I would have believed anyone who told me that this was an authentic Sega Master System game box if I didn't already know that He-Man was never released on SMS.
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@notablegamebox
I would have believed anyone who told me that this was an authentic Sega Master System game box if I didn't already know that He-Man was never released on SMS.
I found this interesting bit on a fascinating wiki called The Cutting Room Floor. There’s a Developer Mode menu in the arcade version of Jojo’s Bizarre Adventure (1998) by Capcom. In this menu, you can find some unused animations/art. In the case of Anubis with Silver Chariot, we get a peek into Capcom’s production process. In the first image above, we see the original concept art for this character done in pencil. When you go into the Developer Mode menu, you can find that this concept art was scanned in and saved in the sprite’s resolution (though the palette is messed up for this debug menu). The third picture shows how they blocked out the sprite by drawing over the scan, and colored in with a solid color. The fourth image shows the sprite pixels alone. Finally, I included a sprite used in the game to get an idea of the final color/shading. It’s in the middle of a move, so it has some smear effects, but you can get the idea.
A while ago I posted this pinball flyer, but it didn't really click with me how hard they tried to match the original clothes until today. I just thought they made up the costumes completely. "This looks weird enough to be futuristic. Ok, stand next to the pinball machine." I mean, yeah, it seems like they used stuff they already had around the house, but I like how hard they tried. Marty is ducking to look as short as Micheal J Fox. My favorite thing might be that they look like they got caught doing this.
Hey friends. You may or may not know that I've run a couple of themed blogs for years, including this one. I've hesitated greatly on the idea of posting my own work. Just so I don't have to worry about it anymore, I've created a new blog where I'll dump my art, music, and in-progress game development. You'll get to play prototypes, and I'll sometimes share other things on my mind. I call the blog Make It Jellybit (I'm Jellybit), and you can visit by clicking here. Thanks so much for your interest!
I've always adored this cosplay cabinet art for Konami's original arcade release of Teenage Mutant Ninja Turtles (1989). On the flyer, Donatello looks like he doesn't give a shit about anything the team is doing as long as he has his pizza. On the marquee, Shredder's DIY costume was just burned into my child mind, and to this day it was the main thing I remembered. Check out more Ninja Turtles posts here.
This is artwork from the pen and paper role-playing games based on Street Fighter. The artwork was pretty hit or miss, with some of the misses reaching the depths of quality that Malibu Comics invented, but the hits are pretty great I think. The series had its complete run in 1994, with later rule books moving away from Street Fighter and deeper into their own fighter universe.
Out of curiosity over your Maze of Galious post, I reached out to Drew Struzan directly to see if he had any of those old game artworks lying around for the public to digest. According to him, the only games he illustrated directly were two Indiana Jones titles. It looks like either the Konami Goonies covers were either taken from movie materials he created, or that it's not Drew after all.
Thanks a lot for doing this, ultrace! Yeah, that's likely what happened. I think whoever the artist is for Maze of Galious, that person also did the cover for Miracle of Almana, which I also felt was very Struzanesque. This work is likely inspired by Struzan, but it's inspiring on its own as well. I love it.
The Maze of Galious (1987) by Konami for the MSX. Also known as Knightmare II. The artist looks like it might be Drew Struzan, who did the Goonies cover for Konami, but I can't find confirmation on this. UPDATE: Thanks to ultrace, we got confirmation that this wasn't done by Struzan after all. Great work nonetheless.
Bounty Sword
(Sadly the best scan I could find).
Thank you, Killroad! It's a lot bigger than what I have. I really dig this cover. I'll clean this up in a bit when I have time.
Hello again!
I don't know how many of you followed this blog way back, but I took a break from it to work on some game prototypes and build a future in independent game development. Well, I've been doing that, and I'd like to announce the Bmore Indie Games collective. You can read our first post to see what we're building. I'm very happy to have found other local game developers that want to build something cool together in Baltimore. I have done all my game development alone for so long that I didn't know I was surrounded by so many passionate people who love it as deeply as I do. I'll post new covers on Notable Game Box now and then, but most of my fire is going to go into making games.
This cover is for a Japanese game simply called "Shit" for the MSX by Eurosoft. It was also called "Oh Shit" in another release. For Europe, they renamed it to "Oh No".
Reconozco que Chun-li me saca los colores ;-P
Official Sega Saturn Magazine Issue #37, November 1998 — A big feature on Marvel Super Heroes Vs. Street Fighter. I always loved the art for these games.
Double Target: Cynthia no Nemuri VS. Quartet VS. Quartet, 1987
This game was originally called Quartet in Japan as well, but was renamed because the Master System port was only two players.
THIS IS TRUE LOVE WE’RE MAKIN’
Capcom vs SNK 2 is coming back! Target release window is towards the end of April (next month!) on PSN. In the mean time do yourself a favor and LISTEN
Owl original character design from Zelda: Ocarina of Time (Nintendo 64, 1998).
Ultimate Marvel vs. Capcom 3.