styofa doing anything
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❣ Chile in a Photography ❣
Keni
trying on a metaphor
Show & Tell
2025 on Tumblr: Trends That Defined the Year

pixel skylines
Jules of Nature

JVL

blake kathryn

Janaina Medeiros

Origami Around
Peter Solarz
Lint Roller? I Barely Know Her

if i look back, i am lost
let's talk about Bridgerton tea, my ask is open
One Nice Bug Per Day
AnasAbdin
$LAYYYTER
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@rnax
I was talking shop with an artist in the studio today and I shared this page from Andrew Loomis, which might be the single most valuable page I've ever encountered in a how-to-draw book. I can't BEGIN to say how many hours this "hanging figures on the horizon" technique has saved me.
(EDIT: Over on another site, someone said they didn’t understand how to read this pic, so maybe adding a second pic and some explanation will help?)
Let’s say I want to draw “Joe” standing further back. I need to know where to place him so he looks like he's the same height, even though he's further away. If I get it wrong, he’ll look giant or tiny.
I can do that by making sure that the horizon cuts thru Joe AT THE SAME HEIGHT, no matter how close or far away he is. In the original picture, it cuts thru the original Joe at the waist.
So let’s look at three different Joes.
A: Wrong. Horizon goes thru his knees. In this context, he’s a giant.
B: Correct. Horizon goes thru his waist, just like the original Joe!
C: Wrong. Horizon goes thru his head. In this context, he’s tiny.
Reblogging because it's been 75 years and Loomis is still right.
art books on the internet archive for you
morpho books
figure drawing for all it's worth (+ creative illustration)
framed ink
will eisner comics and sequential art
will eisner graphic storytelling and visual narrative
understanding comics (+ making comics)
folder of various animation production art
burne hogarth drawing dynamic hands
perspective for comic book artists
michael mattesi force drawing
the animator's survival kit
color and light james gurney
be free
I've recommended this one before, but for all the non-human vertebrate likers out there... the art of animal drawing
notes on digitigrade legs
(aka this one goes out to the furries)
really helpful technique ^ once you know how to divide by halves and thirds it makes drawing evenly spaced things in perspective waaay easier:
(a realization about dialogue formatting, from a comic artist turned novelist.)
One of the first things a novice writer learns about speech tags is that they’re part of the “scaffolding” of prose. They should be largely invisible to the reader: use them when necessary, omit them when not, and be sparing in the application of verbs other than “said”. They serve only the function of clarifying who is speaking when it is necessary to do so.
Except:
Sometimes you might want to use a speech tag in spite of the redundancy. The fact that the reader’s eyes slide right over them is an exploitable property. By slicing a line of dialogue in half with a speech tag, you can force the reader to perceive a meaningful pause between two utterances—and the effect is much stronger than you might get out of an ellipsis or an em dash. Developing an intuition for when and how to do this is a huge part of learning to write dialogue, I think.
(And yes: if you ever wondered, this is exactly same the reason why comic artists sometimes “double bubble” their speech bubbles. Same end, different means!)
Komodo Dragon
What a handsome Komodo dragon!
Except... what's going on with those labial scales? Something about them looks off. And that row of spikes down the back, Komodos don't have that. And their nostrils aren't so round. Hm. I think I know what's happening here.
I did not realize that this was AI at first glance; I thought it was just a really heavy editing style. I saw the missing central toe, yeah, but Komodos will do that to each other sometimes. The other forefoot, the one with four toes, is positioned in such a way that the fifth toe could be hidden, and the lifted hind foot could be similar.
But if you know Komodo dragon anatomy like I do, the inaccuracies pop up pretty quickly. Still, it's not like it was during the early days of GenAI; what I'm seeing here is that the GenAI image algos are getting better at discerning what part of a picture is a Komodo dragon. Since the inception, GenAI has really struggled to make accurate reptiles. In the beginning, everything was an iguana... even the Komodo dragons.
Over time, the models have been refined, but there are still some pretty obvious anatomy differences- the slit pupils, the mouth shape, the overall definition of the snout...
And they often struggle with the tongue. This isn't what the inside of a lizard's mouth looks like!
There's a lot of talk about how GenAI is bad for the brain- but it seems like most of it is actually about writing. And I think we should be talking more about images, too. Not even just about the stolen training data or the erosion of opportunities for artists, but... what is such easy access to these generated images doing to our ability to perceive what's real versus what isn't?
Every single one of the images I pulled is from a highly popular stock photo site. In case you don't know what a stock photo is, it's a photograph (you can also have stock illustrations and stock footage) that's been licensed to use in different applications. These pictures aren't taken for a specific client; anybody who pays can use them within the terms of the image's license.
But all of these images- they're not photos. They're inaccurate illustrations. I recognize them for what they are because I spend a lot of time looking at lizards, but what if you've got someone writing a quick news story, or designing a science worksheet, or throwing together a museum brochure or a zoo sign? If they don’t know what a Komodo dragon is supposed to look like, they’ll use whatever looks convincing.
Images trigger something deep within us- you know that saying "A picture is worth a thousand words?" We're wired to trust what we see. But the problem here is that genAI doesn't create an image of the thing; it creates what its internal logic says is associated with the subject of the prompt. It all comes down to probability; generative AI makes images by looking at its training data and creating output based on what the data is associated with.
(For more info on how AI "sees" what it does, check out the LENS project, which you can read more about here.)
We don't see things the same way the computers do, and we're willing to trust images more than words. How many stock photos do you think you see each day? It's probably more than you think; after all, the average American sees around 5,000 ads per day. And while those photos are marked as AI generated on the stock sites, they aren't marked as AI generated once someone has licensed them. And if the stock site doesn't have what you need? No problem, just use the AI image generator to fake that photo yourself!
We already have seen political deepfakes and AI generated images used to spread misinformation. Did you see the image of an ICE agent arresting a Doordash worker? That was an AI fake, part of a larger hoax. Some of us are already learning to respond with increased skepticism to important images, because people have an agenda to fake those. But what about the less important images, the background images, the completely mundane images? GenAI seems to be quietly coming for them, and it's something we should be paying attention to, because if we're exposed, constantly and quietly, to generated images and are trained to believe it's photography, we'll be more accepting of the bigger lies when we see them.
I don't really know what the solution is here, other than for people to be aware of the stock image issue, and to stop using stock sites that allow generated images, like Adobe Stock. We can't put the generative AI genie back in the bottle, but we can at least be aware of the damage it's causing. And maybe part of the solution is to look for alternative stock and reference options. Maybe we'll start to see more photographers licensing their images directly, or putting together specialized repositories of images based around a theme or topic that they specialize in. The downside there is that it's less convenient than the stock model where there's thousands and thousands of images on every conceivable topic to choose from. I don't know what genAI is going to do to the traditional stock model, but I'm concerned about what the end results might be and what those results might do to our ability to perceive reality.
This is a huge part of why I started the Animal Reference Photo Repository. What used to be reliable reference sites are now full of AI slop, and it’s damaging so many things. @kaijutegu did a great job of breaking down the issues with the data and information pollution GenAI is causing.
I chose not to license my photos for sale and made everything on the site free for non-AI artistic use: paywalls ruin the internet, and there has to be something accurate out there available for folks to access.
And if you’d like to see some real Komodo dragons, well, the site has a bunch.
Komodo Dragons — Animal Photo Reference Repository
It is so crucial for folk to be aware of how much AI data pollution is contributing to the spread of misinformation. I'm adding some of the new Komodo photos from @animalphotorefs here as an excuse to re-boost it.
I was asked by a friend yesterday if I could offer basic tips about comic paneling. As it turns out, I have a lot to say on the matter! I tried breaking down the art of paneling using the principles of art and design, and I hope it helps you out!
EDIT: uh uh there are a lot of people reblogging this, so i figure i may as well append this now while i can lol
This whole thing was very much cranked out in a few hours so I had a visual to talk about with a friend! If this gives you a base understanding of paneling, that's awesome! Continue to pull in studies from the comics you see and what other artists do well and don't do well! You can tell paneling is doing well when the action is flowing around in its intended reading format.
Here's the link to the globalcomix article from which I pulled the images about panel staggering! Someone sent in a reblog that it wasn't totally clear that the 7th slide mostly covers what NOT to do in regards to staggering, and that is my mistake!
I saw in a tag that someone was surprised I used MamaYuyu too, and I don't blame them lol. If I had given myself more than a couple hours maybe I would have added something else on, I just really admire MamaYuyu's paneling personally.
uh uh, final append: I am by no means a renowned master of paneling, so if you find anything off base here, by all means, counter it with your own knowledge and ways you can build upon from here! Art is always a sum knowledge of everything we find. 💪
Learn how good topology affects 3D modeling in Blender, from the efficient use of polygons to creating smooth, animated shapes. Avoid common
You can print things at 150dpi but anything lower than that comes out pixellated.
300dpi is the minimum setting I use for drawing digital and printing from digital. The higher the pixels per inch the better the print is. It applies to scans too! Scan at 300dpi minimum.
Hope this helps!
Thanks very much for this corrected version!
Hello, friends!
I reworked the ol' "Schweizer Guide to Spotting Tangents" lecture from my comics-teaching days, figured I'd share it here. If you want a free, printable PDF for yourself or to share (especially if you're an educator), you can find it at the bottom of this same lesson on my website.
-Chris
Guides for 3d Artists
https://topologyguides.com/loop-reduction
for those of you who remember cgtextures circa 2008, texture.ninja has a large repository of public domain textures without annoying hoops to jump through.
@birbwell
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Something like this would be so colossally helpful. I'm sick and tired of trying to research specific clothing from any given culture and being met with either racist stereotypical costumes worn by yt people or ai generated garbage nonsense, and trying to be hyper specific with searches yields fuck all. Like I generally just cannot trust the legitimacy of most search results at this point. It's extremely frustrating. If there are good resources for this then they're buried deep under all the other bullshit, and idk where to start looking.
>:)c
May I present to you, nationalclothing.org?
It doesn't have everything, but it's still my first source when researching traditional clothing from other cultures.
There's also this resource on historical fashion: Claire’s Historical Fashion Reference & Resources
another addition as far as physical media goes there is the encyclopedia of national dress (that i still need to buy myself bc this kind of thing is super important to my sort of fantasy designing) but yes i do agree i wish there was EVEN MORE documentation on this
Reblogging to spread awareness
the goldmine folks