Beavers are not natural animals, they were created by ancient undead to allow them to cross rivers.
voyage of the dammed

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@grimboigio
Beavers are not natural animals, they were created by ancient undead to allow them to cross rivers.
voyage of the dammed
Which one are your parents more concerned about?
How you treat your partner
How your partner treats you
Neither (they trust both of you to be nice)
Neither (they don't care about anyone's welfare)
I don't have parents
I don't have a partner
I'm bald
who would win
gayle waters-waters
lestat de lioncourt
endlessly frustrating that whenever anyone is like 'i wish i could find a type of exercise i enjoy' swarms of people are always like 'clearly you have not tried the type of exercise *I* enjoy!' I'm there like no I have. it sucked.
my high school offered a pretty diverse range of Sports in PE so i have tried out a bunch of them. i did not enjoy them and was bad at literally all of them.
i also took some martial arts in school and hated it. i took it up only bcos my best friend was doing it and at all times was like 'i wish i was spending my lunchbreak doing Anything Else'. i was also bad at it.
before anyone is like 'well you don't have to be good at an activity to enjoy it-' yes you do. sorry. when it comes to Sports if you are bad enough at it, you simply do not get to access the fun part. for example: me and my best friend used to 'play tennis' together in PE lessons but we were both extremely bad at tennis so we would just take it in turns to serve the ball at each other over and over bcos neither of us could hit it back. this was not fun.
i did a lot of musical theatre extra curriculars including dance as a teen and this was probably the one i enjoyed the most but once you hit a certain age there is an Expectation that you will want to get good at it. i was not a good dancer and struggled a lot with memorising the routines. this was not fun. it is not fun doing an activity you are bad at while surrounded by people who are better at it than you.
i have had very mixed experiences with swimming bcos obviously as a child it was fun to like. play in a pool but school swimming lessons were deeply unpleasant. it is the one i would most like to take it up again but 1) there is just a tremendous amount of faff involved 2) it requires you to be in a state of Undress around a bunch of strangers and i don't want to do that.
essentially i think a major disconnect happening here is that not everyone experiences the Exercise Dopamine to the same extent? i don't feel good after exerting myself. i am just like well that sucked the whole time and i felt bad afterwards.
well, sometimes the exercise reward amount spikes after a certain point? like, once your body has gotten comfortable with the routine.
which is why you're right, op: finding something you enjoy makes a huge difference.
i have always found it very hard to fully engage my major skeletal muscles in the way that delivers the best Exercise Rewards, when i'm not comfortable with what i'm doing.
stiffness from self-consciousness or uncertainty and half-hearted engagement that discourages fully activating the core both inhibit the process. as does not warming up before strenuous activity.
i only started to really appreciate exercise qua exercise a few years into having to engage in it daily for physical therapy reasons. which is not exactly a joyful success story of finding joy in movement lmao but it is an example of how potentially it isn't necessarily your body that inherently doesn't deliver on the rewards of movement, but just a matter of not yet having put your body in a situation that rewards it in particular.
maybe look into yoga? you only need to go to classes for a bit before you can start safely practicing in private, and it's so good for mobility, and then once you're even mildly competent there are strength-building poses that can have a really good cost/reward balance. and it makes anything else you want to do easier.
I love partner dance classes. Everyone is very encouraging because they want more people to be able to dance with at any level (even the most basic of beginners), it's incredible for my fitness even once a week, and there's no expectation of becoming professional level. Bonus: I enjoy socialising when there is a structured activity and clear expectations.
I can also attest that you have to accustom your body to the appropriate level of neurotransmitters that enact on the reward system. It takes conditioning to recognise the level of effort as 'worth it' and that only comes from months/years of doing it, while it sucks, but sticking to it anyway.
When I started 'exercising' (throwing myself around my living room bc I was agoraphobic in a small town) I was so unfit that I couldn't walk up a set of stairs without wanting to black out. Exercise absolutely sucked. It was exhausting, sweaty, and made me want to die. Feeling my body move in any configuration that wasn't sitting my ass at my desktop was hellish.
Then I stuck with it, low level effort (walking, the occasional 10 min stint on a standing bike), for about 2 years. And then I started recognising when I was getting that endorphin hit. I could feel it come on like a clarity in my brain and body. I started actively 'working out' - going to the gym and building strength and upping my cardio in a way that was suitable for me. Obviously other forms of exercise are just as valid.
And now I can complete a 2 hour bush walk, while sweating and cursing and still being tired, but still feel that intrinsic sense of reward too.
It takes time to acculturate to new movements. The whole thing about 'find something you enjoy with exercise' really only works when you've been doing it for a little bit already even though it sucks and is uncomfortable. Sometimes on the other side of discomfort, something wonderful is waiting.
Plus it's just good for you. Even if it feels like shit, you're still being good to your body.
The average white tumblr user will understand that any art form/genre in existence has its own variation of modalities as art and genre are ambiguous things and different people will approach it in different ways; except when it comes to rap music. Then they come out the woodwork to say all rap is only about sexualizing women, drugs, and crime or all rap has a specific way of being done that clashes very specifically with a certain condition that only they have, while three posts ago they were talking about a sexual fantasy involving nuns or librarians or something else while smoking weed, and killing that annoying person they know and playing My Trains by Lemon Demon.
By the way, you don’t have to state the totally justified and not racist reason why you personally don’t like rap on this post, in case that isn’t clear. You can ask for/look at the song recs ppl have put here or blanch at the insane anon ask I got from this post, but maybe don’t do the exact thing this post is talking about; which is unilaterally dismissing rap. I promise I won’t know if you don’t like it until you come on here saying you don’t. This isn’t a confession booth
i think the crux of human misery stems from the fact that our skeleton just wants to sit around and accumulate dust in an ancient barrow (that is the innate imperative of all skeletal remains in-case you didn’t know) but our meat has its own agenda which creates this fundamental conflict of interests
i've been phasing the phrase 'google it' out of my vocabulary and going back to 'look it up'. fuck you youve lost your generic trademark privileges
You actually cannot skip to being good at a creative endeavour that you haven't put much practice into. You cannot trick your way out of the 'knows that your work is not what you want it to be but don't know how to improve it' stage by planning or reading or talking about it really really hard. At some point you just have to craft through it until your brain finds it's own unique way back to the 'everything I make slaps' stage and be prepared to start the cycle all over again. You just have to make that project you're excited about slightly less good than you want it to be. (Says this standing in a pool of blood and covered in blood and also coughing up a little blood)
everyone stop reblogging this I hate to be reminded of my own good advice
[very clearly indulging the urge] im fighting the urge
But wait there's more.....
https://mybricklog.com/blog/bricks-minifigs-corporate-stole-old-mans-200000-lego-collection
the CEO of patreon posted this video about Reckless Ben’s account:
bruh
Reckless Ben's investigation into the allegedly stolen $200,000 Lego Star Wars collection just took a weird turn
Reckless Ben, the content creator who recently exploded in popularity after a series of videos investigating a missing Lego Star Wars collection worth $200,000, has fled to Mexico following his arrest by the American Fork Police Department in Utah. The oddly contrived mystery surrounding the justification for Ben’s arrest has resulted in a “Mormon Mafia” conspiracy trending online, as those following the story believe that the owners of Lego aftermarket reseller Bricks & Minifigs, who are accused of stealing the collection, are being assisted by American Fork police due to their connections with the Mormon church.
alright I've got to do some quick math to explain attitudes towards AI to my boss.
we're looking to create an AI policy, and when we were talking about this, my boss (older millennial) was genuinely shocked to hear that younger people do not (seem) to view AI positively (a la the recent commencement speakers being booed)
please rb for larger sample size!
Question 1/3
What is your age, and do you feel AI is a net positive or net negative in our lives today?
under 18, AI is a net positive
under 18, AI is a net negative
18-29, AI is a net positive
18-29, AI is a net negative
30-45, AI is a net positive
30-45, AI is a net negative
46-60, AI is a net positive
46-60, AI is a net negative
over 60, AI is a net postive
over 60, AI is a net negative
Question 2/3
How often do you visit or interact with museums/archives (whether in person or online)?
Frequently (multiple times per month)
Often (multiple times per year)
Occasionally (a couple times per year)
Rarely (once every couple of years)
Never :(
Question 3/3
If you saw a museum was using AI in exhibits, marketing, research, etc., would you be more or less inclined to visit that museum?
under 18, more inclined
under 18, less inclined
18-29, more inclined
18-29, less inclined
30-45, more inclined
30-45, less inclined
46-60, more inclined
46-60, less inclined
over 60, more inclined
over 60, less inclined
Thank you for helping with this data collection. Please rb for as big a sample as possible!
🫶
just saw a 'comments' tab on someones blog you know where the following and likes tabs would be if enabled and it was just showing all the replies theyve made on peoples posts. this is fascinating when did this feature come out
EMERGENCY - ITS AUTO ENABLED!
if you've made replies on posts there is now a tab on your blog showing every post youve replied to and your reply.
if this is not what you want, either go to your blog and click comments and disable it from there or just go to your individual blogs setting pages. just change it from blue to grey if you dont want everyone to see your replies AND the post you're replying to
PLEASE BE ADVISED that it is set to disabled for blogs that have not made any replies but it will turn ON if you reply with that blog in the future.! i just tested it with my main, which was greyed out but it turned on the moment i left a test reply
figured i'd get the word out bc i have not seen a single mention of this and i'm sure there are plenty of people who maybe comment on things they don't want on display for everyone to see on their blog lol. you can still look at your replies with it toggled off just no one else can, like locking the following and likes list
I believe it's only auto-enabled if you were already sharing your likes. If you had like sharing turned off, reply sharing should (should) also be turned off.
Probably best to still check, though.
An Irish far-right streamer attempts to interview an antifascist. Sound on. [video]
Update from the Twitter account of the hero in that video:
Movement nudge, getting up off the floor!
X
real talk, i saw this other vid 7 years ago where a trainer like this lady gave some of the most important physical health advice I ever heard that changed my life:
#1. You should be able to lay down on the floor (face down or back) and be able to get up without your hands. If you can't? Spend a little bit every day just doing that, laying on the floor and getting up again no hands style, then laying down again (you'd be surprised how fast it wears you out after a few times)
#2. You should be able to get up out of a chair without using your hands or grabbing on to anything. Can't? Fucking start training mother fucker! Just a few uppies every day could save your damn life when you get older!
#3. You should be able to turn your neck to the side without twisting your upper body in the same direction, you should be able to turn your head freely without moving your shoulders, chest or torso! Start looking up loosy goosy neck exercises! It makes such a HUGE difference!
#4. You should be able to motherfucking stand on one foot and keep your balance for longer then 15 seconds. Haha sounds easy right? Thats what I thought when I tried after watching that vid, i was horrified to find how hard it was! I started doing "one leggy style" standing any chance I got, when I'm in line somewhere, when I'm watching a video... just do a few rounds of 10 seconds on each leg for like 5 min every day!
You get older and you think you still have all the same limberness as you did when you were 8, but whens the last fucking time you ran around and played like an 8 year old? You loose that flexibility so subtlety and then one day when you need it? BAM ITS GONE
Start getting into these habits now, i don't care if you're 18/25/30/45/50 OR WHATEVER JUST START YOU WON'T REGRET IT!
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
She played bass on 10,000 songs, including the most-played track of the twentieth century. She was paid $55 per session. Her name never appeared on the albums.
Gold Star Studios, Los Angeles, 1964. A woman in a cardigan walks past the receptionist, a Fender Precision bass in her hand like a briefcase. She doesn’t sign autographs. She signs a timesheet.
Her name is Carol Kaye. In three hours, she will record what will become the most-played track of the twentieth century. She’ll pocket fifty-five dollars and head to another studio, on the other side of town, for the next session.
The record label will never put her name on the album.
Between 1957 and 1973, Carol Kaye took part in roughly 10,000 recording sessions. Not as the featured artist, not as a guest, but as a hired hand. She was part of an anonymous collective nicknamed The Wrecking Crew—elite studio musicians who actually played the instruments on your favorite records while the famous bands posed for promotional photos.
The work was relentless. Three albums before the day was over. Stale coffee in paper cups. No rehearsal. The charts arrived minutes before the tape rolled. If you couldn’t read a chart and nail the take in two tries, you didn’t get called for the next session.
Carol could do it on the first try.
She started playing guitar in grimy bars at fourteen because her family couldn’t pay the electric bill. Music wasn’t a romantic dream for her. It was survival. It was a job—factory work with better acoustics and lower pay.
But she was faster and sharper than almost everyone else. She corrected charts in pencil while the producer was still explaining what he wanted. In one session in 1968, she told a famous producer his arrangement sounded like a dying dog. She chose her own line. They kept her version.
That descending bass line that drives the Beach Boys’ “Wouldn’t It Be Nice”? Carol Kaye. The propulsive groove of “These Boots Are Made for Walkin’”? Carol Kaye. The acoustic-guitar intro to “La Bamba”? Carol Kaye. The iconic theme from Mission: Impossible? Carol Kaye.
She invented techniques on the spot, out of sheer necessity. When the bass sound was too muddy for AM radio, she stuck felt under the strings and used a hard pick instead of her fingers. The tone cut through the static like a blade. It became the sonic signature that defined 1960s pop.
Bassists spent years—decades—trying to crack the secret of the Beach Boys’ gear to get that sound. They were studying the wrong people. They should have been studying Carol.
She received no royalties. No residuals. No gold-record ceremony. No credit on the album sleeves. When “You’ve Lost That Lovin’ Feelin’” hit number one, Carol was already back in a studio cutting a soap jingle.
The biggest bands mimed her bass lines on TV variety shows. New York marketing departments decided a mom in classic clothes didn’t fit the rebellious-youth image they were selling. So they simply left her name off the album credits.
For thirty years, almost no one cared. The truth only began to surface in the late 1990s, when music researchers found the same union contract numbers on thousands of hit records. The very documents meant to preserve studio musicians’ anonymity betrayed them.
Think about it. Every time you heard “Good Vibrations,” “River Deep – Mountain High,” the Righteous Brothers, Nancy Sinatra, or Sonny and Cher, you were hearing Carol Kaye. She composed the soundtrack of an entire generation’s youth.
And yet the records still say nothing. She’s now over eighty. She wrote instructional books. She trained countless bassists. She is finally starting to be recognized by music historians who uncovered the truth about The Wrecking Crew.
But she never got what she deserved: her name on those albums. Credit for the music that defined an era. Recognition that those bass lines everyone associates with the “Beach Boys” were, in fact, Carol Kaye’s.
Fifty-five dollars a session. Ten thousand sessions. The most-played track of the twentieth century.
And the world didn’t know her name.
She was admitted to the Rock & Roll Hall of Fame in 2025 but refused, fuck yeah, Carol. Her official website is incredible.