weird vases. this time with PAWS
I have started to imagine these with flowers in them and subsequently art of that where they are flower-animal half-half hybrid creatures like mermaids and centaurs and so on so forth
🩵 avery cochrane 🩵
TVSTRANGERTHINGS
"I'm Dorothy Gale from Kansas"
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tannertan36
trying on a metaphor

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The Bowery Presents
we're not kids anymore.

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@mini-labrynth
weird vases. this time with PAWS
I have started to imagine these with flowers in them and subsequently art of that where they are flower-animal half-half hybrid creatures like mermaids and centaurs and so on so forth
WHA Quick Reacts: CH71
I'm sure no one forgot to evacuate the less idyllic part of town, ey?
https://www.bbc.com/news/articles/cwydx34kzlvo
"Vanderhorst had been under the influence of MDMA and three litres of vodka she had consumed on the night of the offence last September, her lawyer Michael Hill told the court."
three. liters.
i support women's wrongs
wandered across my local summer festival and ai 'illustrations' are plastered everywhere. the food trucks, the amusement park, the instagram menus, posters, ads, there's no escape. what an eye sore
Best part of following this account is that there's a new Ogre Blowjob Hell once every two months
Winter outfits I drew way before it actually got cold.
Wooo new module done! Scavengers Reign man flails pathetically.
Coolest thing about lord of the rings? The king of horses shows up. It appears he is no different from all other horses
King of the eagles shows up later. He can talk. Horse king couldn't talk.
He didn't want to talk to you.
Uh.
Point of order.
King of Horses ran 450 fucking miles at almost entirely a gallop, without more than a few minutes rest, in 4 nights and basically was like "wait why are we stopping?" when Gandalf took him into the city and he ended up in a stable.
This was not his top speed, nor did it push any limits on his endurance.
King of horses is very different from other horses, actually.
He just doesn’t do much about his administrative duties
But he didn't need to - his rule was stable, after all.
phm is decently popular in japan and i mostly see this when i check twitter and see accounts posting pictures of handmade rocky plushies that are so fucking round looking it brings a tear to my eye
he keeps me sane
Can someone explain Dwarf Fortress to me???
It’s a colony sim in a somewhat standard fantasy setting, with the twist that nearly everything is procedurally generated in unnecessary detail. Town names? Procedural. Instruments? Procedural. The history of the world you’re in? Procedural. Ancient horrors sealed deep below the world? Procedural. The gods themselves? Procedural. Your job is to help your horde of alcoholics survive whatever meticulously simulated nonsense the game decides to throw at you. It ranges from pretty standard, like invading armies, to fantastical, like vampires you have to solve criminal cases to catch, to deranged, like that time I dug up a demon made of fire that was effectively invincible in combat because everything’s pathfinding was too messed up by the smoke it gave off to fight back. For a general idea of how strange it can get, read Boatmurdered, an old written Let’s Play still beloved by the community.
So the Developers are Playing God playing god
In addition, virtually everything is simulated, which has led to some hilarious bugs in the past. To get a good idea of the level of detail, the tears in a dwarve’s eyes are tracked, and can be theoretically spread onto other things (though granted im not sure if it has been tested, hard to get them off the eyes i imagine), these ‘other things’ (any part of any creature/object in the game) would then be stained with those tears, which is itself tracked, and those tears will remain there until removed.
Wasn't there also the issue with cats just turning up dead in someone's tavern, and then it turned out that when a dwarf decided to do something while in the middle of drinking, they would just toss their alcohol on the floor, and then cats would walk through the tavern and get the alcohol on their paws, and so when they later groomed themselves, they would technically ingest the alcohol and immediately die of alcohol poisoning?
Unforeseen Consequences, The Game
A classic way for a new player's fortress to fall is by failing to make new clothes. After a couple years the old clothes start to rot off the dwarves bodies and then the sight of naked children causes a huge negative mood spike for the whole fortress. This causes what is called a "tantrum spiral" fortresses rarely recover from a tantrum spiral.
Once I had a vampire problem. Vampires are hard to find, but you'll know when you have one due to the dead dwarves with bite marks that show up. Eventually I found out what happened: the very first vampire had fallen down a well and died thus tainting the fort's water supply with vampire blood. So the entire fortress was vampires. They fed on incoming migrants with the new members of the fort living or dying based on whether they drank from the well before one of the other vampires got to them.
Dwarf Fortress is a game where things just sorta happen.
The cats thing was more elaborate than that, IIRC. Blood alcohol content is actually simulated based on body mass, but alcohol is only measured in integer units, which is usually fine for dwarves. However this meant that when a cat licked its paws, it consumed one pint of alcohol in one go. Which is significantly worse for a cat.
It was also a common mistake (has possibly been patched now?) for new fortresses to pick up beehives and immediately get obliterated. Attacks on fortresses scale with the wealth value of a given fortress. This is all fine and good, except in the case of beehives, because every individual bee has a treasure value. Even if that value is only a fraction, an entire hive with tens of thousands of bees still comes out as absurdly valuable. So suddenly you'll be facing frequent attacks by wildly overlevelled enemies.
And the mermaid farming, which I believe was actually patched on account of being so fucking grim.
The mermaid farming thing was, basically, mermaids existed. Sentient people, half fish, you know. But the thing is, their bones were really valuable, because they were rare, because dwarfs DID NOT LIKE killing them- that's a peaceful sentient person! You can't murder them! But people figured out that, hey, a mermaid dehydrating to death doesn't count as murder, so they started making these insane airlock systems to mass farm and murder mermaids without it technically being murder so thw dwarves wouldn't have mood spirals about the mass killing of the poor poor mermaids and they could sell their bones. The creator understandably went "what? What the fuck? Hey stop that" and made their bone value really low to stop people doing that.
Imagine, if you will, God devaluing your bones
Dwarf Fortress labels creatures as either intelligent or not. Intelligent creatures can't be butchered, or trained as pets, except for gremlins, which are sapient but can be trained as pets. Which has interesting implications about dwarf/ gremlin relationships.
nintendo…?
Apparently no one on Tumblr knows this so here’s a fun factoid: ‘neko’ (cat) is Japanese gay slang for a bottom
This tweet read me to filth
another history making marvel post I never see anyone talk about is “so is nobody helping blade kill all those vampires”
found it
games I enjoyed in 2025
Almost Real's POP CULTURE issue is live on Kickstarter! Time to introduce the cute yet vaguely horrible cover critter, a living gachapon toy bioengineered by scud aliens!
The wild gachapede is a segmented worm-like arthropoid that lives parasitically inside a bivalve-like "giant diatom" in shallow, sandy-bottomed seas of the scud homeplanet. The giant diatom's shell is made of two interlocking lid-like frustules of transparent silica, allowing light to pass through to its veins of symbiotic unicellular algae. Much like the microscopic diatoms of earth, giant diatoms reproduce in two different ways, asexually and sexually. Asexual reproduction is carried out by the two frustules separating and each generating a new frustule, a phase during which they may be parasitized by the gachapede. But because the new frustule is always smaller than the old one, like the lid and body of a box, eventually one lineage of giant diatoms is too small to safely carry out asexual reproduction. These tiny ones will finally give up and reproduce sexually by releasing sperm and eggs that will join to create new larvae and maximum-size giant diatoms. The parasitic gachapede has a relatively low impact on a large healthy giant diatom, as it lays dormant until the frustules split, surviving off the "bloodstream" of unicellular algae.
Scuds have used the unique properties of these two organisms in combination with their civilization's advanced biotech to create a collectable toy; twisting the basic bodyplan of the gachapede into thousands of variations of "funny little guys." The wild diatom has been modified into a "gachapod," which is far more spacious and transparent than its wild counterpart. To obtain the toy, you crack open the two frustles and recycle the gachapod (which will now grow into two new pods). However, once removed from its food source, the gachapede typically only lives a couple days at most. At the end of its life, its cuticle calcifies and makes them into a rigid figurine. Scuds who are really into the gachapede scene will pose their gachapede into a desirable pose like a insect collector pinning a bug.
Anyways, if you want to read about even more strange, horrifying, and fascinating intersections of biology and pop culture, check out Almost Real: A Speculative Biology Zine. We've also got a big thick book of the previous issues with different themes, including Mythology, Biotechnology, Aquatics, and Flight.
Was riding a provincial bus with my friend. The bus braked hard, and she caught me by the forehead. It was a meaty smack