A long time ago this was a studyblr, which then got abandoned when I realized it was just feeding my perfectionism and worsening my unhealthy relationship with school rather than helping me get organized.
That’s why this blog got renamed to imperfectlystudying: to add a reminder any time I come back to this blog that perfection isn’t the point. I’ve graduated college and have no plans to go back anytime soon so anything I do on this blog going forward is self study/self improvement.
Things you might see on this blog
*aesthetic reblogs (just because I resent the aesthetic bujo/notes stuff doesn’t mean I can’t enjoy them and appreciate the work others put into them!)
*art related information (whether it’s tips, references, etc)
*language references— my goal is to start learning japanese
*not sure if I’ll ever post again or not. Just depends on if I can do it in a low pressure way or not
When you don’t have enough follower, tags is the only thing that can make your art discovered in pixiv. Likewise when you don’t follow enough, tags is the only thing that can get you around pixiv. (Except google. And other gallery like DA or Tumblr or Twitter with pixiv link. lol)
So, how do you put tags on your work? Here’s a simple do and don’t
DO
Put a series tag. In this case it’s either [東京喰種], [東京喰種:re], [東京喰種√A], or [東京腐種]. See the difference of each tag in the tag list. You can put one or more of these tag if you want to.
Put some character tags, especially the most featured ones on your work. When you got too many characters in your work, just put the most featured (or popular) one, or use group tag.
Put some coupling tags when you want to empashize some character relationship. (romance/non-romance)
Avoid uploading stacked illustrations as manga/comic. It can do increase the view, but some might mind. It’s still tolerable for now since manga section is fairly new to the old time user.
Avoid uploading a single manga page as illustration since it could decrease the view count.
Avoid using English tag, except when the actual tag is in English/romanji (for example: VOCALOID). Not only because the view count is low, it also takes more tag space for most of the time.
If your work contains some content that could offend someone or spoiler of the recent chapter, please add a warning in the front. (The first picture in manga/illustration stack, or if your work is a single picture, make it into a stack). PREFERABLY IN JAPANESE
DON’T
Put some some tag like [かわいい] (cute) or [ふつくしい] (beautiful) by yourself.
Put some popularity tag like [東京喰種10000users入り] by yourself, especially when the favorite/bookmark count on your work doesn’t reach to that number.
Put some unrelated tag just because they’re popular. For example adding [金木研] tag when your work doesn’t feature Kaneki just to increase your view count. Adding the tag when Kaneki is still barely appear in the work is still acceptable for some people.
Mark your work as an original work if it’s a fanart. Please do keep mind that some mangaka (including Ishida-sensei under username [sui]) has a pixiv account and mark their work as original.
So, how? Basically just throw a series tag and some character tags (for example [東京喰種] [佐々木琲世] [米林才子] for work featuring Haise and Saiko). Usually it already could get you some view count (if the thumbnail looks good ofc). If you got more space, put some couple tags when you deems appropriate. Still got some space? Put some event tags. Just remember you could only add up to 10 tags to your work in pixiv, so choose wisely on which tag to use.
TIPS
If your work is a manga/comic, put it as a manga. Manga usually has more view than illustrations
On this fandom case, BL works are pretty popular. So don’t hesitate to use [東京腐種] tag if your work contains BL. Don’t forget to put the couple tag too.
It’s obvious, but R-18 has a pretty high view count. Especially R-18 manga.
Work posted on a special occasion with an event tag could get more view (for example posting something about pocky in 11 November with [ポッキーの日] tag). Try to hang out for a while in pixiv to find out more about those events.
Try to stroll around pixiv to find out which tag is more popular, since popular tag give you more view count.
Put some extra slot in your tag in case someone want to add something.
Work posted only with [東京喰種:re] tag can still be found when searching [東京喰種] tag (Except if pixiv changed their search algorithm). It’s your choice to use which.
Use Tokyo Ghoul wiki to copy and pasting more japanese terms/names not listed here
Lastly, feel free to add or correct things in this post (including the tag list). I just post what I usually do or found out in pixiv. I, by all means, am not a popular artist nor a pixiv expert, but at least I have an idea on how to get around and I decide to share it. Hope this can help.
PS: you can use the tag list to get around pixiv too. Just remember to GET THE ARTIST’S PERMISSION FIRST BEFORE REPOSTING THEIR WORK AND WAIT FOR THE RESPONSE. DON’T REPOST IF THEY REFUSE.
ADDITION [31 July 2015]
It’s important to know if you’re putting a right tag or not. How to know? It’s simple. See this.
It’s a list of tag on a work. See that square with ‘P’ letter in the right of each tag? If it’s blue, then you’re using a pretty popular tag. Popular enough to have an entry in pixiv dictionary. If it’s grey, well it’s either misspell, or it’s not a popular tag (yet?).
Conclusion is, if you tag a main character from a popular series (which is certainly popular, like, Kaneki) and it’s grey, then you have a misspell. If it’s a new or minor character, you have to check it yourself.
In the case above, it’s simply because Kijima and Matsuri is a minor character and SasaKane is not a popular ship… yet?
Good luck.
TAG LIST
(Click on Keep Reading/Read More to show the list since it’s quite long. Use Ctrl+F if you have difficulties on finding tags)
shot deck is a massive database of film shots searchable by grading, tod, shot type, characters and content! Studying from films really helps improve your values and composition as the shots are usually very carefully constructed! It helps you find ways to maintain realism while still packing mood and narrative into your work!
master paintings! I recommend the orientalists like Jean Leon Gerome in particular their environments had great compositions and throw around a ton of colour and light! I like the modern artists Craig Mullins and Richard Schmid also, as there is so much impressionist lost detail and simplicity yet the environments feel so real.
The 1960s era disney background artists like eyvind earle are a masterclass in stylisation and simplification and make a wonderful choice for studies. (That being said modern disney visdev artists like Nathan Fowkes are just as fantastic to study for the same reason)
architectural photography can be a great resource too- I love to look for work by urbEX people!
thumbnailing and comp studies- trying to break down a photo into as few values as possible and still have it be readable- this really helps train your brain in the relationship between light exposure and local value.
Im begging you if doing it in colour is too hard to start with just do it in black and white!!!!! Greyscale painting is an essential step in learning to paint and understand lighting scenarios!! Colour is hard!!!
there is no substitute for going outside and doing some plein air painting- really looking first hand at how the light effects different materials and objects, how it bounces around, what edges your eye naturally loses in certain lighting scenarios. Just go outside and draw and try to notice stuff.
for characters:
figure studies!!!! from life if you can but if you cant there are a ton of great resources out there- personally I love croquis cafe and posespace, but if you can afford it (and are interested in intense anatomy study) then scott eaton has a site called bodies in motion which is fantaaaastic. I think by now everyone knows nyx and senshistock, I also use a lot of grafit studio photorefs to study more complicated poses!!
Master studies (again). I particularly like to study the work of John Singer Sargent, Joaquin Sorolla, Edwin Austin Abbey, Alphonse Mucha (his le pater compositions are out of this world), any of the New Rochelle artists (e.g rockwell, tom lovell, those 1950s illustrators REALLY knew their shit).
I literally have a resin skull on my desk that I've used to do quick studies with different lighting, just 10 mins a day back when I was doing it and it levelled up my skill a lot!.
Material studies are essential to leveling up your character painting!!! Look at fur, look at metal, look at the way something embroidered reflects light vs tooled leather!!
gesture studies! Look at a dynamic pose and see how you can exaggerate the motion in away that captures the sense of movement. This is tricky to start with but its really worthwhile especially when you combine it with other exercises. Mixamo is a cool library to look into for this kind of thing as you can pause and rotate the models in the middle of their actions!
breakdown the work of artists you admire- it's ok to study other living artists (and try to reverse engineer how they are making their decisions) it's a very effective learning tool! Really figure out what it is about that persons workflow you like, and how you might incorporate that element into your own. Obviously, dont post studies of living artists work!
The most important thing is that when you do a study you go into it knowing what you want to learn. Dont try to do everything at once! It's ok to focus on the muscle structure and not give a damn about the gesture. It's ok to focus on the texture of the fur and completely ignore the characters face.
The best way to keep doing studies is to find refs you like- things you are interested in and that capture your imagination! Follow your curiosity and remember that just a tiny little bit a day makes a huge difference.
Gunna take a sec to recommend the tutorials of Devin Korwin. He talks about how to study and how to breakdown art fundamentals in a way that is at once both very advanced but also digestible. I highly recommend his pdfs!
any advice for picking fun and vibrant colour palettes that still feel true/recognizable to an object/setting/character's base colours? something about intense lighting?
I've been asked about how I choose my colors by a lot of people and I finally sat down and made a whole ass youtube video about it!
Great get online and go to a job board. Indeed, Linkedin whatever. Now you're gonna search for a role that's in your city, fits your qualifications, and doesn't seem like a bad time.
See that easy apply button? Don't hit it they just throw those in the trash. Now you're gonna want to go to the company's website and check their careers page.
Oh? That job doesn't exist anymore. Cool go back to the job board and find another one.
Great you found another job, you're on the company's career page and the job exists!! So you're going to need to make an account on the career page website. They're using Workday, the same site as the last job you applied for? Who cares? You need to make another account for THIS job's workday page.
Now you're going to upload your resume. That'll autopopulate about 15 boxes with everything on your resume, except formatted wrong and with tons of errors. So just go through and painstakingly check the dates on all of that and rewrite everything you already laid out in an aesthetically pleasing format on your resume.
Ok time for the cover letter, explain why this specific job and company are deeply important to you. You love their mission statement and wouldn't even laugh if their ceo was gunned down in the street. You'll really want to reiterate the things you just spent the last 20 minutes filling out on the resume section
(Remember to include language from the job description, people who work in HR are lower than dogs and they need patterns or they get confused.) Write about a page, but hey don't sound too desperate or robotic this is where they judge your character!
Maybe add your portfolio site at the end here, who knows if that helps no one has ever clicked mine haha.
Anywayyy time to hit apply! Congrats! You'll see that confirmation email come in and you should be getting the rejection letter in about 2 weeks. Unfortunately your resume didn't have the right buzzwords and the AI auto rejected you :(
The above is exactly why half of my friends come to me, and cry they're suffering, and I get to bestow my job hunting knowledge on them. I love this shit, it's a game.
For credentials my fastest job hunting time has been 1 week. I searched for 1 week, got an interview, and was hired within a week. My slowest was 1 month, while out of work, while telling ALL my interviewers that I quit my work without notice (I was testing my interviewers to see how shocked they'd get when I'd tell them why, anyone who wasn't shocked I would tell them at the end that I will keep them in mind (not)). My entire average is 2-3 weeks.
Firstly, what you're gunna do is pick a job sector. You're gunna pick a few of these by the end, but for now pick one. Maybe you wanna do bookkeeping, maybe you wanna do something in doggy daycare. Maybe you're a sous chef. Idk! Figure out what abouts you want first. Do not apply to anything yet. You're gunna look at the job description, I've picked out a few for bookkeepers below.
Now what you're gunna do is you're gunna look for "buzz words", or rather words that are gunna appear commonly and indicate the tone for that job. I've highlighted some, but not all in my examples below
Just look at that snout at how similar those descriptions are!
Now that you've got your buzzwords, you're gunna slap those babies into your resume! You see, since your resume is usually read by a computer first, you're gunna trick the computer into giving it to a person. Really what the computer is scanning for is how similar your resume is to the job description. Remember your bullet points, and to keep it short, try to only have 3 to 5 bullet points per job:
- Processed over 500 invoices a day in an efficient and accurate manner
- Curated reports for management review by utilizing available data
- Monitored and recorded over 100 submissions each day increasing accuracy by 50%
These are some great, made up examples I pulled from those buzz words. You might notice I added some numbers into there. That's something you'll wanna try and note for yourself, how much of something you can do, how accurate, how much efficiency you increased, these look GREAT when your resume gets past the computer and is moved in front of a real person.
Now you have your sector-based resume with lots of buzzwords. This is great! Now for the easy part. You're gunna channel your inner "IDGAF" And you're gunna send that to every listing you like on indeed. Filter for "Apply on Indeed" and spam that shit. Sometimes you gotta answer a few extra questions, but if they give me more than 5 quick questions I trash the submission and move on.
Don't waste your time jumping through hoops, streamline it for yourself and use the same methods companies are using. Push MASSIVE amounts of average quality resumes out. The more opportunities taken = the greater the chance of success. For every opportunity taken you've now pitched a chance of success, for every resume you cannot submit because you're piddling around on their stupid website or answering 50 interview questions online, you send out a 0% chance of success.
So go, try this, and see how it works for you.
Some additional things to consider:
- Add random shit in your resume, I added my "Board Game Club" (BDSM group) into my resume for hobbies and discussed how I got my start using sparklines there
- Never underestimate the flair of a little Clipart fleur-de-lis or something on your resume. Never put colored Clipart, but a little floral or swirl design located somewhere nice makes it stand out
- if you don't have a degree that doesn't mean they won't pick you, twice now I've come to a job without a bachelors and being honest that I was only getting an associates before I think of my next steps
- Embellish, do not lie. Jargoning your job description to make it sound cool and professional is GREAT. Do not give me a resume saying you can use CNC machinery when you've only used a 3D printer. Just tell me you know how to program and manage a 3d printer and want to learn CNC machinery.
- Keep. Your. Resume. To. Two. Or. Less. Pages. You don't need EVERY job, only the relevant ones, if your interviewer asks about the gap, tell them what job you had during that time (or if you wanna lie say you were taking college courses and were on a break, you dont need a degree to say you took courses) and that you only wanted to showcase the most relevant ones
- I'm serious on that last one I'll eat your fucking resume
I worked in HR, handling applications and interviews, and if someone turned in that string of techno babble nonsense, I would have rejected them out of hand.
A resume doesn’t need to sound fancy or overly technical, it needs to tell us why we should hire you.
“Independent novelist/writer” is more than sufficient here. If you want to express the skills that fan fiction taught you, something like, “creative writing, editing, and publication,” will get you a lot further than… Whatever that just was.
A resume should be tailored to the position, if you can afford the time and energy for that. But if not, then just think about what writing got fandom taught you. How to respond to criticism, how to present a professional pubic face, how to correct punished mistakes, creative thinking, project planning, persuasion via emotional leverage, html formatting, office suite fluency.
There are a lot of actual, marketable skills that go into fan fiction.
This is so good! The only thing I would add is, avoid passive voice and “can/able to” constructions in your bullet points. If you did the thing and are putting it on your resume as a reason to hire you, it’s safe to assume you can do the thing. What you want to show is that you’ve DONE the thing successfully, within limitations, or above and beyond expectations. Example:
“Able to keep layout design simple and in accordance with the project director’s chosen theme” could be changed to “Designed layouts in accordance with the project director’s specifications and chosen theme”.
Your bullet points should start with a verb whenever possible. Created, Managed, Organized, Edited, Designed, etc. It’s also a good idea to make the tense and person of your bullet points match as much as possible.
Have bullet points that are about meeting money goals, reducing costs, or solving problems? Put those at the very top!
Lastly, unless your resume is short and you’re looking for things to add (which is fine! we’ve all been there) I would recommend looking at each individual position you’ve listed and picking out the top 3-5 skills or triumphs for that position that are different from those demonstrated in other positions. They might build on each other, but ideally they should not be the exact same.
Shout-out to @ms-demeanor for putting these on my dash again, I’d like to add this exceptional interview question “answer guide” that explains traps and “the best” way to answer over 64 common questions. I don’t know who to attribute it to, but here it is: PDF from tri valley one-stop career center.
Artists are so afraid to make human body hair references, but since I'm not a bitch, do you want a direction map? Like the ones furries make for animal fur directions, but for humans.
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using.
Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'?
Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor.
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10
A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free
A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free
A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional)
Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials.
He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free
There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones.
My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec
Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart
Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint
Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer.
It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history.
The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot
Cafe Dot is my art server so I'm a little biased here. 🍵
It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity.
The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people.
Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart
The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking.
However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio
Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile
If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost
Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT
INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds
Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies
Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen
VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends.
Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork
I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least).
Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers
Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams
Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects!
Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes
Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun.
Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource
TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps
Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database
Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator
A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io
A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike.
A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far):
How to draw Simple Grass for a game
Hue Shifting
Compiled some basic information I know about drawing fat characters for beginners since I've been seeing more talk about absence of really basic traits in a lot of art lately.
Morpho Fat and Skin Folds on Archive.org (for free!)
And in general, clean your furniture and upholstery. Dust, dirt, odors, sweat, and animal dander all build up. It is terrible for your skin. And it gets worse over time. Particularly dirty furniture's smell gets on everyone and everything it makes contact with. I recently overcame a rash i am positive was from sleeping on grimey furniture.
"But girlstink" NO. there is a very clearly defined line between "stinks good" and "fucking reeks."
Spritzes of Vinegar and water kill bacteria. Sprinkling baking soda on things, letting it sit for an hour or so, and vacuuming it up kills odors and further cleans. Throws, blankets, and fabric covers allow you to decorate while also having a layer of protection that is machine washable for convenience.
I hope this helps someone who needed to hear this or never learned this.
some of the names may be used for either masculine, feminine, or androgynous characters, i just compiled them in the two categories. if you have any ideas to add, feel free to comment them and i'll do my best as to add them!