it would explain so much about Gotham economics if it turned out the only employers who pay a livable minimum wage are 1) Wayne Enterprises duh, but mainly 2) all of Gotham's assorted villains.
sure henching comes with shitty working conditions, but the benefits package is crazy competitive. they have dental
Gotham's villains are so engrained because supervillainy is the only thing propping up the local economy. henching requires no work experience, provides on-the-job training, and has a diversity hiring program (you're willing to commit crimes in tacky matching uniforms? great you're in, here's your gun and clownsuit)
Batman is constantly throwing money trying to compete but the fact remains that henchpeople are Gotham's largest workforce and will be until minimum wage laws catch up to reality
even educated jobs in environmental science are probably getting laundered money from poison Ivy. and a lab equipment tech might notice three different jobs are tied to pamela Isley and also happened to receive grants from "unrelated" shady shell orgs and the next one is setting up a temperature controled penguin habitat for some eccentric obvious mobster.
half of Gotham's supervillains have doctorates of course they're also funding the sciences (for crime purposes but still)
we need a new supervillain who gets drawn into villainy specifically to make money for funding grants. they come up with a theme and wacky outfit and loony backstory but at the end of the work day they change back into their alter ego (tired scientist with bags under their eyes and a hotpocket stuck in their labcoat). they're actually very mild mannered irl—the villain persona comes from their background in Theatre Arts










