not my labyrinth not my minotaur
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"I'm Dorothy Gale from Kansas"

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Fai_Ryy
macklin celebrini has autism
I'd rather be in outer space 🛸

Origami Around
let's talk about Bridgerton tea, my ask is open
The Bright Sessions

#extradirty
Today's Document

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YOU ARE THE REASON
Lint Roller? I Barely Know Her

@theartofmadeline
The Bowery Presents
todays bird
occasionally subtle
NASA
seen from Iraq
seen from United States

seen from United States

seen from United States
seen from United States
seen from United States
seen from Ukraine
seen from United States

seen from United States

seen from United States
seen from Slovenia

seen from Indonesia

seen from Italy
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seen from Türkiye
seen from United States
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seen from Germany
@omophagic-beast
not my labyrinth not my minotaur
let me. innnnnnnnnnnnnnnnnnnnnn
On the Conventions of Genre: Protect the Child and Hopeful Storytelling.
You might put them in the wrong dimension or have to talk them down after a nightmare, but at the end of the day... The Kid is going to be Okay.
The following is my first attempt to talk about a concept I hope to communicate in my tabletop roleplaying game Protect the Child, but might be helpful for other tabletop games as well.
In the Romance genre, there are a number of tried-and-true conventions that aficionados have come to expect and enjoy. One of the most important conventions is that of the Happily Ever After. The relationship of the couple is strained, put at stake, but a well-versed audience knows that by the end of the story, love will win out. Heated Rivalry & Bridgerton are two of the most mainstream, iconic representations of this - and due to their launch into the mainstream, are introducing new audiences to these conventions.
Ice Age. Monsters Inc. Star Wars: Bad Batch. Nimona, The Mandalorian, Tokyo Godfathers. If you look close enough, Lion King 1 & 1/2. These are not romance movies, but they share certain conventions within their own genre, a mix of "lone wolf & cub" and "found-family" tropes. Protect the Child draws from these genres in a couple of ways, especially in how the playbooks are constructed: the characters are jaded, hurt and emotionally-stunted, with arcs that are meant to propel them upward as you play. The Child is special and carries within them a special power that both gives them autonomy and puts a large target on their back. Their mechanics are meant to represent how children learn various lessons from the adults in their life, often not exactly the lessons that those parents hoped to impart. The Child in these stories also manages to teach their guardians something about themselves that previously went unaddressed.
But there's another trope in these stories that can be harder to communicate in a roleplaying game without stating it plainly to you, before you sit down and play this game. It is this:
The Kid is going to be Okay.
New game out!
Bright Eclipsis is a two player, play-by-post game about two alien pilots crashing into the same derelict rock and needing each other in order to survive. It is a game about communication, and building a connection with someone who doesn’t speak your language. It is a game about learning to understand each other anyways.
It's also a hack of There is a Light at the Edge of the World by momatoes and was inspired by media like Void Rivals, Scavengers Reign, Star Trek, and Project Hail Mary!
You can grab it for pwyw here: https://the-horned-sphinx.itch.io/bright-eclipsis
Buuuut if you want a little something extra you can pay $2.22 and get Appendices X, a 18+ supplement that contains six alternative gameplay prompts inspired by fanfic tropes!
A play-by-post game about two alien pilots who crash into the same empty rock and must learn to communicate to survive.
beautiful brilliant game!!! I highly recommend the fanfic trope supplement, it's so well done
can you hear the lambs clarice??
Via Raconteur Press, LLC
placebo sex with my clinical trial gf
you can lead a horse to water, but if you do, it may reveal a special Horse Gem on your minimap….
Love the thought of some sort of high fantasy amitheasshole forum
AITA for not telling my new party why I broke things off with my cursed greatsword?
I know how it sounds, but like, bear with me.
I (28/F/former paladin), had been travelling with a cursed greatsword (Immeasurable/F/Sword) and was really into her for a long time. When we first met she told me she was the disembodied spirit of an ancient warlord and beamed images of a beautiful raven haired warrior in gorgeous blackened Gothic armor into my mind, she told me it was her true form and I was super into it so I forsook my paladin oath and we started hooking up
Early on in our relationship she was really supportive when I started to transition, telling me she was "nearing her apotheosis" as well. I didn't think much of it at the time, and dutifully listened to her when she told me to travel the kingdom and assemble the ritual objects for her ascension. There was a team of adventurers that tried to stop us and she told me to kill them but one of them was my former best friend Sir Roderick The Bold (25/M/Paladin) so I refused and only incapacitated them. She didn't like that and we had a huge fight about it after we'd left
Long story short after I'd done the ritual and assembled the artifacts she revealed her true form was a ruse and she was actually just a mass of tentacles and eyes (which I don't mean to yuck anybody's yum mentioning, it's just that tentacles don't really appeal to me lol)
She said she was going to consume the world, "starting with you" and that I had "outlived my usefulness". I felt really shocked and betrayed and helped the adventuring party that was following us around to defeat her and seal her back in the sword (which I left there), but I feel really bad about it
I sorta got adopted by them since then and they keep telling me things like "Good job resisting the influence of the cursed sword!" And "How did you break free of her mind control?" Or "I am happy to see you've chosen the path of righteousness." And I haven't told them I wasn't ever under a spell or anything, I was just really mad at her at the time and lashed out. AITA?
MY FUCKING CAR
comm for @nyapyofficial
ancient creature of darkness ready to open her heart and adopt a puppy
The name's Loudly. Meows Loudly. And you're not gonna believe what I have to say next.
“fujoshis are harmful to gay men” not this gay man.
on twitter this got a bunch of responses like “wow even the evil fujoshis? the homophobic yet hypocritically fetishistic ones? what if the fujoshi is racist?” and like well no obviously not in that case.
“shoutout to everybody from new jersey!” “even the new jersey serial killers…?”
Help with TTRPG recs pls.
I'm soliciting suggestions for a 10-15 minute TTRPG that I can run repeatedly in a single hour-long session with a range of results for a group of local artists (many of whom are in the theatre scene so I anticipate some familiarity with performance/improv/theatre warm-up exercises) with no prior experience of RPGs or even really with board games.
They're a wide range of ages and disciplines (though like I said, mostly small theatre background) and I'd be running at a table for their Christmas party where they've invited people to offer table events.
People will probably be wandering up to watch, and those who play maybe only loosely know each other – bonus if the game can accommodate people dropping in once they've watched for a couple minutes and suddenly found themselves invested.
They've provided a supportive space for me to connect to my arts scene over the last few months, so I'd like to demonstrate what the hell this "indie ttrpg" thing I've been going on about has to offer.
All suggestions welcome, though I expect this will be the perfect spot for some one page rpgs from itch to shine!
I have been summoned. I've got a few! For the Queen, by Alex Roberts. I’ve heard that you can play this in 20 minutes, and that it’s very beginner friendly. There’s plenty of Descended from the Queen hacks, such as We Did Start The Fire, a game about the people who ended the world.
Octopus Shipwreck Explorere, by SassWrites. You need a d8 for this one, and a larger - than normal group of people. If you’re exploring a shipwreck, give every person one thing to explore and one roll, and then maybe have them brainstorm what it is they’re exploring.
ImproVeto, by Plotbunny Games. A fun story-telling game that also teaches the group how to use the X-Card.
A Single Bullet, by LucaBarboni, is a short-form game that can be played in ten minutes, all about trying to craft a single bullet that will be powerful enough to kill a Kaiju.
A 10-minute RPG is a streamlined PbtA hack that’s… well, it’s designed to be played in 10 minutes! Definitely looks like it’s built for fantasy.
Freeform Just for Kicks, by Cezar Capacle, looks really easy to teach, as it’s designed for kids, with simple pre-made characters and a resolution system that’s just rock-paper scissors.
Elevator Dogs, by Blind Archivist, is about anonymous criminals trying to solve a problem before their escape elevator reaches the final floor. It looks like it might be small enough to fit in a tin!