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ellievsbear
Acquired Stardust

JBB: An Artblog!

Origami Around

blake kathryn
Misplaced Lens Cap

pixel skylines
styofa doing anything

Kiana Khansmith
RMH

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Aqua Utopia|海の底で記憶を紡ぐ
almost home

oozey mess
🪼
One Nice Bug Per Day

#extradirty
wallacepolsom
Xuebing Du

seen from United States

seen from United Kingdom

seen from United Kingdom

seen from United States

seen from United States

seen from China
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seen from United States
seen from Germany
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seen from Malaysia

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@robotnik-mun
Both
Warhead
Motion Picture House UK 1990
I know next to nothing about botany but the phrase “feral sunflower” is hilarious to me
All I know is that six year old me REALLY wanted Xena/Lucy Lawless to come stand behind me with this expression when someone was bullying me.
'Spectral Souls: Resurrection of the Ethereal Empires'
[PSP] [USA] [MAGAZINE] [2006]
"You know, there's just something about finding a comfortable spot and relaxing with a good handheld strategy game. I'd like to recommend Spectral Souls for such an occasion, but unless you're a hardcore SRPG junkie, it might be more frustration than relaxation. The core gameplay presented here isn't overly fancy or innovative compared to other SRPGs I've played, but it's solid enough and enjoyable. Where things go wrong is that that core is then wrapped in inexcusable bouts of slowdown, mixed with some of the most extensive loading I've ever seen in a game. Even after being improved over the Japanese version, things are still a mess when: the PSP has to stop to load every individual text bubble in a cut-scene conversation, that's a bad sign. Idea Factory crafted Spectral Souls to be part of their ongoing "Neverland" saga, and while this means a substantial level of depth in the history of the characters, countries, and raging wat, it also means it's very easy at times to feel totally lost as to what exactly is going on. The ability to switch between the different sides of the war during the game, to see the struggle from different perspectives, is one of the coolest features presented, but also one of the most unsettling. Playing as one army, and then in the next battle killing the troops I was moments ago fighting to protect… I felt like such a dirty backstabber." ~Eric L. Patterson, Play (USA) (#58, October 2006)
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Source: Play (USA) (#57, September 2006 ) || RetroMags; dablais
Artwork for 'Lyonesse - The Green Pearl' by Jack Vance, 1985 (Stephen Fabian)
The Japanese commercial for ‘Mega Man 6’ on the Famicom. Support us on Patreon
Voodoo Nightmare
Palace Software, Ltd. (Zippo Games) UK 1990
My concept art for Unicron:)