I've always hated how the camera jumps up and down when playing tall and slim buildings. Turns out, it's really easy to fix! It’ll take you less than a minute. All the details under the cut.
All it takes is opening the LiveCamera.txt file in your Documents>Cameras folder with a text editor and changing these two parameters near the bottom to a higher value. Doesn’t matter if you're using a custom camera mod or not. Those parameters should be there. I have set mine like this (remember to save a backup just in case you don't like these changes).
It might seem a bit extreme, but I still think it’s fine.
-The top parameter, floorheightsamplerange, handles how much the floors “extend out”, so the camera object can stand on it mid-air. The higher it is, the further the floor will extend. This will make it so your camera will be able to stick to the floor you’re on, even if you pan away from the building. No more annoying jumps up and down!
-The parameter below that, floorheightsampleinnerrange, handles the transition between sticking to the current floor and dropping to the ground level once it goes past the edge. The higher it is, the smoothest the fall will be.
I’ll note though that the behaviour of these parameters might not be 100% accurate with how the game actually works, but from what I tested I think it’s pretty close as an explanation. If someone knows better how this Live Camera works, please let me know and I’ll try my best to correct any inaccuracies.
Save the .txt file and check how it works in game. It might feel weird at first, but personally I find it so much smoother and easier to handle. If you’re not happy with these values, close the game and edit those parameters until you find your sweet spot. Unfortunately, you will have to close and open the game every time you change it to check how it works.
There’s so many cool Custom Camera mods out there that I thought it’s probably better to just show how to edit those 2 parameters than editing and reuploading all of them.
So yeah, that’s it. Now you can play those tall lots without getting a headache. Go ahead and send your college simmies to that hideous Sim State Tower with a hot tub on top of it. Now you’ll be able to see what’s going on up there.
[4t2] Updated Sixam Fauna & Flora Set (Now as Seasonal Plants with Animated Lights!)
If you've enjoyed the previous and amazing 4t2 Sixam plant conversions by @simsinsania with their respective nhood versions by @grilledcheese-aspiration, you're in for an upgrade! After diving deeper into TS4 Sixam, I noticed the plants have animated lights.. and I wanted to bring that magic to TS2.
After months of experimenting around, I managed to give these Sixam plants a bit more life and added more features to bring them closer to their TS4 counterparts, including animated lights. I also made them into real plants in Build Mode (previously they were only deco plants in Buy Mode), making them thus visible in neighborhood view. And with the help of the brilliant @tvickiesims, the plants were made seasonal as well, like in TS4! (More info on that later). ^^
On top of that, I noticed there were alien plants from TS4 that hadn’t been converted before, like the UFO fruit plant and the dancing red maple tree from Sixam. So, I converted them as well and made them animated and seasonal.
Note: The animations are all seamless but I could not create a gif longer than 5s without sacrificing the quality (+ only 1 video per post is allowed on Tumblr).
I also updated @grilledcheese-aspiration's Sixam Ground Crack to make it glow like in TS4 as well.
Last but not least, I also decided to share my animated ocean floor and skybox as a separate upload from my 4t2 Sixam neighborhood to go with this set.
Additional Credits:
@simsinsania for the original 4t2 conversion - lot version
@grilledcheese-aspiration for the nhood version of these plants
@tvickiesims and @lordcrumps for helping me with fixing the UFO fruit shrub and shedding some light on how seasonal plants work in TS2.
@lordcrumps again for helping me with animating the ocean floor ^^
@criquette-was-here for the Better Nightlife mod (required for these updated nhood deco to work!)
Download link (+ more info under the cut)
1. New 4t2 Sixam Dancing Red Maple Tree
Variants: Large tree, small tree, roots (as a shrub), maple leaves (as a flower). They all also come as neighborhood tree deco.
Features: The tree’s bark is animated, and the tree will drop leaves in Fall, until it loses its leaves completely in Winter (check the screenshots below). The shrub grows over time, and the flower requires watering. Overwatering or dehydration will cause them to turn brown (like default TS2 flowers)
Performance: The original TS4 mesh was high poly (9k), so I've included a reduced poly version (approx. -50%) for smoother gameplay. Choose that one version instead if you don’t want high poly objects in your game.
Download link! (New 4t2 Sixam Trees)
2. Updated 4t2 Sixam Plants – Lot Version (SimsInsania)
Seasonal Alien Plants: These plants (now shrubs!) were initially decorative items but are now fully functional (still using same GUID)! They can be trimmed and will transition through multiple states depending on the season and their care. There are 2 versions you can choose from:
--- Wilted Winter / Fruits as Overgrown: The shrubs will only show their corresponding fruits in their overgrown state and in winter, they transition into a wilted texture/mesh. If any shrub ever goes into the “overgrown” state during winter, it will still show its fruits… but while still in the wilted texture/mesh.
--- Seasonal Fruits / Wilted as Overgrown: This version mimics TS4 behavior, where the fruits appear only during their corresponding seasons. The plants will show fruits in both the "trimmed" and "overgrown" states. However, in the overgrown state, they wilt instead.
Other Alien Plants: The alien mushrooms are now animated with lights, replicating their TS4 animation and are now found in the Tree section. The alien fern has been converted into a functional tree now. Both won’t leave any leaves behind in Fall but might be struck by lightning.
Sixam Grass and Flowerbeds: These flowers glow at night in their “healthy” state and need watering. Overwatering or dehydration will cause them to change them into the “unhealthy” state though, which in this case will make the flowers lose their glow at night and will need to be "disposed of" (just like the other flowers in TS2). Unlike the original deco plants version, the sims can walk on these flowers just fine.
Download link! (Updated 4t2 Lot Plants - SimsInsania)
3. Updated 4t2 Sixam Plants – Neighborhood Deco Version (GrilledCheese-Aspiration)
Seasonal Alien Plants: Since neighborhood deco objects aren’t generally multi-state objects by default. I came up with something different. Similarly, the neighborhood versions of the 4t2 Sixam plants also come with 2 different versions to choose from:
--- Wilted Winter / Fruits Only at Night: The plants will only show fruit at night and will wilt in winter. This is also the only version where the wilted texture/mesh can appear in neighborhood view. This version uses criquette's NeighborhoodGlowMaterial shader to make the fruits glow and will hence require the Better Nightlife mod.
--- Seasonal Fruits / No Wilted Stage: This version mimics the TS4 seasonal system, where fruits appear in their respective seasons only. Unlike the version above, the fruits remain visible both during day and night. However, this version doesn’t show the wilted texture/mesh of the plants in the neighborhood view.
Other Alien Plants: The alien mushrooms now come with animated lights, much like in lot version. The neighborhood version of the Sixam Fern was missing in GCA’s original set, so I converted it myself and resized it to make it a bit bigger (both in lot and neighborhood version).
Sixam Ground Crack: Now includes glowing effects at night. I’ve also recategorized it into the “Stones” category since I thought it was better suited there.
Download link! (Updated 4t2 Nhood Deco - GCA)
4. Updated 4t2 Sixam Skybox & Ocean Floor
I thought I’d also share these as separate downloads since there might be people who’d wish to use these on other space themed neighborhoods as well. To place, just put it into a corner of your neighborhood and it should cover up the sky. ^^
4t2 Sixam Skybox (recolor of Lowedeus's nhood skybox)
The skybox will make the water look dark though, so I recommend using the ocean floor to give it some color again.
Animated Sixam Ocean Floor (recolor of Gwenke's nhood deco)
Finally, an updated skybox and ocean floor where the transparency issues of the original version have been fixed. As an additional bonus, I’ve also animated the ocean floor to make it slightly rotate. I
I'm looking for fresh new Sims 2 content to fill up my dashboard!
Reblog if you're currently active as a gameplay/storytelling Simblr. Whether you post daily, or once every few days, I wanna see what you're up to!
Ideally I'd love rotational gameplay, long-term 'hoods, BACCs, uberhoods, etc. I will still absolutely check out your content if you only do legacies or single-family households though.
i'm in my 30s so preferably only people who are 21+. i'm lgbtq-friendly.
Today brings a mega collaboration between myself, @tvickiesims, @lamare-sims, @morepopcorn and @platinumaspiration. I just wanted to say a huge thank you to everyone that participated as I honestly couldn't have done it without you!
So now to the nitty gritty of the pock;
Collection files included,
Items have been made functional as much as possible, such as deco items to gain different hobby enthusiasm etc.
The playground set, most items are functional, but the tunnel, the tall spiral slide are just deco items. One day I would like to update the meshes with animations converted, but that will come at later update - along with a fully converted Archery board (archery not converted for now)
Majority of items need my Shadow file (included, as always you only need one)
Chimneys; the chimneys can have the smoke turned on or off! But they do have a caveat; it must be placed on roof floor tiles and NOT on the roof itself (otherwise the pie menu disappears and you won’t be able to turn smoke on and off);
MorePopcorn did a default for the bar blender, we thought this was super cool so made this bar use her mesh! Going forward all our bars will use this mesh so its probably a good idea to get it if you do not already! The Rooftop Bar" requires Morepopcorn's blender accessory replacement or it will flash blue, it's included in the "REQUIRED" folder
Fan was coded by lamare, it can be turned on and off to cool sims in the same room. Sims coming up to cool off do it quicker. It also provides a small comfort boost for those who were lacking it.
This Oar That Kayak Shop Sign will glow at night if you install modified StandardMaterial shader by @crispsandkerosene
Toast-Tea Kettle" has two versions in "CHOOSE ONE" folder, be sure to choose only one. One version is a normal one, the second one supports colour traits mod for mugs by @episims.
Intense Build Set (the tent windows and doors, walls floors etc) - So this one was weird, some textures matched and some didn't. It annoyed me, so there are TWO versions to choose from, only have one. Labelled easily, one is basically edited by me to match the walls and floors, and the other is the mismatched EA textures.
There is a folder called "Lot Examples", this includes a lot file so you can see how the playground set can be used, feel free to use this and add stuff to it to make parks etc, I just thought in case you wanted to see how it works since some parts require3-quarter floor level mechanics. (possible with constrainfloorelevation cheat)
Hi ya'll! Sorry I've been slow with this but @renfree found an error with the "set as owner" interaction on cars with my mod - whoops! Here's a fix, please replace your file with this and thank you to Renfree for finding the bug! 😊❤️
Here's a cute and fun mod I worked on, with help as usual from @lamare-sims and @morepopcorn (thank you both!! ❤️❤️) that enables turdlers to take a nap in these strollers by @crispsandkerosene 🥱💤 Recolours not included, download from the original post!
This is replacement of the mesh file of original strollers and uses the same GUIDs so replace the mesh file with mine if you'd like this feature! All credit to Crisps for the original conversion, I love these things.
Pics and details below the cut!
Now, your sims can take their mini humans to the park (with mods, lol) and have them snooze in a comfy stroller! yay!
Toddlers will fall asleep autonomously if their energy is less than -25 (3/8s lol, you're welcome) and snooze until their energy is at 75.
(Random modder note for anyone confused: needs work on a -100 to 100 scale with 0 being 50% or half the bar!)
You can cancel their interaction to wake them up, but you cannot click on them to say "wake up".
If a toddler is asleep, an adult / caregiver will not be able to interact with them or with the stroller.
The "cushy" expensive stroller has them gain energy faster than the cheaper one.
If a toddler's energy is literally empty (-100), they will tantrum incessantly instead of falling asleep. I couldn't figure out why sorry - so if this is the case, use cheats to bump the toddler's energy up a little so they stop screaming and fall asleep. Poor baby just really wants to go to bed I guess 🤷♀️😂
The animation I've used is from toddlers going into energy failure while on the floor, and not having enough room to fall onto their back to pass out. Thus it doesn't QUITE look right for stroller napping... but it was an existing "toddler asleep sitting up" animation so thought I'd use it anyway! (I have also definitely seen my kids fall asleep like this lol so there you go.)
There is a small snapping "jump" when they fall asleep because they have to move to a different slot to account for the way the animation works. Tech speak aside, it's fine and not a bug, and I was okay with it 😂
Another random "fix" was with Poppy's help the stroller position has been adjusted on the tile so it no longer clips into a wall if placed right next to one👍
As always, let me know of bugs, conflicts, issues, etc 😊
So this is my first conversion!
It's Severinka's Kalla Dining Part I and Part II combined in 1 set! I converted everything, reduced the texture, reduce the poly (as best as I can) to keep it lightweight, and included all original recolors.
Everything is base-game compatible and includes a collection file <3
Now this is my first conversion, so I might be off with what is low Poly, so I have listed them up for your convenience.
The chandelier comes in two different height and I didn't repo'd the texture, so you can pick only one if you like. The tables and vases are repo'd and the master is clearly identifies.
Note: you'll need a copy of Lord Crumps' Shadow File in your download folder, which I included in the zip.
Items & Polycounts:
Dining Table (2x1) -------- 2296 poly
Long Dining Table (3x1)-- 1148 poly
Dining Chair (2 styles)---- 1984 poly
Sofa------------------------ 1040 poly
Pillows (decorative)------- 1152 poly
Sideboard (with 5 slots)-- 2192 poly
Wall Mirror---------------- 612 poly
Wall Plate Decor---------- 1404 poly
Table Lamp--------------- 736 poly
Chandelier (two heights) 3932 poly
Vase (large & small)------ 564 poly
Painting------------------- 36 Poly
Download : sfs ; mediafire
All items found under “Buy Mode → Collections → Kalla Dining” (included .collection file)
Credits:
Meshes & textures by Severinka
TS4 → TS2 conversion by BerryBlueCloud
I've been working on this for so long, in between other sets 💕 It's so beautiful, I had to convert it... and as a little bonus, you get the matching wallpapers set too!
The original Clouzot set is here, by SIMcredible!, and the original Arx Mural 2 set is here, by Pralinesims. All low poly, with a collection file, as always<3 Full object list and extra previews are waiting under the cut ↓
A few little notes before you dive in! This will not be my only art deco conversion (at least, I hope not;;;), because it is a big mood in my life right now 🥂
The dresser/shelf has three usable slots per tier, and the two similar end tables are repo’d together. Same goes for the bed and headboard. I split them up so you can mix and match them freely; the headboard is in Comfort:Misc.
There's two different height for the chandeliers and they are not repo'd so you can choose the one you like best.
As always, you need Lord Crump’s shadow file somewhere in your download folder (one is included in the zip). The dresser/shelf requires FreeTime, and there are four beddings included. They are kind of minimalist, only the pillows colour changes (pink, green, gold and beige).
First time converting most of those items, so I hope they are up to standards. I worked hard on this set 💛
Items & Polycounts:
Bed --------------------- 1244 poly
Bed Headboard -------- 769 poly
Pillows ------------------ 848 poly
End Table 1 ------------- 212 poly
End Table 2 ------------- 212 poly
End Table 3 ------------- 1321 poly
Dresser/Shelf ---------- 1156 poly
Rug --------------------- 330 poly
Table Lamp ------------- 870 poly
Chandelier (2 size) ----- 1554 poly
Loveseat --------------- 1497 poly
Mirror ------------------- 640 poly
Download : sfs ; mediafire
All items found under “Buy Mode → Collections → Clouzot Bedroom set” (included .collection file)
Arx Mural 2 :
Download : sfs ; mediafire
Credits:
Meshes & textures by SIMcredible! & Pralinesims
TS4 → TS2 conversion by BerryBlueCloud
Published: 10-11-2025 | Updated: N/A
SUMMARY
“Sale! Sale! Sale! Repo’d to maxis meshes for your convenience…”
Here is another set of OFB props for your city shops, repo’d to maxis/default meshes from various expansion packs. These are non-illuminated, decorative sculptures with graphics on both sides. Find more business-themed items in this series under the #OFBprops tag.
DETAILS
Requires all EPs/SPs (or you can delete the files that use meshes from packs you don’t play).
§300 | Buy > Deco > Sculptures
VERSION 1: Files with “MESH” in their name are required for frames to show correctly in-game. You’ll have to recolor or repo the frame on your own. Poster graphics will use whatever recolors you have for the original meshes – files are labeled by maxis mesh name/EP.
VERSION 2: Frames are repo’d to the booth partition metal from the CDK - Company Expo (Mesh Pack) Set (Simmons, 2024) - you’ll need that mesh and recolor files for frames to show correctly in-game. Any other file with “MESH” in the name is also required. Poster graphics will use whatever recolors you have for the original meshes – files are labeled by maxis mesh name/EP.
ITEMS
Vertical Signs (58-560 poly)
MESHES USED
Artig (FT)
Collectible Travel Poster by Travelkeeper (BV)
Great Films poster (FT)
Grilled Cheese Poster (NL)
Lady on Red (BG)
Pineapple Poster (NL)
Route 66 (NL)
Surfing the Universe/Alien Surf Poster (UNIV)
4t2 Travel Poster (Simsza, 2017 via Linacherie)
*MESH INCLUDED – avoid duplicates if you already have it!
DOWNLOAD (choose one)
Vertical Version 1 from SFS | from MEGA
Vertical Version 2 from SFS | from MEGA
CREDITS
Thanks: @creesims and @simsinlowspace for your many recolors/inspiration, @latmosims for a timely suggestion, Sims2/Simming communities. Sources: Any Color You Like (CuriousB, 2010), Beyno (Korn via BBFonts), EA/Maxis, Offuturistic Infographic (Freepik).
For those of us who play Open For Business in The Sims 2, cafes left a lot to be desired. Sims could come in and "shop" for food which would go into their inventory, but then they'd have to take it home... instead of sitting down and eating it.
The only other option was to run a full "restaurant" with a menu, host, server and more... And we all know that restaurants in The Sims 2 are hard, lol.
But what if there was another way?
Introducing my "Cafe Mod".
This is similar to the idea of "Pay To Play", but instead, its "Pay to Eat". Sims will take a plate of food from a display, pay a certain amount of money either to the business owner or to the ether, bypassing the cash register, sit down and eat it.
That's it, that's the mod 😂 Well, plus a little bit more.
Food does not need to be set "for sale" - if you do that, sims will buy it as normal. Thus it also cannot be "restocked", you need to manually do that (sorry).
The cost of the food has been tuned by me to make a nice little profit over what it costs for the sim to make the food, especially if you make group servings, however this can all be tuned inside the 'Maxis Foods update' in the mod.
To mark a lot as a 'cafe' (or any other venue where you want sims to pay to eat a plate of food) you must place my Cafe Lot Marker:
Which will trigger the mod to activate. Without this, sims will eat free on a community lot as normal. This is found in Misc/Misc for $100.
The lot controller has a few extra functions which can be enabled with the pie menu -
"Toggle Object Model" will toggle through some different models for the object. I converted this item from The Sims 4 cos I liked it (and added deco slots!!), but I've also included a bunch of vanilla Sims 2 meshes -
Cos Teapot!!!
There's also the ability to ban pets from coming to the cafe, unless you want a pet friendly cafe of course -
and you can also toggle a feature called "Eat or Go Home", which will force sims to leave the lot if they're not hungry.
In addition to this, I'm uploading separately some Food Business Improvement mods, which will tie into another upcoming project.
Should you download this mod, it will do a few things:
1. More customers will appear on your lot at every business rank
2. More customers will appear on a non-owned food venue that has the cafe lot marker
3. You'll be able to get away with under-paying your employees a little bit easier 😏 lol
I also highly, HIGHLY recommend to use THIS MOD in tandem with my cafe mods, or barista machines are crazy.
To use this mod, you cannot use the default Sims 2 Decra Chill, as sims cannot interact with food inside of that unless it's "for sale". I have created a custom Decra Chill, Repo'd to the original:
This will keep the food fresh, stop it from spoiling, and sims can pick up the plates to eat. It will also automatically set food to the "served" state if you bulk-make meals with the "make food" option on the fridge, as usually this food still has to be "served" by a sim in order to interact with it (lame).
I added a bunch of slots; 8 on each shelf. The 3 at the front and back are designed for small plates, whereas 2 in the middle row are designed for larger plates to go side-by-side.
There are 3 decorative slots on top; be aware if you place food up there, it will not be kept fresh!
I also took @veranka-downloads's 3t2 Deliciously Indulgent Bakery displays and tweaked them:
I added more slots to the shelves, removed the glass on the front and added fake sliding glass doors to the back instead to simulate how an employee would place food inside, and it won't look weird when a sim walks up and grabs food to eat.
Similarly, I took @jinxxsims's 4t2 Get To Work Baker's Cousin Display and did the same thing -
With cleaner more modern look handles on the back.
I've re-used the GUIDs from the original conversions cos my mod makes them more functional anyway, but yeah you can only have one version sorry.
All displays are found in Surfaces / Shelves.
As I said I have updated nearly all Maxis Foods to have a cost, and included a spreadsheet detailing the cost to make versus cost to eat.
I have also included resources and instructions for how to update custom foods to work with the mod. If a food hasn't been updated, it will simply cost $0 to eat at a cafe.
VERY IMPORTANT: If you have default replacements for the Maxis foods, they MAY not work.
This is because in testing it came to our attention that some defaults have not been created as true default replacements which only override the Mesh and Textures, but rather are a custom food that simply overrides the GUID of the Maxis food.
This will break the Cafe Mod.
If you'd like to use your defaults, you must update them the same way you'd update a custom food.
For my own game, I have updated some of Jacky93's food defaults to actually be true defaults which only override the required resources and will therefore work by default with my mod, which you can download if you want them.
I think that's all I have to say for now, lol.
As always, please report any bugs / problems / conflicts and I will try to solve them!
Downloads:
Cafe Mod - Main files
Some of Jacky's Food Defaults as actual defaults
Better Food Businesses
Items in the mod REQUIRE:
@lordcrumps's Sims 4 Shadow File (will not link cos most of you will already have it, google it if you don't)
Doghouse from Pets in cluedo (has dirty states + nhood view)
And then half the playground stuff in yeti island with love song for completers.
I was working on the other parts of the playground, but it was giving me trouble. At least this is a start... I have hated that orange and green swatch since I first began playing TS2.
These are 4to2 conversions from Leosim, medium poly (they were high but I reduced the amount). Set contains: fireplace, loveseat log and a deco pond with animated water.
I cloned the firepit from THIS ONE so you need the skewer for it to roast the marshmellows (included, but if you already have it don't put it in the download folder).
Fireplace is in plant section, log in comfort-miscellaneous and the pond in deco-miscellaneous.
DOWNLOAD HERE
-----------------------------
If you want to support my creations, you can send me a donation with Paypal or Ko-fi ☕ If you want to ask for a Paid Commission, HERE you can find more details. Thank you ❤️
Welcome to clutter addicts anonymous. We're here to help, by enabling your addiction. Oh you thought we'd try and fix you? Nah, there's no such thing as too much cluttering and me and my fellow addict @episims are here with a collab to bring you a set of much needed rotator OMSPs.
Perhaps you are familiar with Anoeska's object rotators, or you use the fway object rotators, or the SilentLucidity mega-set. They all have their uses, and their drawbacks. We feel there is room for one more set, that gives you more fine tune control without some of the annoyances.
The ground set will rotate objects around their center axis, in the same way we as players can but these give you the option of smaller degrees than the in game 45° and 90°. They come in 5 degree increments, for a total of 8. Items placed on them are still accessible to sims, though the animations may look wonky.
The wall set will rotate the item to the side, intended for wall items you may want to hang not quite straight. The SilentLucidity set has this, but the degree increases are large and they end up very wonky. Sometimes you want it just a little crooked, this set fills that niche. They come in 1 degree increments up to 9 degrees, for a total of 9.
Both sets come in clockwise and counter clockwise. They are perfectly level with the ground, and will go on other OMSPs. They come in small and large size, like the classic purple set, for a total of 68 OMSPs. You can choose if you want them in the catalogue, or collection only.
Download catalogue version (found in surfaces/misc, small cost 0, large cost 1)
Download collections only version (small costs 0, large costs 1)
Collection file included in both. Happy decorating 😇 Feel free to tag me on pictures of your delightfully asymmetrical cluttered spaces, I would love to see :3
Hey hey! We have 12 new objects and more features!
💥 New drying racks suitable for inside
💥 Under counter fit for washers, dryers and hampers
💥 Children can use washers, dryers, hampers, and drying racks to do laundry
Improved spinning animation, misc. mesh and texture edits
Recolorable clothes subset in clotheslines
Bug fix for ‘change outfit leave pile’ add-on
Support for Gummi's upcoming add-on
Expensive machines break less than cheap ones
Increased autonomy in general, and greatly reduced if sims have maid, butler, or helper from ChoresPusher
Fine tuned functions for maids and hired help
Faster drying on clotheslines + seasonal tweaks (inside 5 hours, outside faster in summer and longer in winter, a BCON setting to keep wet in winter)
🙏 Please replace ALL the old files you have by new versions
Part 1: main update and 1 new rack on MTS
Part 2: new 11 items and older 5 hampers here on SFS
Part 3: SixamCC stuff separately on SFS (@platinumaspiration, updated functions in the files for you)
Big thanks and biggest hugs to @tvickiesims for converting and editing new stuff, sticking the old stuff under counters, making all things pretty and shooting pictures, too! 👏
In game, everything's in Plumbing/Miscellaneous, by the way
Note
For those creators who made new hampers, what to update. So, there's one new BHAV and a bunch of edited resources, as follows:
You can compare and edit by hand, export-import, or reclone, whichever is easier for you. Sorry for the inconvenience! There shouldn't be any more big updates like that in the future