3D Behind the scenes
Misplaced Lens Cap
Xuebing Du
Three Goblin Art
Not today Justin

祝日 / Permanent Vacation

@theartofmadeline
dirt enthusiast
ojovivo

No title available

No title available
we're not kids anymore.
art blog(derogatory)
TVSTRANGERTHINGS
PUT YOUR BEARD IN MY MOUTH

oozey mess
Claire Keane
No title available
cherry valley forever

shark vs the universe
taylor price
seen from Colombia

seen from Colombia
seen from United States
seen from United States
seen from United States

seen from United States

seen from United States
seen from United States

seen from Spain
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States

seen from Finland

seen from United Kingdom

seen from Romania

seen from Australia
seen from United States
seen from United States
@risilian-green
3D Behind the scenes
Update 1.1 and Hyper Skin Enhance Your Gameplay
Update 1.1 and Hyper Skin DLC are out for shapez 2, bringing tougher challenges the factory-building game on Linux, Steam Deck, Mac, and Windows. Thanks to the steady creativity of tobspr Games for finding new ways to pull players back in. Which is live ready on Steam. shapez 2 has hit a sweet new milestone, and Update 1.1 and Hyper Skin make it feel bigger. The factory-building hit has now sold over 750,000 units, while its first paid cosmetic DLC arrives beside a tough new free mode.
A factory game with sharper teeth
There is something cruelly beautiful about a clean factory line. One belt feeds the next. One shape becomes two. One small idea turns into a space-wide machine that eats problems for breakfast. That is the heart of shapez 2, a PC factory builder about cutting, stacking, rotating, painting, and moving geometric shapes through huge automated systems. It starts simple. Then the game leans forward and asks, “Cool, but can you scale that?” With Update 1.1, that question gets meaner. The free update adds Manufacture Hard Mode, a tougher version of the existing Manufacture Mode. This is not just the same puzzle with a bigger number stapled on top. It changes the pressure. Trade Stations now use new layouts. Shape goals become more complex. Harder mechanics show up earlier than before. That means Crystal shapes and pins enter the party sooner. And yes, that sounds like trouble.
Update 1.1 and Hyper Skin hit together
The big news is simple: shapez 2 now has Update 1.1 and the Hyper Skin. Update 1.1 is free. It adds Manufacture Hard Mode and a set of quality of life improvements. Hyper Skin is the game’s first cosmetic DLC. It gives the Vortex and trains a clean, hyper-futuristic look. Think white finish. Hexagonal patterns. Sleek sci-fi lines. Trains even get an aerodynamic nose, which is funny since space does not care. The Vortex stays nose-less, as nature intended.
Why Linux players should care
For Linux gamers and Steam Deck users, the main thing here is care and clarity. The source announcement does not confirm native Linux support, Steam Deck verification, Proton status, Vulkan support, or performance results for this update. So we should not pretend it does. What it does confirm is that this update affects Steam players through the game library. It also confirms a clear workaround for mod issues. That matters for PC players who value control. If Update 1.1 breaks your modded setup, you are not left guessing in the dark. You can roll back to a stable 1.0 branch. Just right click shapez 2 in Steam, open Properties, go to Betas, then choose the modding_stable branch. You can also start the game with the launch option --ignore-mods. That is the kind of detail performance-focused players respect. Not flashy. Not loud. Just useful.
The modding warning is real
This update comes with a strong modding note. While the Hyper Skin is here, do note, there is a high chance Update 1.1 will break mods. The game may crash if you have mods installed. The team says it is working with the modding community to fix this. That is not fun news, but it is honest news. For open-source supporters and mod-friendly players, that honesty matters. Factory games live for tinkering. Mods often keep them weird, personal, and alive long after launch. So this update may be a bumpy one for modded saves. Back things up. Check your setup. Keep the stable branch in mind. No drama needed. Just be smart before loading your most cursed belt monster.
Manufacture Hard Mode wants planning
Manufacture Hard Mode sounds like it was built for players who enjoy pain with a spreadsheet nearby. The new goals are harder, but not random noise. The announcement says the goals use more consistent patterns. That gives smart players room to reuse parts of their factories. Blueprints should matter more here. So should clean layouts. That is where gameplay gets dangerous. It lets you build ugly. It even lets you survive that way for a while. Then one later goal exposes every lazy corner you ignored. Hard Mode sounds like it will punish that. You will need to think ahead. You will need to keep the factory tidy from the start. That is easier said than done when your screen is full of belts, platforms, and tiny moving promises.
Update 1.1 Features, Fixes and Hyper Skin DLC
Hyper Skin is pure visual flex beside Update 1.1
The Hyper Skin DLC is not pay-to-win. It does not change production and does not add secret power. Plus it does not make your trains better at space. It is cosmetic. The DLC changes your Vortex and trains with a hyper-futuristic style. The train override includes the Locomotive, Shape Wagon, Fluid Wagon, and Space Wagon. It also supports all available line colors. So yes, your logistics network can now look cleaner while still being a total mess under the hood. The DLC is also a way to support ongoing development. The announcement says proceeds go back into development of the game. That is a fair pitch. No pressure. No weird advantage. Just a stylish extra for players who want it.
Supporter Edition gets a new Vortex
The Supporter Edition also gets a free addition. Players who own the Supporter Edition Upgrade now get a Vortex cosmetic override. This one has a more industrial look, paired with an amber-gold Supporter Edition glow. That upgrade first launched on August 15, 2024. It includes extra supporter content, cosmetic rollercoaster train loops and twisters, and another 50 minutes of in-game music. The new Vortex override is added automatically if you own the Supporter Edition and have it enabled in Steam. That is a nice touch. It gives long-time supporters something fresh without making them buy the new Hyper Skin DLC.
The new menu fixes a real problem
Cosmetics are only fun when changing them is not annoying. Update 1.1 adds an Additional Content menu, found in the main menu and pause menu. From there, you can turn individual skins on or off. You can also manage different music packs. That means you can mix things a bit. Want Hyper Trains with the Supporter Vortex? You can do that. Want to strip it back and keep things plain? You can do that too. It sounds small, but these little menu changes matter. They keep you in the game. They stop you from digging through Steam settings when you just want to get back to building.
A clean update with one sharp warning
shapez 2 Update 1.1 and Hyper Skin feels like a confident step at $3.99 USD , €3.99, or £3.49 on Steam. The free side also gives players a harder factory challenge. While the paid side adds optional style. Supporter Edition owners get a fresh Vortex. The new menu makes extra content easier to control. The modding warning is the one rough edge. It is a serious one, especially for players with tuned setups. But the rollback branch and --ignore-mods launch option give players a way through it. The original release is on sale across Steam (with a 40% discount) and Humble Store (with a 20% discount). For Linux, Steam Deck users, and performance-minded players, the honest answer is this: no new Linux or Steam Deck specific details were confirmed in the source. Still, the Steam-based mod workaround is important. It gives you options if your setup breaks.
hi, i recently followed and i love your art. i like how (ar least the recent things you posted recently) are pretty simplified and pack a punch visually
and i wondered if you use/have learned any particular techniques for compositions? i've tried studying how rule of thirds/golden triangles/whatever the hell apply to compositions i like, but i didn't learn from it in a way i could reliably use
Thanks! When it comes to composition, the main things I think about are bias and how to lead the eye.
Our brains like bias in images. Something that splits the canvas 70/30 is more visually interesting than something that splits it 50/50. That's why we often aim to divide the canvas into big, medium, and small shapes, and why those shapes look better when there's significant difference/bias in their sizes. The image on the left below has more contrast between the size of its shapes, and so feels more visually interesting than the one on the right:
When it comes to leading the eye, it tends to move along lines/edges, and it tends to move towards the points where lines converge and intersect. You can use this to guide the viewer's eye through your piece to your focal point. For the same reason, having too many lines pointing in random, unrelated directions, can make the piece feel disorganized and unclear.
For example, you can see how much clearer the location of the focal point is in the upper composition here than it is in the bottom one:
It's true that the upper one is pretty unsubtle, but you gotta know how to make it work unsubtly in order to make it work subtly because the subtle stuff is just the unsubtle stuff in disguise.
I'd also recommend keeping catalogues (folders on your computer, powerpoint presentations, however you like to store images) of art that you like so that you can use them for reference, inspiration, and studies. I keep a composition catalogue and a color catalogue among others.
Sidenote, Edgar Payne's book, Composition of Outdoor Painting, is a great resource for learning about composition:
Hope this helps!
Definitely will be painting more grapes. I was intimidated for years but ended up really enjoying it!
P.S. I just listed prints of the aperitif painting
rise & grind gaymers
A mouth-watering fuck-ton of hand angle references.
By Shadowcross on DA.
BLESS YOU, YOU WONDERFUL PERSON
The month is almost over, but I wanted to make sure I finished this pic before that! I had been meaning to do a Pride pic for them ever since I first got into it and was excitedly awaiting the month to get to it, but then I got caught up on the merman AU from MerMay and did that for most of the month lol
Anyway, this is one of the few I have so far that Pietro and Bobby are quite a bit older bc these flags didn't even come out until quite a bit later. They are at least in their late 30s here, Pietro got an undercut and Bobby got a lil thicker and hairier haha I didn't get to share yet, that Bobby puts on some weight into his 30s.
It'd take a while for Pietro to be ok with going to Pride either, but at this point he not only is more out about his sexuality/relationship, but also being a mutant. And I think the city would probably want to use him in the parade when they find out about his power haha
★Giant Pietro AU Guide masterpost★
boss makes a spider i make a slime. that's why i . thas why, tthats why i uhhh. t. thawhy
t.gats why i can't think up an end to the rhyme
GET BACK TO WORK
Telling people not to use chatgpt is ableist. Some people arent eloquent enough and need it to convey what they want to say
not only are you stupid you are also a big fucking loser
why not have the reader re-read a sentence now and then? it won't hurt him....
The tent is up!
This is a vevor 16.5 ft bell tent (it's gone up in price since I bought it but it's pretty reasonable value for money) painted with latex exterior house paint, the cheapest stuff they had at menards. I used a folding foam mattress on top of the four storage bins my gear was packed in as a cot--quite comfy and practical; I'm going to cut a sheet of plywood as a bin topper and do that again for sure. The guyline shorteners are just sections of 2x2 furring strips, cut and painted. There's documentation on the process for nearly all of this here already.
Some other build notes! To get the pattern onto the tent, I laid the tent out flat in my driveway and cut out a paper template, then traced it with pencil onto each panel. Then, over the winter, I put the tent section-by-section onto a table in my den, and painted one area at a time, just filling in the lines.
The awning in front is two cotton throw blankets, sewn together by hand with an overlap of about 2", so there's a channel in the center that the guyline from the tent door can run through. I did replace the original guyline here with one that's roughly 8 ft longer, to accommodate the awning. I sewed eyelets into the corners of the blankets, and added tassels for fun. The center post for the awning is just a 2x2 furring strip, painted with random extra house paint and paint markers. It's 6'6" tall, and there's a groove in the top to keep the rope in place. The awning is not enough to totally block rain--I really just wanted a sunshade--but it does decrease amount of rain coming through. It does actually need two more posts on the front corners to make the space inside tall enough to stand, which I just did with sticks the next time I set this up.
I've got plenty of posts on how I made the bunting for this also!
A Chill Vibe
this is so fucking funny I love sharks