So given that Richard Sterling's kit for Identity V is going to be released soon, I figure I'd share the ideas I came up with for Raven if he were an idv almost a year ago in case Richard's kit is similar.
Lore:
His mother was a witch of dreams, and his father was rarely seen. He was later hired by a politician to use the dream powers his mother taught him to assassinate rivals. That politician also hired a hit on him, which Raven initially survived.
Survivor
Raven, as "The Renegade". He sustained a severe injury to his chest before arriving. He's experienced in dealing with injuries and fear, allowing him to get up without exit path any amount of times, but he bleeds out 25% faster than other survivors. Having to get up exacerbates his injury, therefore each attempt to get up is 15% slower than the last. He has a 5% vaulting debuff. His knight armor from his dream antics is sturdy, allowing for 3 hits of reduced damage (or buffered damage). Each hit increases his movement speed permanently by 5%. He brings 1 concoction with him that allows him.to briefly enter a dream, making him invulnerable for 0.2 seconds and invisible for 2 seconds. He still leaves a trail.
Hunter
Raven, as "The Attendant". He succumbed to his injury in a dream. The Dream Witch called to him, and had Raven's consciousness made into his own being. He now helps serve her and her followers as an attendant. His weapon is a baton that resembles a cane.
Innate: Dream World: Raven can pull himself as well as a nearby survivor into a section of the dream world. The dream world section is about 30 meters in diameter, and neither Raven nor the survivor can leave that section. No survivor Raven does not personally pull into that section can enter. Raven can not be stunned while in the dream world. Resistant: Raven has a 50% stun reduction. Dream Knight: While in the dream world, The Attendant becomes The Dream Knight. He dons a suit of black and blue armor with a serrated sword that has 1.3x the reach of the cane.
Zero presence Dream Use: The Attendant can enter the dream world with up to 1 survivor for 1 second. He has 1.5x speed while in the dream world. He has immunity all stuns, with the exception being stuns using electricity/polarity causing 0.5s of stun at most.
First Presence: Delirium: The Attendant targets a survivor and riles up their subconscious. After a brief delay, they have vivid hallucinations. Hallucinating survivors can not interact with the world with the exception of vaulting, and can not use items.
Full Presence: Improved Dream Use: The Attendant can enter the dream world with up to one survivor for 5 seconds, and has 2x speed. He is immune to all stuns.















