Name: Alice Harigund aka (Big Whale)
Nickname: Big Whale, Allie, Mrs. Hounds, Demon Biter
Race: Anthropomorphic honey badger
Gender: Female
Ages: During the war she was around 15-16, after the war around 20-21,
While fighting in the war, at 15 or 16 years old, she wore practical, WWI-era clothing designed for lab work or experiments. This included worn-out military uniforms, extra straps for security, metal neckbands or bracelets, sturdy combat boots, and a vintage model of her muzzle. Visible injection sites and scars.
Post-war / Current (ages 20–21): A peculiar, boyish casual style that seems a bit mismatched. The outfit comprised large, untucked hand-me-down shirts, ill-fitting suspenders, ankle-cuffed pinstripe trousers, scuffed boots, and a worn black trench coat. Most of the time, she keeps the heavy dog muzzle on. Her style is an odd mix of rough street kid and ill-fitting “fancy” clothes, practical yet intentionally clashing, as if she never grasped conventional dressing.
Residence: Lives not too far from Mouseburg, in a modest area with her adoptive family.
Bio: Forged in the secret labs of The Big Affair, Alice was a living bioweapon. The scientists dubbed her “Subject A” or the “Big Whale”—a title earned by her ability to tear through fifty men single-handedly. Her brutal duel with Jack “Trench Sweeper” Pepper was interrupted when her own allies indiscriminately rained mustard gas shells onto the battlefield. Rather than letting him choke in the toxic clouds, she saved her enemy’s life. When the war ended, her creators slated Subject A for disposal. Instead, she shattered her containment and vanished.
She was taken in by a kind-hearted family of mice and shrews, enjoying a brief period of peace. However, when her adoptive shrew mother is unjustly arrested by the corrupt Mouseburg police, Alice is forced out of hiding. Alice, now in her early 20s, tracked down Jack Pepper again to secure help to rescue her mother.
Super strength and durability.
Heightened sense of smell and ears.
Devastating berserker state.
Trench Claws (Main Attack): Her massive, four-fingered claws are her primary weapons.
The second major attack is her jaw. Can rip out enemies or break weapons.
Can dig including concrete or wooden floorboards.
Some smell will trigger PTSD, which will stunt her.
Yes, she can heal, but not as fast as you think.
At the end, berserker state she’s most valuable state.
Some noise will scare her as well.