im playing zomboid lately and these r my characters lol

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@spodderly
im playing zomboid lately and these r my characters lol
The Best Cooking System in ANY Videogame
Project Zomboid has hands down THE BEST cooking system in any minigame. Not only are there literal hundreds of ingredients you can make snacks, stews, soups and stir-frys with, but the game also takes into account all of the ingredients' nutritional value and whether or not they belong in that type of dish (for example you can't put ice cream or coffee in a soup) This is also great for another two reasons. First of all, it mirrors how actual people who know how to cook do so - with what's left on hand. As great at trying specificrecipes with measured proportions and ingredients is, the most effective way to prove you're a decent cook is to be able to make delicious food from a random assortment of gorceries left in your fridge, the ingenuity and spontaneity really shows when one knows how different foods react with each other and how they'd compliment other ingredients. Secondly, THIS IS A ZOMBIE GAME. Not only does it have a fantastic cooking system, it also has in-depth vehicle mechanics, furniture construction, realistic tailoring AND foraging, on top of a map bigger than 90% of videogames.
I know, logically, that Project Zomboid's loot is randomized.
And yet I enjoy imagining what the lives of the zombified people I intrude on were like before July 9th, 1993.
A self-help book on divorce sits on a kitchen counter next to a carton of wine, unopened. Within the house is only one zombie, a woman with some wealth, judging by her jewelry and the large house surrounded by a farm with good acreage. The home was made for two. A large double bed dominates the master suite upstairs, two end tables with two matching lamps bracketing it. Two dressers are pushed against the wall beneath a large window perfectly situated to allow in the warming morning light. This home was made for two that expected a third. Next to the master suite is a smaller room, decorated well, but too neat to have been lived in yet. It's a nursery. Clothes and toys still tucked away in a large wardrobe that held within it the promise of years and a life to come. It's a nursery for no child. Its walls not decorated with crude and loving crayon drawings, but almost stark bare and eerily empty. From the nursery's window, I can see the driveway and garage, big enough for a family-oriented sedan to fit comfortably. And yet, no car sits there. Where an expecting couple would surely have owned a vehicle three miles from town.
I can't stop thinking about the zombified woman who wanted more out of life, and I can't stop wondering where her estranged spouse may have ended up. Were they the crashed sedan down the road? Or are they implied to be alive, human, still?
I'll never know, and that kind of haunts me.
Random chance loot tables have broken my heart and brought a tear to my eye by telling me a story they were never, ever designed with the intention of telling me here and now.
Another comic based on a favorite post of mine, because what can I say? I love posts
Original post by @cryptotheism
Acclaimed author John Green
@bamsara
@bamsara
@bamsara
@bamsara
@bamsara
@bamsara
you're all about to become millionaires
idk
They have been hogging the karaoke room for 2 hours
+ textless ver
Love whatever the fuck this genre of character is called
I'll do a bit of a play-by-play since the video itself is a little hard to make sense of on its own: here's Frankie's speedpaint of the leech-man sprite
he typically starts off with a black silhouette done with a chunkier pixel brush and roughs out a bit more definition
he really does "paint" with pixels, building up in layers, giving extra attention to the mouth - he also changes the lower body a couple times, so blocking things out in rough strokes gives him more freedom to experiment with the overall shape
it's interesting because you see also in the David sprite speedpaint, after getting a rough sense of the initial shape it looks like the face gets more attention - so he works from head to body, or in this case top to bottom.
as he goes over adding more highlights and extra detail, he uses the opportunity to clean up the outline - all LO sprites have a 1px black outline, but black lines are also used for things like separate limbs, items of clothing and distinctive creases
the legs take their final shape a bit later than the head, and again, the head gets preference for highlights and extra details comparatively.
like ok this is pretty lengthy but it's also interesting to compare the hilariously scuffed rough draft sprites of the Eugestor sequence to the newer cleaner ones - because it's actually Nestor's throat-mouth that gets the most detail in these, rather than his face, and it gives you a sense of how Frankie blocks out colour.
like it's clear that initially, getting the details of Nestor's face exactly precise was less important than conveying the visceral horror of what he does to Eugene, particularly since his face is heavily deformed and distorted anyway.
I have more thoughts about this but let me leave you with these for now, to be continued?
not the twitter migrants putting "reblog heavy" in their bios on here... like yeah. that's what we do here
reblog heavy
You get there and all the pretty boys look up from drinking from the reservoir and gallop away like gazelle
Look, it's simple. If a person has to actively work to make money, they're not "the rich" and they're not the problem. A surgeon making $200k a year still stops making money if they stop showing up to do surgery, because they're still selling their labor. The radical discrepancies in how we value different skills are certainly a problem, but the guy who makes money when he doesn't even get out of bed is the one making money on the value of other people's labor.
Time for my favorite chart!
Notice billions ain't even on there. Outliers something something.
Hey scroll back up. The second column is LIQUID ASSETS. That's essentially money that you can spend today. This isn't even talking about salary or net worth.
I thought I was Level 3. I have a savings account that does get a little interest. Not much but it's a start.
No. It turns out I'm not Level 3. I'm level 0.
They’re calling me every slur under the sun over on twitter for this post
Would you sell liquor to this baby
Yes
No
I don’t think life begins at contraception but I’d still sell liquor to baby
Wait hold on rb canceled that’s the wrong word wait no stop
Surviving IKEA
Never enter near closing hours.
Do not mispronounce IKEA product names. What you summon will haunt you.
Do not trust the arrows.
Walls shift and new ones appear out of nowhere.
Avoid, at any cost, staying after closing hours.
Do not ask employees for directions to the exit. Most of them have been trapped inside the building ever since they signed the contract. These once happy and good people have grown spiteful. Do not trust them. They want you to stay.
Make the bed after trying it out. It makes them less angry.
In case you are trapped:
Find John. He has lived in the store for six years, unnoticed.
Avoid eye contact with employees roaming around.
Hide whenever possible.
The ghost families living in the showrooms won’t betray you.
Do not steal any pencils. It will give away your position.
Avoid walking through the bed area. The creatures sleeping there won’t appreciate your presence.
When music from the 30s starts blasting through the speakers, Walter, the handyman, has noticed you and wants to drive his screwdriver through your ear.
Run.
He often shouts jokes chasing you followed by the laughter of IKEA personnel echoing throughout the store. Never let your guard down.
Open as many wardrobes as you can. Some of them are magic portals. Pray that you find one in time before he finds you.
Only go through a portal when absolutely necessary. What you find on the other side is often not pleasant.
If there is no other option, try pronouncing the name of the IKEA furniture closest to you. The ground will start to shake. Prepare yourself for the worst.
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Uncontrolled form
That's how we turn from sweetness to horror. Some people suggested that I portray Doey in the form of a stalker, and that's what happened.
In the upper-left corner is the Doey when defending or attacking, when Kevin steps in. In the right corner, there is an act of absorption (in this case, I wanted to depict Allister Gator. At the bottom is the very form of the stalker. I wanted to add even more house, so that the form itself was the epitome not just of monstrosity, but of mental breakdown, despair and complete disharmony of all three personalities.