Secret Lovers by Mahdieh Farhadkiaei
$LAYYYTER
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let's talk about Bridgerton tea, my ask is open

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@reivennn
Secret Lovers by Mahdieh Farhadkiaei
Vladislav used to be extremely powerful.
made another one of those palette challenge things, i wont be taking requests for it rn but feel free to reblog this and have ur followers challenge you
ya can repost it on other websites or w/e but for the love of god credit me, i even made it easy for u and slapped my url right on the top so u cant say u forgot who made it
We are the Pride Knights, and this is our battle cry No enemy can shake us, as hard as they can try There’s a fire in our eyes that no hatred can kill A passion in our hearts that’s as strong as our will To our fellow queers who fight their battles on their own We promise to fight with you, you are never alone To our fellow queers who have fallen with the pain We thank you for your courage, your fight is not in vain
We are defenders of the right to be proud of who you are To love who you love and to accept every scar We are your knights, protectors of our pride Together we stand, together we ride
Thank you everyone for the overwhelming support you have shown for this project and for joining the @prideknights. Our goal is to let everyone feel and know they are valid no matter who they are.
The website has been fully funded! Our next goal is to create armor so we can make empowering and inspirational Youtube videos! For anyone who wants to help: Be your local Pride Knight and support and empower others. You can get these designs on a variety of items in our store. The campaign ends on December 15.
Words can’t describe how much I love this.
Great news everyone! The Etsy shop we work with for the armour has given us a 20% discount because she believes in our cause! The armour is now 42% funded! Thank you everyone for your support 🌈🔥🗡❤
So you are going to make empowering videos giving motivational speeches or something as a Pride Knight and inspire thousands of people who struggle with their sexual orientation or gender identity?
That’s exactly what we’re going to do!
So I've been busy lately
If an artist draws something for someone at no cost, that person is either very special to them, or it was a personal choice and a mutual agreement between the artist and the recipient. Artists who make a living by their art do not deserve harassment from people who feel entitled to free art. Why is this so hard for people to understand.
Book XVI - The Tower Asra’s appreciation post
Can we imagine how hard it was for asra hide his feeling for all this time and finally tell MC he loves them? I’M FUCKING CRYING
I spend all my money in his route (he’s my main) BUT DAMN, it was worth it.
sorry i have bubonic plague i can’t hang out tonight
aw rats
Make sure the system you use matches the kind of players you have, for an optimal experience
Admin Note: This is part of the ongoing series called “D&D isn’t the only TTRPG if you don’t want fantasy play another goddamn game!”
I already reblogged this once but this is important:
Like I run a D&D blog. I understand that D&D is the most well-known and popular RPG in the world. But a lot of the time I see people going like “Hey I want to run a D&D campaign and throw out all the D&Disms and here’s all the notes I have for running a campaign about courtly romance and chivalry in a historical setting” and I’m just like STOP YOU DON’T NEED TO RUN THIS USING D&D
There’s a sort of a mistaken assumption that because D&D is the biggest game on the market and that it’s fantasy that it should be the go-to fantasy game but look it’s not D&D isn’t a generic fantasy game it’s a very specific kind of fantasy all of its own, one that steals liberally from swords & sorcery and high fantasy and adds fucking extradimensional cube robots for good measure
So next time you’re thinking about a fantasy campaign in a decidedly non-D&Dish setting consider instead of jamming the square peg that is D&D into a round hole trying to find a system that actually supports what you’re trying to do
And this is not to say that you shouldn’t play D&D: D&D is hella fun. But there’s a lot of genres and styles that D&D does a piss-poor job of doing, and because of that it’s so good we’ve got other games
*cracks knuckles*
All right then. I’ve been meaning to dust off my own D&D sideblog for a while, so here we go with providing some examples. I’m limiting this specifically to other types of fantasy outside of the standard high fantasy and sword & sorcery millieu.
Courtly Romance and Chivalry
There are a number of options for this, and they range from standard secondary world fantasy to more historical and mythological settings. My list here shouldn’t be treated as fully extensive.
Blue Rose - based on the romantic fantasy subgenre, specifically as seen in the works of Tamora Pierce and Mercedes Lackey. A lot of courtly drama and intrigue and swashbuckling, based in a fictional world.
Pendragon - naturally based off of Arthurian mythology, and having a lot of stuff given over to the court of Camelot and the chivalric adventures of the various knights. The same company also has a kickstarter for a spin-off called Paladin: Warriors of Charlemagne that might be worth checking out.
Historical Fantasy
This one’s a bit more prominent as historical settings serve as an inspiration for a variety of fantasy worlds and games, and this of course invariably extends to settings that actually use historical settings with a degree of fantasy elements thrown in. Note that I’m going to emphasise Europe here simply due to greater familiarity with games in that millieu, and as a European myself I’m ill-equipped to judge how accurate or respectful games using other settings actually are.
Because of this, feel free to add other examples in reblogs
Chivalry & Sorcery - one of the early tabletop games inspired by D&D, taking a more pseudo-historical approach. It’s based on 12th century France and strives for a degree of historical accuracy and medieval politics.
World of Darkness, Dark Ages (including Vampire and Mage) - while the World of Darkness has earned some negative attention lately (and for good reason), the dark ages RPGs are still an old favourite of mine. Also worth checking out is Mage: The Sorcerer’s Crusade, set during the Renaissance. The Mage stuff has a really cool open-ended magic system worth checking out.
Ars Magica - this exists along very similar lines to the dark age material above, based around mages and magic-users in a ‘Mythic Europe’ setting. It also has a really cool open-ended magic system, and one of my personal favourites.
Awwww shit heck yes I might want to add to this list but this is a really good starting point
ALWAYS MAKE SURE TO FIND THE SYSTEM FOR YOU
13th Age RPG
A Song of Ice and Fire RPG
AEG (A Legend of the Five Rings)
Anima; Beyond Fantasy
Apocalypse World
Basic Fantasy System
Blades in the Dark
Burn Bryte
Burning Wheel
Call of Cthulhu
Castles & Crusaders
Chroniques Oubliées
City of Mist
Cortex
Cyberpunk 2020
Cypher System
D&D (All Editions)
Das Schwarze Auge
Dragon Age RPG
Dungeon Crawl Classics
Dungeon World
Exalted
FATE System
Fallout
Fantasy AGE
Fiasco
GUMSHOE
GURPS
Gamma World
Hero Games (Champions)
Hackmaster
Hârn
Iron Kingdoms
King Arthur Pendragon
Labyrinth Lord
Le Donjon de Naheulbeuk
Maid RPG
Marvel Heroic RPG
Mouse Guard RPG
Munchkin
Mutants and Masterminds
Open Legend
Palladium Games
Paranoia
Pathfinder
Pokemon Tabletop
Rolemaster
Runequest
Savage Worlds
Shadowrun
Star Trek Adventures
Star Wars
Starfinder
Stars Without Number
Swords and Wizardry
Tavern Tales
The One Ring
The Quiet Year
Tormenta
Traveller RPG
Unisystem
Warhammer
World of Darkness
COMPLETE TABLETOP RPG ARCHIVE
I’m thinking of looking into these for an upcoming game, and I’ll be a player in Exalted in the near future. I know I’m a D&D blogger, but I’ll keep y’all in the loop on how this goes.
Planettes: Earth, The Moon, Mars
Prints and posters
Posting these again here because the quality of the pictures in replies is a joke
trained video game designers who get paid thousands of dollars for making video game: some things are way too difficult to create with this engine, you have to understand that we are very limited in our possibilities for this game
modders with a pirated version of photoshop who work full jobs outside the video game industry: hey guys I made 100 hairstyles and re-textures of 750 outfits during my lunch time. Also this female character now has proper armor and can be romanced by a female protag. I was kinda busy last night but here are 20 new complexions you can download for free
hi, resident games art student here! i am. bad at articulating stuff but let me explain why there aren’t 100 hairstyles and 750 re-textures made by game devs! there are a LOT of misconception about the game industry, most prominently maybe that there is this Huge Capitalist Entity™ behind them when in fact there is a team of hardworking devs. These people spend SO much time and work on these games, they’re the last ones who want to release a shitty product. I’m sure that at this point everybody has heard about how stressful making games is but let me tell you exactly HOW bad it is. Because this industry truly treats their people like crap. Like they literally made up a new term for overtime, “crunch”, so they wouldn’t need to pay people extra. Let me add a quote from Blood, Sweat and Pixels, a book that follows the development stories of popular games such as Diablo 3, Dragon Age Inquisition, Stardew Valley, etc. “The developer’s team had to spend the next few months “crunching”, working eighty- to one-hundred hour weeks (…) Some of them slept in the office so they wouldn’t have to waste time commuting”
So yeah. It’s not really an issue of “do we have the skill?” but more “do we add another hairstyle or do we fix these game breaking bugs?”. When you literally have to decide which bugs you have to fix in time and which ones you can’t there simply isn’t enough time for adding more cosmetics. All games are released unfinished because it is simply not feasible to fix everything. Game development is brutal. Our lecturer told us that people in the industry usually work there for no longer than 8 years simply because it is so demanding and soul sucking. So why is crunch a thing, you may ask.
“I think it remains to be seen whether crunching actually works. Obviously a lot of literature says it doesn’t. (But) I think everybody finds a time in their development careers where you’re going ‘I don’t see what other options we have’” (Aaryn Flynn) One huge part of that is because the games industry doesn’t have something which almost every other industry has: unions. This has recently gotten more attention with the whole voice actor thing, but the simple fact is that as of now there are no unions for people working on games, something big publishers want to keep that way. Working in games still has kind of a “rockstar” image, it’s a small industry and there are thousands of eager people who would take any kind of job. As a result there are no real actions that get taken against overworking as everyone is ultimately seen as replaceable. Not only that but individual studios are largely at the mercy of their publishers. Let’s look at Ensamble as an example. Instead of making the original IP the studio wanted to create they were told by Microsoft to make a game within the Halo franchise. Only to be told that after the release of what was now “Halo Wars” the studio would be shut down. So while they might not add tons of additional content in form of cosmetics a TON of the work goes into the less glamorous systems like inventory, pathfinding or 3D modelling hundreds of assets only 10% of players are going to look at in detail. And don’t make me go into the topic of 3D modelling because THAT is a whole other rant bc it is difficult AS FUCK and incredibly underappreciated. And lastly, it is a job. a not very well paid one so you can shove that “thousand of dollars” up your ass.
Last time reblog. Because THE COMMENTARY is important.
I legit love discussing games on here but seeing posts like this getting THOUSANDS OF NOTES despite its fallacies, misconceptions and outright ignorance of how our industry works is beyond frustrating.
Hi, yeah, dev here, let me add a few more points to this.
Modders do not have deadlines. We do, and they often are handed down by people who don’t give a flying fuck about our well-being or, yes, technical limitations. I have shipped some hellaciously bad code, you guys, because of execs who decided we were going to ship a feature three weeks early, consequences be damned. I’ve been pushed into a monthlong crunch that never needed to happen, because management was in too much of a hurry to actually let us do things right. And I’m not even working on AAA titles, we don’t have nearly as much pressure from investors as they do. You want to know why you can hardly play Knights of the Old Republic II without an extensive mod? It’s because LucasArts suddenly wanted it by Christmas, no matter what the devs at Obsidian told them about its real state of readiness. But the people who made the massive hoard of Dragon Age haircut mods that I have installed? Did not have a deadline for those. Amazing what you can get done when you’re able to budget your project time however the hell you want. (I do specify project time, because OF COURSE many modders have school and jobs and what have you. But whatever time they spend on the mod, that’s by their own pacing.)
Executive meddling also prevents us from putting in features we really want to give you sometimes.
Not every game dev is a designer, mate. Often when something doesn’t make it into the game, it’s because they were missing resourcing in a given discipline. I can write you beautiful code; I can’t make beautiful haircuts for your avatar. If there aren’t enough artists on my team because of management’s resourcing decisions, and the ones we have are tied up on assets for key NPCs and backgrounds, then we are going to be S.O.L. on the extra haircuts front.
This is not to say resourcing decisions are absolved from all criticism, of course; if a game has the resourcing for 10 light skintones and includes 0 dark skintones, then it had the resourcing for 5 light skintones and 5 dark skintones, and someone made a bad decision re:inclusion and that is ABSOLUTELY very much worth criticizing. But depending on resourcing, the plausible solution there may have been to make sure they have 10 diverse skin tones; having there be 20 may have been out of reach.
Related to not every dev being a designer, I want to get this out there: Not all game dev roles are paid equally. QA (who are INCREDIBLY important) and artists are grossly underpaid, and in many places so are designers. Engineers tend to fare better, but I know there are still some fairly beloved game companies in the area that do not pay their engineers enough to live nearby. (Most of the games industry is incidentally centered in some VERY expensive areas; the Bay Area, LA, Seattle, and so forth.) The point made further up the thread about there being no union in this industry is relevant here. There have been rumblings lately and I really hope we can get something started, but for the time being, there’s no organization protecting people’s jobs (you know what else we have a lot of? mass layoffs due to poor planning by execs!), wages, and working conditions like that. Overall the OP’s implication that because professional devs can’t do some of the things that modders can do for free, somehow means they shouldn’t be able to make a living off their work, is pretty godawful.
I have no intention of implying that game devs are above criticism. There are SO MANY issues with video games, my dudes. And I appreciate the hell out of modders, both from the “they make a bunch of stuff I like” player standpoint and the “important relationship with the dev community” standpoint! But their role is fundamentally different from ours, and the implication that their free work somehow invalidates the facts that we do this for our job, are subject to executive requirements that they are not, and need to make a living off our job, is bullshit. PLEASE keep applying constructive criticism to games, and PLEASE keep modding if it brings you joy, and support modders that do. But as it turns out it’s 300% possible to do that without being a shitbagel about it.
It’s the offseason around these parts, and one of the essential things we do every offseason is revisit our diet and exercise. Healthy living and careful planning in April helps us balance out...
Read this. Even if you hate eggs and perky diet blogs. Read through Wednesday at the very least. My bet is if you get to Wednesday, you’ll want to read the rest.
jesus christ
Read it
…that escalated quickly.
please read this
I’m not good with titles so I named my on-going short d&d campaign after a song…
Here’s Boppe Diotthi Lambaer aka Lempo (NPC). Nickname comes from a light Finnish curse, “Lempo soikoon”. I have no idea how to translate that, but it makes a silly little pun in Finnish, since Boppe is a bard (forgive me, fellow Finns).
Thought about 90′s cartoon antagonists and their sidekicks while coming up with the character.
Voice & song inspirations: Sopor Aeternus & the Ensemble of Shadows (Anna-Varney Cantodea) and Nivek Ogre as Pavi Largo in Repo! The Genetic Opera.
Was originally playing traditional Finnish jouhikko (bowed lyre), but changed it to Swedish nyckelharpa. Jouhikko has dark, low tone which I love but nyckelharpa seemed a bit more versatile for my purposes.
Navra is so pretty….
The Funko Pop of Dorian Gray
this is a good joke but the concept of a funko pop physically aging terrifies me more than anything i’ve ever encountered in my life