"revolutionary joy" when ur a white middle class citizen of the imperial core seems to involve a lot of patting yourself on the back for watching bad tv shows
occasionally subtle
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PR's Tumblrdome
ojovivo
$LAYYYTER
Interview Vampire Daily
cherry valley forever

Andulka

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Misplaced Lens Cap

Origami Around
Sade Olutola
TMBGareOK. The Official They Might Be Giants tumblr
EXPECTATIONS
Cosmic Funnies

titsay
h
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Cosimo Galluzzi
hello vonnie

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@mercurys-minis
"revolutionary joy" when ur a white middle class citizen of the imperial core seems to involve a lot of patting yourself on the back for watching bad tv shows
The whole "but what about making sure artists receive credit for their work?" objection to copyright reform is especially irritating because treating moral rights (i.e., the right to attribution, etc.) as descending from or strictly subordinate to commercial exploitation rights is a uniquely American perspective. Not only are these two things separable, they are in fact separated in the vast majority of intellectual property regimes – it's basically just the United States that treats attribution rights as a strict subset of commercial rights. Hell, the US schema is arguably worse in terms of ensuring that artists are properly credited than nearly any conceivable alternative, as treating the right to attribution as a subset of commercial rights means that the right to attribution can be signed away. There are lots of places where it's simply inalienable!
(Of course, this also goes for US copyright abolitionists banging on about how giving up the right to attribution is a necessary sacrifice – like, no, it isn't. These things are separable. Treating them like the one inherently descends from the other is literally just you guys.)
Here's my Elder Scrolls 2: Daggerfall inspired miniature model.
One of those procrastination projects that arises within other procrastination from the stuff you should be doing.
It is crude, I was working on it through plenty of unrelated anxiety, almost gave up a few times.
Planning to put WIP shots/process on Patreon very soon!
The rat was sculpted in blender from scratch, the bat is a heavily modified free model, and the thief mage was put together in Heroforge.
Came out a lot more crude than I wanted, I felt my hand wasn't so steady. And so, it was hard to finish, but I'm glad I pushed through!
"But I have to play gacha games, I'm easily bored and need a constant stream of new and updated content or I lose interest" just get into open source roguelikes like a normal person.
Like, either way the game hates you on an intrinsic structural level, but at least the second one is honest about it.
Develop weirdly vehement opinions about raw ASCII versus tilemaps. You know you want to.
Voilà! Opossum family sculpture before and after paint, one of my favorite little pieces, hope you like it tooooo (ノ◕ヮ◕)ノ*:・゚✧
Watercolor : ridethecloud
⚔️⚔️⚔️ Watercolor Illustration done for ridethecloud If you’re interested in watercolor illustration commission. You can submit your contact to my commission waitlist here: https://bit.ly/MuraCommWaitlist
Redeye Watcher from Horizon Zero Dawn: The Board Game. Miniature from our personal collection.
y'ever get haunted by the fear you will never write anything as beautiful as the US Steel Pipe Works Slag Dump Youtube Comment cuz hoo boy i sure do:
shoutout to you, youtube user mrc109, wherever you may be today
☠️🌸☠️
Pink
Green knight and red sun
hey.. two people were asking about you… so i gave them your address and phone number… their names were Skeletal Warrior and Skeletal Ice Mage
You hear a knock on the door and open it and Skeletal Warrior and Skeletal Ice Mage are standing there, but before you can say anything they both take off their hats and Skeletal Warrior very somberly says "We have bad news about your great great great great grandfather" while Skeletal Ice Mage gingerly passes you a folded pitch black tattered flag with a laughing skull on it.
Rotsword awoohoo
It's incredibly funny that the first level of Mina the Hollower is a Graveyard, because it misleads you just how much this awful world is made of bones.
That car? Made of bones!
Moon? Got bones in it!
Train? Absolutely bones!
10/10 Game
behold my babygirl zaku ii 💖☄️✨️🌸🎀
it pisses me off so entirely when people complain about not being able to stab and kill large creatures in subnautica 2. you dont DESERVE to be able to kill things in this game. you dont deserve it!!! if your enjoyment of the game hinges on your ability to kill the aliens you were supposed to OBSERVE and RESEARCH in a game about respecting the environment, then you dont deserve the ability to kill them!!! i dont care!!! if you cant be trusted to make the right choice in the game, theyve taken away your choice. and thats actually decent game design! because it diverts your attention away from a random game mechanic and onto far more important things that the developers actually want you to focus on. even then, subnautica 2 does let you kill things. it lets you eradicate an invasive species that is taking over and causing ecological stress. it lets you eat fish in order to survive. people argue for the sake of immersion, "if i were in a survival situation in real life id have use of a knife and i could stab things." but the truth is if YOU, the average modern person, were in a survival situation in real life and acting under duress, youd probably die of dehydration. you would not be fighting off bears, you would not be hunting hogs, you would die, because you wouldnt be able to find water. just because other survival games let you wrestle a bear does not mean that is an immersive or realistic quality, please dont tell me this is how you think a real life survival situation would work. most wolves wouldnt even consider attacking you in real life. you should not be engaging with massive predators and fighting them to death with nothing but a knife in hand, you should be carefully evading them. do not fucking make me laugh with your bullshit alpha male fantasies. people who are into bushcraft and camping would laugh at you. real life survivalists would laugh at you. anyone who studies the environment would laugh at you. they would laugh at your need for 'immersion' because they dont go around hunting endangered animals and running headfirst into bears if they can help it. youre not feeling immersed, because you know nothing about the environment, and all you play is call of duty and csgo, so you view the animals in the game as 'enemies' when thats not what theyre supposed to be. subnautica 2 has a different, more subtle immersion. and its felt by people who are into science, conservation, diving, etc. you can give the marrowbreach a whack on the nose to make it leave you alone, and it barely damages you, probably just curious about what you are and how you taste, or playing with you roughly. its a fucking shark, its meant to be like a shark, youre meant to be a diver politely pushing away a shark to get it to leave you alone. your reaction to a shark trying to nibble you shouldnt be to grab it and wrestle it and stab it into submission, thats a great way to get your arm broken or kill a beautiful animal for no reason. we are also not in an average survival situation in this game. we have enough to thrive without the use of killing because we have modern technology on our side and help from the ecosystem itself, why on earth would we make the choice to purposefully attack a large animal? where we would struggle to find water, its easily accessible in this game. where you couldnt digest the fish before, the angel combs allow you to. you have enough food and resources. the environment is not really against you, the game is trying to train you to face your fears one step at a time. go a little bit deeper, get a little bit closer to the animals, stay a little longer, think a little harder. its scary at first, and then it becomes beautiful. you learn how to evade the marrowbreach, how close you can get to the collector leviathan without provoking it. you learn new recipes, you go deeper down and find entirely new ecosystems. please stop thinking like a soldier and start thinking like a scientist, think of what the game is trying to tell you.
We're Back! A Dwarf Fortress Update. 100 dinos and extinct creatures are coming June 25th. (And yes, you will be able to eat them) 🦖https:
Good news! The Dinosaur Update is coming out June 25th!
I suppose we'll be in the Fields of Flowers and the Jurassic Parks soon - personally, I can't wait to raise up tyrannosauruses and have an army of killer dinosaurs. I'll just have to make sure one buddies up with a Human Swordsman and Goatman Wizard.
I am hoping that we'll also see dino-animal-folk as playable races in Adventure Mode, but we'll see when it drops!
How did you get good at art? I'm awful at it and I'm always so sad seeing people who are good at it because I know I'll never be as good, do you have any tips? Or is it genuinely as impossible as it feels?
it's not as impossible as it feels, i have definitely had that particular insecurity surrounding art before as well. i never really touched drawing at all as a kid because i was dyspraxic and it frustrated me to try to use my hands for stuff, and then going into adulthood i generally had the assumption that it was, if not something 'intrinsic', was the very least a skill you had to learn early on or not at all. that is, of course, nonsensical. Visual art is not anything special, it is a hobby and craft like any other, and a skill that can be learned. the main reason it is difficult to pick up as an adult is not because of anything unique to it so much as the fact that it is something with a high societal standard such that the early learning process is difficult to afford yourself grace about- people know what technically 'good' art is 'supposed' to look like and then compare themselves to that harshly. In my case picking up drawing in my mid 20s was kind of just an exercise in choosing a skill that i thought would be particularly challenging for myself, whatever i was least suited to in order to try and push myself and a lot of how i treat studying it is in a kind of detached and clinical matter. i think that is a good lens to go about practising- making more personal or creatively involved pieces is difficult if you are frustrated with your technical skills, and improving technical skills is difficult to do if you are running up against grander visions you wish to communicate. The first thing you're going to want to do is make a list of goals that are narrower than just learning how to draw. Do you want to be able to draw people and characters, if so, what kind? human, robot, furry, doll etc? let's say, for hypothetical purposes, you (character i'm inventing) want to draw doll girls. from there you can better prioritize what kind of things you want to work on that would be relevant. so what's relevant to dolls? well, youre going to have to learn how to draw people, but you're also going to have to learn to draw doll joints, which is going to benefit from studying perspective and drawing 3d shapes, and you're going to need to learn how to draw pretty dresses for your doll girls, so you're going to want to figure out how to draw fabrics and ruffles and stuff. if something you're studying becomes overwhelming just keep breaking it down into smaller parts until the bit is small enough you can chew it. with that said, broad advice will only get you so far, and i think one of the hardest things i had with the early phases of learning how to draw is that visual artists, by in large, have really poor communication skills when it comes to what they do and how they practice, which makes it very hard to figure out what you should be specifically doing concretely, so i'm going to try to organize my thoughts here and maybee add a couple of recommendations for material i work from. Also, I have to break this post into several reblogs, because when i tried to post the whole thing as one chunk it didn't work so. give it a sec there are going to be some reblogs sorry about that. twitter style (1/5)
Terminator