Play the Fallen if you want to wield godlike magics from when you were eternal Lore and Flavor: Your pact draws on your own power from whe
THE FALLEN | Warlock Subclass | D&D and Daggerheart
Play the Fallen if you want to wield godlike magics from when you were eternal Lore and Flavor:Your pact draws on your own power from when you were eternal. You might have been a mighty empyrean; a millennia old archfey; a forgotten eldergod; or any other sort of godlike being possessed of great power and influence. Now, you are but a simple mortal. Perhaps you were betrayed and cast out by members of your own pantheon. Perchance it was an ambitious mage with forbidden magic that has bound you to the material plane. Or possibly you merely wished to experience the complexity of existence and stepped down of your own volition. It matters not how you may have fallen. What matters is how you rise again." Overview of D&D Mechanics:
- The Fallen Spells: Spells such as: Augury, Wardaway, Bestow Curse, Polymorph, Yolande's Regal Presence - Intervention: As either a Creator, a Wanderer, and Destroyer deity, you can then alter the results of rolls to your will. - Divine Destruction: Do extra damage equal to your Charisma! - Metamagical: You ARE your own patron and therefore your magic is your own. Spells are yours to bend to your will. - Semblance of Eternity: Unlock your eternal power to gain vitality and magic!
Overview of Daggerheart Mechanics:
- Intervene: Spend Favor to play with Hope and Fear or Success and Failure - Forbidden Knowledge: Gain additional Domain cards! - The Hand of God: Potentially boost your allies or fuck with your enemies!
ENJOY and Keep on Dazzling!










