Worked real hard on this Nintendo Switch port. Please check it out!!!

#extradirty
Monterey Bay Aquarium

Kiana Khansmith
ojovivo
almost home
Mike Driver
todays bird
Today's Document

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ellievsbear
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Love Begins
Cosmic Funnies
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Sweet Seals For You, Always

pixel skylines

shark vs the universe

Origami Around
Noah Kahan
The Stonewall Inn

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@sloweh
Worked real hard on this Nintendo Switch port. Please check it out!!!
My game Chromahertz is on Kickstarter. It's at about 28% right now. Please help spread the word and back it!
Recent art. Some stuff for a Kickstarter campaign in June and some for fun.
Working on a sequel.
Hey I really like your work, mainly your game Nowhere Patrol which is on steam right now, I was wondering if you know about Steamplay/Proton and I was looking to get some tips on how to get it working with your game. I understand asking for a native Linux port is too much but your expertise could be quite valuble in getting the game to run like native. I made a reddit thread on this: r/SteamPlay/comments/ehy7w0/proton_service_request_for_nowhere_patrol_on_steam/
Thank you! I responded in the thread. I’m not sure if you’re going to get that working, and I’m a bit too busy to do it very closely myself. But I don’t mind answering questions about it.
Final vs old level select for Nowhere Patrol.
Another shader.
A shader I was playing with.
The basic dash has iframes. It's good to position yourself with before taking them out.
Main characters for my current project. Their names are Pretzel, Garbanzo, and Checkers.
The latest Tweets from Slow (@slugsoft). programmer, artist, and composer ★★★★☆ contact: slugsoftslow@gmail. Planet Popstar
This blog probably isn’t going anywhere. But, if you’re going somewhere and you want to keep up with me here’s my twitter.
https://store.steampowered.com/app/961660/Nowhere_Patrol/
My game Nowhere Patrol is released. If you like boss rushes then check it out.
Nowhere Patrol is a boss rush game with bullet hell and platforming elements. Its inspired by classic action arcade games with it's steep difficulty curve and non-stop action.
The game that I’ve been posting is releasing on November 5th.
If you defeat a boss without getting hit, you’ll get another challenge. It’s harder.