This is based on Not Very Many Games - I can't, for instance, tell you that the problem didn't exist earlier - but I do propose that one of the most annoying features of the games following Hollow Knight is the ones where they noticed that it's doing something cool with its map, but not what actually makes it cool. So they just stick a Map NPC somewhere near the start in every section, and instead of trying to balance a sense of exploration of the unknown with the various conveniences of a detailed map, they're just forcing you to pay a Map Fee every time you enter a new location.














