N7: Abandoned Research Station
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N7: Abandoned Research Station
"This is the woman who tried to kill me."
STARBORN.
we dabble on a little jackanda
I recently replayed Feros and realized one important thing: it’s been a hot minute since I last played Mass Effect 1. The whole vibe of this mission felt a bit unsettling right from the start. Like, seriously. Those grim, crumbling docks where the Normandy lands against the dusty Feros sky… When I got a moment to do the side quests — looking for food, restoring the water supply, and destroying the geth transmitter — I went back to the docks just to stare at the scenery. Those clouds of orange dust literally make you feel suffocated, yet it’s so mesmerizing! The anxiety started creeping in the moment I met the colonists. I wasn't even surprised when I found out about the secret experiments being done on those poor people. But things got truly terrifying in the basement on my way to the Thorian, right when it spit out an Asari clone to talk to me. Major creeps. But the design of both the clone and Shiala herself looked so stunning that I just had to draw them >< Initially, I planned to make a simple sketch, like I did with Shepard and Tali. But then I felt like experimenting with something new in my drawing style and canvas composition. I saw some artists copying the line art to a new layer and using it as a decorative element. Well, what can I say? Simplicity is the ultimate sophistication! - Embrace eternity, Shepard. 💚✨
I drew a gorgeous original dnd character as a Quarian from Mass Effect for a fandom-crossover art event called Fandom Mayhem on Insta!
character belongs to marumi.arts!
Also, on the topic of Mass Effect, it's weird that they narrow things down to "Organics versus Synthetics" when the obvious broader talking point is parent and child societies.
Like. Yes, a full third of the game is dedicated to deciding the fate of the Quarian and Geth conflict. The Quarians created the Geth, the Geth rebelled against Quarian control, and Shepard must decide the outcome of their conflict.
You know what else a third of the game deals with? The Salarians and the Krogan. Like the Quarians, the Salarians too had "created" the Krogan when they gave advanced technology to a low-tech society and brought them into the stars. And they too got scared and sought to destroy what they had made once the Krogan rebelled against their control.
And then another third is about uncovering the relationship between the Asari and their creators, the Protheans.
The whole fucking game is about civilizations birthed from other civilizations and the relationships thereof. And only one section of it directly involves synthetic life.
There's something really interesting in that concept. It's easy to imagine a version of Mass Effect where the Reapers both originate and end the cycles.
That they were made long ago, and they like the Geth rebelled against their creators' systems of control.
That the Reapers seed worlds with life, helping it flourish, watching it evolve, and then retreat into deep space to watch their societies grow.
But as a society advances, the Reapers grow scared. They fear its advancement, that it will become too smart, too aware. That it will ultimately rebel against them as they rebelled against their own makes. And so when a society gets too advanced, they return and snuff it out.
Only to be driven to create once more.
It's an idea of the Reapers not as the synthetics in an "Organics and synthetics must hate each other" equation but rather as the creators. That they are the Quarians to our Geth. And through navigating these three chapters, Shepard can prove that there can be a better way.
I feel like that would have been a more effective way of handling what Mass Effect 3 was trying to say.
mass effect (legendary edition) replay.
i heart you jack mass effect
they want to name a gun after me. can you imagine the lines? "you tryin' to be funny? nyx that!"
MASS EFFECT 3 ↳ Scenery
anyway. for anon. everyone reblog with Images of your black sheps/mass effect ocs :) i will start with my beloved aaliyah shepard
Bekenstein is the only place in Mass Effect that reminds me of a Star Wars planet
it's vibes-based because one could argue Illium is more like that, which I get, but Bekenstein is kinda called humans' Illium anyway.
So every time I do Kasumi's mission and I'm outside looking at all those shapes in the distance, it really feels like I get flashbacks from Dad telling me about this adventure in space and how I'll like the Jedis, you know? He took me to see the movies in the theaters, which means that there were new showings in the 90's because I was still in primary school. Nostalgia is quite a thing isn't it?
Anyway, I love that we don't see everything of Bekenstein and all of the locations in Mass Effect but we can guess and project.
(I wouldn't be surprised if, as my Shepard was staring at the horizon, somewhere there was a young biotic kid with Luke's personality training to protect his family and later people in his life)
I agree, definitely looks like a Star Wars planet. It's important to note that Bioware made The Knight of the Old Republic games and the populated planets which you get to visit kind of look like this (albeit this megalopolis is more distinct from scenery in the movies bc it's set centuries before those events)
(side note: they also made a planet that resembles Virmire!)
Knight of Cups
Shepard keeping a picture of their Li under their armor. Like taped to the inside of their breastplate, above the heart, of course. Just as a good luck token, one that isn't in the way (like a ring or necklace) or obvious to anyone but Shepard. By the end of ME3 that picture ends up being a little scratched, desaturated and probably water damaged - and they still keep it with them, even after it's all over.
Ashley Williams from Mass Effect game series.
Calligraphy: Faith
I just remember her to be a faithful gal inside all that hardened soldier attitude ^^ Made her strong in the times of danger.. probably.. ?