what

Discoholic 🪩

PR's Tumblrdome
Sweet Seals For You, Always
official daine visual archive

shark vs the universe

gracie abrams

pixel skylines
YOU ARE THE REASON
Misplaced Lens Cap
🪼
Show & Tell

#extradirty
he wasn't even looking at me and he found me
untitled
The Bowery Presents
noise dept.
Sade Olutola
𓃗
One Nice Bug Per Day
let's talk about Bridgerton tea, my ask is open

seen from Türkiye

seen from United States
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seen from Nigeria

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@silverfoxkiryu
what
State Highway 67, Amsterdam, New York.
first time trying one of these recreations but i saw the bed and couldnt resist
remade in The Sims 2!
remade in ACNH!
fallout 76 👴
Recreated in House flipper 2
Drawn it with Beeg Marker (the kind kids use because the standard ones "are for the grown ups" or smth)
Doom
Final Fantasy XIV
daigo and his labubu
散るは永遠の刹那 / A Scattered Moment - Hidenori Shoji
hyper beam
I also have Hyper Beam Sylveon! I have a recording saved because the animation made me laugh.
Yakuza is a good series with good character development. 🖼️ Prints 💎 Commissions 🔴 Website ☕ Kofi
yes it's a sad scene
but yes I think the way Kiryu gets up is hot
and yes I think Ichiban's puppy eyes are adorable
and yes fuck me
it must be so freeing to be as stupid as a ceo. not a single thought echoing through that hollowed out skull. you get paid more money in 20 minutes than a handful of small countries make in a year combined to say the biggest number you can think of and if your company doesn’t hit that number you get to fire all of them
we want to entertain one billion people a day and to achieve that goal we’re going to fire every single game developer we’ve ever hired 😍😍😍
here to even the odds.
The Endsinger.
I thank you for your kindness, truly. But I assure you I will survive.
Found myself nostalgic for Destiny 2’s old subclass art and wondering what it’d look like for the Dark/Pris sublcasses 😔
Are you not gonna answer? Wasn't I clear about what happens?
1,600 Xbox employees were hit directly by the recent Microsoft layoffs, with an additional 1,600 from Xbox still planned for a total of 3,200 employees. This has included/will include those under the ZeniMax umbrella, including Bethesda, ZOS, id, and Arkane.
Jeff Gardiner claims that 35 were let go from Bethesda, and 95 from id.
According to ZOS Senior Content Designer Katherine Souze, this included "half" of the team in the Elder Scrolls Online content team, although she has since deleted the original post. We know this has included some very public facing people, including Lead Dungeon Director Mike Finnigan and Community Manager Gina Bruno.
Over this entire era of layoffs in the games industry, there has been a regularity to it that has become predictable. Across the industry, teams have been devastated if their project failed with the studio often shutting down. But successes can see the same thing happen.
Perhaps the only positive thing that can be said is that no studios seemed to have been closed for once. Studios were released and returned to independence or sold instead of just being shut down.
As gamers, we haven't really felt like this practice and atmosphere in the games industry has been producing more and better games from the AAA space.
If the new CEO of Xbox is right and the involved restructuring of their management leads to more good games that come out quicker, that will be fantastic. But the past waves of layoffs haven't managed to do that at all, there's no reason to think they'll suddenly work this time. The safe bet is that these layoffs are just not going to stop.
A list of people we know who have been laid off at ZOS and Bethesda:
ZOS
Community Manager Gina Bruno
Lead Dungeon Director Mike Finnigan
Writer Designer Andrew Siañez-De La O
Writer Designer Julianna Comstock
Senior Writer Designer Jeff Grubb
Project Art Director Marc Hudgins
Senior Concept Artist Christina Cornett
Senior Animator Ami DeLullo
Animator Evan Van Biert
Senior Tools Engineer Robert Bailey
QA Tester Page Branson
Producer Ethan Koltz
Environmental Artist Brandon Rush
Associate Sound Designer Andrew Jordan
Senior Sound Designer Daniel Costello
Associate Sound Designer Sebastian Theodoro
QA Tester Trevor Bream
DevOps Engineer William Novak
Realtime FX Artist Jacob Wynn
Senior VFX Artist Anelise Mize
Lead Designer Ed Stark
Senior Encounter Designer Morgan Goin
Encounter Designer Erinn Fecteau
Senior Encounter Designer James Audet
Tools Product Owner Sydney Thibeault
Senior Software Engineer Dustin Thurston
Live Game Lead Gregory Roth
Content Manager Milo Webb
QA Manager Erik Marby
Narrative Director Bill Slavicsek
Lead Narrative Designer Richard Baker
Writer Designer Alexandria Baker
Writer Designer Ameya Vinayaraj
Bethesda
Community Manager Jessica Clark
Game Designer Simon Préfontaine
GRC Engineer Wayne Saunders
Associate Quest Designer Griffin DeClaire
Quest Designer Stephanie Zachariadis
Systems Designer Jean Paul Salman
Gameplay Engineer Anne Barrett
Monetization Designer Kevin Benavides
Lead Systems Designer Jacob Naasz
Senior Build and Release Programmer Anthony Ford
Lead Quest Designer Joshua Moretto
Senior QA Tester Steven Hoyle
Genuinely the worst news I've gotten all day.
HALF???
The Crystarium