Not today Justin
art blog(derogatory)
almost home
"I'm Dorothy Gale from Kansas"
we're not kids anymore.
Jules of Nature
Stranger Things
No title available
d e v o n
h
noise dept.
hello vonnie
đ©” avery cochrane đ©”
PUT YOUR BEARD IN MY MOUTH
2025 on Tumblr: Trends That Defined the Year
Mike Driver
macklin celebrini has autism
he wasn't even looking at me and he found me
Claire Keane
Today's Document

seen from Australia
seen from Panama

seen from Germany

seen from United States
seen from United Kingdom

seen from United States
seen from United Kingdom

seen from Canada
seen from Taiwan

seen from Japan

seen from Malaysia

seen from Brazil
seen from United States
seen from United States
seen from United States

seen from United States
seen from United States

seen from United States
seen from United States

seen from United States
@knaveofaces113
Moves faster than light and hits even harder
DO (NOT) COME CLOSER
ArtFight attack on @aegisofworms!
HORUS & TH RUSALKA
The exact methods by which Thunderhead collaborates with HORUS operatives are murky, no cells lay claim to the production or distribution of any of its designs. And yet Thunderhead branded pattern groups emerge with surprising regularity in all sorts of places. While some cells more informed on Thunderheads specific crimes shun their usage, the effectiveness of their frames remains undeniable and stand as a necessary evil for the more devoted. The Rusalka is a very specialized tool, quick, evasive, and dastardly in all the right ways. Its usage of "witchcraft" has granted it significant staying power and its blending of hostile code and more traditional forms of violence allow it to perform well against a wide variety of foes. Outside of its official designations and combat effectiveness however, some researchers have reported a lasting change in personality and mood in pilots. Some users even claiming that the mech was their friend, talking to them, giving advice, and infiltrating their dreams. However, without concrete evidence, these remain rumors. They do however inform the mindset of many Rusalka pilots, victory at any cost, a single minded devotion to bring low the mighty, to spill blood and stalk the shadows until none remain to oppose them.
The Rusalka is a funky little mech, the rogueish one of the Thunderhead group and it may or may not be fully sentient. But thats okay, because its your friend! a little psychic energy never hurt anyone. ANYWAY, what it actually does is that it tech attacks you then kills you with knives and hammers, a lot of its weapon/tech options are very debuff oriented, so it excels at single target priority elimination, keeping them out of the fight while beating them to death. Its dodgy, evasive, fast, but squishy and fragile when pinned down so dont let them do that. This may or may not be my favorite mech ever... also the thunderhead being evil part is in reference to their psuedo mind control, media alterations, predatory celebritization, idol blackmail, murder, colonialism, the normal lancer stuff.
Thunderhead is still in the works so if you wanna use it check out my thread on pilot.net also check out my mostly* finished project, the sixth voice on itch.io
Art by the amazing, the wonderful, @nebula-the-witch, my beautiful girlfriend. more soon
Dungeon crawling game set in a domain where the law of the land states that all hoards, troves, sacred relics, cursed rings, talking swords, and other unclaimed treasures are the property of the Crown, with the retrieving party being entitled only to a modest finder's fee, and also it uses XP-for-gold advancement specifically pinned to the percentage of retrieved articles' value the character in question is able to legally claim; much of play thus consists of fabricating legitimate-seeming provenances for retrieved treasures in order to obscure the fact that they were pried out of a dungeon and thereby defraud the King.
(No, this is not "yet another tax fraud premise". Circumventing state ownership of unclaimed hoards is a different thing â more forgery and less math, for one!)
wow this scene in my head is great. once i write all 50,000 words to get there then you'll understand too
Organising my recently downloaded indie tabletop RPG manuals/playtests/etc. is always fun because it's like:
10 000 SWORDS AGAINST HEAVEN
FULL-METAL SPIRITS GODSMASH
THIS MACHINE HAS MEAT IN IT
THE THUNDER IN OUR HEARTS
SCHISM: THE NEW FLESH
Wet Grandpa
THE DEVIL CITY AND ITS SEVENTY-SEVEN VICIOUS PRINCES
FOR SMALL CREATURES SUCH AS WE
SPAWN OF THE HUNGERING ONE
THE THUNDER PERFECT MIND
A MOST BLOODY DEVOTION
Don't Kinkshame God
Organising my recently downloaded indie tabletop RPG manuals/playtests/etc. is always fun because it's like:
10 000 SWORDS AGAINST HEAVEN
FULL-METAL SPIRITS GODSMASH
THIS MACHINE HAS MEAT IN IT
THE THUNDER IN OUR HEARTS
SCHISM: THE NEW FLESH
Wet Grandpa
i feel strongly about this
âthey were a little annoying cause I wanted to just read what the actual audio was saying, but i do miss when community subtitles existed and they made jokes and used emoticons and stuff.
is this anything
Trump on dead US troops: âAll of them said very strongly, âWe cannot let Iran have a nuclear weapon.ââ
President Donald Trump has approved an agreement with Saudi Arabia that could potentially provide the kingdom with uranium enrichment capabi
btw weâre letting the saudis make nukes now lol
At least one member of the British government is doing their job.
purge of 2002? of 2012? what ARE those?
Oh, how quickly the past is forgotten.Â
They are part of the reason A03 is a thing now. Not the whole reason, but part of it.Â
The Great Purges of 2002 and 2012 are when ff.net got a wild hair up their ass about THINK OF THE CHILDREN and nuked any fic posted on there that was explicit. Thousands upon thousands of nc-17 smutfics were lost.
Itâs what led to the creation of alternate hosting sites for smutty ficâŠAdultFanfiction was the one I went toâŠbut thousands of fics would never be recovered.Â
Shit like the Great Purges and the Strikethrough of Livejournal eventually led to fans banding together to create A03, which I would have absolutely KILLED for when I was 15.
Back up ao3 was created by fans?
ItâsâŠright on the main page.Â
I love this because I will bet you that persefv has read that bit we are all so inundated with hyperbole and advertising that says that the consumer is somehow in charge of whatever product they are shilling that we all just assumed this was another sales tactic.
But weâre not even⊠selling anythingâŠÂ *quiet sobs*
No ads. No subscriptions. No data selling.
We are the definition of âwhat it says on the tin.â
Is there any way to spread this info?Â
THE OTW WAS CREATED BY FANS SO WEâD HAVE AN ARCHIVE THAT WASNâT SUBJECT TO CORPORATE REVIEW.Â
Nonprofit, so that nobody could ever say, âthis isnât making enough money; itâs getting shut down.â (See: Geocities, Quizilla, Figment, G+.) With lawyers involved and a firm awareness of the legalities of fanfic, so nobody would decide âweâve gotten a nasty letter from a megacorporation with lawyers, so weâre hiding because we canât afford to face a lawsuit. (Jedi Hurtaholics, Trevizoâs Millennium site.) With teams, so that an argument between co-mods didnât result in the destruction of a whole archive. (Gryffindor Tower, Detention.)
AO3 IS OUR SITE.
It is by fans, for fans. Fans do all the coding. All the legal paperwork. All the abuse/tos violation complaints. Fans make all the choices about policies. Fans decide how to run the fundraisers. Fans write the blog posts. All the volunteer staff are fans; all the people who train them are fans. Fans wrangle all the tags.Â
(And the other OTW projects, too. Fans manage the entries at Fanlore. Fans run the Open Doors project. Fans publish Transformative Works and Cultures.)
EVERYONE WORKING FOR THE OTW LOVES FANDOM. Wants it to survive. Wants it to be awesome for everyone.
(Knows that it canât be awesome for everyone; some approaches to fandom just clash hard. But they strive to minimize those clashes as much as possible, because they love fandom.)Â
AO3 is not some company that decided, âweâll make a site for fanfic and thenâŠâ I donât know what people are thinking is the reason. Money? Data harvesting? Tax shelter? Amusement and pity?
Nope; AO3 was fans saying, âLivejournal sucks; weâre tired of this fucked-up ârebuild every three yearsâ garbage; WE NEED TO OWN THE DAMN SERVERS.â
Thatâs the âof our ownâ part of the name. OTW isnât a âthemâ running the site âfor us.â Itâs âusâ making places for âusâ to share what we love with others of âus.âÂ
This this this.
I was there for all of that shit, and AO3 is a godsend. If you enjoy or create fanworks, support AO3, donate if you can, and remember why itâs there in the first place!!
Fandom history really does get lost quickly. For current 20-something fans, AO3 has always been there.
And the Purge wasnât just the smutty stuff. I lost three stories because they had song lyrics in them (it was a thing in the late 90âs, okay?) and FF.net didnât want to worry about copyright claims.
This is why youâre seeing so much anti-AO3 rhetoric among some of the younger crowd. They simply do not understand WHY it was needed and the many acts of censorship or lost creative content and creative control that spawned it to begin with.
âitâs not like I WANT to appear weak when Iâm actually strong or anything like that. Hrmph!â - Sun Tsun
I knew this post sucks hard ass. I knew when I posted it. so why does this still hurt
"When we were doing that interview with the Eureka developers and they made this allusion to the idea that the best system to run Call of Cthuhlu adventures in is Eureka: Investigative Urban Fantasy, uh, I agree with them now! And that's a bad sign when comparing a game which is seven editions deep into its design versus a game that is still in its public beta. Really, I think the core failure here is Call of Cthuhlu is a game that wants its adventures to be investigations into the supernatural and there is no systemic support for investigating." -@tinytablepodcast
Smallest Salutations! Call of Cthulhu has died... and it's time for us to dissect itâs wriggling corpse! Weâve got some hot takes regarding
CoC works and it'll always be a staple to me, but I also feel like it's simple and complex in the wrong places (you don't need that many skills seriously) I actually prefer cthulhu hack even though it doesn't really have deep investigation mechanics either, and it's mainly because it manages to remain simple while keeping the core aspects of what makes it a cthulhu game (i.e. the characters feel like regular everyday people instead of fantasy superheroes (unless you want to) and there are mental health mechanics)
It's funny you say that, because those are some of the exact things Eureka is incredible at, while also having strong investigation mechanics that actually encourage engaging with the mystery directly.
Where Call of Cthulhu 7e has 46 skills, which I agree is an absurd mount, Eureka only has 21. For reference, DnD 5e has 18.
Eureka's skills are all distinct enough to not get confused with each other, too; there's no having to differentiate whether your character is trying to use First Aid or Medicine, it's just a Medicine skill in Eureka, which is for anything relating to medicine, like patching up a wound, assessing a corpse, determining what kind of drug a pill is, etc. It's never difficult to determine what skill to use in Eureka.
This is part of what actually equips Eureka characters to investigate; every skill in Eureka has both investigative and non-investigative applications which actually gears the character to be able to uncover clues with the skills of a mundane individual; the Driving skill can be used to drive fast and reckless, or it can be used to identify the make and model of a vehicle. Technology might be used to search the internet for information about a suspect's social media account, or to tell if a water heater is working properly. Firearms can be used to fire a gun as well as determine the caliber of a bullet from the size of the exit wound alone. There is not a single useless skill in Eureka.
A +3 in a skill is considered the best a normal human can achieve. One of my favorite characters I've played, who is just a girl with anxiety, absolutely nothing fantastical, has no skills at +3, but has achieved plenty of incredible things that the more fantastical character she's working with really couldn't.
Failing a roll gives more Investigation Points than succeeding, which can be used to retroactively succeed on previously failed investigative rolls (a Eureka! moment) or to increase the likelihood of victory on a non-investigative roll. Characters with more unique Traits or supernatural Traits need more Investigation Points to do that, giving an edge to more normal, mundane characters.
That might sound complicated, but it really isn't; like any ttrpg, the main gameplay consists of the narrator describing the room, investigators poking around and players asking questions and rolling. It's incredibly smooth in practice and utilizes the format of ttrpgs to great use to create the feeling of investigators investigating.
As for how good mundane investigators are, let me take a second to talk about my favorite investigator I've played, Gwen Wilson.
Gwen is a normal woman; she's anxious, nervous, shy, she's a people-pleaser and has been called a doormat more than once. The closest thing to an incredible skill that she has is a little familiarity with computer programming.
But that people-pleasing gets her places; people are more willing to talk with and be friendly to her than the other investigators, and that helps her get information from them. She's the only one of the three investigators who has gotten into a person's hotel room without using a lock-pick and committing a crime; just politely asking to be let in. she's able to break up fights and de-escalate situations; at one point, she stopped one of her fellow investigators from getting into a fist-fight with someone else, a fight which that investigator certainly would have lost, because she is just a normal 17-year-old girl.
As for 'mental health mechanics', which in games like Call of Cthulhu are fraught with so many dubious ideas of what 'sanity' is, Eureka actually does a good job depicting this sort of genre trope in the form of Composure.
Investigators have a list of fears which the player chooses to place from -3 (horrific) to +3 (ridiculous). When investigators encounter these fears, they roll with a modifier relevant to how much they fear that thing. One investigator might be Horrified of corpses, and will likely lose lots of Composure upon seeing one, while another might simply find it Creepy, and is less likely to lose Composure at all when staring at a dead body.
Investigators will also lose composure from skipping meals and sleep, though they also restore composure by eating three meals a day and getting a full eight hours of sleep. Food costs money, and thus requires a Wealth roll, and skipping sleep can be incredibly useful for buying more time and doing things late at night. There are traits that make investigators more wealthy but reduce other skills, and a trait which reduces the consequences of skipping sleep severely at the cost of never restoring Composure from a good night's sleep.
Investigators can also use the Comfort skill to restore each others' Composure, but not on their self (unless they have the Trait for it, and even then, a -1 Penalty is inflicted.) This isn't an armchair psychologist skill, it's more patting-on-the-back, pep-talk and a hug; an investigator doesn't need to specialize in it to be particularly good at it.
What's important about Composure compared to other games is that it isn't a nebulous 'Sanity'; your character doesn't become a 'gibbering fool' when they hit 0 Composure, they're a stressed person being pushed passed their limit, and that stress will start taking a physical toll on them, though rarely enough to outright kill them from stress alone.
Despite this, players are still encouraged to role-play their character as more stressed at lower Composure, meaning an investigator might do something more reckless and brash than they would at higher Composure. Being at low Composure can actually be a useful tool as well as a horrible detriment the investigators want to avoid.
Over all, Eureka is incredible at what it does without being too complex, encapsulating the genres of detective, noir, urban fantasy, and horror significantly better than Call of Cthulhu.
Player of the normal 17-year-old girl here! Really there isn't much I can say that hasn't already been more eloquently said by my fellow player above, but Eureka! really is a very solid game for making fully Normal people (or man-eating werewolves, if that's what you're into). The first character I played was a 49 year old trucker who just wanted some shitty coffee and a meal from somewhere that wasn't a goddamn IHop, and it was great! She fit right in and ended up being crucial to solving the mystery at hand. The system really emphasizes creating grounded and realistic characters (both mundane and supernatural) in a way I don't usually see from other systems. I find myself constantly surprised and impressed by the range and creativity I see from people bringing fully normal characters to the table.
for those unaware today india experienced one of its biggest protests in half a decade. there were protests all over the nation for various causes but the major one was in delhi. all we asked for was the resignation of the education minister because he's failed the students of this nation time & time again. but we were met with brutality, the police had barricaded the main site of protest (jantar mantar). metro stations were shutdown, the public was restrained from reaching the protest site and all the adjoining areas had signal jammers to make sure the crowd had no access to constant updates. they had us blocked from all the sides. they were lathi (baton) charging students from one side & releasing tear gas from the other. you couldn't walk 100 m on streets without having a tear gas shell thrown at you. there were many students, women & kids bleeding â some from their head. some couldn't walk anymore. the police had removed their nameplates & acted with full impunity to resort to unprecedented levels of violence. they were pelting stones at us, beating up people for no reason, forcefully detaining them and attacking us constantly with tear gas & rubber bullets. they wouldn't let you exit either. the crowd was peaceful & looking out for each other yet they were met with violence. i made a friend who was all alone & she asked to join me & my friend because a policeman wouldn't leave her alone. he constantly prodded her for personal info, invited her back to the jeep saying they have food there, wouldn't stop following her around. you couldn't call or ask anyone for help, we were left to fend for ourselves & be on a constant lookout if you did not want to be beaten up to death by police. all for what? asking a resignation? shame on this country.
Youth-led movement calls on education minister to quit in one of Indiaâs largest anti-government rallies in years
More than 10,000 protesters braved tear gas and baton charges in their largest challenge yet to PM Modi's government.