“Politics” has become a dirty word in gaming, especially when angrily screamed—or, as is usually the case, frantically typed—by a vocal minority of reactionary video game fans. But for more progressive players, games often aren’t political enough. Or, when they do take a position, they push objectionable conservative concepts like capitalism, imperialism, and militarism. Tonight We Riot bucks these trends by proudly wearing its decidedly leftist ideology on its sleeve.
“I really loved [Bioshock Infinite], but I felt that the people in charge of writing the story kind of painted themselves into an ideological corner,” Anderson explained. “I felt like whoever [wrote] it was probably very liberal but very uncomfortable with the idea of what a revolution actually entails. It’s not a Tea Party and that people are probably going to get hurt. I was like, ‘What would happen if you made a really honest, straightforward, unapologetically leftist game?’ I’ve been playing video games since I was like four years old and I’ve never seen one. I sought to really honestly pursue that and see where it would take us.”
Pixel Pushers Union 512 also recognized the necessity of making Tonight We Riot fun and not purely educational. This isn’t Mario is Missing; leading rioters through various locales and liberating businesses remained entertaining over the few hours it took me to beat Tonight We Riot, so much so that I was overjoyed to see an endless “permanent revolution” mode unlock after defeating the final boss. Much of what the game has to say on an ideological level is portrayed through character quips and gameplay mechanics rather than long strings of academic text.
Since you only control one character at a time in Tonight We Riot, using your comrades strategically is always more effective than charging in like Rambo. Every weapon you utilize is amplified by your fellow protesters, turning one thrown brick into a barrage of building materials. The game puts an impetus on solidarity by grading you on the number of protesters who survived to the end of the level. Meeting certain criteria will unlock better weapons and gear, like wrenches and body armor. You’re never rewarded for killing cops or destroying expensive automobiles. There’s even a Steam achievement for going the pacifist route, but it’s hard to keep protesters alive that way.
Tonight We Riot certainly won’t be winning over the “Blue Lives Matter” crowd, but Pixel Pushers Union 512 was careful to keep from going too far with their message of revolution. While leftists might not have an issue with the depiction of a Molotov cocktail crashing through the windshield of a cop car, the average person won’t always have a positive perspective on that kind of direct action. As the opening cinematic explains, the workers of Tonight We Riot are taking to the streets because they’ve been given no other option. Passive demonstrations have been savaged by police brutality. Democracy has been replaced by plutocracy. Human rights are non-existent. Peaceful revolution is impossible, thus making violent revolution inevitable.
“If you start up the game, load up the first level, and then just take the controller and set it down, the first thing that’ll happen is riot police come in and beat all of you to death,” Meyer said, explaining how the state of the world is communicated through gameplay.
“We’re able to be the ones who are crafting the story, we’re crafting the world, we’re crafting our form of the argument, so it’s on us to set it up in a way that explains it to the player even if they’re not, you know, politically savvy,” Anderson added. “We set it up in a very realistic context. Yes, the cops will definitely escalate the situation; there’s studies to back this up. They will beat the shit out of protesters and damn right they will kill them.”









