Hallow: Rigging WIP
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Hallow: Rigging WIP
Water shader!
Hallow: Progress
Basic water
Ladders are now working!
Got the AI to follow the most recent sound (though it only works with footprints for now). Also, in the gif the AI is temporarily blind so it won't try to attack the player.
Practicing with the jump animations!
Working with character movement and basic animations.
Successfully got the AI to patrol from a mesh, and to charge the player when they are alerted to their presence. Still needs some work, as it looks like the AI doesn't quite charge exactly at the player, but so far so good.
Football!/Soccer!
Light/Dark comparisons
Enemy creatures at night
Nemed turnaroun
Tentacle turnaround
Rutherford turnaround
Sopol turnaround
Tat turnaround