Project Izuru Kamukura
Death and Rebirth

roma★
Not today Justin
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@theartofmadeline
let's talk about Bridgerton tea, my ask is open
he wasn't even looking at me and he found me
NASA
cherry valley forever
Today's Document

Origami Around
trying on a metaphor
PUT YOUR BEARD IN MY MOUTH
dirt enthusiast
Lint Roller? I Barely Know Her

No title available

No title available

#extradirty
Mike Driver
KIROKAZE

祝日 / Permanent Vacation

seen from Malaysia

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@m-lware
Project Izuru Kamukura
Death and Rebirth
where are you going…?
𝓱𝓮𝓪𝓿𝓮𝓷 𝗈𝗋 🔥𝐡𝐞𝐥𝐥🔥
No one has painted me in over 400 years.
kaomojis ♡
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all credits go to kaomoji. any trouble on copying? feel free to dm.
Kaomojis
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© kaomoji
me:noi
Do you care him 💖
finished this animation
Candace Hicks: "Notes of String Theory" (2022)
Some artists I've had in my mind lately, just sharing the inspiration
Ayami Kojima
Harry Clarke
Hitoshi Yoneda
Stepan Kolesnikoff
John Howe
Nobuteru Yuki
misc scarabias
Time to talk an unnecessary amount about floors!
Episode 6 of Dungeon Meshi was produced in collaboration with a smaller studio, Enishiya - and it went way harder than I expected, for being made up of two relatively simple and self contained stories focusing on one character each.
And you can really see how those extra resources meant the animators could give full focus to both halves of the episode. Let's take a look at one piece that stole the show.
The first half was handled primarily by episode director/storyboard artist Keita Nagahara and co-animation director Hirotoshi (or Hiroaki? [1]) Arai. It's actually kinda insane how much of this section can be attributed to these two.
But the real star of the show is the second half, Chilchuck vs the mimic, led by co-animation director Toya Ooshima in his first animation director role for TV anime!
And the biggest aspect that knocked my dang boots off was something that's very consistent with Ooshima's style: background animation!
By animating the backgrounds rather than using painted still images, Ooshima and the team of other similarly skilled animators are able to create these beautiful dynamic camera movements that wouldn't be possible otherwise. Like these cuts by Takeshi Maenami where the camera becomes an expressive part of the scene, zipping forward and backward, and tilting to emphasize the speed of this murderous hermit crab. (Maenami's style is also very recognizable here - snappy timing and quick camera movements)
Or this cut by the incredible Kaito Tomioka which cleverly combines a traditional background for the walls with a fully animated floor. The level of detail in these tiles is just completely insane, and used to great effect with this wide, diagonal angle, and the way the camera tentatively drifts forward before reversing direction, and the tiles blur out as it speeds up.
I don't think I'm the only one caught off guard by how much they full-assed this little side story, but it was a pleasant surprise!
I broke down the entire episode in this video here. A lot of research went into this one, and I think it's the best one of these videos I've made so far, so if you're at all interested in more of this type of analysis in video form, I would really appreciate it if you checked it out, or re-blogged this post! Thanks
[1] It's listed as Hirotoshi on Anime News Network, but Hiroaki on a key frame that Studio Trigger shared on Twitter, so I'm not sure which one is wrong.
ac cast + ☕️
1993
"Growing Around Grief"
Lois Tonkin, 1996
This is the most important thing I’ve learned about grieving. It never goes away. Time doesn’t make it smaller. Time, if you do the work, makes you bigger. Self expansion is key. Self expansion through creativity and passion and communication. My grief used to be all of me. Now it is a part of me. An important part, but just a part. I love this visualization so much.