how it all feels lately
Cosimo Galluzzi

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@loriangray
how it all feels lately
dishonored really has the sexiest aesthetic ever. there’s assassins. there’s witches. there’s whales. there’s steampunk tech and shit. a beating heart that tells you peoples darkest secrets. a spooky-looking twink that won’t let you sleep. swarms of rats. it’s just undeniably sexy.
#a disgraced dilf with an incredible ass
cant fucking sleep bc wikipedia has separate lists for vampires and for fictional vampires
Art by Ujjal Santra on Artstation.
Music: OPH4 Bastille - The Descent
Old man
wanted to give them some proper redesigns because i love them
source
almost everyone in the table: YES, LET ME GET MY DRINK IM READY
Ariana Grande as Regina George, Torrance Shipman, Jenna Rink, and Elle Woods.
this post is just calling anti feminists racist
¯\_(ツ)_/¯
Would you look at that, the shoe fits
Which one of you Gays photoshopped the glass slipper into a Louboutin
omfg first off WHAT THE ACTUAL FUCK and second @drhds it’s LOUIS VUITTON NOT LOUBOUTIN
give me your fucking wig
Theres discorse here but im not sure what kind
This is the fucking funniest thing I’ve ever seen
Can you explain the Wild Hunt to me? I'm really curious about it. I keep seeing different people talk about it in different ways and I'm a bit confused.
you’re in luck–i actually spend a solid chunk of time earlier today explaining the wild hunt in my group chat. i’m going to paste that explanation here for you!
the wild hunt is a common folkloric archetype across most of europe which has also been brought over to the americas (mainly the united states). various different hunts have presence all across the celtic world, in germanic folklore, northern european folklore, spain, france, and many other places. the key feature of what makes a wild hunt a wild hunt is that they ride through the skies and on the wind and are usually in or accompanied by a storm. generally i have found that there are three main traits that characterize individual hunts: who the leader is, who the members are, and what its purpose is.
some classifications I’ve identified, with some examples–not every possible one, just something to give you an idea of what the descriptors mean:
the leader might be:
a deity (manannán mac lir, woden, gwyn ap nudd)
a folkloric hero (fionn mac cumhaill, king arthur, herne the hunter)
a legendary ruler or a real ruler who was mythologized (herla, theoderic the great)
the devil
a saint
or there may be no leader, and the hunt be composed of a mob. if there is a leader, they are nearly always male, but not entirely always.
the members of the hunt might be:
faeries
the restless dead
sinners specifically
demons and/or devils
the company of its leader (fionn’s fianna, king arthur’s knights)
a company of legendary heroes, saints, or folkloric figures
the purpose of the hunt might be:
rounding up the souls of the past year’s dead
warning of the dead to come in the next year
actually just hunting otherworldly game
hunting humans to steal away to the otherworld
collecting the souls of sinners and the damned
punishing its members by forcing them to ride eternally with no rest
literally just roaming around killing people
for the most part the wild hunt isn’t a mythological group, it’s folkloric–that is, not legends or myths or written literature, but the oral folk traditions and tales of the common people. this is what the american version of the wild hunt is–if you’ve ever heard the song ghost riders in the sky, it’s a piece of cowboy folklore that is fairly obviously derived from the wild hunt.
that’s the historical and folkloric information; the rest of this post is heavily upg-based, and entirely about my own experiences.
i deal with the irish hunts, which are largely faeries and/or the restless dead, and led by deities or mythological/otherworldly heroes. my personal perspective of the way the hunt works is that there are “local chapters” all around the world wherever faeries are found, and that the leader of each different hunt is a sort of “ultimate authority” over all hunts of that variety, and he chooses a new one to ride with each year.
i see most of the hunts as being a sort of unit of each local court–there are some fey who belong to the hunt and form the core of it, and then there are others who ride with it for a shorter period of time (a year, or seven years, or the like) who get the chance to join the hunt in recognition of some service or great deed.
my hunts are manannán’s, which is faeries and/or the restless dead collecting up the souls of the past year’s dead and warning of death to come, and sometimes taking people to the otherworld; nuada airgetlám’s, which is the tuatha dé danann and the aos sí hunting otherworldly game, and sometimes taking people to the otherworld; and the sluagh, a leaderless mob of faeries and/or the restless dead who just roam around the skies indiscriminately killing, maiming, and generally causing mayhem. manannán’s and nuada’s hunts are connected with the courts, while the sluagh I’ve always sort of thought of as being outside the courts–they’re exiles and solitaries and otherwise too antisocial to belong to a troop.
i hope that was helpful to you, and if you have any further questions feel free to ask!
HUEvember girls by exellero
I can’t think of a single Blizzard series that doesn’t have the big guy with a hook
gutterhob uses a lot of WoW models so that means i’m obligated to eventually include a big guy with a hook, maybe i’ll combine them all together
starcraft has no hook characters, nor does diablo
Don’t ever question me again, insect
i dont understand any of this nerd shit but that last one got NO hooks
How dare you question me you insignificant bag of meat
NEITHER ONE OF THOSE ARE HOOKS
THATS NOT A HOOK THATS A HARPOON!!
A HARPOON!!!!!!!!!!!!!!!!!!!!!!!!!!
A harpoon is a kind of hook you pantomime fucking buffoon
http://www.whalecraft.net/Harpoons.html
shit is heating up in the big dude holding a hook discourse