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pixel skylines
Xuebing Du
Not today Justin
i don't do bad sauce passes
hello vonnie

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will byers stan first human second
$LAYYYTER

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Cosimo Galluzzi
noise dept.
he wasn't even looking at me and he found me
Misplaced Lens Cap
DEAR READER

ellievsbear

Love Begins
Cosmic Funnies
Three Goblin Art

Discoholic 🪩
seen from Germany
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seen from Indonesia

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@morganiccrows
I was trying to find out if Kermit was eligible to be pope and I found a blog that says he's the perfect example of a catholic priest
What do you expect? He's a man of the cloth
Why were you trying to find out if Kermit was eligible to be a catholic priest ?
Usual reasons
Kermit for pope
Kermit for pope
Kermit for pope
Kermit for pope
Kermit for pope
Kermit for Pope
Kermit for pope
kermit for pope :3
kermit for pope
kermit for pope
Kermit for pope
Kermit for pope :3
Kermit for pope
Kermit for pope
Kermit for pope
This is making me cry
It’s like it’s physically fighting her-
and she is losing in the most horrific way possible
it’s a pretty well-known phenomenon that you only get a couple seconds with your horror creature fully visible onscreen before it gets “chuckied,” a term coined by yours truly referring to the shift between the first and second acts of child’s play (1988) as the audience gets used to seeing the little chucky puppet moving around and consequently can no longer buy into the film’s serious slasher tone in the absence of the horror of the unknown. the tuunbaq in the terror and the dogomorph in alien 3 (1992) are also famous victims of chuckying—just like how lovecraftian horror usually falls flat on the screen, too much visibility and your scary, amorphous creature will become a very morphous puppet or cgi’d in picture. the easiest way to combat this is of course to keep the creature obscured for as much of the piece as possible; for instance, despite their oppressive presence throughout their respective works, the beast in over the garden wall is shown for less than six frames and the eponymous kaiju of cloverfield (2008) is never properly shown, allowing each to retain their mystery and danger. another route is to simply lean into the campiness of it, like the later child’s play franchise and alien resurrection (1997). in the case of the blob (1958) a mere satirical title sequence song is enough to completely transform a fairly standard creature feature into an enduring masterpiece of hokey fun. the third option to combat chuckying is for the horror creature to constantly transform—the thing (1982), the fly (1986), and aliens (1986) show their creatures in loving detail, but there is always something the audience hasn’t seen yet, something they don’t know to brace themselves for. it’s a fine line to walk, of course, but that’s the nature of the game when you want to turn the concept of the unknown into something knowable enough to bite you
#does this phenomena include haunted houses or creatures such as vampires or werewolves?#likewise zombies and their now proliferation? (via @levaagrace)
good question! i would say: it depends. the chuckying phenomenon is primarily relevant to creatures based on the horror of the unknown, creatures that are horrifying because neither the audience nor the characters know what they are dealing with. haunted houses frequently fall under that heading; in works from the amityville horror (1978) to night swim (2024), the house and its purchase represent a completely new phase in a recently changed family's life, and all the unknowns and fears that come with it. as such, of course, it's best not to put all your cards and special effects on the table if you can help it.
vampires and werewolves originally represented a similar fear of the unknown, with dracula and the wolf man (1941) presenting the creatures as embodiments of "the old world" that modernity (and empire) strains against, a sharp-fanged fear that there are still things in the world that science can neither categorize nor defeat. although some works like 'salem's lot take that same perspective—and, like their predecessors, avoid directly presenting the creatures for as long as possible—most audiences are familiar enough with the concept that there is no more sense of the unknown in those creatures or anything like them. as soon as you see a creature that's just a vampire with some more bells and whistles, you think oh, that's just a vampire with some more bells and whistles, and the only horror left in the movie is the jumpscares. in light of this, most works either go full camp, a la an american werewolf in london (1981), or shift tack to other questions, such as identification with humanity in a girl walks home alone at night (2014).
and, although the original hollywood iteration of zombies in white zombie (1931) is a fairly typical quasi-invasion fantasy relying on the fear of the foreign-unknown, everything since the seminal night of the living dead (1968) rarely bothers. indeed, i would say that zombie horror generally does the most of any strand of horror to establish the horror as fully scientifically known at the very start. the girl with all the gifts (2016) gives a thorough rundown of the ins and outs of the zombifying fungus, 28 days later (2002) literally has the virus made-to-order in a lab, and while train to busan (2016) and rabid (1977) don't waste screentime on precise scientific explanations, the audience gets to track the epidemic from its very inception. zombies do not hide, and they barely hunt. the audience sees them perfectly clearly, and the characters can understand how they work with perfect clarity (and even have the ability to cure them, as in the cured (2017))—and all this is not enough to stop society from disintegrating under their force. it's very easy to chucky vampires and werewolves in an ill-conceived story, and i've seen many chuckied haunted houses, but, although i've seen many bad zombie movies, i've never seen a zombie get chuckied
dredge is a game which you look at eldritch horrors beyond your comprehension dead in the eyes and yells "do you mind? im trying to fish here"
It’s YEE HAW Monday, everybody!
Ok, now it’s YeeHaw Friday. I need a little encouragement.
based firemen
you sign up for the job because you want to save lives, and sometimes you get a chance to just be really, really, clear about "yes it is my job to save lives, there is an obstacle, and i am paid to use an axe to solve this problem"
Sometimes you are a hammer an axe and the problem really is a nail door
this post's hypothetical by itself is already ridiculous but the thing that gets me is how the wording implies two very funny things that become funnier in tandem
1. "Accidentally, the pitcher tosses a Christian baby" means this is a mistake on the pitcher's part. i imagine the pitcher is breastfeeding on the field and they pitch and they look down at their hands and they see the ball still in the glove and they go "fuck"
2. hitting the baby will still win you the game
The Color of Hope: Ambition, Necromancy, and Black Mana
Black is one of the most misunderstood colors in Magic: the Gathering, not least because it appears on the surface to be so straightforward. Look at the most iconic black cards of Magic and you'll see deals with demons, necromancy, mass destruction and cruelty and suffering–the trappings of classic fantasy evil. Even the color's symbol itself is a skull, a universal signifier of death and danger.
And in early Magic that seemed to be all it was. White was the color of Fantasy Good, black was the color of Fantasy Evil, and the rest of the colors were... fire magic? Elves? Whatever odd but intriguing skeleton affairs are implied by Time Walk?
Gradually, though, Magic deepened as both a game and a storytelling medium. The color pie grew into itself as a system of complementary philosophies, archetypes whose associated aesthetics were only part of the full picture. Their arrangement around the wheel, below, is highly deliberate; neighboring colors are said to be allies with a high degree of philosophical and mechanical overlap, while colors on opposite sides of the pie are known as enemies, more likely to disagree on fundamental levels.
Black stopped merely representing capital E Evil and became the color of striving for power; unlike its peers, black felt that nothing, least of all morality, could prevent it from seizing what it wanted. Mark Rosewater's 2015 article about black emphasized the color's focus on the self:
"Black's philosophy is very simple: There's no one better suited to look after your own interests than you... Many costs require the sacrifice of others for your own advancement. Because it puts itself first, black is always willing to make this trade. The weak must fall for the strong to thrive." -Mark Rosewater
At its worst, black is an exploitative, amoral color that prioritizes itself at the expense of all others, allowing the "weak" to fall and scorning the very idea of compassion. Rosewater writes that black is "always willing" to trade others for itself. And these can certainly be parts of black's philosophy, when taken to its worst possible extremes, but they're far from the entire story.
Over time, Magic's outlook on black gained nuance. Magic story introduced protagonists like the necromancer Liliana Vess, whose craving for immortality, seemingly exploitative nature, and demonic deals called back to the oldest portrayals of black–and yet she was not one-dimensionally evil. She underwent character development over the years, learning the value of reclaiming herself and standing beside others, and at no point did she become any less mono-black for it. Remember her; we will come back to Liliana and her story later.
In addition to the usual death and decay, black cards began to feature a theme of relentless devotion. On the plane of Eldraine where each color represents a virtue, black's is persistence, explicitly as important as any other color. On the plane of Ikoria, the love between bonder and beast pulls Winota back from the brink of death. Wherever this Oathsworn Vampire printing is set, its flavor text is quintessentially black. It's the same self-driven attitude as before, but cast in a different light: black is nothing if not persistent when it's got its heart set on something (or someone) it cares about. Nothing, least of all the grave, will keep it down. After all, black will always come back for its own.
These newer cards uncovered the true face of black as a color capable of both great love and harm (sometimes even the latter for the sake of the former), and suggested a tantalizing new thread: perhaps putting yourself and yours first isn't all that bad, necessarily. Black is a deeply protective color; it says you don't just have to accept what you're handed, it's okay even to be furious about it (hello, ally color red), but let that galvanize you to do something about it.
Vraska, a gorgon who faces extreme discrimination on her home plane of Ravnica, triumphs by reclaiming herself, gorgon powers and all–and even more radically, loving herself. She displays traits often considered the purview of white and green, such as a love of home and a drive to elevate the oppressed, but they are all filtered through the lens of her black alignment. Vraska staunchly refuses to deny herself or her people, the Golgari Swarm, of their value. Nor does she allow law or propriety to prevent her from championing them by any means necessary–even if that means cold-blooded murder, or aligning herself with a villain like the Planeswalker Nicol Bolas.
"[Vraska] thought of Mazirek, of the kraul, of the rest of the Ochran assassins and the malignant Jarad who reigned with casual ruin over the most downtrodden of the downtrodden. She remembered her years of isolation, and the heinous cruelty of the Azorius, and how no group deserved to suffer as much as those who would subjugate her own. Eliminating that hell was all she ever wanted." -The Talented Captain Vraska, Alison Luhrs
Like Vraska, black loves fierce and hard, willing to break any taboo for the sake of those it cares about. And it whispers, the entire way through, you are enough. You deserve better. No matter what others may say or do, you are enough.
"If I am to be met with disrespect, then I must first love myself with a fierceness no fool can take away." -Vraska in Pride of the Kraul, Alison Luhrs
Even black's "ruthlessness" isn't as fundamentally cruel as it appears, centering a passion for problem-solving (shared by its other ally blue) instead of a blunt disregard for others.
"People don’t understand the word ruthless. They think it means 'mean.' It’s not about being mean. It’s about seeing the bright, clear line that leads from A to B. The line that goes from motive to means. Beginning to end. It’s about seeing that bright, clear line and not caring about anything but the beautiful fact that you can see the solution. Not caring about anything else but the perfection of it." -K. A. Applegate
All of this comes together to make a black a color not of evil but of strength, integrity, and persistence. And that's all well and good, but I'm going to take it even further and put forward a new proposition: that black is the color of hope.
baby girl why are you so ears
Drew fanart,,,,
wwhhat the fuck wha trhe fuck im sobbing thats so cute holy shit youre so talenten!!!???
@unashamedly-enthusiastic
*says a fact in a conversation and a wikipedia citation appears next to my head*
*clicks the citation*
*text pops up saying “this is not true. He saw this in a youtube video once in 2014 and took it as fact”. the words “youtube video” are underlined and in blue”
*clicks on the link*
Bitches out here roleplaying internet trolling
I’m sorry, I can’t come into work today. I didn’t get a long rest and god gave me a point of exhaustion. All my skill checks are at disadvantage.
It's Gay Rights Gengar Friday
AOC when she was a bartender if she slayed
Equal but opposite energies
cute little cow baby in a field of red flowers
Looking at fox plushies and
Sibling asked how ppl in star wars dance to jizz music and I had to give her an example
its literally not a typo,,,, thats what the genre of the music in the video is called in star wars canon