archetypes
Hairstyles
Describing Body Types & How They Move Around
Secrets To Give Your Character
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I need this saved forever and ever omg
I've done something.. a little weird
seeing the fandoms people write fics for is honestly more concerning than the fact you made this.
I'm not sure if this is the right blog to ask but do you have any resources for people trying to avoid certain topics in novels? I haven't read a book in almost 10 years because EVERY SINGLE ONE I pick up has sexual violence, homophobia, and/or slavery in it, and I will NOT read that crap, ever.
GREAT question, but I have no answer. Does anyone know of a "trigger warning" site or something for published books? I hear writeblr sometimes talk about wanting one, but don't know if such a thing exists đ
doesthedogdie.com
booktriggerwarnings.com
Top Tips for Clues, Red Herrings, and Breadcrumbs
One of the most important parts of writing MYSTERY is figuring out what to do with clues and red herrings - and how to use them effectively. Hereâs some advice thatâs never steered me wrong:Â
Hide the real clue before the false ones! Most people, so by extent your readers and your sleuth, tend to focus on the last piece of information presented to them. A good strategy is to mention/show your real clue and then quickly shift focus.Â
Do a clue cluster! Squeeze your real clue in among a whole pile of red herrings or other clues, effectively hiding it in plain sight. This works especially well with multiple suspect mysteries.Â
Struggling to think of what a clue could be? Try this list:Â
Physical objects: Letters, notes, tickets, emails, keepsakes, text messages, diaries, etc.Â
Dialogue: voicemail recordings, overheard conversations, hearsay, gossip, rumours. All of these can hold grains of truth!Â
Red herrings distract and confound your protagonist and your reader, so you should be careful not to overuse them. Well balanced, red herrings should lead your characters down false paths to create confusion, tension, and suspense.
Contradictions! Have characters claim they did so-and-so at such-and-such a time, but other characters have evidence that contradicts this.
Balance! Avoid a clue thatâs so obvious itâs like a neon sign saying âLook at me, Iâm a clue!â but donât make it so obscure itâll be missed entirely. A good clue should leave a reader saying âDamn, I should have noticed thatâÂ
Do you have any suggestions on outlining by chapters? How much do you include?
For each chapter, I tend to write very short outlines, because if I over-plan them, I feel trapped and uninspired because thereâs no surprises waiting for me in the actual writing process. I donât outline chapter by chapter often, but when I do, I try to keep it simple by specifying the following about each chapter:Â
the beginning point
the end point
the purpose(s) it serves
a general synopsis of what happens
what characters appear in it
the tone of it
what symbolism/details to include somewhere
Anything more than that, I leave to the editing process or to determine as I write.
Happy outlining!
x Kate
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just had a flashback to me in 3rd grade absolutely blissed out just staring at this pic
Reference for writers
How To Draw Unguligrade Bipeds (IE: Hoofed People)
Artist: The13thBlackCat
HEY, Romance Writers!
A few followers have asked for tips on writing romance into their stories or as the basis of their stories. Hereâs a masterlist of sources (below cut) that may help.
General Romance:
What Defines Romantic Love?
How to Build a Romance Thread in Your Story
How to Plot a Romance Novel
Slowburn Romance
When Friends Fall for Each Other (ask)
Tips for Writing a Character Who Has a Crush
Tips on Writing Unrequited LoveÂ
Writing Healthy Couples in Fiction
An Antidote to âLove at First Sightâ
How Attractive Should Your Characters Be?
3 Great Ways to Show That Your Character Is In Love
6 Ways to Get Your Readers Shipping Like Crazy
Six Steps to Stronger Character Arcs in Romances
Seven Great Sources of Conflict for Romances
9 Romance Writing Mistakes to Avoid
20 Tips for Writing Lovable Romance Novel HeroesÂ
How to Write a Kissing Scene in a Romance Novel
Types of Kisses and Kissing + This Post Is All About Kisses
List of Ideas to Keep Romantic Tension High
100 Questions for Character Couples
How Do I Make the Relationship Development Realistic?
How Do I Know If Two People Are Compatible?
Healthy Relationships Can Include Teasing
How to Write a YA Romance Without ClichĂŠ Â Â
Intercultural Romance:
How do I write an interracial couple accurately? (ask)
15 Common Stereotypes About Intercultural Relationships
Cross Cultural Relationships
[Ideas for] Your [Fictional] Cross-Cultural Relationship
Things to Avoid When Writing Interracial Romance
writingwithcolor: Interracial Relationships (w/ links)
Bad Romance:
Removing the Creeps From Romance
Why The Surprise Kiss Must Go
Possessiveness 101
10 Signs You May Be in an Emotionally Abusive Relationship
Edward & Bella Are In An Abusive Relationship
Red Flags, Verbal Abuse, Stalking⌠| Script Shrink
5 Huge Mistakes Ruining the Romantic Relationships in Your Book
How do you write a [bad] relationship without romanticising it? (ask)
General Tips for Writing Characters Love Interests:
How to Write from a Guyâs POV
Writing Awesome Male Characters: What Youâre Doing Wrong
7 Point-of-View Basics Every Writer Should Know
How Do You Describe a Character?
4 Ways to Make Readers Instantly Loathe Your Character Descriptions
3 Signs Your Storyâs Characters Are Too Perfect
Is a Quirk Just What Your Character Needs?
Six Types of Character Flaws
Is Your Character Optimistic Or Pessimistic?
5 Ways to Keep Characters Consistent
9 Simple and Powerful Ways to Write Body Language
10 Body Language Tricks for Deeper Characterization
Describing People Part Three: Gestures, Expressions, and Mannerisms
33 Ways To Write Stronger Characters
Conveying Character Emotion
Distinguishing Characters in Dialogue
How to Make Readers Love an Unlikable Character⌠Â
Characters: Likability Is Overrated
Relationships in General:
How to Create Powerful Character Combos
8 Secrets To Writing Strong Character Relationships
Character Relationships: 6 Tips for Crafting Real Connections
Writing Relationships: Hate to Love
Stereotypes, Archetypes, & Tropes:
Five Signs Your Story Is Sexist: Part 1, Part 2
Five Signs Your Story Is Sexist â Against Men
Always Female vs Always Male
Born Sexy Yesterday & Manic Pixie Dream Girl
7 (Overused) Female Love Interests
Other Resource Lists
Resources For Romance Writers
Pinterest Board âWriting: Romance Arcs and Plotsâ Â
thewritershelpers FAQ (romance, kissing, sexuality, etc)
+ Follow HEY, Writers! on Ko-Fi // Wattpad // AO3 //Â Goodreads // Pinterest
oooh have you ever done a post about the ridiculous mandatory twist endings in old sci-fi and horror comics? Like when the guy at the end would be like "I saved the Earth from Martians because I am in fact a Vensuvian who has sworn to protect our sister planet!" with no build up whatsoever.
Yeah, that is a good question - why do some scifi twist endings fail?
As a teenager obsessed with Rod Serling and the Twilight Zone, I bought every single one of Rod Serlingâs guides to writing. I wanted to know what he knew.
The reason that Rod Serlingâs twist endings work is because they âanswer the questionâ that the story raised in the first place. They are connected to the very clear reason to even tell the story at all. Rodâs story structures were all about starting off with a question, the way he did in his script for Planet of the Apes (yes, Rod Serling wrote the script for Planet of the Apes, which makes sense, since it feels like a Twilight Zone episode): âis mankind inherently violent and self-destructive?â The plot of Planet of the Apes argues the point back and forth, and finally, we get an answer to the question: the Planet of the Apes was earth, after we destroyed ourselves. The reason the ending has âoomphâ is because it answers the question that the story asked.Â
My friend and fellow Rod Serling fan Brian McDonald wrote an article about this where he explains everything beautifully. Check it out. His articles are all worth reading and heâs one of the most intelligent guys Iâve run into if you want to know how to be a better writer.
According to Rod Serling, every story has three parts: proposal, argument, and conclusion. Proposal is where you express the idea the story will go over, like, âare humans violent and self destructive?â Argument is where the characters go back and forth on this, and conclusion is where you answer the question the story raised in a definitive and clear fashion.Â
The reason that a lot of twist endings like those of M. Night Shyamalanâs and a lot of the 1950s horror comics fail is that theyâre just a thing that happens instead of being connected to the theme of the story.Â
One of the most effective and memorable âfinal panelsâ in old scifi comics is EC Comicsâ âJudgment Day,â where an astronaut from an enlightened earth visits a backward planet divided between orange and blue robots, where one group has more rights than the other. The point of the story is âis prejudice permanent, and will things ever get better?â And in the final panel, the astronaut from earth takes his helmet off and reveals he is a black man, answering the question the story raised.Â
IIRC âJudgment Dayâ was part of the inspiration for the excellent Star Trek: Deep Space Nine episode âFar Beyond the Stars.â
This whole post is liquid gold for writers.