Random Wilderness Encounters (1d20) #5
[1] A group of Goblins attack! After giving them a good licking you run into them again. And again… And again. Maybe we should just make peace with these dorks
[2] Introduce the most ridiculous NPC and have them stuck in some quicksand. Really let their character shine through, whether they are stupidly entertaining or horribly unbearable
[3] A strange light glows in the distance on top of a mountain. Is this a sign of good fortune or something much more sinister?
[4] A lone child plays the flute in the forest, they appear almost ethereal. It is a haunting melody
[5] Shattered Gargoyles sit in an overgrown garden, a treasure chest lies among the rubble
[6] Pick your favorite Cryptid and make them canonical to your world. Have the beast stalk the party for mysterious cryptic reasons. And yes, the Loch Ness Monster is an excellent choice
[7] The forest clearing leads to a crystal clear freshwater lake. In the depths of the water something terrifying is waiting to be discovered
[8] Two hyper intelligent, talking rabbits stop the party in their tracks. All they request are some books to read
[9] A tree, twice as tall as the others appears to be growing… Weapons? (All of those are cursed, of course)
[10] Next to the road, a group of Archaeologists are taking dirt samples. They’re convinced they will find some buried artifacts in the area. They are willing to pay a ridiculous sum of money if you give them some assistance, just as long as you keep this whole thing to yourselves
[11] Resting through the night was very pleasant for the party leader. When they attempt to greet their comrades, they have found themselves in a bed a long ways away from their resting point
[12] Dried up lake beds and decaying trees among a field of animal bones. You have reached the outside of a Necromancer’s circle
[13] Orcs with a sense of humor attempt to prank the party. Their prank is perfectly harmless, it involves just a little bit of bottled unicorn piss
[14] Travel is impossible on this moonless night. Unfortunately, sleeping until morning does not solve the situation, nighttime persists indefinitely
[15] A colorful formation on the side of the mountain piques your interest. Inside lies the abandoned home of a giant and it is full of unique treasure. Let’s just hope something else hasn’t taken residence within the forgotten halls
[16] Tons of bubblegum covers the roads, it is awful to travel through. The source of this mishap is a young Wizard with a sweet tooth
[17] Crashed into the side of a plateau, a metallic construct with strange markings and glowing lights. Surely this isn’t an actual extraterrestrial?
[18] While foraging for food, the party find a path of mushrooms leading into a dense Fungal Forest. Rare and undiscovered fungi grow within
[19] The most obnoxious bard in the world joins the party at their campfire. They claim to be weak and in need of good company, offering booze to win them over. Did I mention this bard is an infamous necromancer on the run? Yeah, that might be important to know
[20] Have you ever heard of the Adventure Zone? Well, Taako, Magnus and Merle have suddenly found themselves into your campaign. They are completely lost
(Feel free to use and reformat to your campaign. More Random Encounters on Tuesdays!)