Bring a cold castle back to life by lighting and maintaining its fires.
https://lynxcat.itch.io/rekindle
Check out my new game, about lighting fires to bring life back to an old castle... Now bug-fixed and fully playable!
"I'm Dorothy Gale from Kansas"

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Claire Keane
Lint Roller? I Barely Know Her
ojovivo

roma★
Not today Justin

Janaina Medeiros
taylor price

izzy's playlists!
i don't do bad sauce passes
Show & Tell
Game of Thrones Daily
$LAYYYTER
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shark vs the universe
Misplaced Lens Cap
Today's Document

Origami Around
hello vonnie
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@sirkazum
Bring a cold castle back to life by lighting and maintaining its fires.
https://lynxcat.itch.io/rekindle
Check out my new game, about lighting fires to bring life back to an old castle... Now bug-fixed and fully playable!
fucking hell man I spent ten years and one night mastering phantasmal barrage I had no idea it was banned
Not the E. Honda "WAH WAH WAH WAH WAH"
itch.io "physical games" category simulator
Lancer
"the stars are guiding our lights": a solo journaling experience
game just called "NASTYFUCK"
Lancer expansion
Lancer expansion
Blungeons & Blagons; a game that's like D&D, but good! we removed all the bad parts like "combat rules" and "stats", and replaced them with cute ghibli-inspired wholesome cozy improv roleplay
one-page shitpost
Lancer expansion
a series writing-prompts calling itself "a solo RPG"
Corpo-Capitalist Murder Party: a game whose rulebook is 80% buzzwords, 15% making fun of D&D, 5% actual rules
Reading A Book: a solo rpg where you read a book
Lancer expansion
an "adaptation" of the creator's favorite game/movie/book/franchise that completely falls apart if you do anything but recreate the exact plot of the original
Cain expansion
porn game for kink you don't like
game whose entire ruleset is "just make it up lol"
porn game for kink you DO like
Lancer expansion
worldbuilding document masquerading as a rulebook
series of grievances with other ttrpgs masquerading as a rulebook
PbtA game that describes itself exclusively via references to other, better pieces of fiction
Lancer expansion
game that actually looks really interesting but you could never in a million years get a group of people to learn and play it
Most accurate starter pack I've seen in a long time. "Mechanics? Game design? What's that lol"
"enby people are a fad, they didn't exist until recently"
Combine your chinese zodiac and astrology sign to make your true fursona
i still hate this post so much. i’m an ox and a taurus. i’m a bull bull. i’m so fucking annoyed oh m y go d
Okay, wait, hold on, hold on, I just had the best idea ever.
Please hold
…a virginal snake?
I'm both sheep and Sagittarius, so I'm essentially a bariaur, which I'm very much okay with
classic crpgs are great because they really place so much emphasis on how you can approach any situation from [noticing you're building for stealth] oh the stealth skill doesn't work in this, it's not actually implemented
you can basically build full ranged but you're gonna want to do that later and take some points in unarmed for this one sequence where they make you fight a prison rat before you have any party members
yeah the game is great but you're gonna want to turn the difficulty down because this is from when they were adapting that rpg system without concessions for it being a fun computer game, so all combat revolves around a 50/50 of whether something happens or doesn't and the longer you're in it the more it's going to detract from the interesting parts
do you have The Patch
I think my personal favourite example of this phenomenon in action is this one game where stealth is implemented, but was never playtested, and because everything is built on top of the combat system, the game implements dialogue in cutscenes as an "attack" targeting the character who's being spoken to, so there are points were you can softlock if you hit a cutscene trigger with a stealthed party member because another character will attempt to speak to them and miss.
Gotta love the old first-person AD&D games (Ravenloft, Menzoberranzan) where the thief class is literally useless because (1) locked doors are either unopenable because there's actually nothing programmed behind them, or you're supposed to actually find the key somewhere else, so the game never lets you pick any lock ever - and I've tried extensively; and (2) there's a "hide" skill, but all it does is make one of your characters basically sit out combat, so having anyone with actual combat abilities in that slot instead is strictly better. And no other thief skills are implemented in any way in the game engine.
Me when my adderall kicks in and I can read more than one sentence
Intrusive thought: What if I started/astroturfed a fascist, Asian supremacist movement based around Mongolian heavy metal?
I mean, the pieces are all in place. Horde-era Mongols have that hypermasculine, violent mystique that white supremacists love so much about Vikings and Spartans. Fascism is largely propped up by young men's feelings of frustration and powerlessness, and there's a lot of that going around in Asian societies, especially South Korea. (And of course, Asians in Western societies are no less prone to that than white people, arguably more so in fact.) And of course, Mongolian metal is on the rise right now, and for good reason, since it slaps.
What I'm saying is, tell me you can't picture a Korean incel listening to "Ride into Grave and Glory" by Tengger Cavalry before shooting up a school. Why are *white* assholes the only ones who get to violently express their inadequacy through a toxic ideology that their race is superior to everyone else?
(Like I said up top, it's intrusive thoughts, I know how horrible this is, lol)
A game about pizza and nuclear apocalypse
You own a small pizza shop near the Pentagon. You also moonlight as an international spy - a double agent, working both for the allies and for the opposition. So, when things are going slow, you decide to provoke an international incident to drum up more business... But beware - when DEFCON starts dropping down, things can quickly take a turn for the worse!
Pentagon Pizza Party is a darkly satirical take on profit in times of crisis and fear, and also a solo pen-and-paper game that is quick and easy to learn, requires no preparation, and allows for quick play sessions. It is somewhat inspired by Lasers & Feelings, in that it has a d6, both roll-under and roll-over mechanic, and has elements of worker placement and incremental games.
A one-page RPG about Gentleman-Thieves
The year is 1896. You have been invited to one of the most prestigious social events of British high society. All of the most esteemed members of the aristocracy will be there, in what should be an occasion for the utmost grace and refinement.
However, you come into this party with a dark secret. You are there not only to see and be seen, but also to steal a valuable artifact from right under everyone's noses. Because, unbeknownst to all, you are a Gentleman Thief!
A Sword & Sorcery RPG
I guess we're doing TTRPGs now. Just got out a new one-page RPG in the Sword and Sorcery genre, Stygian Citadel! Brave the trackless wilderness and cyclopean ruins, facing off against fiendish sorcerers with the might of your steel and your iron bravery as your weapons!
weird how quick fascists went from “the world is overpopulated. close your legs. stop having kids.” to “pop out 3 babies right now. you have no choice. you have to. it’s your duty and your only purpose.” when they realized they might not have enough vulnerable individuals to exploit in the labor force if the birth rate continues declining
Lol, also, "you gotta have kids, but I'm not doing anything to make that easier for you, like, with medical attention to women (including pregnancy/labor), or paying you enough to support a child, or letting you have free time to take care of them, or any of the other things that are currently stopping people from having children". Because of course the reason people can't have kids isn't the fucked-up capitalist dystopia they promote, no, it's because of Woke
Just published my submission to @prokopetz 's WTFjam 2025, about tabletop games that abbreviate to WTF somehow! When Tachyons Fly is a space opera-themed RPG that, if I can say so myself, I'm very pleased with. It's an idea that's been kicking around inside my head for a while, so the jam was a great excuse to make it a reality (plus, I had lots of fun coming up with as many things that abbreviate to WTF as possible - though I had to restrain myself and include only 3 in the final product). Anyway, give it a try if you dig good ol' space opera, or just trying out new TTRPGs!
A Space Opera Roleplaying Game
Major update! Just published the Adventure Starter Kit, an (IMO) essential addition to When Tachyons Fly with a bunch of stuff that I wanted to include in the original release but cut out for time. It's a campaign setting outline, pregen names and characters, adventure seeds and a premade adventure, all you need to turn WTF from an abstract thing into a living, breathing game! Why don't you go check it out?
A Space Opera Roleplaying Game
i recall at one point hearing about a system(possibly an older white wolf one, but i'm not sure) where, due to the way botches were calculated, increasing your stats for at least some rolls also had a slight mathematical increase in your chances of getting a botched roll. do you happen to remember anything like what i'm describing, by chance? i'm not really well-versed enough in dice statistics to be able to look through games and tell which ones would work out that way, unfortunately
Classic World of Darkness systems use hit-counting dice pools with variable target numbers (i.e., you roll a bunch of d10s and count how many are equal to or greater than a given number), but also have 1s subtract hits, so it's possible to roll zero or fewer hits; for example, if you're rolling five dice against a target number of 7 and get 1, 1, 3, 5, 8, that's technically negative one hits, since you get one hit for the 8, but subtract two for the 1s.
The wrinkle lies in how a botch is defined. In the system's modern iterations, you need to score zero hits (i.e., no dice showing higher than the target number) and at least one 1 in order to botch; as originally designed, however, any roll with negative hits was a botch. This creates two distinct mathematical quirks:
Using the modern definition of a botch, the absolute likelihood of a botch trends strictly downward as the number of dice increases, since the odds of rolling no hits at all become increasingly remote; however, the portion of your failures that botch rises with the number of dice, as – given that all of your dice missed – more dice means a greater likelihood that at least one of those misses is a 1. This isn't impossible to account for narratively – the idea that highly skilled characters tend to biff it big on the rare occasions that they fail makes some sense – but some players find it unaesthetic.
Using the old-school definition of a botch (i.e., any roll with negative hits botches, not just rolls that had zero hits before subtracting 1s), only when your target number is higher than 6 increasing the size of your dice pool legitimately can increase the absolute likelihood of a botch. It does fall off again as dice pools become very large, and the likelihood of a botch never rises faster than the likelihood of success, but it does create objectively goofy situations like the absolute likelihood of a botch versus target number 9 starting at 10% for a single die, peaking at 17% for four dice, and not going back below 10% until ten dice. A lot of sources recommend just not letting your target numbers go higher than 8 for this reason.
I deliberately do something more or less similar in my When Tachyons Fly system (which, yes, is partly inspired by Storyteller / old-school White Wolf). The size of your dice pool (d6's) is up to the player making the roll, with your Attribute just determining the upper bound; you have to roll at your Skill value (1 to 5) or under to "hit" with each die, and you count hits, similarly to Storyteller's success counting. And a 6 on each die is a "burn", which reduces your Attribute; if you get more burns than hits, it's a critical burn, which is sort of like a botch. So, the more dice you roll, the more risks you take, which is why you're encouraged to not roll more dice than necessary (at the risk of failing if you don't get enough hits).
Flashbacks of Unga at r/wizardposting
All of these people in the notes scaremongering about bacteria... Maybe it's nothing like that all all, could be just a sprinkling of cesium-137