free wretched beasts @ stingfish101 on the sporepedia, or send an ask and i can give you the .png myself!
warning: i play modded with darkspore and many things from the davoonline forums! i'll be making a master post of what i have soon! :D

Jar Jar Binks Fan Club
🪼

Game Changer & Make Some Noise
YOU ARE THE REASON
Aqua Utopia|海の底で記憶を紡ぐ
Lint Roller? I Barely Know Her
The Stonewall Inn
Show & Tell
he wasn't even looking at me and he found me
ojovivo
EXPECTATIONS
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d e v o n

bliss lane
occasionally subtle

Andulka
h

ellievsbear
PUT YOUR BEARD IN MY MOUTH
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@howwillyoucreatetheuniverse
free wretched beasts @ stingfish101 on the sporepedia, or send an ask and i can give you the .png myself!
warning: i play modded with darkspore and many things from the davoonline forums! i'll be making a master post of what i have soon! :D
The plant editor is fully functional now! New plant parts and materials will be added over time.
Felt nostalgic for Spore Creatures DS and Spore Hero, and i really like the plant designs in these games so i sketched my favorites! Good practice for when i'll create my own plants for my worlds...
Literally perfect! I love it so much! The area and flora design in those two games are so beautiful and well done, it’s such a thrill to see someone else draw them, especially the DS and Wii games instead of the mainline game, which are very underrated in my opinion
my moots and I 💖💖💖
It’s the last chapter of Runaway to the Stars. What could possibly go wrong? Catch up with pages on runawaytothestars.com! Read ahead on Patreon! Love speculative biology? Check out the Almost Real zine on Kickstarter!
Burpee from Spore (2008) has been on testosterone for 1 year
Do you have the textures of the crop circles you can create in Space Stage? Sorry if you've already answered this ^^;
i never use this tool because it just doesnt do anything so i forget which one is the space tool one LOL but one of thems gotta be it
heres feature_crop_circle.rw4 which just spawns on planets
also primitivelandmarking to primitivelandmarking4
and a bunch of sg_crop_circle textures, the first one is just that and the rest are sg_crop_circle_a to _h. i think? this is the ones the tool actually uses
the effect that uses them doesnt actually use that first one, but references a texture that doesnt seem to exist anymore as one of the decals that it can use, so that suggests another cut crop circle
fun multiattack for xerneal, featuring both arealis and two!
i fucking love spore, including all it's goofy cartoon shit. but there's one thing that annoys me.
during creature stage, carnivores are always aggressive and herbivores are always passive. and i get that it's a simplified version of predator/prey dynamics, but i wish there'd have been some behaviour modification. like maybe if a herbivore has more weapons they'd be more territorial, and ones with more speed parts would be more skittish.
now can the tumblr algorithm show me spore content? please?
bubleebu‼️‼️‼️
Butterflies - Spore
Swarms of butterflies as an Adventure Editor particle effect. Perfect for enchanted woods, magical glades and all kinds of other fun stuff. They even come in a variety of colours!
the trails on planets in the solar system view in space stage get longer the longer you stay in a system, which can be most easily seen on a new save file (just after exiting the planet for the first time) as you wont get alerts about pirates or anything
it was a struggle to find the effect, but i found the sg_planet_trail_ribbon texture. its used in 6 effects with hashed names
which is colored by these bitimages
theres 2 slightly different effects for each of the three types of trail. the latter three files have a width of 5 instead of 8, 250 segments instead of 300, and are less opaque. they seem to be used for planets' moons
my best idea for why they stay is that that, possibly, they just dont start out at their max length and just take a really long time to get there. notice how they have 300 segments of length 2.5, that makes for a length of 750 units (whatever the units may be)! that seems really long!
this is especially evident from the fact that the length does cap at some point. this is from half an hour of recording. you can also see the planet stopped moving at some point?? it did resume afterwards so no clue what that was about
and yeah see, theyre not getting any longer, this is after leaving it here an hour
I love you speculative biology. I love you worldbuilding projects. I love you creature design. I love you fantasy biology. I love you speculative evolution. I love you science fiction.
primordial soup
textures used by every type of gas giant in the game, based off the effect files from Spore_Graphics.package\gameEffects_3~\games.effdir.unpacked
heres a full example of one of the effect files. each one just differs from one another by just changing the material
the textures include some sort of red and green cloudy texture (probably used for warping the gas giant clouds), two normal textures for the gas giant itself (one opaque, and one transparent overlay), and some sort of gradient texture
2026.06.25 edit: these textures in order are the uvdistort texture (so yeah its for distorting the clouds), the base and cloud textures, and a scatter ramp texture
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SG_gasGiant_01~.pfx, 02 and 03
2026.06.25 edit: actual filenames. these are respectively quasijupiter, quasiuranus, and deeppurple
04 and 05
2026.06.25 edit: actual filenames. these are respectively icewater and liquidmars
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the rest are just duplicates
01 = 06 = 11 02 = 07 = 12 03 = 08 04 = 09 05 = 10
they all technically have a different model from the gas giant they were duplicated from, but its identical in practice and uses the same materials
and also theres SG_gasGiant_test_mtl.pfx, which references textures that dont exist in the final game
Is there something that describes why uniima are shaped like that, I want to know why Neal is 70% head or what environment conditions would make a creature like that
-various sky uniima individuals engaging in object manipulation
Uniima are visually a little top-heavy. And that is because the head is one giant hand (and it is very distantly derived from a limb).
Because they are arboreal, their arms and legs aren't always available. The trees most favored by them also aren't branched like those favored by apes, like us - imagine an alien redwood. Because of this, their ancestors have had part of their tongue and their upper sensory organs turn into manipulators along with the beak, and their middle eyes move deeper into the mouth area. This way, they got to solve more complex tasks and get into more difficult food items. Any branches can also be grabbed by the big jaws to move the body elsewhere, and a practiced individual can use their head and body motion to launch themselves a great distance onto a different surface, ideally catching onto something with their beak for support.
The head, while large, isn't too massive. The vocal organs take up most of the skull space, meaning majority is filled with air while the rest hosts complex nerves, eyes, muscles, and mostly hollow bones (they are stronger in the jaws). The true brain is in the chest. So these skulls aren't as heavy as they seem.
I love you speculative biology. I love you worldbuilding projects. I love you creature design. I love you fantasy biology. I love you speculative evolution. I love you science fiction.