What a year for games! Maybe the best year for video games we've ever had? Not the best year for people working in video games, though, and I don't think you can separate those two things—I know I can't. It was a year of amazing games, great selling games, and yet also huge mergers, countless layoffs, and depressing studio shutdowns. Games have never been better, but the business of making games has never been worse, at least for the people who actually make the games. These problems aren't unique to the games industry, the same thing is happening in most industries as earnings continue to be consolidated to the top while the workforce finds it harder and harder to survive (general strike when?).
I felt this disconnect personally, as I spent 2023 between jobs myself (hi anyone reading this who is hiring, reach out!). That meant I spent 365 days of 2023 faced with a different dichotomy: I had the time to play all of the great new video games, but often I felt like I shouldn't be, what on account of being a jobless layabout. (Ahhhh... capitalism! Let's all feel bad about our hobbies unless they also make us money!)
Despite constantly second-guessing how I should be spending my leisure time, the games of 2023 did give me refuge from that economic anxiety. More than most years, they excelled at providing joy, distraction, competition—hey, maybe even a couple of them are art, who knows.
Adam Dorsey's 2023 Games of the Year
Diablo 4 is already so much more fun than it was at launch. They've successfully adjusted the knobs and levers to make the rewards feel just rewarding enough that the game is truly fun. The live-service aspects of the game remain a deterrent for me, though. I want to be able to play offline on my Steamdeck, and I just can't. Although I like them adding new mechanics every season to give me a reason to play through as a fresh character, the battle pass cosmetic rewards do absolutely nothing for me. Luckily, I can ignore that stuff for the most part and just play it like I would Diablo III, and that makes it good enough for me to put on this list, and I bet it'll be a game that I play off-and-on for however long they support it.
9. Resident Evil 4 Remake
For many years if asked, I would list Resident Evil 4 in my Top 10 games of all-time. I'm not sure that would be true today, but it's still an excellent game. This remake brings all of that excellence forward, in a way that makes it much more playable by 2023 standards. Better yet, it keeps everything wacky and unique that was in the original.
This game should not be as weird and good as it is? It's a squad-based third-person shooter sequel, and at first there's nothing standout about it, but the more you play, the more you realize that despite initial appearances, this game is the farthest thing from generic. Every level feels like it came out of a different video game, and then when you talk to your friends that are playing it, you find out that the order of the levels is different for each player, and that the story and characters and bosses in those levels are randomized too. It's got easy drop-in and drop-out co-op and you keep all the experience and items you earn while goofing off in your friend's game.
The best way I can summarize Remnant II is that it feels like they took most of the elements that people actually like in a live-service game, and put them in a regular game, while leaving out all the negative and predatory problems that plague live-service games. It feels like a B-tier game (complementary), which in a year of AAA bangers, has been a breath of fresh air for me. It's something fun and goofy to play with friends or grind solo, it's not trying to take my money, it's not asking me to play every week for the rest of my life—it's just fun.
The business model of Honkai Star Rail sucks. It's gacha garbage, where you pay lots of real money for lots of fake money and then spend it to have a minuscule chance of getting the character you want. It's exploitive and could easily bankrupt anyone who has the smallest gambling tendencies. It should be illegal.
Here's the thing, though: You don't need to spend any real money in Honkai Star Rail. There are lots of fun, strong characters that they give you for free, and over the course of playing you'll earn enough fake money to spend on other characters. If you won't fall into the trap of spending more money than you should, it's a beautiful anime-styled RPG game with an interesting story, rewarding turn-based combat, and a space train.
This summer they did trick me into spending $30 to get a character I wanted (Kafka, pictured above). I don't feel good about it. But at the end of the day, all I've spent is $30 for a game I've had a ton of fun with this year, so I'm choosing to be okay.
6. Super Mario Bros Wonder
This game is pure uncut joy crushed down into a fine dust and then snorted through a Mario elephant trunk for the fastest, quickest delivery. Why is Mario an elephant now? It doesn't seem like a power-up that makes sense in the flower-based world that this new game takes place in... but who cares! It's cute! It's functional! And that's kind of the mantra of the whole game. If it's fun, they cram it in there, and with the new game mechanic of wonder seeds—where something new and different can happen in every level—they have plenty of places to cram.
This game is a whole lot better than any of the 2D "New" Super Mario Bros games that came out in the Post-Wii era. Personally, maybe I had a bit more 2D fun with the wildness of Super Mario Maker, but hey, they gotta make new great Mario games so that they have new things to put in the next Mario Maker, right?
El Paso Elsewhere is a love letter to old-school Max Payne bullet-time gameplay, deconstructed by the decades that have passed since its homage's release, and then twisted into different nightmare shapes to tell its own unique supernatural noir story. I am 100% here for all of it.
In the game, you play a hard-boiled supernatural monster hunter, whose ex is a vampire queen. She's trying to destroy the world, and you've got to stop her... and maybe save her... and maybe save yourself. The story is delivered in lofi cutscenes with excellent voice-acting. The dialogue is classic noir, but through a modern millennial lens.
They made another one of those Spider-Man games. It's the first to fully take advantage of the PS5, and the spectacle reflects that. The lightning quick fast-travel and load times wow as well. The swinging and fighting remain top-notch, even if at this point I don't think they can cram anymore gadgets onto poor little Spider-Man (does that suit even have pockets?).
As someone who enjoys the comics, I'm here for the story as much as I am for the gameplay, and this mostly delivers a fun alternate take on the Venom tale. At this point for me, Miles is far and away the more interesting character, and it's a little disappointing that he kind of disappears for huge sections of the game while the story focuses on Peter and Venom. That said, it all comes together in the climax.
It's too bad that the economics of making these games mean they have to be this big and this expensive. This game is great, but I'm still kind of partial to the smaller, tighter story of the Miles Morales spin-off game. This is still a can't skip for anyone who likes fun action, webcrawlers, or well, owns a PS5.
I spent about 25 hours with Baldur's Gate 3 and in those 25 hours it truly felt like games had advanced in amazingly spectacular ways... and that I had not. It felt like anything was possible—that all of my choices truly mattered—but that I was a dummy who didn't understand how to kill a spider without blowing up the whole room, let alone how to make choices that decided the fate of a kingdom.
I was in awe of the whole experience. Just an incredibly ambitious game made by experts in their genre, with huge production value, great voice acting, and unfathomable scope... but I'm still a dummy with no D&D experience. All that said, I had a great time in my 25 hours even if I never made it out of Act 1, and when I return I may need to start completely over or crank the difficulty down a notch.
2. Zelda Tears of the Kingdom
Breath of the Wild is probably the best video game I've ever played. There's a sense of awe and joy that I felt in my first week with that game that I'm not sure any other game will ever replicate. Tears of the Kingdom is more Breath of the Wild, and although it'll never hit quite the same, it's still a marvel of a video game.
The thing I noticed while playing Tears of the Kingdom was the polish. As players, we're used to open world jank. We're told it's impossible to get rid of, that by giving the player freedom in a large world, different elements will go off the rails on occasion. I saw it happen many times during my 25 hours with Starfield. Tears of the Kingdom, on the other (master) hand, is an insanely huge open world game, with abilities and building mechanics that give what feels like nearly limitless power to the player. Yet it never broke for me. It never felt janky like other, much less ambitious open world games do. Of course in interviews it's been revealed that the game was feature-complete a year before release and they spent that last year polishing, which is something basically no other game company is allowed to do because capitalism (hey, look, it's almost like everything that is good is an exception to the broken system we have in place. Weird!)
Alan Wake 2 feels like it shouldn't exist. It's a sequel to a 13 year old game that was exclusive to a platform that has never been interested in making a sequel. It probably only got made because Epic wanted an exclusive game for their store, and so fronted the money. It uses full motion video alongside its gameplay to great effect, it's genuinely scary (but not too scary that this scaredy cat couldn't play it), and it's, well—it's just excellent.
Remedy has been making Remedy-ass Remedy games for just about as long as I've been playing video games. They've always made action-focused games with twisty-turvy narratives, games that wore their film and tv influences on their sleeves, while finding new ways to tell old stories. Alan Wake 2 is the culmination of that, taking everything they've learned over the years with Max Payne and Control and the original Alan Wake (and okay maybe even Quantum Break), swirling it all around in a full motion video stew, and serving it up as a masterpiece of a dish. It all feels effortless while playing it, although I'm sure that's not true.
The noir horror of Alan Wake 2 is clinically speaking "extremely my shit" and boy has noir-obsessed me been blessed in 2023 to get both this and El Paso Elsewhere. So although I expect that long-term I'll go back to Zelda Tears of the Kingdom and Baldur's Gate 3 in the coming years and get more out of them, Alan Wake 2 comes out on top for me this year. The whole time I played I had a big dumb smile across my face, which expanded to actual hooting and hollering during [REDACTED] and the [REDACTED] and let's not forget [REDACTED].
Other 2023 games that do not make this list, but I still want to talk about
Hey this is a weird one. I know the expansion came out in 2023, but I didn't even play that, I just restarted the game with the big 2.0 update. That update was substantial enough that it's basically a new game now, and so I'm putting it on this list.
It was Starfield that made me look at Cyberpunk 2077 in a new light. Twenty hours into Starfield, as I started to feel the monotony of that game's scale, as I started to melt under its blandness, I was surprised to find myself craving Cyberpunk 2077. When the game first come out, I said that it wasn't great, but it scratched that Bethesda itch of doing quests and killing enemies and picking up every item in a room. At the time, I thought that a lot of the creative decisions in Cyberpunk 2077 were weird and wrong and that even if they could fix all the bugs, the underlying game and story would never rise above the decisions they had made. After twenty hours of Starfield, though, actual creative decisions were a breath of fresh air. Going back, even if I don't agree with all of the choices in Cyberpunk 2077, at least there are choices being made. Like the best art, the game makes you think about its story and its writing, which sits in contrast to however Starfield feels.
I had a blast for the two or three days I sprinted through the story mode of Mortal Kombat 1. The presentation and narrative of the series is at its peak, and it's the best they've ever been with these story-modes. But as a mostly single-player fighting game guy, there hasn't been much for me to go back to. I miss the towers of the last game and the multiverse of Injustice 2. Those were both good reasons to grind fights against CPUs and unlock things. This game just doesn't have a great reason to play its tower-equivalent: Invasions makes the fights so weird that I don't feel like I'm playing the Mortal Kombat that I want to be playing, and the unlocks just aren't as interesting as the dress-up unlocks of Injustice 2 or MK11.
This is a cute, physics-based fruit matching game that hit it big because of streamers importing it from the Japanese Switch e-shop. It's now on the US store, it's just a couple of bucks, and it's simple but addictive.
Dredge is a cool indie lovecraftian fishing game. That's why video games are cool, because sentences like that can exist.
If for some reason I don't want to play Vampire Survivors, but I still want to play something like Vampire Survivors, 20 Minutes Till Dawn is my preferred game. I like the art-style and vibes and I like the risk/reward balance of the power-ups. Unlike Vampire Survivors, you choose to fire and reload your gun, and you actively aim, so it's a little bit more dual-stick shooter and that can be a good change of pace.
I liked the first Octopath Traveler, but the writing and story immediately turned me off, and did nothing to motivate me to make progress in its beautiful world. Instantly Octopath Traveler 2 drew me in, with more interesting characters and significantly less grating dialogue. With only ten hours of gameplay, I've still barely put a dent into this game, but I'm excited for it to sit on my Steamdeck and be a nice cozy old-school RPG that I can escape to in 2024 and beyond.
I love the presentation in this game, loved being able to focus on the tactics and not having to engage in the story as much as Three Houses, but because the story wasn't as engaging, I definitely fell off before it concluded. Still, had a lot of fun with it for a month or two.
Oof. I did basically every sidequest in this game for some reason. So I can tell you—definitively—this game is not very good. The politics of the world are clumsy at best and completely offensive to humanity at worst. The big combat sequences are epic and wondrous, but I would still prefer to just select spells on a menu, sorry. Despite it being action-packed and realtime, at some point you're mostly just waiting for cooldowns from your spells, so it feels more MMO than modern action. I'm sure that changes somewhat on higher difficulties, but I'll never know.
The combat isn't the only thing that feels MMO influenced. Most of the sidequests are MMO quality—go collect 5 things and fight a thing and then go talk to the person who gave you the quest again. But those are mixed in with genuinely interesting side quests, ones that are more engaging than the main quest, and so if you're like me you'll do them all just to be sure. Also like an MMO, the open world never feels like an interconnected place, just waypoints on a map that you teleport between.
It's all too bad, because like I said, there are brief moments that really draw you in. Along with those brief moments, the lead voice actors are incredible, specifically Clive and Cid. And the world is thought out, it's just that those thoughts are... bad.
I don't know, Final Fantasy games are weird. I didn't love Final Fantasy 13 when it came out, but a couple years ago I played through it again and loved every moment. So maybe without expectations, in ten years this game will be interesting. But right now I sure wish they'd spent this time and money on something better.
Oof, speaking of wishing they'd spent that time and money on something better. Starfield feels like a relic of early 2000s gaming, just with the resolution cranked up to 4K. But even that seems unfair, because the magic of Skyrim just isn't in this game. There's no sense of discovery, no joy in exploration.
Narratively there are no creative decisions that seem to be made with passion. Every character acts the way you would expect them to, every mission feels like a checkbox for both you and the designer who made it. It doesn't feel like the designers had fun making the game, because no joy transfers to the player.
I made it about 25 hours in, and I'm sure I'll eventually go back and finish the main quest, but every time I've tried to return since launch, I've just been met with apathy, from both me and the game.
I did like the laser gun I got that had a perk that made people drop health packs when I killed them. That was neat.
Street Fighter 6 is good! I think I kind of ruined it for myself in a very specifically dumb way where I tried to use a fightpad, but the fightpad had no right analog stick which meant I couldn't control the camera in the single-player open world stuff, which meant that I had to switch from the fightpad to a regular controller between every fight, and it was just clumsy and not fun.
I also think that despite being weird and cool, the single-player stuff maybe isn't actually fun, which is too bad.
This game is cute! I played enough to get a feel for the world and work my first night market, but then I never went back to it. That's probably fine!
I loved the first one, but something about this one just didn't keep me engaged. I guess I should go back and wrap it up. It felt too big, but also like I was spending all my time on the same boring planets.
This is the first driving game that I decided to exclusively play on my Logitech steering wheel. I had a good time with the few hours I played, and I'm sure I'll go back to it, but having to take each race so seriously made the whole thing feel more like work than play. I played more old Forza Horizons on a gamepad this year than I did with the wheel. Maybe that's just the type of gamer I am? Maybe I don't need a giant expensive steering wheel and pedals in my bedroom? Maybe you shouldn't ask so many questions?
I loved Coffee Talk 1. Coffee Talk 2 feels like more Coffee Talk! I just haven't spent the time to play it yet.
Metroid Prime is still good. Like the-best-there-ever-was good. I will buy it again in 4K whenever Nintendo tries to sell it to me again, but it's great to have it portable and to be able to boot it up whenever I need those vibes.
Theatrhythm Final Bar Line
This is the third time I've bought some version of this game? But this is the best version, what it should've been to begin with. Plays great on the Switch both in handheld and docked. Sometimes you just want to mash some buttons to Final Fantasy songs.
Advance Wars 1+2 Reboot Camp
Bought this day one because I am worried about Switch physical games selling out. I only played it for like an hour. Maybe one day I'll get way into it. I really liked the first DS one! But it didn't happen this year.
Games that didn’t come out this year, but I’ve gotta talk about anyway
Three years after starting it, I finished Yakuza Like a Dragon! I loved it! GAME GREAT! Since then I've gone back to Yakuza 0, and I like it, but I greatly prefer the turn-based combat of Like a Dragon. Also—and maybe this is blasphemy—but I just think Ichiban is a better character than Kiryu. He immediately charmed me, and every decision he made in the game made me like him more.
I named my cute cult "Helen Hunt Gang" and every time I go back to my cult lair village thing it says "HELEN HUNT GANG" on the screen in big text. I love it. I should play it more.
I put a lot of hours into this game in 2023 and wrapped it up. I loved my time with it, and I think eventually I'll pick up the season pass and do a new game plus playthrough with the new characters. I'll forever be disappointed that this game didn't perform well and we won't get sequels.
I played through this whole thing on my Steamdeck and had a great time. I'm a scrub who loves the corny action of Resident Evil over its horror tendencies, and this remake delivers in a nice short package. I might even do a replay in 2024, that's how much I enjoyed it.
I played Marvel Snap every single day of 2023. I spent $10 a month for the battle passes, and I regret nothing. This game remains an excellent mobile experience, with quick matches and always evolving gameplay. As I said to a good friend earlier this year: "We'd have a lot more to talk about if you played Marvel Snap too."
I still probably maxed out every battle pass this year on Fortnite. It's still the game I play with my girlfriend. With a Lego version, a racing game, and basically a Rock Band sequel all crammed in this year, there's a lot to do in Fortnite, but I still spend most of my time in no-build duos, dying to little kids who then dance over my corpse to music I'm too old to understand.
I still kind of play Destiny? Mostly just enough to see the new story stuff? Maybe I'll stop finally? But I didn't in 2023.
This game is racist and sexist and you shouldn't play it, but it's biggest crime is that it lost my save data after like four hours of gameplay and I will never go back to it again.
I still think this game is a real hidden gem from last year and everyone should try it. Just great style, fun driving, and a tight open world experience.
I had a lot of fun turning a laundromat into an arcade. Recommend it.
I finished this game this year and got about halfway through the DLC. I'm an apologetic fan of the Xenoblade series, but 3 is the first one that I can recommend to everyone without caveats. If you have a Switch and you like a good long RPG, you should play it.
I played this whole thing on vacation. Really enjoyed playing through a Persona-like story, but starring adults. Would really love a Persona game that isn't about high school students.
So that's kind of it for 2023. Looking ahead to next year, I'm excited for the new Like a Dragon, the new Final Fantasy VII Remake, and whatever new console Nintendo maybe decides to sell me. Outside of the games themselves, I'm looking forward to more unions forming in the games industry and more worker rights, so that people can have long fruitful careers, be happier, and make better, more sustainable games. Also I guess it would be nice if I got back into the games industry in 2024 too.