oh I'm sorry it's okay ralsei you don't look like anyone at all and definitely don't have an anagram of their name either
Sade Olutola
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Kiana Khansmith
One Nice Bug Per Day

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roma★
Cosmic Funnies
Show & Tell
Not today Justin
almost home
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d e v o n

tannertan36
we're not kids anymore.

Product Placement
he wasn't even looking at me and he found me
sheepfilms
Jules of Nature
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Game of Thrones Daily
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@northernweird
oh I'm sorry it's okay ralsei you don't look like anyone at all and definitely don't have an anagram of their name either
one of the many useful rosewaterisms i've applied to my own work is 'magic is a hungry monster'. of course, "there'll be a place for this idea eventually" is obviously more true of a 30-year old game that prints thousands of new cards every year than it is of any one random person's creative output. but unless you are in your like, 70s, or you're working in some huge-budget/time investment medium like directing feature films where your output is necessarily extremely limited, there will almost always be a home down the road for that really cool scene, or character, or mechanic, or melody, or whatever else that you just can't make work in your current project. put it away for a rainy day, if it's really that good you'll find yourself digging it back out down the line
There are to my knowledge a few dungeon crawler CRPGs out there that make "the party got wiped on level Fuck but instead of there being a Game Over the player is now encouraged to make a new party that can then recover the corpses of the previous party for resurrection" a part of the gameplay. Same can apply for characters getting petrified and idk I guess in a theoretical example I just came up with a character could end up in Orc Jail (that's jail run by orcs, not jail for orcs) and be in need of breaking out.
And that's neat, but to me it also begs the question of: short of the game not allowing for loading back to a previous state and only having one save slot per run, what incentive is there for the player to pursue this? From a player's point of view "just reload the save and don't die this time" will always be preferable to this, especially since many dungeon crawler CRPGs assume an "everything is the dungeon" type of approach where you also kind of have to tackle the dungeon sequentially level by level. This is not like losing a single mission in XCOM where you can still probably recover and the campaign isn't entirely lost due to one loss: this is the equivalent of having to start with a fresh party who are probably squishy and will have to grind at least to some extent to be able to survive whatever it is that the previous party already had to survive to make it to level Fuck in the first place.
Anyway I don't design dungeon crawler CRPGs but I think there's some potential here for gameplay that embraces the fact that the player is unlikely to complete the dungeon on their first run and that makes this part of the gameplay. I am imagining something with roguelite elements where reaching certain objectives in the dungeon unlocks persistent upgrades for that save file that the player can make use of even when they need to replace party members. Honestly, maybe I should be designing shit like this.
This is an interesting thing to think about. So and idea I got would be to have some kind of system similar to Wildermyth's relationship system, which in short works like this. Characters can have three types of relationship: Friends, Rivals, or Lovers, which confer certain bonuses in battle. Characters who are friends get a bonus to blocking when standing next to each other, characters who are lovers will get a bonus to damage against any enemy that attacks the other character, and when a character who has a rival performs a stunt (Wildermyth's equivalent of a critical) the other will get an increased stunt chance until they perform one too; with the exact magnitude of these bonuses depending on the strength of the relationship.
So in a CRPG with a similar system, a way to incentivize the player to go through this process instead of just reloading a save could be to have each recovery event strengthen or even develop new character relationships. So for example two characters become rivals or lovers after having spent time in Orc Jail together, or a character from the old party becomes friends with a character from the new party after being recovered and resurrected, stuff like that. That way it would feel like you're getting a long-term mechanical bonus AND a little nugget of emergent narrative out of playing through these events instead of just reloading.
not to give green day credit but it is immensely funny how often Big Corporation For Guys Men Guys Guy Corporation will be like hi green day play my event. and green day is like ok Big Corporation For Guys Men Guys Guy Corporation but you know we suck dick and penis and want to kill politicians and we are going to play our song we suck dick and penis and want to kill politicians .and Big Corporation For Guys Men Guys Guy Corporation is like ok green day thats cool. and then green day plays their song we suck dick and penis and want to kill politicians. and Big Corporation For Guys Men Guys Guy Corporation is like wtf green day you cant do that you cant play your song we suck dick and penis and want to kill politicians. and this has been happening in a cycle for 30 years.
reminds me of the time Rage Against the Machine were vying for Christmas Number 1 (british public was doing a little trolling) so the BBC had to let them come on and play 'Killing In the Name Of' live on the breakfast show, and they asked them not to swear and they swore
me when I tell the guy who sings "fuck you, I won't do what you tell me" not to do that
deltaposting once again....
DELTARUNE TOMORROW
last thing you see before you wake up
⋆႔ ႔ ᠸ^ ^ ⸝⸝ |、˜〵 じしˍ,)⁐̤ᐷ
⋆႔ ႔ ᠸ^ ^ ⸝⸝ |、˜〵 じしˍ,)⁐̤ᐷ
⋆႔ ႔ ᠸ^ ^ ⸝⸝ |、˜〵 じしˍ,)⁐̤ᐷ
⋆႔ ႔ ᠸ^ ^ ⸝⸝ |、˜〵 じしˍ,)⁐̤ᐷ
my parents tell a story of when i was very little like not able to talk yet barely mobile i had a set of those really big legos and there was this human figure in the set and one time my mom referenced it offhandedly and called it “the androgynous lego person” and i went downstairs and opened my toy box and brought it to her and my parents were like “okay so she’s two and she understands androgyny. great”
this is the androgynous lego person btw
get beachy
I have never, and will never, use "ofc" to mean "of fucking course". It literally stands for OF Course...