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art blog(derogatory)
Fai_Ryy
Xuebing Du

oozey mess
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❣ Chile in a Photography ❣

gracie abrams
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Sade Olutola
The Stonewall Inn
we're not kids anymore.
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@theartofmadeline

izzy's playlists!
cherry valley forever

Origami Around

pixel skylines
let's talk about Bridgerton tea, my ask is open
Stranger Things
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@mashivan
licks you licks you licks you licks you licks you licks you licks you licks you licks you licks you licks you licks you
An assortment of Etho’s pokemon noises from his Pixelmon series.
You know the “if I were a pokemon” line in his newest HC video? He had another what-if-I-am-a-pokemon moment in his pixelmon series, where he makes some Etho noises, I guess. (It’s at the end if you wanna skip, but why would you ;D?)
please watch it pretty please 🥺🥺🥺
at some point in your life you will be boiling fruit, water, sugar, and lemon juice in a pot to make a syrup or jam. the instructions will tell you to simmer for a certain amt of time. your timer will go off and you will look at the pot and go, "hm, this doesn't look thick enough. maybe i'll let it go for another 10 minutes." this is the devil speaking. it's only so liquid right now because it is at boiling point. it will thicken when it cools down. learn from the follies of my youth and do not let this happen to you
at some point in your life you will be making a sauce or a stew in which you need to add cornstarch to thicken it. and you will prepare a slurry of starch in cold water and think "this looks like way too little starch to thicken this amount of liquid." this is the devil speaking. cornstarch instantly polymerizes at 95°C and if you add too much it will turn into an impossibly thick goop.
at some point in your life you will be making some sort of cream based dessert that requires gelatin to thicken it. and you will soak some gelatin sheets in water and think "this is too few gelatin sheets for this amount of cream." this is the devil speaking. it will thicken in the fridge and if you add too much you will end up with milk jelly
at some point in your life you will be baking cookies. you will take the sheet out after twelve minutes as the recipe instructs and the cookies will still be glistening and soft. "these don't seem cooked enough," you will think to yourself, "i should place them back into the oven until their edges are nice and golden." this is the devil talking. this is how you get dry, overdone cookies. the cookies will continue to bake on the warm sheet for several more minutes and then harden up after sitting on a rack for a while. trust the process. trust the process.
at some point in your life you will be adding a small pasta to a soup and you will think "that is not enough small pasta." this is the devil talking. the pasta will absorb the stock and expand. this is how you end up with a soup that is a solid mass of soggy ditalini.
At some point in your life you will be adding garlic to a dish and you will think "that is not enough garlic." These are angels speaking. They are correct. Add more garlic.
The latter also applies to recipes that seem like they should have a bay leaf and don't have a bay leaf. Listen to the angels speak. They care about you.
it’s what they would have wanted
happy moonwalk day
imagine a goat with a hat
STOP-
what hat did you give the goat what is the instinctual hat you gave to this goat
Death Games (genre)
As of writing, the English Wikipedia has no dedicated article for the death game genre. The closest it comes is a subsection of the battle royal article, the article being primarily about the boxing and wrestling concept rather than its use in fiction. Despite the subsection's ability to list over 30 notable examples of the genre, a discussion on whether to split it into its own article stalled in 2024 after the following comment by Paul_012:
Though I'm not particularly knowledgeable on the death game genre, I wanted to note that despite your acknowledgement of The Running Man concerning itself with the topic of game shows, I felt that you ended up understating the significant probable impact game shows and generally competition-oriented television may have had on cultural consciousness and the formation of the genre. The very concept of game shows and/or competition-oriented programs as publically broadcast entertainment (often with a recurring, scheduled nature) that follows clearly defined rules, has a number of participants that can be largely considered "ordinary" (i.e. there being no dedicated "playerbase" or "atheletes", setting itself apart from competitive sports and the like) with individual risk/reward or randomization elements where "elimination" from the game is often a fail state participants have to avoid makes a perfectly serviceable analogue for most of the works traditionally identified as death games, especially when considering that game shows really started taking off in the 1950s and gradually establishing more and more cultural juggernauts of the format (such as Jeopardy, Wheel of Fortune, Family Feud, Who Wants To Be A Millionaire, etc. etc.) over the following decades, lining up with the emergence of death games as a tentative genre in the latter half of the 1900s until their surge in popularity at the turn of the millennium.
Most critically, however, are the elements of player isolation and disempowerment where they are at the mercy of the system itself; this manifests both in terms of the frequently recurring scenario of participants being in a physically isolated location where they can only interact with each other or the crew running the show as well as the core conceit of these shows basically being that anything outside of the immediate control/ruling of the 'game' and its participants is only allowed to exist in very limited ways. Clear examples of this are formats such as I'm A Celebrity, Get Me Out Of Here (isolating celebrities away from civilization and have to weather harsh conditions to win; anything that ameliorates this is only given in response to good performance) or several versions of Who Wants To Be A Millionaire (utilizing the lifeline system to occasionally allow players to call people that are not participants, for instance) and, most fittingly of all, the infamous Dutch reality competition show Big Brother that arguably started the now common trend of entertainment formats isolating participants to a static location where they are observed at all times— all while being inspired by the dystopian hypersurveillance of Orwell's 1984 that you identify as a contributing factor of its own.
Any kind of proximity to the television entertainment complex, even if only as a consumer that occasionally reads a newspaper article or two about what new programs big networks are trying to develop at any given point in time will result in immediately recognizing those networks being in a constant desparate scramble to find new ways to evoke emotions in audiences and to be the ones to innovate on existing genres and tropes to create the next Big Brother; it's no surprise that, in conjuction with anxieties over technological surveillance that shows like Big Brother serve as such excellent fuel for ("if you could outfit a whole villa with cameras and recording crews and people could still live their lives inside of it normally, wouldn't it be easy to survey people for political reasons too?"), a cultural trend would start to emerge that concerns itself with the ethics of this kind of entertainment being founded on the discomfort and violation of others and their rights. Returning to the earlier example of I'm A Celebrity, Get Me Out Of Here for a second— standard challenges involve eating insects/animal genitals or navigating enclosed spaces filled with animals such as spiders/snakes/etc.; they're all explicitly designed around causing players discomfort and allowing viewers to be gratified through watching someone else experience that discomfort whilst being at the mercy of a system they have to play along with if they want to 'win'. Is violence such a big logical leap for people to make in the face of actual long-time programs that basically thrive off of ritually humilitating their participants?
There is a lot more that could be said about this topic (for instance, Takeshi's Castle's role in popularizing physically daunting 'challenge' content as a staple of competitive television, and Japanese game show culture as a whole which is vastly different from Western game show culture) but I think the combination of a heightened awareness of how the mass entertainment complex with increasingly more outlandish and ethically dubious gamified television programs becoming more and more popular is definitely at the heart of the death game genre in some capacity. One can already cobble together the basic workings of a death game just from a few popular game show formats; would it be that surprising for Suzanne Collins, who was actively working in the television sector alongside people whose jobs were developing show concepts or even producing them, to base her own death game story on her own experiences as well?
My thesis statement isn't as coherent as I would like it to be, and I mean this in no way as a rebuttal, but rather an addition to the excellent dystopian fiction/teenage demographics/class-based analysis the original post presents. Thank you for the excellent essay! I look forward to whatever you write about next.
Honestly the game show angle mostly just slipped my mind. It's hard not to see its influence: Takeshi himself, of Takeshi's Castle fame, plays the host of the Battle Royale film, after all.
Ok I swear to god I haven’t watched PHM but read the books and I kept on seeing this random black guy and getting so confused
CARL IS BARELY A REAL CHARACTER. HES ABOUT AS MUCH OF A CHARACTER AS AS THE DEAD WISE CHINESE GUY WHO SAYS “BRAVERY…something something I forgot”
Are people really saying it’s racism that there’s not more shipping with Grace and fake character rather than Grace and real character from a different movie entirely.
How do you see that movie and think Carl is a character I want to explore. He’s an admin. He’s a personable secretary. We know absolutely nothing about Carl.
Ah these children who always create problems for poor mothers....
will you feel uncomfortable with me for a moment, please? I want to talk about what I mean I say I was "groomed on the internet as a teenager".
I felt like experimenting with adults was safer, in the sense that they were safer from me than people my age. I'd been taught over and over again that I could hurt people with sexuality, that I was being punished to prevent me from becoming someone who would hurt people. I didn't want to hurt anyone.
I wanted it. I sought it out. I felt powerful and in-control, nobody tricked or forced me into doing anything. I can tell you a funny story about having a threesome when I was 18, the husband insisted that we wrestle and I choked him unconscious twice in five minutes. fully asleep and snoring, I put him in the recovery position and made small talk with his wife while we waited for him to wake up.
I'd been talking to both of them, and a bunch of other adults in that community, since I was 15. it was the only place that I felt desired, they treated me like a kid but didn't think less of me for it. I don't have an uncomplicated Law and Order: SVU episode plot to give you, I can only tell you that I felt bad for that guy after that. I didn't mean to humiliate him, he never did anything like that to me.
it took me many years into adulthood to understand that I was trading sexual access for social access. I don't even really think that was necessary, nobody asked me to do it, I just wanted to feel something besides shame. I didn't know that I could be valued for other reasons, yet. the adults in the room should not have let that happen, they failed me, but honestly? I think the adults in my house failed me a lot harder.
everyone fixates on the sex, but to me that has only ever been a symptom, not the problem. have you seen people jokingly refer to things like being 13 and emotionally supporting a 35 year old woman through her divorce on World of Warcraft? that's a symptom of the same problem and it was more harmful to me, personally, than any of the sex.
and yet we can joke about it, because it's not about sex. we don't use scary words like "groomed" and "molested" even though that's how grooming happens. why?
I found out, years later, that a girl I thought was in her early 20s was lying about her age so that she wouldn't be excluded. she was too scared to tell me that we were the same age, 16 at the time. we would talk for hours, watch movies, and she'd change in front of me sometimes. she specifically told me that she did that because she felt safe with me, I was so proud of myself. she was my age that whole time and I just didn't know, I spent years thinking of that as part of the grooming. and it was.
two decades later and I'm here, looking around at the hypersexuality of queer/transfem spaces (not inherently a bad thing) and wondering, "do you know that you don't have to do that to be loved?".
on a cultural level, we don't have anything approaching a good understanding of these dynamics, much less how to avoid harm. there will never be a simple answer.
we have to engage with the complexity, we have to learn to talk to each other about these things.
I can't wrap this up in a bow for you, I'm sorry. can you please feel uncomfortable?
the grooming did not start when I gained internet access, it started the first time I got made fun of for staring at a pretty girl on TV. it started with jokey comments about having a "girlfriend" at school when I was still in kindergarten. my parents did that because they were taught to feel ashamed, and so they taught it to me.
can you please feel uncomfortable?
airplanes, bullet trains, doordash, drum n bass, disney fast pass, sonic the hedgehog, speed racer, child labor, short films, f1 racing, replacing cable TV that had long ad breaks with streaming services that have short ad breaks, the fast and the furious, the speed running community, adderall... everything is so rushed, we have lost the art of lingering.
Any time I hear a song that's faster than 33 bpm, it really bothers me because why so fast? It's like they don't even wanna linger on the beats. They just wanna move onto the next musical note and be done already. And this is very similar to fast fashion, if you think about it.
You guys remember when Youtubers made 10-minute long vlogs full of nothing happening because 10 minutes is the length required to be able to monetize a video and shove a bunch of ad breaks in it? Yeah, well YouTube's not around anymore. Tiktok's the only video platform on the internet allegedly. And the creators there aren't incentivized to make their videos ten minutes long no matter even if they have nothing to say for that length of time. And this is bad because long media good and short media bad.
I remember when Over the Garden Wall came out and it was only 10 episodes long, and I said, "Only ten episodes? They didn't wanna linger on this story?" In fact, anytime someone I follow posts a 5 to 15 second long animation and they say, "hey guys, I worked really hard on this, it took several weeks to finish it, I hope y'all like it," I always leave a comment saying, "Um why is this so short though? Seems very rushed. It's like you've lost the art of lingering."
I love this post because every time I go to Wendy's and they hand me my order, I think about how rushed it was and how the linecooks didn't even care to linger on the burger they were making me. But I do have to wonder why the post is so short. The OP could've listed more things that are fast, she could've written a whole book about this, but she didn't. She didn't wanna linger on it for too long.
Hey. Why isn’t the moon landing a national holiday in the US. Isn’t that fucked up? Does anyone else think that’s absurd?
It was a huge milestone of scientific and technological advancement. (Plus, at the time, politically significant). Humanity went to space! We set foot on a celestial body that was not earth for the first time in human history! That’s a big deal! I’ve never thought about it before but now that I have, it’s ridiculous to me that that’s not part of our everyday lives and the public consciousness anymore. Why don’t we have a public holiday and a family barbecue about it. Why have I never seen the original broadcast of the moon landing? It should be all over the news every year!
It’s July 20th. That’s the day of the moon landing. Next year is going to be the 54th anniversary. I’m ordering astronaut shaped cookie cutters on Etsy and I’m going to have a goddamn potluck. You’re all invited.
Hey. Hey. Tumblr. Ides of March ppl. We can do this
Hell yeah moon holiday
Ooh coming up we should celebrate
PITCH: We call it Moon Day, and then every 7 years when it falls on a Monday, that's an even BIGGER deal and we call that Moon Day Monday and go absolutely apeshit about it (the next Moon Day Monday is in 2026 so we have a couple trial runs first)
MOON DAY MOON DAY MOON DAY
moon day is 20th July!!!
Scheduling this a day earlier to remind you all and myself about the Moon Day tomorow!
Happy moon day to all who celebrate
This is your reminder to prep for Moon Day on July 20th.
MOON DAY MONDAY THIS MONTH NOT A DRILL!!!!!
omg my pass day is moon day that's so cool
hey, tag this with a food people get really upset about you not liking
Also while it’s on my mind, I wanted to write down stuff from a really interesting panel I went to at the con, run by a guy who does anime market research and marketing strategy, about the data behind anime viewership and revenue. I think it’s especially interesting coming on the heels of the Crunchyroll Anime Awards and the discussions I've seen around it (mostly around not being happy with the winners).
I wasn’t taking notes during it, but this is what I remember to the best of my ability; apologies if there are any inaccuracies:
At this point there is more money coming into animanga from overseas markets than from domestic (i.e., Japanese) markets. Companies are aware that for something to get really financially successful, it has to appeal to international audiences.
And most of that overseas money comes from subscriptions to streaming services. Merch / purchase of physical copies / etc make up only a small % of revenue.
Shonen and isekai outperform everything else to a huge extent. So there continue to be lots of these produced.
About half of all recent/current anime views are going to just a few (like, a single digit # of) series. I believe it was: Solo Leveling, Sakamoto Days, Dan Da Dan, Gachiakuta, MHA, and (I think) JJK. Also Solo Leveling by itself gets far more than any other series.
Quote: "Statistically, if your favorite anime from the last year wasn’t one of these, then no one watched your favorite anime"
Note that these are all shonen (except technically Solo Leveling since the original material is manhwa, not manga, but close enough)
Don’t be surprised that these are the series winning awards, even if you don’t think they hold a candle to [insert your favorite anime here] — there’s just so many more people watching these that it’s virtually impossible for any other series to win.
The only series in the recent top 20 that wasn’t shonen demographic or isekai genre was Apothecary Diaries.
Quote: "Thank god for Apothecary Diaries." lol
Crunchyroll has by far the biggest market share of overseas anime viewership, followed by Netflix to a lesser extent. No other providers come close.
The perception among production companies is that Netflix is where people are getting converted from non-anime viewers into anime viewers, and CR is where established anime viewers go.
Average anime watch time among anime viewers on Netflix is 1.5 hours per month, whereas on CR it’s 1.5 hours per day (?!)
Discovery on Netflix is heavily determined by what the Netflix promotes / actively surfaces to users, and that tends to skew towards particular series — likely reinforces that views are going to already-popular series and that new anime viewers are getting funnelled into certain genres.
Netflix doesn't license all that much anime compared to what they could be licensing, so that further skews things. Also, even if a series is licensed to Netflix, if the Netflix algorithm doesn't actively push it to users, no one on Netflix will watch it.
Rating sites such as MyAnimeList tend to be skewed towards a particular type of fan that is not representative of the actual market, and these ratings are meaningless when it comes to actual success metrics. IIRC he said only a few% of very frequent anime watchers actually rate/review things.
He phrased it as "rating things on MAL is not normal behavior" which made me lol
Anime adapted from light novels tends to perform the best compared to anime adapted from other sources (manga, webcomic, games) and original anime. Adaptations from manga is #2; everything else is wayy behind.
Solo Leveling seems like quite an outlier in this regard since anime adaptations from webcomics tend to be among the least popular
The single feature most correlated with success of an isekai was whether the main female character has big breasts and that’s not a joke.
Quote: "If the main female character has big breasts your anime will likely overperform, and if the main female character is a monster girl your anime will likely underperform. Because things aren’t fair."
At one point he was like yes I really do have to go into serious business meetings and present this anime breast data to client companies.
There’s a perception among audiences that pirating animanga that isn’t legally available in your country will prove there’s a demand for it, and lead to it getting licensed in your country, but this isn’t true. Pirating stats don’t actually have much effect on whether stuff gets licensed — because there’s no reliable conversion from people who pirate -> people who will pay to view legally.
Studios get booked for projects 3-4 years out, so stuff for 2029-2030 is getting booked now. There are a lot of reboots/sequels/franchises/reusing-IPs type projects getting booked, just like what western media studios have been doing, because (as with western media) companies want the reliability of IP that is known to be successful rather than the risk of something new.
He concluded that the quality of storytelling in animanga is completely unrelated to whether it is popular, and that, at the current time, the popularity of a series essentially just comes down to 1. is it a shonen, 2. sheer luck. rip
To say not wanting to have sex with someone fat is fatphobic is to deny attraction based on physical features. Which is to deny sexuality exists at all and everyone is secretly pan or demisexual. Which is a position that exists, but isn’t mainstream.
Realistically, if someone is defensively going on a podcast defensively talking about how they’re demonized for not wanting to fuck fat people, they’re probably some flavor of fatphobic. But that’s based on many other factors than “is this a real belief someone can have”
The demo of The Flower That Bloomed Nowhere's VN adaption has been released!
Oh no! My life and my relationship to the story got kinda stressful and weird for a bit, and I fell off posting updates here. But that's not important today, because the visual novel demo is finally out!
Thank you so much to Benedict and Zerovirus for their help with the project, and also to Xeecee, who has done some of the music! (Though only three of their tracks made it into the demo; the rest will be later.) It's been a real learning experience so far, but hopefully this is just the start! Please give it a try and let us know what you think.
And if you have no idea what this is, The Flower That Bloomed Nowhere is a slow paced mystery novel centered around a class of mages visiting an organization trying to reach immortality, originally posted on somewhat-inappropriately on Royal Road. If you like this and haven't read it... well, it's a little sloppy in comparison, but consider taking a look at it too.
Anyway, I'll try to be more active on here promoing the project going forward and reblogging art/posting chapter updates. Thanks for reading!