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Medium | Variant Race
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Seabound tieflings share common traits with their other fellow tieflings but have a few key differences:
Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 2.
Age. Seabound tieflings mature at the same rate as humans but live a few years longer– similar to other tieflings.
Size. Seabound tieflings, like other tieflings, are about the same size and build as humans. Your size is Medium.
Speed. Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Darkvision. Thanks to your infernal heritage and deep-sea origins, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Hellish Resistance. Your aquatic nature keeps your skin naturally slicked with absorbed moisture, making it difficult for you to catch fire. You have resistance to fire damage.
Legacy of Shargon. You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the spike growth spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Seabound. Your evolution has made you dependent on water itself. You can breathe air and water, but you must consume four times as much water to survive and avoid gaining levels of exhaustion compared to a regular human. You can also consume water by submerging your entire body in a volume of water.
Languages. You can speak, read, and write Common and your choice of either Infernal or Aquan, depending on which is more crucial to your upbringing.
Aquatic Adaptation. Your biology has changed to adapt yourself to the surrounding environment of the waters you hail from. You choose two mutations to take on from the following options:
Absorption. Your body has a calcified form that absorbs blows and breaks off in small pieces, slowly restoring itself over time. As a bonus action, you can stimulate your natural healing ability to grant yourself 1d4 temporary hit points.
Regeneration. You have a supernatural ability to heal and recover from serious injuries. You can cast the lesser regenerate spell once with this trait and regain the ability to do so when you finish a long rest.
Spines. Your body protrudes with sharp features that can be used for stabbing and slicing. You can use these sharp features to make unarmed strikes, dealing 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
Shapeshifting. Your body actively shifts in shape and appearance to blend into surroundings or overcome obstacles. You can cast the alter self spell once with this trait and regain the ability to do so when you finish a long rest.
Toxicity. Your body courses with natural toxins secreted from your body, making you dangerous to the touch. When you take damage from a melee attack, you can use your reaction to deal 1d8 + your Constitution modifier poison damage back to the attacker.
Characteristics. Seabound tieflings have inherited a powerful affinity for their aquatic surroundings, causing their figures to grow with the forms of seashells, corals, and such to assist them in tactics of hunting and survival.
Bound to the Sea
The additional powers and customization options of a seabound tiefling are greatly offset by their dependence on water. Though they may thrive in aquatic environments, they may suffer greatly and potentially die when isolated from them. If intending to use seabound tieflings in your setting, aim for a balance of exposure to necessary bodies of water; such a character may prove excessive in power in a naval campaign without enough island hopping, while a character may be constantly hindered in a march through the desert and prove frustrating to play with. Consider methods to limit exposure to water, such as poisoned wells or droughted rivers, as well as methods of increasing it, such as an occasional oasis or a sudden rainfall.
How do you feel about the nindoru? A new type of Fiend in second edition.
Their write up is a bit confusing they represent cycles or the breaking of cycles or toxic cycles.
They eat souls but unlike Daemons they don’t eat the whole soul just suck on it a bit and let it go
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They feel kind of like more advanced or specialized versions of daemon or sahkil, in my opinion; they're born from and feed upon souls who've reincarnated multiple times, which in Pathfinder tends to either mean souls that did so little in their lives that the Boneyard puts them in for another spin cycle, or someone whose soul refuses to rest but who cannot or will not embrace undeath and seeks out a new vessel instead. This isn't every case--especially in cultures whose beliefs strongly tie with reincarnation, which the Boneyard appears to grant, and among Samsarans, for whom reincarnation is the norm--but it's the usual case.
Nindoru originated in Tian Xia, where the faith of Sangpotshi--which teaches reincarnation as a means to perfect one's final journey into the afterlife--is common, and they exist in direct opposition to this specific faith, making them a unique case in Pathfinder. Rather than being opposed to order (demons), will (devils), or life itself (daemons), they're opposed to the idea that souls have to reincarnate over and over again to achieve perfection and have torn themselves from the cycle to enjoy this new eternity, making them closer to oni than anything else. They do share much in common with daemons as well, with the book--Season of Ghosts: No Breath Left to Cry--stating that one must choose to become a nindoru, to eschew their potential for becoming better and to revel in making life, and the world, worse. They also enjoy devouring souls... but like you said, not the whole thing.
They prize souls that have reincarnated multiple times, and they cut 'choice pieces' from the soul to consume and let the rest go, something morbidly comparable to a gardener plucking ripe fruit (excess quintessence) off a tree (the soul), though in this case the harvest requires violently tearing at branches and peeling bark. The soul of anyone defiled by a nindoru often become corrupted by the spiritual agony that's been inflicted and fixates on how much of their past was taken by the attack. Such poor souls may turn to darker and darker means to quell their pain and elect to become nindoru themselves.
I really like how they look, though they feel quite close to the Sahkil flavor-wise, up to and including the fact that they are not assigned forms by some arbitrary higher will, but instead choose their forms based on the pains they enjoy inflicting and the cycles they enjoy breaking. Overall, I think their niche as a fiend specific to one faith that's slowly spreading outwards to menace the rest of the universe is pretty neat!
In the same way the gods created angels to serve them, so did humanity with robots. Now, in some strange twist of fate, an artificial construct bears the same holiness given to celestials: And surely, they wish to be of assistance.
Meet Argyros! She's a new character for a coming campaign (an Aasimar/warforged Cleric on DnD5e, and an Aasimar/Automaton Oracle of Life in PF2e). I had been wanting to scratch the itch to design a robot, and she was the perfect fit for it. I hope you'll like her! I can't reveal too much, but feel free to ask, I'd love to shape her a bit more~
Artists and writers often don't realize the full range of variety that animals include. This leads to "aliens" that are a lot less alien than a lot of creatures on Earth.
Imagine that you are designing an imaginary animal to go on an alien planet in a fictional universe. We'll suppose for this example that your creature fits the Earth definition of "animal." What might this creature be like?
Here's just some of the traits that "animals" in fiction are usually assumed to have...that real animals often don't have:
The ability to move around: To be fair, most animals have a motile phase of their life cycle, but many animals, such as corals, (most) sponges, and (most) bryozoans, don't move as "adults."
Bilateral symmetry: that is, there's a left and a right side that mostly mirror each other. Humans are bilaterally symmetrical. But not all animals are. Take starfish for example. They have radial symmetry instead.
Either an herbivorous or a carnivorous lifestyle: The natural world...actually isn't divided into predators and prey. Don't forget the detritivores!
The ability to make that one specific roaring sound that every single alien and dinosaur makes in a movie: Animals make some WEIRD fucking sounds okay. Y'all ever heard a blue jay making its "swinging gate" impression?
Size comparable to horses, cattle, and humans: It's weird to think about, but humans are megafauna. We're enormous compared to most insects, worms, birds, and even rodents and bats, the largest groups of mammals. The "average" animal is closer to a bee than a human. A lot of sci-fi beasts and monsters are the size of a rhino, but try going outside on Earth—you'll encounter a thousand much smaller organisms before you find one that large. A planet that is otherwise "Earth-like" would probably be similar.
Individuality or "Individual" lifestyle and consciousness: Yes, yes, I know the "hive mind" is a trope, but it's often still assumed that "animals" are individual units independent from one another, where each "individual" has a complete set of all the organs and features it needs to survive. However, some real animals, like siphonophores and, yes, bryozoans, are colonial—their "individuals" are modules that can't live independently, rather like organs in an animal like a human. Because I can't stop myself from talking about bryozoans...in Selenaria bryozoans, the "individuals" around the outside edge of their colony use their setae as legs to walk around, and the other individuals provide the "legs" with food, since they can't eat by themselves. Bryozoan colonies are also interconnected by a linked nervous system, and sometimes colonies that grow into each other will just...merge, and start sharing their nervous system even though they're genetically different. Science.
Adaptations to full time life on land: Water worlds and sea creatures are not exactly missing in scifi, but it's still under-acknowledged that land life is a weird adaptation to a weird extreme environment. Land animals are just water animals that have learned to carry around their own water inside them. It's true! Living in water is so much simpler, because you can always just filter particles out of the water around you to eat, and when you need to reproduce you can just throw some gametes out there so somebody will find them.
"Male" and "female" individuals: Stories that mess with this generally have a MORE rigid biological "caste system" with more categories, but there are a lot of animals that can reproduce sexually or asexually at their whim, that change sex as part of their maturation process or when conditions require it, or that switch freely between producing sperm and egg cells. "The females are larger and more dominant!" isn't even that weird or unusual. Try "every member of this species is "male" when they are younger and becomes "female" later in life" or "this alien decides whether to be "male" or "female" depending on what the situation requires" or "these aliens are engaging in ritual combat with their dicks to see who gets pregnant." You know. Normal stuff like that.
Since I finally chose my mythic path in Wrath of the Righteous I finally threw together some art of my character Caedrinn! I can't wait to see how my chaotic good Cayden Cailean worshipper reckons with being chosen to be an aeon.
I gotta get back to playing, I'm perpetually walking this line of either drawing as much as I want but not playing enough Wrath, or doing vice versa.
i think that killing a dragon should have catastrophic nuclear-fallout level environmental consequences tbh. their blood should scorch and wither the earth with fire and poison, the toxic fumes released as they decay should choke the land and all nearby living creatures, and the entire landscape where they fell should be transformed into a blighted wasteland where bleached leviathan bones loom upwards out of the ground as a warning that can be seen from miles away, the boundary markers of an exclusion zone.
i also think that it would be wonderfully ironic if those who sought the fame and glory of the title of 'dragonslayer' only ended up with the bitter, enduring reminder of the devastation they're responsible for. this is not a place of honor. no highly esteemed deed is commemorated here.
More Confluence work!
Filling an entire coast with strange and wonderful things takes a fair amount! Cities built under opalised whale bones, geodesic domes that study the rainbow soil and the great floating market where you can get anything for a price!
And some folks you might get to meet (love to know your favourite!)
Find out more on our twitter, we love hearing from you!
All work is mine!
In the sun-kissed lands of these Ancient Lands, where myths danced with reality and philosophers pondered the very essence of existence, a timeless tale of heroes and gods unfolds. Here, amidst marble temples and olive groves, the echoes of a bygone era resonate with the promise of epic adventures and profound wisdom.
Hello everyone! Welcome to another map pack, one that is influenced by one of my favorite time periods in history- Ancient Greece & Rome.
This pack includes 16 total maps including a Coliseum, Academy, the Mediterranean coast, and much more!
Check out the map pack here, the first 6 are free to download!
Guys don’t share this kinda thing people may use it to get access to the dnd source books for free instead of paying for them. This is extremely dangerous for the flawless company that wizards of the coast is.
I got to draw Fledgling for @trucbiduleschouettes and give her a new outfit too! She's an air genasi pirate (well, an air spirit, but-), and just an absolute menace <3 I just love kids who can (and will) steal my wallet