it's Girl from Videogame
he wasn't even looking at me and he found me
PUT YOUR BEARD IN MY MOUTH
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cherry valley forever
styofa doing anything
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wallacepolsom

titsay

JVL

Kaledo Art
Alisa U Zemlji Chuda

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Misplaced Lens Cap
RMH

祝日 / Permanent Vacation

Andulka
Aqua Utopia|海の底で記憶を紡ぐ
we're not kids anymore.
Sweet Seals For You, Always

Product Placement

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@heyitsmefloofy
it's Girl from Videogame
You don’t have to love your body
I really needed to read this today. Thank you.
fun fact: debates about if being transgender is a choice or not are irrelevant, because the fundamental truth is of bodily autonomy - a right that should never be seen as conditional or requiring a suitable, immutable condition.
people who are trans deserve the right to transition, not because it’s a medical treatment or because dysphoria can be classified as a mental illness but because we’re human beings who should be allowed to do whatever the fuck we want to our own bodies! this is a basic human right!
not our design, but we found it on Wikipedia of all places many years ago. can't seem to find the original page anymore though.
𝘯𝘦𝘷𝘦𝘳 𝘦𝘯𝘥𝘪𝘯𝘨 𝘨𝘪𝘳𝘭𝘴' 𝘭𝘪𝘧𝘦!
i have also done sonic gijinkas did you know that
also the inspo post here woo
I've had a couple of people ask for a digestible version of the whole "the real problem with Dungeons & Dragons is false advertising, not anything that's present in its text" thing I keep alluding to, so here's the bullet point version of that argument:
Dungeons & Dragons is owned by Hasbro. Yes, the same Hasbro that owns Monopoly and My Little Pony.
Hasbro wants D&D to be the only tabletop RPG that anyone plays.
In order to accomplish this, Hasbro needs D&D to be a universal entry-level game.
D&D is not a universal entry-level game.
All game rules are opinionated about how the game ought to be played, and as tabletop RPGs go, D&D's rules are more opinionated than most. This is not a flaw, but it's not what Hasbro needs.
D&D is also on the high end of complexity as far as tabletop RPGs go, and it's complex in a way that strongly rewards system mastery, so it's pretty far from "entry level".
Hasbro could produce a version of D&D that's at the very least less opinionated and more entry-level than it presently is, but they don't want to, because they've determined that certain rules features which run counter to both of those goals are critical to D&D's brand identity.
They also don't want to produce multiple versions of D&D tailored for different audiences, because they want every single D&D group to be a potential purchaser of every single D&D product; they'd be effectively competing with themselves for their own customer base if the published game was actually modular in any meaningful way.
So how does Hasbro square that circle?
Simple: they lie. They insist that D&D is in fact a universal entry-level game in spite of all evidence to the contrary, and back their advertising up with sponsored thinkpieces and podcasts and such to "prove" it.
Further, they've spent decades fostering a culture of play which conceals the gap between the game they're advertising and the game they're selling by ascribing any appearance that D&D isn't a universal entry-level game to the incompetence or malice of individual GMs.
The game the rules want to produce disagrees with the game the group wants to play? Nonsense – even the rankest beginner should be able to produce any experience of play using any set of rules, and if your GM can't, they're a Bad GM.
The game is hard to learn? No, it isn't – your GM is merely gatekeeping you. This wouldn't be a problem with a Good GM.
The upshot is that the published rules are more or less irrelevant with respect to achieving the desired experience of play, because they're operating within a culture of play which dumps 100% of the work of making that desired experience of play happen on the GM.
Indeed, much of what modern D&D presents as GMing best practices are really methods of working around the fact that the rules you're using disagree with you about what kind of game you're playing.
(It's not a coincidence that D&D's entrenched culture of play also insists that it's normal for GMs to be miserably overworked and treats GM burnout as a big funny joke, then turns around and loudly wonders why there's a constant GM shortage.)
The trick is, because you're still at least notionally using the rules of D&D, the fruits of all that GM labour are perceived as the product of "playing D&D", not of the GM's hard work.
In essence, Hasbro's business model for Dungeons & Dragons is selling you your own GM's labour with a D&D sticker on it.
It's a very neat trick, if you can pull it off.
Now, at this point some readers may be asking: well, sure, but not all GMs are doormats. What about "killer" GMs who do gatekeep and railroad their players and otherwise act like complete tyrants? I hear horror stories about them all the time.
That's the second trick: these are not opposites. The GM as human Xbox and the GM as tyrant of the table both represent the GM doing all the actual work of making the game happen. The latter isn't the outcome that Hasbro wants, but it's a logical conclusion of the position they want the GM to be in.
I've seen a few folks in the notes respond "okay, but if that's true, why is D&D so much more flexible than most indie RPGs?", and the answer is that it's not. That's part of the sleight of hand I've talked about where the GM's labour is framed as part of the product. To break it down:
As noted above, all game rules are opinionated about what kind of game they wanted to produce. This isn't just a matter of setting (though setting-neutral games are often misleadingly called "universal" games), but also a matter of the basic structure of the narrative which emerges when you follow the rules.
The rules of Dungeons & Dragons is not less opinionated than those of your average indie RPG, and in fact are more opinionated than most. (And again, having strongly opinionated rules is not something that's wrong with D&D; it's merely something that's inconvenient for Hasbro's marketing goals in a way they're unwilling to address.)
In brief, D&D really, really wants your game to be a sword and sorcery dungeon crawl. If the GM is using the framework of play furnished by the rules at all, or if the players are responding to the rules' player-facing incentives even a little bit, it's going to squish your game into something dungeon-crawl-shaped.
(This should not be surprising; it's literally in the name!)
The rules of D&D being opinionated in this way tends to fly under the radar for a couple of reasons, one less problematic and one more so.
The relatively benign reason is that many popular RPG premises are not done any great violence by being squished into the shape of a sword and sorcery dungeon crawl.
A cyberpunk smash and grab caper? Basically a dungeon crawl already.
A special forces op in a modern military game? That doesn't need to be shaped like a sword and sorcery dungeon crawl, but it can be shaped like one and remain intelligible as what it's supposed to be.
Gritty logistics-driven survival horror? Not inherently dungeon crawl shaped, but the two genres are compatible – a game can be both at the same time, as video games like Fear & Hunger and Look Outside demonstrate. (Indeed, Look Outside's apartment building follows the structure of an old school D&D megadungeon nearly beat for beat!)
Thanks to D&D's pervasive cultural influence informing what people expect a tabletop RPG to be, as long as this kind of compatibility is present, many folks won't even notice their intended premise is being squished into the shape of a sword and sorcery dungeon crawl.
If your chosen premise isn't compatible in this way, or if the group notices what's happening and decides to push back against it, though? That's where the sleight of hand I alluded to above starts to come into play.
Remember: a Good GM™, even a total novice, ought to be able to use any set of rules to produce any desired experience of play, right?
So get to work!
i.e., just as much of the game's putative approachability is the product of Hasbro selling the players their GM's labour in a D&D-shaped box, much of D&D's putative flexibility is the product of the GM being sold their own labour in a D&D-shaped box.
To be clear, this is not militating against homebrew content or rules. Homebrew is perfectly cromulent, and certainly, some games are more or less structurally amenable to it (though modern D&D tends to fall on the "less" side).
The problem is that what we've got on our hands is a culture of play that wants to have its cake and eat it too: when doing extensive homebrew is treated as part of the GM's basic, entry-level responsibilities, it's easy to fall into the trap of thinking of the product of that labour as merely being a feature of the game.
Which is, of course, exactly what Hasbro's marketing ghouls want.
Idaho banned Pride flags. Boise’s mayor wrapped the flagpoles in rainbow instead.
Idaho Governor Brad Little signed HB 561 into law last week, prohibiting government buildings from flying non-official flags, with fines of $2,000 a day for non-compliance. Boise had been flying a Pride flag for over a decade.
Within a week, Boise Mayor Lauren McLean had the city’s flagpoles wrapped in Pride colours. The rainbow wrapping sits on the pole itself, not as a flag. The city is also displaying a large “Creating a city for everyone” sign on City Hall and rainbow lighting around the building at night.
The city’s response was precise: “The city of Boise remains in compliance with the law and is not flying any city official Pride flags on our properties.”
The bill’s sponsor, Rep. Ted Hill, has openly stated his bill was specifically designed to target Boise for flying the Pride flag. The mayor’s response: comply with the letter of the law, and ignore its spirit entirely.
“To our LGBTQ family, friends and neighbours, you are an essential part of Boise,” McLean said. “You are welcome here. You are valued here. And no law can or will change that.”
i fucking love you
Only just realised I never posted this dumb doodle from 4 months ago. Here's pocket, ex-adventurer street alchemist NPC from my D&D campaign. He's the cheapest alchemist in Parvumarx!
I don’t know if this is an obvious take or a hot take, but I think people need to start re-framing feminism as the fight for body autonomy as opposed to whatever this second wave revival gender essentialist bullshit we have going on right now. Once you reframe it in this way, it’s easier to understand intersectionality and why cis women are not the only people who need feminism. The lack of body autonomy effects cis women, trans people, intersex people, disabled people, poc, homeless people, sex workers, etc. and your feminism needs to include and prioritise all of these groups of people (which will include men btw) because feminism is about autonomy, not about establishing a matriarchy. Body autonomy is the biggest threat to the patriarchy, both with reproductive rights, LGBTQ+ rights, and even the right to not be drafted into military services. Once body autonomy is established for everyone, the patriarchy no longer has a leg to stand on.
And body autonomy does include things that you don’t personally like either. I was prompted to write this post after a series of bad takes from progressives, but one of them was re-hashing the Sabrina Carpenter album cover drama with “I don’t think it’s conservative of me to think that the album cover is a bad look when we’ve seen images of women being abused in this way” because I do actually think you’ve failed to understand feminism by projecting your morals onto a woman who was consensually expressing her own autonomy just because she expressed it in a way that you didn’t like or that made you uncomfortable.
Body autonomy also means unhealthy choices. Body autonomy also means regret rates. Body autonomy also means freedom of sexuality. Body autonomy also means mutilation. If you believe body autonomy has limitations and exceptions, then your feminism is most likely surface level.
TERFs are some of the biggest opponents to body autonomy, and if you find yourself thinking “oh people can do whatever they want with their bodies as long as it doesn’t harm them or make others uncomfortable” then you are far more susceptible to TERF propaganda than you think.
dance with me, my dear doto!
Covid's cultural hangover is fascinating because on the one hand no one really wants to think about or remember it, but on the other it does seem to have permanently destroyed the last shreds of (at least) American civic society, in a way which is only becoming harder to ignore as time goes on.
It also started an ongoing health crisis that everyone is in denial of in a way that makes me feel absolutely insane. Long covid has overtaken asthma as the most common chronic illness in children, causing fatigue, depression, anxiety, and more. Disability rates in all ages have skyrocketed and will continue to grow. Every covid infection can cause long-lasting or permanent immune system and BRAIN damage and we're wondering why everyone is sick all the time and has no attention span or critical thinking skills. A study found that driving a car with acute or long covid is as dangerous as driving drunk because your brain is so fucked.
It wasn't just social isolation that's making everyone nuts, it's the wreck-your-brain-disease that everyone is spreading every day like its their full-time job. If you want to fight fascism, wear a mask!
unfun fact: any flu virus can cause this damage. even regular "normal" flu. covid seems to be very efficient at this, but influenza viruses can also cause "long flu" and months or even years of issues. i can't even count the number of people i've seen saying things like "i don't understand, it's been months and i still feel wiped out. it wasn't even covid, it was just flu!" like bruh. there's no "just" flu. flu fucks you up and can kill people too, especially the very young, very old, the chronically ill, and the immunosuppressed.
masks stop every virus, not just covid. wear a fucking mask.
incredible sounds happening here
"love is what makes us human" actually it's 'select all images with boat' but go off I guess
In Golden Flame is a very good campaign for Lancer that has some very good Bond Powers included.