I've had this in my game for a while, but for you guys, I added traits and made every little detail BCON configurable, because I know many of you would like to set everything just how you want it. Enjoy!
Download Page
For @maksplaygroundsims2, @tedsies, @grilledcheese-aspiration, @katatty and others
The Apartment Life heavy metal barstool and dining chair are another eyesore set in the game: they look promisingly grungy, but IMO end up too cartoony for good dive bar vibes. So I've made an alternative!
Worn polyester seats that will definitely stick to the back of your sim's legs.
I borrowed the metal frame from Misty-Fluff's Resident Evil 7 chair and then meshed the cushions myself. I stretched and rearranged the texture mapping so the chairs would have some scuff marks and look as lived-in as the originals.
Now the set is a better fit for your gas stations, your laundromats, and your biker bars :D
An edited mesh file for @shiftingparadymes 4t2 GoAmazons Panda based on this mesh edit by @pforestsims + PF-CF recolors to match Pforest's TF-EF ombres. Polycount: 5.1k
My recolors are familied with and repo'd to Pforest's recolors which are therefore required.
My edits are built on Pforest's TF-AF edits. Polycounts are unchanged from original, still compatible with existing recolors (see existing recolors on the database).
AF (shown in shiftingparadymes grey) ↓
Pforest matched the scalp vertices, tweaked the front and back of the hair and added animation. I matched the scalp normals and further smoothed the normals along the middle part.
TF (shown in Pforest ombre 01) ↓
Pforest matched the scalp vertices, tweaked the front and back of the hair and added animation. The animation on the left side was assigned to r_hair, I changed it to l_hair. I matched the scalp normals, further smoothed the normals along the middle part and lowered the hair.
Child (shown in shiftingparadymes red) ↓
I matched scalp vertices and normals, smoothed normals all over, added animation, edited the hair bone assignment at the nape in the same way Pforest did for TF-AF, raised the hair a bit.
Toddler (shown in shiftingparadymes blond) ↓
I matched scalp vertices and normals, smoothed normals all over, added animation, edited the hair bone assignment at the nape in the same way Pforest did for TF-AF, fitted the hair to the skull more closely.
Requested hair conversions part 1! So sorry that this took such a long time to share since I've made the wip post - I had to tweak a lot of stuff and learn again some stuff about converting that I've already forgotten ^^'... and I also started doing a clothing conversion and I hate bones assignments very much </3, especially when you figure out that maybe that's not bones assignments fault that something it's out of place, and maybe it's just the way you placed the mesh itself on the body but still you're like 65% sure that's the reason. ANYWAY! HERE ARE THE DOWNLOAD LIKS FOR THE HAIRS AND LIL BIT OF INFO FOR THEM:
'Jane' (male/female, tf-ef, 24k poly) MALE DL | FEMALE DL
'Lady in waiting' (female, cf-ef, 12k poly) DOWNLOAD
'Muse' (female, tf-ef, 19k tiara ver, 17k no tiara ver) TIARA | NO TIARA
'Clarice Bun v3' (female, cf-ef, 12k poly) DOWNLOAD
I made these posters for my community center and just now realized I didn't post them back then. Most of them are focused on handicrafts, though there are a few bingo ones too.
They're on Artig, and of course on its great addons (1, 2, 3).
Download (SFS) (alternate)
The files are compressed. I used assets from Freepik, AI was excluded from the search. Simlish fonts by @franzillasims, @ajaysims, @bigbadbunnysims, @simsinlowspace, and @chere-indolente.
Apparently there was even more stuff I made for the community center and had forgotten about!
These are on a new mesh because I wanted to treat myself with a perfectly fit mapping for once. I made six different sign designs, all of them previewed above.
Download (SFS) (alternate)
The files are compressed. The mesh is 2 polys, the textures are 256x256, and the thing is located under Deco/Wall for §48.
I used assets from Freepik, AI was excluded from the search. The font is by @franzillasims.
Hi everyone! This is an experimental (WIP) mod that makes lot skirts in TS2 looking like neighborhood terrain. TSCS inspired me to create this mod; as far as you remember, TSCS has visible neighborhood decals from lot view. It is set in assembly code so that TSCS lot skirts use neighborhood techniques for mapping. Original TS2 doesn't have such functionality. LD attempted to immitate that via fake neighborhood deco but it was created for particular terrains only. So I decided to attempt editing lot skirt shader and got some results; it adds cliffs, rough and meduim stages and improves shores from lot view! Though it is not perfect as it has some misconsistency with lighting (original lot skirts also do) and doesn't repeat the neighborhood terrain mapping but I think it's more practical than neighborhood deco. Hope you like it!
Features
Adds neighborhood decals (cliffs, rough and medium terrain) to lot skirts.
Decals are also visible with snow states.
No blue snow fix and sky fix are included.
Works for every neighborhood automatically.
Supports lighting mods (dusk and dawn states).
Looks better with default replacements.
Installation
Put the .package file into your Downloads folder.
Compatibility
Incompatible with shader mods that modify lot skirts so rename the file adding "zzzz" prefix to make it load last to prevent conflicts if you use many shader mods.
Doesn't conflict with other no blue snow mods that modify the rest shaders (roofs, lot terrain).
Known Issues
May look weird in dusk and dawn states using some lighting mods (still have no idea how to fix that).
Seam between lot skirt and lot terrain (original TS2 lacks lot edge blend technique like in TSCS to make smooth transition between lot terrain and lot skirt).
Lot imposter terrain paint may be invisible sometimes for unknown causes.
Terrain Types
Recently it has been discovered that it's possible to create new terrain types. My shader contains standard terrain types (temperate, desert, dirt and concrete) and uses dependence of textures on lot texture so if you add custom terrain types it's required for my shader to have added such dependencies otherwise my shader will look buggy for your custom terrain types (you are free to contact with me for more detailed information).
DOWNLOAD
Vanilla:
Here's something I shared earlier this year at Garden of Shadows and forgot to post here. It is a default replacement of the chef stove used in restaurants.
DOWNLOAD / SimFileShare
In regard to other stuff I've posted at GoS (since it does make up the majority of the cc I've shared over the past couple years) you should be able to find everything in this SimFileShare folder.
This one is from the Katy Perry sp (surprising, I know). AF only, has all morphs. There's some clipping with the legs, but I tried my best. I made 5 recolors, but here's the PSD for recoloring. I made these for C&K's Extended Material Shader, so it's recommended (the shine looks a bit different without it). Shoes are by Sentate :)
This is the only thing I uploaded to GoS that can be considered in any way recent (and probably the only thing anyone might want tbh), so in light of recent events, here it is:
5 new recolors for cute nightie conversion shared recently by @lucilla-sims here. I attempted to make it look less s4 by replacing original lace with something more subtle ;) I also toned down fabric folds in the belly area.