web weave finds that made me want to claw my eyes out
KIROKAZE
tumblr dot com

@theartofmadeline
Fai_Ryy
"I'm Dorothy Gale from Kansas"
official daine visual archive
No title available

Discoholic šŖ©
Sweet Seals For You, Always

Product Placement
almost home
occasionally subtle
Today's Document
noise dept.
Monterey Bay Aquarium

No title available

shark vs the universe

Andulka
Cosmic Funnies

pixel skylines

seen from Türkiye
seen from Canada

seen from United States
seen from Singapore
seen from Türkiye
seen from Morocco

seen from Colombia
seen from Germany

seen from Malaysia
seen from United States

seen from United States
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from South Africa
seen from France

seen from United States
seen from Maldives
@literacyreblog
web weave finds that made me want to claw my eyes out
Everyone's Friend
random niche hill ill die on is that i think all languages should be called whatever they call themselves in that language. if it's espaƱol en espaƱol it should be espaƱol in english. what the hell is a spanish anyways.
reposting the c9 collection on its own because i find it quite humerus
It probably Means something that both Meursault and Gregor have egos that are a certain sin but don't actually use any of those resources
I'm drawing a blank on what it could even mean but it's really peculiar isn't it.
Are you aged 18+ and diagnosed with Emotionally Unstable Personality Disorder/Borderline Personality Disorder?
Researchers at University College London are looking for participants for an anonymous online study exploring:
⢠Neurodivergent traits (autism & ADHD)
⢠Trauma-related symptoms (PTSD/CPTSD)
š§ One online questionnaire
ā± Takes approximately 20ā25 minutes
š Completely anonymous
š¬ No interviews required
Your participation will improve our understanding of overlapping experiences in people with EUPD/BPD and inform future research and clinical practice. There are no interviews, and participants are not required to describe traumatic events. Participation is voluntary, completely anonymous, and you may stop at any time before submitting your responses.
Please see the poster and follow the link to take part: https://redcap.slms.ucl.ac.uk/surveys/?s=M4A8TXJYXNAREDAN
Japanese is an incredibly fun and rewarding language (if youāve ever wanted to learn it for ANY reason, most importantly including the āsillyā reasons) but the fearmongering and capitalist intervention involved in the language learning process have given it a reputation as an āimpossible taskā for English speakers, leading to confusion and dkn learners and weird pessimist attitudes about the whole thing. In this thread I will explain how to effectively learn and retain Japanese. This is a tried, tested and true method; probably 99% of all people who try to learn Japanese give up, but everyone Iāve met who has tried and stuck with this has been at or above N3-N4 after 6 months or less including me
You can teach yourself Japanese for free if you have a little free time every day and a computer
1. Drill yourself on hiragana and katakana. These are the phonetic building blocks of Japanese, think of them as equivalent to english letters. This site is a good resource in general. Once you have a solid grasp on this, DO NOT LINGER HERE; move to step 2. You will master kana later.
2. Download Anki. This is a flashcard service. They have a paid app if youāre willing to invest for it, but if not, they have a mobile website (create an account and sync it with your computer).
This is the deck youāre going to download. Import it to Anki and do this every day. I have learned the hard way (twice) that skipping this is bad. If you become overwhelmed, you can change the number of new cards and reviews by clicking the cog next to the name of the deck!
3. Cure Dolly (Youtube, grammar) + transcript. She has kind of a posh accent, you might want to turn subtitles on. Watch a few videos when you feel like it but most importantly set up 4 and 5 as soon as possible
4. Yomitan (must have) is a browser extension that functions as a pop-up dictionary. you need to install dictionaries for it to work. here are some dictionaries you can use with yomitan and explanations of what they do
5. READ. DO NOT LET YOURSELF GET STUCK BEFORE THIS STEP. JUST READ!!!! Most people who fail to learn Japanese do so because they are afraid of not being ready to move on, which is counterproductive. Just read. When you were a child did you spend years on vocab and grammar before reading? No I bet you did not. Pick something to read and learn what you donāt already know by reading in Japanese.
Jiten.moe has a list of novels and visual novels that you can read on your computer sorted by difficulty. So does jpdb. Thereās also this document. Thereās also this document. Hey look this website is cool too
For visual novels: download LunaHook. It āhooksā to your VN and allows you to use Yomitan on words you donāt know. Turn off the translation feature, it does nothing to help you learn
For literary texts: ttsu e-reader supports epub and htmlz files.
You can also learn Japanese by watching anime, but itās a little more convoluted and requires a lot more patience.
For manga, utilize Mangatan, but I donāt recommend this right out the gate because when youāre first learning sentence structure youāll want something with complete sentences.
Set your computer up for mining vocab before you start reading. Once you finish your kaishi deck, you can drill your mining cards (I didnāt do mine until after finishing kaishi because it was too much).
Most importantly: reading is going to be hard at first. It is going to piss you off. You need to muscle through with this because this is where the bulk of your learning will happen. After a while you will just feel like reading because you love reading! Try not to pick something too hard for your first read, but if youāre interested in the story you might be able to muscle through something a little tougher.
Remember to consult yomitan and cure dolly where needed, thatās what itās there for. As you can see I am quite normal about the Japanese language, so if you have any other questions or need help with anything else feel free to shoot me an ask and I will get back to you promptly. Japanese is not your enemy and it is not impossible. It is your friend
This article is fucking crazy lmao
Thereās no question that weāre livingāand looking for loveāin contentious times, where extreme political ideologies have all but divided par
Like what is happening, even the author seems perplexed.
No paywall version: https://www.removepaywall.com/search?url=https://www.cosmopolitan.com/sex-love/a63679179/political-beliefs-dating-app-experiment/
Remove Paywall, free online paywall remover. Get access to articles without having to pay or login. Works on Bloomberg and hundreds more.
"They say horrible things about me and make everyone hate me and think I'm a bad person," he said. He was staring at a point in the distance, speaking like he was in some kind of trance.
"What did they say about you?" I asked.
He snapped out of it. "Oh, not me," he answered. "I meant Donald Trump."
Interview with developer of Lobotomy corporation
1.Hello, iām the Blinkraven, from russian translation team (Tales&Stories Team) , you can call me Blink or Roman. What is your name and what your role one Project moon company?
Hello, I am Kim Ji-hoon, who is the director of ProjectMoon.
2.Can you tell a bit about the company? How did you all gathered and found the company? What is your main goal in foundation Project moon game studio?
At first, I gathered friends from university game production clubs and formed a team. I started with four people, but I felt the shortage of art and programming through the project (LobotomyCorp). So I took part in university events, festivals, and various other places to gather other members. Lobotomy Corporation was finally developed with 10 people.
I always want to make a work with the theme of āhuman hymn(äŗŗé č®ę)ā. As the light shines most strongly in the darkness, I think that human beings shine in despair. The goal of the ProjectMoon is to make the content of the subculture series continuously. I want to try various contents such as comics, novels, animations as well as games one day.
3.What inspired you to create Lobotomy corp. ? Did you already have experience in making games on Unity or is it your debut?
Lobotomy Corporation was inspired by SCP Foundation, Cabin in the woods, Warehouse13, and many other institutions that deal with monsters and supernatural tools. Originally, When I saw the works mentioned above, I wanted to play a game of monster management, however, there isnāt the game like that so I made it.
There have been many attempts to make games, but Lobotomy Corporation is the first finished game.
4.What do you think is the main key feature of the game? What should the game reveal with it stoyline and gameplay?
I think managing monsters and suppressing them are the most important features of game play. In the story, we paid attention to the wounds that each character had and the process of accepting them.
5.As we know, as basis for the plot of storyline contents were taken many elements of relegions and mythologies and others. Why Kaballah in the first place?
As mentioned earlier, it was clearest to convey the theme of human hymn through Kabbalah. I wanted to show through Kabbalah that a human being follows the path to becoming fully self. Likewise, we wanted to show the limits of seeing the world only through the perspective of Kabbalah.
6.Contrary to the established stereotype that almost all Korean games are focused on the grind component, there is also a thoughtful game world in your game, details of which are revealed when communicating with the sephiras, who are responsible for departaments. The question is: how often did the storyline changes during development? How much cardinally? I still remember those days of Ā Beta-version, when Angela was an old AI-computer that uses perforated tape.
From the very beginning to the beta version, and until now, the topic of the story has not changed. However, āSephiraā characters were added in the process of storytelling. When I wanted to communicate the story, I felt the limitations of the dialogue between the player and Angela. So I decided to make many changes in the summer of 2017.
7.Where did the ideas for the abnormalities come from? Did many of them personify human sins, is it really so?
It is hard to say that Abnormalities come from a variety of materials and are specific to one thing. Memes, original sin, urban legend, fairy tales, legends, and social phenomena. However, they have a common interpretation to match the story of the game.
8.The game has a hidden mechanics, forcing the player to āaccidentallyā re-play the game again and again, to uncover all the story plot twists, to study all the abnormalities. How much in your opinion the game is replayable?
If the players have seen all of the stories and unlocked Abnormalitiesā information, I think they really enjoyed all the content of the game. And I was intending to make the player try multiple retries in this process. Because the company turned into a mess through the Abnormalities and watching the situation was also intended to be a fun factor, I wanted to make the watching the situation in the retry of the game was also worth.
9.Approximately in July 2017, you decidet to radically change both the UI and gameplay in general. What was the reason for this? What did not suit in so-called [Legacy]-version of the game? Although the storyline also moved from ādead endā, sephiras (visually they weve very interesting), the entire visual part of the game changed at all. And then closer to november, you changed again the visual part, making the game to look like as it is now. Was it hard to make that decisions?
The biggest reason for the change was āit was not fun and it did not fit the intentionā. This was a difficult decision for us, but the decision we had to do at the same time. I thought the pre-change game was just mimicking the western art style and indie game style. I thought I have to change the game style to what I can best create and the style that I like, in order to make a game that is sustainable in the future. So I decided to change everything. The process of changing was very painful, but after the change everything became clear how to build and develop the story.
10.Oh, and earlier in [Legacy]-version of the game, for normally walkthrough it was required to monitor a lot of parameters and key features, but during development, some functions were removed, some - simplified. Was this done because of fan complaints, or did you find these systems reduntant and uncomfortable for the game?
The values, genders and final observations of the Abnormality that were in the ālegacy versionā have been removed. Employee values and gender were changed to construct gameplay more clearly. The final observation of the Abnormality is something that has been removed due to the difficulties of realistic development. It was difficult to develop the final observation while adding various stories and scripts of Sephira through the changes, due to time and financial problems. I am sorry for this part too.
11.As I remember, earlier you had financial problems during game development. How did you manage to raise money for development? Did you have to lose something, or try to economize on something for the sake of further development?
We have not overcome financial problems using special methods. Thanks to the translation teams in Russia, China and Japan, we were able to make more sales in different countries, and as a result, we only got enough money to keep the team for a while. And now, after the development of LobotomyCorproation, only 4 team members are staying and developing. Other team members are seeking another job or going back to school. Although the size and speed of development can be reduced, I think we can keep the team longer.
12.Have you thought at the stage of development - of choosing a platform to make the game cross-platform of just PC-exclusive? For now itās very popular to make games on mobile devices, and your game with small edits of the interface could go well on mobile devices.
I focused on PC from the beginning. And Lobotomy Corporation is not going to switch to other platforms. Because the UX of the game is focused solely on PC, I thought that there would be a lot of changes if we were going to change to another platform. But the following work will consider expanding to other platforms, including PCs.
13.From the point of view of the Korean game developer, is there a great competition among your collegues in the game development industry of indie gaming? How populat are indie-games in Korea, that oriented on single player play?
There are also many indie game developers in Korea. Most of them are mobile-based indie games. So I did not see any other team in terms of competition. Compared to the indie game sector, Korea has a small sector of single-player games.
14.How, from the professional point of view, do you think that the opinion that in Korea games play only in online games is not exaggerated?
Korea is focused on mobile games and online games. But I do not think this is unconditionally bad. Because there are a lot of players in the world such as a person who loves a single game, a person who likes online games, and a person who likes mobile games. So I think it has its own meaning.
15.Has the game paid off since getting into Early access on Steam, and until now? What was your mood when you learned that the game was so popular in the world (well, and in particular in Russia)?
As a creator, there will be no greater joy. It is hard to find the driving force that makes our work world fun in many countries and expects what will happen. I want to create interesting stories and games that only we can show in the future!
Letās talk about future plans:
1.Since the release of version 1.0 (and the came out from Early Access), many players have already been able to find all the storyline endings that are hidden in the game. What do you expect the expected percentages of finding endings to be?
I think 80% of the players who have cleared up to Day50 have seen a hidden ending. If the player went to Day 50, wouldnāt they want to fill in 100% of the encyclopedia?
2.In the so-called ātrue endingā or 100% of the Seed of light, Angela takes the complex under her control and came out from the facility to the surface for herself. Do you already have storyline sheets for the sequel and will somehow ābadā endings influence or somehow be mentioned in the sequel?
Yes. The ending of Lobotomy Corporation has had a big impact on the world, and the results will be shown in the sequel.
3.By your calculations, how much time will it take to develop a sequel, so that at least the first pl15.Has the game paid off since getting into Early access on Steam, and until now? What was your mood when you learned that the game was so popular in the world (well, and in particular in Russia)?
The development period is one year and six months until early release. We plan to spend about six months in the Eary Access period. But it always didnāt go as planned. ;) I do not know if we will release the demo version, but I think I could show the gameplay within a year.
4.As for now are popular tactical turn-based games in various variations, whether it will affect the sequel or its gameplay will be like the first part - in real time with an active pause?
Iām not going to make a turn-based game as much as possible. I want to create a game that is played in as real-time as possible.
5.As I know, you monitor the appearance of content on your game on the Internet. Do you know about different memes, video parodies, etc.? What do you think about it?
Yes. We monitor videos, pictures, streaming, etc. uploaded by various fans. We are gaining great strength through the watching of enjoying the gameplay and delicate creation. In addition, problems with bugs and balances are also monitored through monitoring the world community.
6.Well, finally, your opinion about indie-game industry as a whole? What is the future of indie-games in game-development?
I think indie games are something that is unique and interesting. There are so many indie games coming out every day. What I think will become more important in the future is the unique universe of the work itself. Each game, even if it is individually, can survive in a number of indie games if it happens in a gigantic connected world. But most importantly, it has to be an attractive world, and the game must be fun.
kind of a milf.
Did you know that the eyes of frankenstein's monster are yellow, and that Frankenstein rejected him for it? Angela and Ayin's eyes are also yellow. The monster actively chooses to murder several people just to exact his petty revenge, blaming his creator for his actions.
The way Angela is willing to receive lots and lots of guests just to find the one true book, does that seem a little familiar to you?
For whatever cause, the ends do not justify the means. They are both monsters of their own stories, until they both decide to break this cycle.
there's a lot of nuance here but it's hard to express in a tier list
so I got into grad school today with my shitty 2.8 gpa and the moral of the story is reblog those good luck posts for the love of god
okay so i just got my dream job??? a week after applying to it?? and now iām thinkingā¦.maybe this is the good luck post
ā¦..not even six hours later i got an offer of a well paying full time long-term job with free room and board in queens in nyc, allowing me independence and a way to escape an abusive situation and an unhealthy environment
likes charge reblogs cast, folks, this is the good luck post
i need all the help i can get for finals
Hey so
the last time I reblogged this post right before I got a great job, in a permanent work-from-home position, with benefits, retirement, and a salary literally 3x what I was making before, doing something I really like.Ā
So you know.Ā
This might be the real one, yāall.
I could use some luck
i could too
so uh
what does tumblr think of the "Heathcliff is Iori's son" theory?
in absolute tears about the pride module at my work
HOLY SHIT GUYS, I WAS INSPIRED BY THIS POST TO TRY MAKE THE SONG AND YOU WOULD NOT BELIEVE THE SCREAM I SCRUMPT WHEN I DRAGGED THE TRAINING AUDIO OVER THE BACKING TRACK AND IT LINED UP PERFECTLY
Tempted to actually put this on spotify so I can secretly stream it at work...
Tagging @batshit-auspol because as an Australian you're the only big account I know who might share (sorry).
happy first day of pride everyone
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