well shit, that's Penny alright!!
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Not today Justin
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@stormhaven13
well shit, that's Penny alright!!
"good ol' days"
a funny thing about having conversations with people within institutions (academic in this case but also others) about gatekeeping, is that you end up having a conversation over and over in which you're like, "hey this alligator spike pit moat you have erected around your institution is keeping a lot of people out," and they're like, "well *I* navigated the alligator spike pit moat just fine," and you're like, "right. by dint of us having this conversation, you within the institution and me without, it is understood that you navigated the alligator spike pit moat. due to that being an inherent requirement of entering the institution," and they're like, "I don't think you understand the prestigious history of our alligator spike pit moat," and you're like, "is there a reason why there needs to be an alligator spike pit moat encircling the concept of higher education?" and they're like, "look, the alligator spike pit moat isn't for everyone. some people just aren't cut out for the alligator spike pit moat :)" and you're like, "right, yeah, like disabled people and people coming from poverty or unstable home environments or underserved communities or people dealing with difficult to navigate life events like pregnancy or abuse or prison or addiction or the death of a loved one, for example" and they're like, "how dare you imply that we are keeping those people out on purpose. it's their own problem if they can't wrestle the alligators and avoid the spikes while also disabled and/or poor and/or pregnant etc" and you're like, "well that seems evil," and they're like, "it sounds like maybe you're just bitter about the alligator spike pit moat because of your totally random individual experience with ONE bad alligator spike pit moat. have you considered therapy?" and you're like, "did you know that there's some patterns here in terms of how y'all are handling this stuff?" and they're like, "actually yes. we even have a department of alligator spike pit studies :)" and you're like, "that's great, how do I get access to and participate in those conversations?" and they're like, "well firstly you must cross the alligator spike pit moat"
if you can document that you have a medical condition that might make it challenging for you to navigate the alligator spike pit moat, they'll give you an extra 20 minutes to complete your navigation of the alligator spike pit moat
IMPORTANT: any injuries incurred as a result of navigating the alligator spike pit moat will be the sole responsibility of the injured parties. once you leave, the people who made you navigate the alligator spike pit moat and the institution that installed the alligator spike pit moat will never contact you again. except sometimes to ask you for more money.
Legolas pretty quickly gets in the habit of venting about his travelling companions in Elvish, so long as Gandalf & Aragorn aren’t in earshot they’ll never know right?
Then about a week into their journey like
Legolas: *in Elvish, for approximately the 20th time* ugh fucking hobbits, so annoying
Frodo: *also in Elvish, deadpan* yeah we’re the worst
Legolas:
~*~earlier~*~
Legolas: ugh fucking hobbits
Merry: Frodo what’d he say
Frodo: I’m not sure he speaks a weird dialect but I think he’s insulting us. I should tell him I can understand Elvish
Merry: I mean you could do that but consider
Merry: you can only tell him ONCE
Frodo: Merry. You’re absolutely right. I’ll wait.
#legolas’ hick accent vs #frodo’s ‘i learned it out of a book’ accent #FIGHT FIGHT FIGHT
Legolas: umm well your accent is horrible
Aragorn: *hollering from a distance* HIS ACCENT IS BETTER THAN YOURS LEGOLAS YOU SILVAN HICK
Frodo: :)
Frodo: Hello. My name is Frodo. I am a Hobbit. How are you?
Legolas: y’alld’ve’ff’ve
Frodo, crying: please I can’t understand what you’r saying
Ok, but Frodo didn’t just learn out of a book. He learned like… Chaucerian Elvish. So actually:
Frodo: Good morrow to thee, frend. I hope we twain shalle bee moste excellente companions.
Legolas: Wots that mate? ‘Ere, you avin’ a giggle? Fookin’ ‘obbits, I sware.
Aragorn: *laughing too hard to walk*
@ghostriderofthearagon
dYinGggGggg…
i mean, honestly it’s amazing the Elves had as many languages and dialects as they did, considering Galadriel (for example) is over seven thousand years old.
english would probably have changed less since Chaucer’s time, if a lot of our cultural leaders from the thirteenth century were still alive and running things.
they’ve had like. seven generations since the sun happened, max. frodo’s books are old to him, but outside any very old poetry copied down exactly, the dialect represented in them isn’t likely to be older than the Second Age, wherein Aragorn’s foster-father Elrond started out as a very young adult and grew into himself, and Legolas’ father was born.
so like, three to six thousand years old, maybe, which is probably a drop in the bucket of Elvish history judging by all the ethnic differentiation that had time to develop before Ungoliant came along, even if we can’t really tell because there weren’t years to count, before the Trees were destroyed.
plus a lot of Bilbo’s materials were probably directly from Elrond, whose library dates largely from the Third Age, probably, because he didn’t establish Imladris until after the Last Alliance. and Elrond isn’t the type to intentionally help Bilbo learn the wrong dialect and sound sillier than can be helped, even if everyone was humoring him more than a little.
so Frodo might sound hilariously formal for conversational use (though considering how most Elves use Westron he’s probably safe there) and kind of old-fashioned, but he’s not in any danger of being incomprehensible, because elves live on such a ridiculous timescale.
to over-analyse this awesome and hilarious post even more, legolas’ grandfather was from linguistically stubborn Doriath and their family is actually from a somewhat different, higher-status ethnic background than their subjects.
so depending on how much of a role Thranduil took in his upbringing (and Oropher in his), Legolas may have some weird stilted old-fashioned speaking tics in his Sindarin that reflect a more purely Doriathrin dialect rather than the Doriathrin-influenced Western Sindarin that became the most widely spoken Sindarin long before he was born, or he might have a School Voice from having been taught how to Speak Proper and then lapse into really obscure colloquial Avari dialect when he’s being casual. or both!
considering legolas’ moderately complicated political position, i expect he can code-switch.
…it’s also fairly likely considering the linguistic politics involved that Legolas is reasonably articulate in Sindarin, though with some level of accent, but knows approximately zero Quenya outside of loanwords into Sindarin, and even those he mostly didn’t learn as a kid.
which would be extra hilarious when he and gimli fetch up in Valinor in his little homemade skiff, if the first elves he meets have never been to Middle Earth and they’re just standing there on the beach reduced to miming about what is the short beard person, and who are you, and why.
this is elvish dialects and tolkien, okay. there’s a lot of canon material! he actually initially developed the history of middle-earth specifically to ground the linguistic development of the various Elvish languages!
Legolas: Alas, verily would I have dispatched thine enemy posthaste, but y’all’d’ve pitched a feckin’ fit.
Aragorn: *eyelid twitching*
Frodo: *frantically scribbling* Hang on which language are you even speaking right now
Pippin, confused: Is he not speaking Elvish?
Frodo, sarcastically: I dunno, are you speaking Hobbit?
Boromir, who has been lowkey pissed-off at the Hobbits’ weird dialect this whole time: That’s what it sounds like to me.
Merry, who actually knows some shit about Hobbit background: We are actually speaking multiple variants of the Shire dialect of Westron, you ignorant fuck.
Sam, a mere working-class country boy: Honestly y'all could be talkin Dwarvish half the time for all I know.
Pippin, entering Gondor and speaking to the castle steward: hey yo my man
Boromir, from beyond the grave: j e s u s
Tolkien would be SO PROUD of this post
It got better
there may come a day when i do not reblog this post, but it is NOT THIS DAY
Hornet on sisterhood
First Penny fanart✨
unfortunately i dont think its queerbaiting if the creator is just so terminally heterosexual that they never remotely considered the same gender relationship their show is centered around could be read as romantic. it is deeply painful however.
Maybe accidental queer baiting? The way someone may not mean to say something rude, but it may come off rude, so it's rude. Frustrating either way.
Not being a dick, just a friendly clarification.
By definition you can't accidentally queerbait. Queerbaiting is specifically using a same sex pair from the show to market the show to queer audiences with no intention of ever following through on a romantic relationship.
There is officially licensed Destiel merch signed off on by Kripke. Teen Wolf had a commercial with the actors for Derek and Stiles draped over each other talking about being "on a ship." Both shows actively used scenes between them as marketing while actively mocking fans for wanting them together. Sherlock has multiple characters refer to Johnlock as a couple, including characters we're supposed to believe are never wrong about human behavior and pushed those scenes in marketing. Then they acted insulted when fans saw them as a couple.
That's queerbaiting.
Done on accident it would just be queer subtext. Done because they had no other choice due to censorship is queer coding.
The specific meaning of the word is really starting to get lost and it's a pretty important one to keep accurate. It describes a very specific phenomenon that was done repeatedly and maliciously for decades and is meant to examine that specifically.
Doing it on accident sucks, but it isn't a tactic of capitalism intentionally intended to suppress queer representation while making money from queer fans.
Quick doodle after not drawing anything for 800 years
@melonishus
i'd like to touch on how important it is to be a petty hater of the games you don't like again. petty hater-isms let me, after years of confusion, finally figure out why so many rpgs use such large numbers.
i could go into detail, but i'm not sure anyone wants to read that ^^;
going into detail about it!
so, "why do we do So Much Damage" in final fantasy has always been a pet peeve of mine. why are the numbers so stupidly high? like, in d&d, doing 8 damage is a pretty big deal, but in final fantasy you're doing 4-digit damage usually by the mid-game.
while playing mystic quest i decided to just experiment around with the games numbers for a while.
at level 1, you start the game with 12 attack power (with the starting sword equipped. it, however, cannot be UNequipped, so for all intents and purposes, we have 12 ATK) i went to fight a slime, concluding they were the weakest enemy in the game because Something Something Dragon Quest and with my pitiful 12 Attack dealt a non-critical for 48 damage.
so unless slimes have Negative Defense, my Attack was being multiplied by 4 during damage calculation for no reason.
the thing was, at the time, i had said "for no reason", but i realized later that what i had mean was that the x4 multiplier wasn't tangible. it came from nothing and could not be influenced by my stats or equipment. and reaching that conclusion, i wondered if it really was "for no reason"; perhaps there was a meta reason, outside of the game, for its existence.
see, that x4 didn't escape me in how odd it was. because i work in RPG Maker, and it's impossible to not notice the default damage formula, which multiplies Attack Power by 4 and Defense Power by 2, again, seemingly for no reason. why not just have our stats, you know, NOT lie to us? so i started doing math on multiple RPGs that i liked.
in Paper Mario, the stats are 1-1, compared to RPG Makers 4-1/2-1. that is to say, if the Attacker has an ATK power of 2, and the Defender has a DEF power of 1, the Attacker's Attack does 1 damage. late into the game, you will still be encountering enemies with 0 defense. but more importantly, Mario's defense cannot increase naturally. the attack power of your Jump and Hammer abilities increase via story progression, but Defense only increases by equipping certain badges. this is the start of the main conceit as to why damage is so high in other RPGs: defense is Overpowered.
Paper Mario is weird though, increasing Attack only through story progression. so i looked at the more traditional style of leveling in Undertale.
in undertale, at LV 1 you start with 20 HP, 0 AT [which is actually 10 AT] and 0 DF [which is actually 10 DF] - the numbers in parenthesis on the stats screen are the boost to those 2 stats, and are NOT secretly boosted by 10 in the background.
with each increase to LV, you gain 4 HP, 2 AT, and - get this - 0 DF. that is, until your LV becomes divisible by 4, at which point your DF increases by 1.
now, undertale only pretends to have 1-1 numbers, and its math is, in reality, a nightmare mess, but for this example we're going to pretend it's not and that everything's fine: within that context, this is the Hoop the game has to jump through to make defense not completely brokenly overpowered.
with 1-1 numbers, a traditional JRPG that ups all of your stats when you gain a level, defense has to increase incredibly slowly compared to attack. in addition, armor has to be MUCH weaker (visually) than equivelant weapons.
if we were to give a hero an iron sword with 10 attack, it would be reasonable to assume the iron armor would have 10 defense, but with 1-1 numbers, that 10 defense is absurdly strong. if our hero were to fight a duplicate of themself, they'd be at a stalemate.
some games, like TOME, cut defense in half. this introduces a new problem, where only every other point of defense matters. or in dragon quest, only every 4th point (assuming the most commonly accepted version of DQs damage formula is correct), so increases to defense inherently mean less until you can pass that arbitrary threshold.
so what to do?
instead of making defense weaker, we make attack stronger.
by doubling attack (instead of halving defense) during damage calculation, we ostensibly accomplish the same thing: defense is half as powerful as attack. But! increasing defense by 1 is no longer worthless; you gotta flip around - it's NOT that "defense is half as strong as attack", it's "each point of defense makes each oncoming point of attack half as strong"
the only ostensible downside is that now our damage output is getting pretty high, but that's whatever.
simply double both attack and defense from there, and we have the exact formula that RPG Maker starts with. ATK*4 DEF*2. but why would we double something that already worked fine?
RPG Maker calls this feature "Variance" - most JRPGs add some RNG to your damage rolls to resemble the dice of a TTRPG. however, unlike the simple set numbers of dice, JRPGs use percentages of your base damage for Variance. and if the game uses, say, 20% variance (the default in RPG Maker), then, well, 20% of 10 base damage is only 2, giving a damage range of 8-12. but 20% of 40 base damage is 8, giving us a damage range of 32-48, so the large number gives opportunities for bigger ranges of damage.
FFMQ, however, doesn't have variance, so there's no actual reason for it to use x4 attack instead of x2. i can only assume squaresoft intended for variance to be in the game, then decided against it but didn't bother to change the base math.
so there's the conclusions i drew - the numbers in JRPGs are so big to 1) aid in preventing defense from overshadowing attack, 2) allow for bigger pools of random numbers for damage roles.
it's such a simple solution to the problem though. i had to wonder why i was so mad at the concept of "Big Number" for so long. i realized eventually that my real problem never stemmed from the numbers themselves, but from the feeling of being lied to. it was the lack of transparency that was getting to me.
have your damage numbers be whatever you want in your RPGs. but you gotta tell your players what's going on.
Rewatching RWBY, so you know I had to draw the best character from the show, thems the rules
penny sketch
if you put the new harry potter show on my dash in any way it's gonna be an automatic unfollow from me, guys. like. it's 2026. come the fuck on
One of the things about writing that feels the silliest is when there’s a detail in the scene that the character doesn’t think is important but you know the reader will know it’s important because otherwise it wouldn’t be there, so you’re just sort of making eye contact with the reader over the character’s head and whispering “don’t tell them”
Yes, the principle that details only be included if they’re plot-relevant is known as Chekhov’s gun. What Chekhov neglected to mention in his letters to younger playwrights outlining this principle is that sometimes as the writer you feel as if you are barging onstage in the middle of a scene to hang your loaded gun over the mantel while wearing giant clown shoes. Even if you’re actually dressed all in black and sneaking and the conventions of theater mean the audience politely decline to notice that you’re there
'dramatic irony turns you into a kabuki ninja'
harrow brained
heyyy fndm what's up i miss her