Noriyoshi Ohrai, from JCA Annual 6 (1985)
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祝日 / Permanent Vacation
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@manoftheleaf
Noriyoshi Ohrai, from JCA Annual 6 (1985)
Ive played through bloodstained, chasm, iconoclasts, hollowknight, dawn of sorrow and portrait of ruin, deaths gambit, sundered, some of the momodori series, ori and the woods, and a few others ive forgotten, do you have any more metroidvania recs that are out right now, plauge huntress doesnt count cus that hasnt updated its info in almost years now. Bonus points if the game had a grapplehook swinging mechanic.
You understand what you’re getting into by asking me this question, right?
In any case, a few recent favourites (provided your idea of “recent” means ”published this decade”):
Alwa’s Awakening - This one invokes an older “vania” than most Metroidvanias, drawing primarily from Castlevania II, complete with its preoccupation with hidden passages and near-total lack of signposting.
A Robot Named Fight! - One of the vanishingly few efforts to combine the Metroidvania and roguelike genres that actually plays like a proper Metroidvania. Fair warning: the audiovisual design is… meaty.
Axiom Verge - Starts out as a nearly pure Super Metroid clone, but rapidly takes it in a very different (and very brainfucky) direction. Not quite so nonlinear as Hollow Knight, but it’s close!
Column on the Sea - The way this one plays puts me in mind of a Kirby game, though I’m not 100% sure why. Has a lot more content than you’d expect looking at the production values.
Dandara - A mobile-friendly Metroidvania designed to be played with a touch screen, though a PC gamepad will do in a pinch. Just got a big content update less than a week before I made this post.
Dust: An Elysian Tale - A hack and slash brawler that takes its cues from the old Vanillaware library, particularly Muramasa: The Demon Blade. A good one if you’re a fan of racking up big combos.
Environment Station Alpha - Another fairly straight Super Metroid clone, this one never strays very far from its brief, but manages to do some interesting things within that framework.
Even the Ocean - A nonviolent puzzle platformer with mechanics based on manipulating mass and momentum. Includes light visual novel style interludes between chapters.
The Fall - The first of two Metroidvania/point-and-click adventure game hybrids on this list. Don’t expect a lot of action out of this one – it’s mostly about gender roles.
forma.8 - A UFO-piloting game in the style pioneered by Insanely Twisted Shadow Planet, though considerably less monochromatic. You do grapple stuff, though since you can fly there’s not much swinging.
Gato Roboto - A fun little one-bit retro platformer where you play as a housecat piloting a giant mech suit; think Blaster Master meets Earthworm Jim and you’ll have the right general idea.
Kunai - Play as a sapient tablet PC and fight evil robots. It’s short and has a fair bit of unrewarding backtracking, but if you like grapple hook mechanics, this is the game for you.
LostWinds 2 - Technically not actually this decade, as it’s a port of a 2009 Nintendo Wii title, but I’m invoking “it’s my post” privilege. I’m plugging the sequel because it’s the stronger game by a fair margin.
Mini Ghost - A retro MSX-style prequel to Ghost 1.0 (which doesn’t make my recommended list due to Reasons), this one’s main draw is the included level editor.
Mystik Belle - The aforementioned second Metroidvania/point-and-click adventure hybrid. Play in easy mode if you won’t want to deal with annoying inventory size restrictions.
Outbuddies - A lot of the games in this post are retro, but this one takes the unusual step of modelling itself after pre-1990 PC games rather than consoles. Wonderfully nonlinear, if you can get over the useless map.
Out There Somewhere - This one doesn’t have a grappling hook, but it does have a teleporter gun, which is… grappling hook adjacent? It enables many of the same sorts of physics puzzles, at any rate.
Owlboy - This one’s very similar to Iconoclasts, both in terms of its production values and in terms of the fact that it spent over a decade in development hell, yet somehow turned out to be good.
Seasons after Fall - An atmospheric walking simulator with light Metroidvania elements. Don’t boot this one up if you’re looking to get in a quick play session – it moves slooooow.
Shantae and the Pirate’s Curse - Gameplay-wise, it’s one of the best casual Metroidvanias of its generation; design-wise, it’s incredibly horny – like, pixel art boob physics horny. You’ve been warned!
Song of the Deep - An underwater exploration game that – like Gato Roboto, above – features both in-vehicle and out-of-vehicle gameplay. A spiritual successor to Aquaria (see below).
SteamWorld Dig 2 - A Metroidvania crossbred with an arcade-style mining game; like, imagine if Dig Dug had a plot. It’s part of a larger metaplot, but the story is mostly comprehensible by itself.
SuperEpic: The Entertainment War - Self-styled comedy games are always a mixed bag, and this one is no exception. You do get to play as a raccoon riding a llama, though.
Teslagrad - A predominantly linear puzzle platformer that needs a lot of squinting to qualify as Metroidvania; I’m including it mostly because I really like its visual style.
Timespinner - Very Symphony of the Night. Cons: doesn’t do much with its central premise of time manipulation outside of a few early puzzles. Pros: not a single character in this game is heterosexual.
Touhou Luna Nights - This one has excellent production values for a fan-game, and – unlike the preceding rec – it actually does some interesting things with its time mechanics.
Treasure Hunter Man 2 - This lightweight Wonder Boy inspired title is a sequel to a 2008 freeware game, casting you in the role of the first game’s protagonist’s mom.
Valdis Story: Abyssal City - A gothic platformer with four mechanically distinct playable characters. Look up a no-spoilers guide for the true ending – you won’t be getting it without one!
Vision Soft Reset - A run-and-gun platformer where save points are also save states: when you fast travel to an earlier save point, you also travel back in time to whenever you last saved there.
Waking Mars - If you’ve gotten this far you’re probably expecting to see weird genre crossbreeds, but get this: this one’s a cross between a Metroidvania and a gardening simulator!
Wuppo - A super-artsy exploration platformer with some very odd gameplay choices, including an entire chapter that can be completed by waiting – in real time – for someone else to fix the problem for you.
Yoku’s Island Express - Arguably more of a collectathon platformer than a Metroidvania, I’m including this one mostly for the novelty of its pinball-based gameplay mechanics.
If you’re willing to consider games that I enjoyed, but wouldn’t necessarily recommend to general audiences owing to unreasonable difficulty, conspicuously janky mechanics, and/or being old enough that getting them to run properly on modern PCs can be a challenge, you might have a look at any of Aquaria, Catmaze, Cave Story, Fortune Summoners, Guardian, Mable & The Wood (grapple hook mechanics in this one), Mech Chip, Saira, Visual Out and You Have to Win the Game.
Bunny Must Die! Chelsea and the 7 Devils would also make the latter list, but it’s been withdrawn from sale by the publisher at the time of this posting, with no ETA on when – or whether – it will become available again. I think Outland is presently in the same boat, which is a shame, because it would have given me an excuse to include another goofy genre hybrid (Metroidvania with Ikaruga-style colours swapping bullet hell mechanics, in this case).
Finally, both Blaster Master Zero and its sequel recently received PC ports, so those may be worth checking out if you didn’t catch them on consoles.
(To anticipate the obvious question, yes, I have in fact played – and in most cases completed – every game mentioned in this post. Remember when I said my taste in games is extraordinary predictable? Yeah.)
Nice list. Some of these games are on my backlog but others I have never heard of. I'll have to try them out.
International projects and co-productions between Western countries and Japan. For all of them, Japanese studios were outsourced to provide animation assistance:
Jem and the Holograms (Toei Animation)
Teenage Mutant Ninja Turtles (Toei Animation)
Foofur (Toei Animation)
Visionaries: Knights of the Magical Light (Tokyo Movie Shinsha)
Bionic Six (Tokyo Movie Shinsha)
Spiral Zone (Visual 80)
Ultraman: The Adventure Begins/Ultraman USA (Ashi Productions)
Once Upon a Time… Life (Eiken studio)
Captain Power (ARTMIC Studios and AIC)
The Adventures of Lolo the Penguin (Lifework Corporation)
In the Beginning: The Bible Stories (Tezuka Productions)
(Animage, 11/1987)
It's fun to see these cartoons in a Japanese magazine.
Jiji !
Best cat.
Vanillaware lead artist George Kamitani’s food design
One of the best things about the games. Missing Muramasa Rebirth though.
Messing around with DOA 6 photo mode and color isolation.
“China Sanctuary Day and Night” from Real Bout Fatal Fury 2
THE GREATEST JOKE ADVENTURE TIME HAS EVER WRITTEN
People like to make fun of animators but jokes on them…
WHY’D YALL LEAVE OUT THE BEST ONE?
Can’t forget this gem.
This post is wonderful
The referential humor is on point.
My son goes with his mom to get his nails done, paint and everything. Pink, rainbows, cats eyes, logos pretty much everything has been on his nails. I have never demeaned him for it nor thought it to be harmful in anyway. His grandfather doesn't like it and asks me "Why?", "He's going to get picked on". I explained to him that times are different and don't know if he truly understands but he at least tolerates it. I've been offered to go get my nails done with them and I've always declined not because I hate it but because I would rather spend money on other things. I hope the OP is well and continues painting butterflies on boys and skulls on girls.
Resources For Fantasy & Mythology Writers
Designing A World
City and Town Name Generator
How To Create a Believable World
Fantasy Religion Design Guide
Fantasy Map-maker
The Language Construction Kit
Fantasy Name Generator
The Pagan Name Generator
Writing Fantasy: Tools & Techniques
Fractal World Generator
Creating a Magic System
The Middle Ages
A Large List Of Articles On The Middle Ages
Middle Ages Weapons
Medieval Clothing
Medieval Clothing Pages
Medieval Name Archive
The Domesday Book
European Nobility Titles
Mythology
General Folklore
Various Folktales
Heroes
Weather Folklore
Trees in Mythology
Animals in Mythology
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Flowers in Mythology
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Plants in Mythology
Folktales from Around the World
Egyptian Mythology
African Mythology
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Egyptian Gods and Goddesses
The Gods of Africa
Even More African Mythology
West African Mythology
All About African Mythology
African Mythical Creatures
Gods and Goddesses
Aztec Mythology
Haitian Mythology
Inca Mythology
Maya Mythology
Native American Mythology
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South American Mythical Creatures
North American Mythical Creatures
Aztec Gods and Goddesses
Chinese Mythology
Hindu Mythology
Japanese Mythology
Korean Mythology
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Chinese and Japanese Mythical Creatures
Indian Mythical Creatures
Chinese Gods and Goddesses
Hindu Gods and Goddesses
Korean Gods and Goddesses
Basque Mythology
Celtic Mythology
Etruscan Mythology
Greek Mythology
Latvian Mythology
Norse Mythology
Roman Mythology
Arthurian Legends
Bestiary
Celtic Gods and Goddesses
Gods and Goddesses of the Celtic Lands
Finnish Mythology
Celtic Mythical Creatures
Gods and Goddesses
Islamic Mythology
Judaic Mythology
Mesopotamian Mythology
Persian Mythology
Middle Eastern Mythical Creatures
Aboriginal Mythology
Polynesian Mythology
More Polynesian Mythology
Mythology of the Polynesian Islands
Melanesian Mythology
Massive Polynesian Mythology Post
Maori Mythical Creatures
Hawaiian Gods and Goddesses
Hawaiian Goddesses
Gods and Goddesses
List of Gods
Encyclopedia Mythica
Mythical Creatures & Beasts
Questions To Ask When Worldbuilding
The World
Physical and Historical Features
Magic and Magicians
Peoples and Customs
Social Organization
Commerce, Trade, and Public Life
Daily Life
Basics
Alternate Earth
Not Earth at All
Climate and Geography
Natural Resources
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Specific Country(s) History
Rules of Magic
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Miscellaneous Magic Questions
Customs
Eating
Greeting and Meeting
Gestures
Visits
Language
Ethics and Values
Religion and the Gods
Population
Government
Politics
Crime and the Legal System
Foreign Relations
Waging War
Weapons
Business and Industry
Transportation and Communication
Science and Technology
Medicine
Arts and Entertainment
Architecture
Urban Factors
Rural Factors
Fashion and Dress
Manners
Diet
Education
Calendar
Magic
The Hypertext List of Spells
Gemstone Properties
Gemstone Meanings
Crystal Healing
Fairy & Other Spirits
Elven Phrases
neat stuff.
Useful thanks!
Wow, so much information
Reblogging for reference.
The first journey from the new world.
One of the best anime intros ever made.
of all the games
and of all the characters i could’ve used
to make my first competent combo in an electronic video game
it had to be one with the nostalgia critic of all characters
fucking a
These are the devs that's gonna bring us Streets of Rage 4. Idk if I should be scared or proud.
Drawing my childhood heroine. I used to love her show as a kid.