Meisters / Weapons
Sade Olutola
d e v o n
2025 on Tumblr: Trends That Defined the Year
dirt enthusiast
Cosmic Funnies
cherry valley forever

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blake kathryn

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Peter Solarz
he wasn't even looking at me and he found me
🪼

PR's Tumblrdome
DEAR READER
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pixel skylines
taylor price

oozey mess
Jules of Nature
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@muwules
Meisters / Weapons
hey give me the remote. i wont put on karkalicious this time. dude i promise i wont. i swear on my fucking life man i wont put on karkalicious im not gonna put it on
Rats play fight and it’s perfectly normal and I understand that but it’s also so damn annoying
Guys, if you want to be a good artist and storyteller you need to absorb other media and influences beyond popular comics and movies and video games. Hell, even beyond visual art. Read novels, science articles, history books. Listen to podcasts, watch documentaries. Dip into different disciplines. Explore stuff outside your everyday. What you create and the pool of ideas you can pull out of is expanded by the knowledge you gain. Don’t do yourself a disservice by limiting your library. You never know when some weird shit you read about mushrooms could end up inspiring you or helping you solve a design/story problem.
stardew valley… the mystery… the romance… the chickenms…
if you find me while we’re playing hide and seek I’ll fucking kill you
A little update <3
I still read all of your lovely replies! I have not given up on art my friends! I have even started my own webcomic on webtoon! It’s called Seth In Space and it would mean a lot to me if you would support me there! Love you all and happy halloween!!
🖤🧡
“Cryptic,” an autobiography by Kathryn D. Hamm.
A 17-(?)-part short-story-based autobiography, of a young adult with a fractured sense of self.
prologue ; the body
When I was a child, about 7 years old, I watched my mother stumble out of a taxi van. It was dark in my room, with only a strip of light peeking from where I had cracked open one of the blinds. I could hear faded shouting, and blindly watched as my mother stumbled and fell as a result of trying to push her boyfriend.
At some point, I found myself downstairs and with my mother, crying and asking for something to eat. She hissed at me, calling me useless. Although when my eyes blinked, she was boiling the water for the mac’ ‘n’ cheese, and I was on the computer - passed a doorway I don’t now remember going through. I heard a crash and quickly turned around to see her fumbling with the mac’ and cheese in a hot pot. She had burned herself and dropped the pot into the sink - but don’t worry, she still finished what she hadn’t spilled. I got my mac’ ‘n’ cheese, the disgraceful child I was. That’s what I heard her say when she stood in front of me. I kept looking at the computer. She hugged me tightly - something she knows I hate - and laughed when I yelled at her to stop for the Nth time. But I got my mac’ ‘n’ cheese.
We’ll find him. Wherever he is, if he’s alive, we’ll find your dog.
A little infographic on relationships I wanted to make because I’ve seen some misconceptions out there! Had a lot of fun making it! Hope yall enjoy.
Have you ever asked yourself: “What does the skunk say?” unmute to find out
alternate universe in which “lmao” died out & people end passive aggressive posts with “rofl”
lets make a videogame how hard can it be
nevermind you have to know shit about computers
hey!! sorry to hijack this post, but there are a bunch of ways you can make videogames without knowing shit about computers!!
for starters, there’s Twine, which is fucking great for making all kinds of interactive experiences (it’s what Crystal Warrior Ke$ha was made in so you KNOW it’s good) at all skill levels (i picked it up and made a game in two minutes a few nights ago)
if you want a bit more involved experience there’s Inform 7 which is a simple language for text-based adventure games that reads like slightly-weird English and also relatively easy to learn
you can do some pretty fucking cool stuff with Unity (my personal engine of choice) but you may need to dig a bit farther to get at the good stuff. there’s lots of really good presets though (i made an entire game just mixing and matching pre-existing templates and adding in my own art, won an award at a game jam for that one) and if you want help the community’s pretty dang friendly from what i’ve seen!
this is just a taste of what’s out there from what i’ve seen, but there’s so many cool resources out there. if anyone wants help getting started, i’m around to give you a leg up on making something in the coolest, most unexplored art medium around!
I’m addin’ to this post because lowering the barrier to entry for making games is super important to me!!!! If y’all have any questions about making games, you’re welcome to come and ask! I made this list a while back with some friends, so it has some of the programs John already mentioned.
2D Editors:
GameMaker : Potential for pure drag-and-drop “programming”. It is recommended to read-up on the program’s functions to make good use of it. Good for prototyping. Uses its own language called Game Maker Language (GML) that is similar to a C language (e.g. C++ or C#). For both Mac and PC; free version available.
Construct2 : Drag and drop level editor that uses an “If-Then” event sheet structure for programming. Good for prototyping and for beginners. For PC; free version available.
GameSalad : Drag and drop with no code requirement. Good for programming. For both Mac and PC; free version available.
Solpeo : HTML5 based game engine for 2D and isometric game development. Some programming knowledge needed. Platforms supported: Chrome, Firefox, Internet Explorer 9+. Free version available.
Stencyl : Drag and Drop “programming,” templates you can edit the variables/values for.
Scratch : Lego-block-style coding platform by MIT; totally free and a great intro to thinking in code. Very kid-friendly and comes with a community site. Browser version available.
3D Editors:
Unity : 3D editor that creates 3D games. Can build games for browser, as an app, or for mobile devices (iOS and Android). For both Mac and PC; free version available.
UDK (Unreal Development Kit) : Full-fledged, highly advanced editor. Features a complete set of tools that go from level design to visual scripting to cut-scene creation. Uses it’s own programming language called Unreal Script that can be arranged with Kismet, a visual code editor. For Mac and PC; free.
2D Art/Animation Software:
GIMP : Free photo editing and digital painting software.
Easy Paint Tool SAI : Free digital painting software with a UI similar to Photoshop.
Mischief : Free digital painting software with an endless canvas.
3D Art/Animation Software:
Sculptris : From the company that created Zbrush, this free software is ideal for beginning 3D sculptors.
Maya : Animation, VFX, lighting, and rendering software.
Magical Voxel : Voxel Art (3D Pixel Art). Very intuitive and quick to pick up.
SketchUp : Architectural modeling software, great for creating 3D environments and buildings. Free version available.
Text-Based Games:
Twine : Create interactive text stories using Twine’s visual map system that links your game together. Easy to learn and use. End result is browser-based. For Mac and PC; free.
Quest : Interactive text stories that you can build in-browser.
Ren’Py : Create visual novels using a modified version of Python that reads like a combination of stage directions and a CYOA novel. For PC, Mac, and Linux; free.
Audio Resources/Editors:
Indie Game Music : This site offers free indie music with no need to worry about royalties or licenses.
Audacity : A free, open-source, cross-platform sound editor that allows you to record and arrange sound.
Super Flash Bros. : This site allows you to record theremin-like (8bit) sounds and export them as .wav files for your games.
FL Studio : Free music composition software.
Miscellaneous Tools:
Donjon RPG Tools : Randomly generates maps, items, XP, etc.
W3Schools : Web-code tutorial database: HTML, CSS, Javascript+.
Debut Video Capture : Video screen capture to record Let’s Play videos, showcase your game on Youtube, etc.
Korsakow : Free tool for creating interactive and database films.
Processing : Flexible programming language used for visual and interactive artworks and simulations.
From Student to Designer, Part 2 : Tips for making a well-rounded, solid portfolio
Places to Publish/Share:
Itch.io : Platform for self-publishing games
Philome.la : Place to share Twine Games
@slimetony how does it feel to have your shitpost be turned into a helpful resource
It feels like a betrayal of every tenant of humor I subscribe to. Helping people is an alien concept to me. It makes me upset.
Here's pics of it happening btw
Can we please just-
*gives u a pretty rock* I love you
who else wants to go on a drive at 1am until we forget about what’s bothering us
[me internally while someones talkin to me] wow they Really Think i kno wats goin on rn…