ok i regret not unmuting this earlier
the wailing phantom
Playing my theremin.
Purremin.

roma★
𓃗
noise dept.
YOU ARE THE REASON
let's talk about Bridgerton tea, my ask is open
NASA
RMH
Cosimo Galluzzi
cherry valley forever
🪼
he wasn't even looking at me and he found me

❣ Chile in a Photography ❣
Cosmic Funnies
sheepfilms

#extradirty
Fai_Ryy
tumblr dot com
Show & Tell
EXPECTATIONS
TVSTRANGERTHINGS
seen from Brazil

seen from Sweden
seen from United States
seen from Italy
seen from Spain

seen from Greece
seen from United States

seen from United States

seen from Bangladesh
seen from India

seen from Congo - Brazzaville
seen from Vietnam
seen from Mexico
seen from Canada

seen from United States
seen from Ukraine
seen from Spain

seen from Canada
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seen from Türkiye
@randomampersand
ok i regret not unmuting this earlier
the wailing phantom
Playing my theremin.
Purremin.
Back in the ancient past of circa 2005, a bright-eyed and bushy-tailed lass by the name of Vivian was playing Civilization IV. The tutorial featured creator Sid Meier, and a thing he said struck a strange chord with me: he called Civ4 a game.
You'd think that would be obvious, but it was something I had honestly kinda forgotten about the series. For me Civ had been this canvas to construct sprawling historical narratives on, which often lead to disappointment when things didn't go the way I found satisfying. But here was the creator of the series reminding me that in the end, it's not that. It's a game.
And that's Dungeons & Dragons, as well. Yes, because it's a tabletop roleplaying game, it allows for a lot more flexibility than most other types of games (a feature not unique to it). It can produce a sweeping epic narrative of heroes and villains. But that's not what it's for. If you let it be what it is first and foremost, you'll find greater enjoyment from the stories it ends up producing, and also just have fun with the simple act of playing it.
Because it's a game.
The Catalan Discworld edition is the best edition ever and you won't change my mind...
LOOK HOW PRETTY THEY ARE!!!
Discworld Heritage Post
it’s nice seeing other people starting to open their eyes to what i’ve been saying for a while in that the current use and proliferation of the term “gooning” is an outright tool of fascism
the second “gooning” stopped referring to a specific sexual practice and started to be used as a replacement for “masturbation” we needed to kill it immediately and sadly we didn’t
if you call someone a “masturbator” in a derisive way you sound like a fucking mormon but suddenly you switch to calling them a “gooner” and you’ve created a way to express the same puritanical beliefs around masturbation that is not only palatable to the average person but the attached underlying implications of the term make people way more susceptible to adopting those beliefs themselves
leftists need to fucking stop using the term “gooner” right fucking now
demonizing human sexuality and treating masturbation and sexual activity as deviant and disgusting are straight up fascist tools and it’s startling how successful this aspect of it has been the last few years
Like everyone else, I am very hyped about the Artemis II mission. Returning to the moon is something that is long past due.
To celebrate this milestone in scientific achievement, why not check out my best-selling OSR game of moon adventures, MOON'S HAUNTED!
Based off Knave, and set in a world where Apollo 13 crashed landed on the moon's dark side, discovering monsters, alien civilizations, and mysterious ruins, MOON'S HAUNTED lets you take dungeon-crawling to a low-gravity, high-fantasy world where your space suit is the only thing between you and the cold vacuum of space.
While you're there, take a look at the adventure module "Sea of Hostility", and join the mission to rescue the stranded Apollo 13 astronauts, and learn what became of their ill-fated adventure.
My emotions about space travel, and the history of, are strong today.
it’s safe to say i think about this video at least four times a day, i can quote almost the whole thing from memory
This video hit me like a bottle of Dasani water going 60mph
I love it
Scientists at Cortical Labs have successfully trained a cluster of approximately 200,000 living human neurons, grown on a microelectrode array chip, to play the classic 3D video game DOOM.
ah sweet man-made gamers beneath my comprehension
we made a brain from scratch, put it in a simulation of hell and gave it a gun
bringin' back one of my fave series cuz fmab & cowboy bebop are takin longer than anticipated ~ snag these thru March 7th :)
Weird Fantasy (1950) #18 written by Al Feldstein and drawn by Joe Orlando, with editor Bill Gaines
So he said it can't be a Black. So I said, "For God's sakes, Judge Murphy, that's the whole point of the Goddamn story!" So he said, "No, it can't be a Black". Bill just called him up and raised the roof, and finally they said, "Well, you gotta take the perspiration off". I had the stars glistening in the perspiration on his Black skin. Bill said, "Fuck you", and he hung up.
Al Feldstein, Tales of Terror: The EC Companion
Just to add context for those not aware of the impact of this story.
The reason it was so important for narrative purposes, was that the plot concerns the visit of the Astronaut, in his completely opaque spacesuit, to a planet populated entirely by self-aware robots (originally from Earth) who have built their own society and are petitioning to be allowed to interact with Earth again as equals.
They have a democratic government and free choice of careers etc. as the orange robot serving as guide tells the Astronaut.
The Astronaut notices that there are two different types of robot on this world; the orange ones, who are in charge, gifted access to all information and facilities. and the blue robots, who are seen as more limited in function, have less access to information and resources, and are not allowed positions of power or as wide a choice of employment opportunities. Even transportation is segregated.
The Astronaut investigates further and discovers that the blue and orange robots are actually structurally identical, there is absolutely no difference between their potential or capabilities, and it is only because the orange robots are instructed by their Educator system to consider themselves superior, that the difference exists.
The Astronaut tells the robots they are not ready for re-alignment with Earth, until they come to terms with their own unfairness, and how Earth had had to deal with this issue themselves. When that time comes, the robots will be able to ally with Earth.
Then he leaves in his spaceship, and it's only in that one final panel that we see the Astronaut is black.
Not subtle, nor should it be, but for 1950 this was a breathtakingly powerful statement, perhaps the first of it's kind in the genre.
The black character was not a caricature, or comedy relief, he was a main character in his own right, a human who "simply" was black.
Ok, but this story is sadly revolutionary even now. That is not just a human who happens to be black, as far as every other character in this story is concerned this is the most important, maybe even the only human they ever see, who happens to be black.
As depressing as that is, but a black person just casually representing the entirety of humanity is a breathtakingly powerfull statement even today, a quarter of a century later.
reblogging for Black History Month!
I have never seen anyone post the whole story before. I am so happy to see this versoion.
You know technology literacy is dying because I saw this meme with 76k likes
F11 the full screen button? You’re scared of the full screen button? F10?? It opens the menu bar???
Computers are so scary what if I accidentally hit F12 in a steam game and it takes a screenshot. What if I press shift + F12 while in word and accidentally save my document 😖
If you had to learn what the F keys on your computer do through me reblogging this post, then I'm glad you did. Computer literacy is not a skill that gets taught anymore, and it is absolutely one that needs to be taught in order to be learned. Don't ever feel bad for not knowing something, but ☝️ don't ever stop learning learning about your environment, the tools you use, and especially the people around you
Never stop learning+ Never stop sharing what you learned
Against Games That Say I Can Do Anything (But That I Can't Play Sonic the Hedgehog)
A Games Manifesto, Sort of, But Not Really
I got into roleplaying games through freeform RP on chat rooms and forums in the early 2000s. I had read TTRPG books before that, beginning with a worn copy of Middle-Earth Role-Playing we picked up at a yard sale prior to that, but I didn’t have many friends as a kid and it wasn’t until the Internet became a presence in my life that I had people to play pretend with.
The game I really latched onto was Superhero Showdown, a forum-based superhero fighting game where you picked a character and wrote crossover fanfic in a shared universe. The only guideline was once a week, your character would fight another character and the admin (an ersatz GM) would decide who won.
If you are brain poisoned in the same way I am, you may also recognize this as fundamentally E-Fedding but for superheroes instead of pro wrestling. Same basic deal.
For the most part, though, you didn’t really engage with the GM, or the rules, or anything. You had your character (I was at times Superman, or Captain America, or Will Eisner’s The Spirit), other players had their character, and we all took turns dictating what happened. GM-less play, I guess you could say.
In the years since then, I have gone on to play a lot more games with a lot of different rules. A lot of them. I’ve played more named games on-mic than any performer in the history of games and actual play as mediums. At least a 30% chance if you’re reading this I’ve played with more systems than you. But in spite of all of that, 90% of the attitudes I have about play, and games, and rules, and structure in TTRPGs come from that background of play.
Why I Like Rules
I don’t need rules to play. I come from a space where we didn’t have rules and just let the story guide. I trust my friends and my creative impulses and we can merely negotiate, or implicitly or explicitly agree on what happens next in a narrative that is fun and joyful. I can tell you a story, ask what you think will happen next, and react as though that has happened. I can play make-believe. I am a writer by trade and by training. I am comfortable doing those things. You can hear me do that right now on Batman: Bump in the Night. No matter how many times game designers pitching me their books to play on Party of One insist, I can tell a story and explore a world without your immaculately designed set of rules.
That said, I like the way rules, especially narrative rules, or interpretive rules, constrain that narrative impulse and further force me to consider that question of “what happens next” in fun and interesting ways. I like an unexpected wrench thrown in the mix, and having to instead brainstorm what happens as a result.
Fundamentally, rules stop me from logically anticipating or following a narrative thread through to its next logical beat. Rules get in the way. Rules at their best are an obstacle I have to swim around them, or consciously break them. Rules are a cage and I am a puppygirl.
Why I Don’t Like Rules
The rub here is what happens when a rule is uninteresting to me, which is frequently the case. The TTRPG equivalent of an invisible wall in a video game. A rule that blocks me from telling the story I want to tell, from exploring the space I want to explore, not for a particular reason, but simply because it is there. If I am going to honor a rule, I want it to lead to interesting outcomes. And when you are used to playing without rules, you quickly see which rules accomplish that result.
How Sonic the Hedgehog Fits Into All Of This
The #1 set of rules people in TTRPGs insist to me are very important, that are to me the epitome of an invisible wall mechanic, is the character sheet.
I am used to fanfiction RP. I am used to playing with established characters in situations close to or extremely far from canon, mingling with OCs and alt versions and mash-ups and all manner of other weird character concepts, all brought to a table with a baseline assumption of “This is who this character is, this is what they do, and this is their personality. I come from a play background where, if I want to play Sonic The Hedgehog, I can say, “I’m Sonic, I go fast, collect rings, roll in a ball, and eat chili dogs,” and we go.
If you come to me and say “rules are training wheels, you should embrace a pure state of play, games should have as few rules as possible to encourage free play,” I don't disagree! If you point then and say, "I think you should play game X instead, it has rules that get out of the way" I’m going to expect you to be able to hang when I come to the table and say “I’m Sonic the Hedgehog,” or else your entire point is bunk.
Far too frequently I am told I am playing games wrong, or that I don’t trust my friends, or that “you don’t need systems, you should have as few rules as possible to encourage a world,” or “you should only have rules that elide the specific elements of play you are not interested in discussing.” From there, the conversation goes as follows:
“What should I play instead?”
“Here is a game that gets out of the way and opens up space for freeform play”
“Cool, can I play Sonic the Hedgehog?”
“No, there is a character creation section in the book.”
“So I can’t play Sonic the Hedgehog?”
“No, you have to play Cromslor the Shitty Cobbler.”
“But I don’t want to play Cromslor the Shitty Cobbler. Why would I want to play that instead of Sonic?”
“Because that’s the game.”
“Oh. No thanks, then.”
You have not presented me with fewer rules. You still have just as many limitations on my creativity and the narrative I am experiencing. Just... those rules are arbitrary and don't push me in a more exciting direction. You've given me a set of invisible walls and said "Look how much better these walls are, they're invisible." You've constructed a position wherein I don’t get to explore the story space I want (one where Sonic The Hedgehog fights a dragon), without pushing the story into a space I care about.
If Games Are Toys, Let Me Be Sid From Toy Story
When I started talking about this on social media, people started pitching me their games in the replies. “WELL, good news, in MY GAME, you CAN play Sonic. Here’s how.” And babes, no shade, but also… you’re kinda missing the point. It doesn’t actually matter if I can play Sonic. What I care about are the invisible walls in place around a game, and if I find that game more interesting as a result.
Inevitably I am going to snap something in half in your game. Any player is. Players are awful gross little things, and I should know, I am one of them.
But I know what I like. I know the games I like. The story beats I enjoy. The tropes I am susceptible to. And the obstacles that, if put in my way, will force me to think in creatively satisfying ways.
The joy of reading and playing so many systems, even when I don’t need them, is finding fun little rituals and procedures and practices and obstacles I can put in my path to push my creativity in unexpected directions.
My problem is not with a specific game or system, in large part because, as Rob points out in this thread, every game is going to have a break point. My issue is not whether or not a game has a character sheet, or if a game is about something so specific where Sonic The Hedgehog wouldn't make sense, or if Sonic can be stated by the rules as written.
The issue, as always, is with you telling me the game is getting out of my way when it isn't, or that I’m playing my games wrong, or I don’t trust my friends, or (as one person put it in a 3-hour video essay I will not link here) I am guilty of conversion therapy because I use PbtA moves in games sometimes.
The problem is, as always, with Posting(™).
So Jeff, Why Don’t You Get Off of Social Media?
Well first of all, fuck you,
It's probably a good thing for the fascists that they made up the idea that there is a violent left wing in the United States, because if they were real, the streets would be piled high with ICE corpses.
One of my favorite bits about history is finding some important figure, and then later learning that the guy who taught him math was also some legendary and important figure, but the connection is rarely discussed because they're different genres of guy.
Like, John Dee learned cartography from Gerardus Mercator, Inventor of the Mercator Projection, one of the most common types of map on earth. John Dee would go on to be a wizard.
@cardinalrachelieu I’m sorry, but I immediately thought of you. Please don’t block me.
amazing. look at them. wondrous, rotund, proud little creatures.